Crash: Loading a game or retrying a floor in the Continues or Generous modes.
0.2.3 Patch Notes
Changes
Can now enter previous dates as seeds with the format DD-MM-YYYY
Fixes
Crash: Crash upon casting chain lightning as an overload, multi-cast, or from a blessing of thunder
Crash: Switching between screen-scales or fullscreen and windowed mode while tracking objects as a wanderer
Crash: Giving bow to tinkerbot
Crash: '_LANG_DEATH_BY_SKELETON_POPvar' crash when plague causes a skeleton to explode
Crash: "obj_tinker_bot_broken.truename" crash
Crash: ".blend" in fx_flash
Crash: '_LANG_TINKERBOT_MESSAGE_NODOUBLE' when trying to repair a tinkerbot while one already exists
Crash: Crash when casting Teleport
Crash: When an equipped item is destroyed by acid damage
Bug: Entering tunnel while idle tinkerbot is in the same spot causes issues
Bug: Fog color immediately changes to Anticropolis blue upon defeating the Tank
Bug: Regen while holding a severed limb does not properly attach the held limb
Bug: Seeds repeat often
Bug: Text wrapping in Chinese should actually finally for real work this time
Typo: "Rase" instead of "Raise" in description of Luck stat level-up
0.2.2d Patch Notes
Changes
Re-added generous mode to Co-op options
Snow blocks now also block light in the Anticropolis. The exit door can no longer spawn with snow blocks around it
"Backspace" now resets controls in the control rebinding menus
Fixes
CRASH: The obj_break alarm0 crash is fixed FOR REAL THIS TIME
CRASH: When triggering laser traps in the Anticropolis
BUG: D-pad in Versus Mode menu moves too quickly
BUG: Crush traps in Versus Mode "Temple" level do not trigger
BUG: Mushrooms don't spawn any more(!)
BUG: Title menu doesn't prompt loading crashed saves unless the cursor is moved to another option first
BUG: Strange behavior upon employing the third combo attack with a hammer, and turning around mid-strike
BUG: Can earn catacoins in all Daily Runs, and in Seeded Runs
BUG: Errors with the new seed generation resulting in excessively common repeated floors and runs
BUG: Several text formatting errors, especially in Chinese
BUG: Repeatedly continuing and then quitting out of a saved co-op game caused many issues, including player duplication
BUG: Cannot reset "sprint" on keyboard back to its default double-tap input once changed
BUG: Daily run time always shows as 00 : 00 : 00
BUG: Item descriptions in the "equipment" pause submenu use the wrong text and do not show their stats properly
BUG: Hammer skill 1 (Heavy Bat) can no longer bat items away
BUG: Quit to Desktop doesn't actually exit to desktop if you're prompted to save before quitting
TEXT: Unformatted "use" text when lighting lanterns using other flame sources
TEXT: Removed obsolete STR description text from tutorial ghost's dialogue
0.2.2c Patch Notes
More bugfixes! On all platforms this time.
Fixes:
BUG: Game becomes unresponsive when playing a single player mode after playing a two-player mode
BUG: Backing out of pause menus (pause, level-up, spellbook, etc.) in 2p reverts the players' stats, equipment, spells, etc. to what they were before pausing, making it impossible to equip spells or properly level up.
0.2.2b Patch Notes
Just a couple quick fixes! Windows only for now but should be on Mac and Linux by tomorrow at the latest.
Fixes:
CRASH: Crash when spawning encyclopedia pages in Seeded Runs
CRASH: When casting the teleport spell
BUG: Rerolling floors in non-Daily Run-runs does not actually change the floor's seed
BUG: Framerate option can still load as 50 from the previous version
BUG: Forgot to disable some debug keys
BUG: Shopkeeper's specialties display the wrong price
0.2.14i!
Just a horde of bugfixes.
Changes
Minor visual change to class abilities in the character select ui
Fixes
Crash: Crash upon spawning grumbul soldiers
Crash: Crash upon descending to the anticropolis via the unlocked shortcut
Crash: "equip_weapon .isBasic" crash
Crash: Several crashes related to audio emitters
Crash: When a humanoid corpse has a helmet but no armor
Crash: "obj_corpse_dog" crash
Crash: Casting "Break" on an enemy after hitting them
Crash: Pressing confirm on the tinkerbot repair menu while having no valid metal objects to use
Crash: When equipping tomes sometimes
Crash: checking for "has_leg"
Crash: When making soup
Bug: Tinkerbot repair item qualities are not shown
Bug: Rats are broken
Bug: Balls of mucus blow up when you try to roll them gently
Bug: Throwing boulders and creatures with trajectory does not show their predicted path
0.2.14e!
An update!
No new content or anything particularly fancy, but this is one I've been working on for a while; Finally upgrading to the newest version of Game Maker Studio instead of using the pre-2.3x version that is - at this point - over two years out of date.
It was one of those situations where upgrading to the more recent tools fully broke the game, but continuing to use the older engine was gradually accumulating its own slew of problems, to the point where at last it became imperative to make the jump regardless of the cost in time and effort. So for the past few months that's what I've been doing! I wish I had more content for you but alas, it's mostly just the invisible kind of progress; rewriting old bits of code that have obsolesced or depreciated into non-functionality.
In any case, the upgrade has gone relatively smoothly and has also given me access to a huge number of new engine features that I'm eager to use, which should help hasten along the rest of the game just that much faster.
I did also manage to fix a bunch of crashes and bugs -- including one elusive crash in particular that had been hounding the game for years! And now that the engine update is mostly out of the way (I'm sure there are still some issues here and there that need addressing, but hopefully nothing too major) I'll be refocusing my efforts fully back onto finishing and releasing the Deep Dark.
Changes
Updated to Game Maker Studio version 2.3x
Lava no longer generates in the Grumbul Tank fight
Grumbul Tank arrows no longer destroy or interact with the wooden platforms when first fired
Striking the Grumbul Tank's turret with aimed stab no longer causes knockback from striking the tank's armor
Made hitting the Grumbul Tank's weak points slightly more forgiving
Fixes
Crash: Crash if limb is lost during taunt animation
Crash: Crash upon trying to rebind game controls
Crash: Crash upon stowing hated daggers
Crash: Crash upon throwing a potion of smiting
Crash: Various other crashes
Bug: Typo in "diseased" status effect message text
Bug: Certain Encyclopedia entries don't work properly
Bug: Grumbul Tank's arrows behave strangely when passing thru the wooden platforms
Misc: Owlmen can kick again
0.2.13c!
Happy Thanksgiving! Have an update.
New
You can now toggle on and off the different tiers of weapon skills via the "traits" menu
Added ability to ban spells in VS mode
Changes
Claw arm now replaces third combo attack with grab move, like other prosthetic arms
Increased VS mode win condition from "first to 3 kills" to "first to 5 kills"
Removed fishanha ability to crit
Made the timing of humanoids' three-hit attack pattern much more forgiving
Altered the ability of Powered Arms: They now shoot lasers and slightly auto-target nearby enemies
In Co-op, the "telepathic" status effect now only highlights enemies on the affected character's split-screen
Slight minor alterations and improvements to the UI here and there
Increased cooldown time between Ogo attacks
Eeols now take extra damage from Push and Break cast by swallowed creatures
Normal Bear has a new, better death animation
Dead players appear as ghosts now on the level generation screen in Co-op
You can now blast through the fragile ice passages in the AC with Breakthrough
Fixes
Crash: Various menu-related crashes in Co-op
Crash: Crash upon loading a game throwing a "boon_list" error message
Crash: Various other crashes
Bug: Casting Shadow Cloak to dismiss it will still siphon dark charges from the environment
Bug: Can siphon dark charges from frozen corpses indefinitely
Bug: Eeols can detect humanoid targets through walls
Bug: Fixed several issues with prosthetic limbs
Bug: Claw arms don't animate properly
Bug: Sometimes reloading a game after dying results in a stage of solid blocks
Bug: Bear doesn't awaken in co-op as long as the screen is split
Bug: HP for ghost players in co-op sometimes displays as a non-zero value
Bug: Ghost players can still be controlled and partially seen during level generation
Misc: Improved performance of reaper's lingering slices
0.2.12e
More fixes, tweaks, and balance changes! A long-requested feature is for orbs of leveling in co-op to impact more than just the kid that uses them, so I've added a little submenu to the side of the main level-up screen in co-op that grants the other player a half-level.
Also, this update should (finally!) bring the Windows, Mac, and Linux versions all up to the same version!
New
In Co-op, when any player levels up the other player gets a half-level
Changes
Wanderer's "Vision" ability and lantern items both move the view in co-op split-screen now
Slowed the rate at which food rots
Made frozen corpses look more frozen
Reduced knockback on Chain Lightning
Electrified objects hold their charge for longer
Changed Ogo's attack pattern to be more accurate; they now launch themselves at angles
Goos Oogs and Ogos will try to avoid entering lit furnace tiles
Increased the rate at which the catacoin value of the "innocent", "relatively innocent", and "pacifist" reputations scale by floor
Made the kill summary split into separate columns if it gets too long
Boulders can now break doors open if they're traveling fast enough
Flame wave can now relight standing torches
Slow now takes up a 1x2 space in the spell grid
Fixes
Crash: When opening the chest containing Boost Boots in the Tutorial
Crash: When casting Air Dash Multi-Casts
Crash: Whenever a message appears after cloned slimes have been slain
Crash: When trying to throw a boulder with trajectory
Crash: When drawing humanoid enemies who picked up a bow but did not spawn with one
Bug: In Co-op, when both players opt to unequip items from the pause menu, only one player actually unequips upon unpausing
Bug: Corpses don't change color when cold burst is cast on them to reflect that they are frozen
Bug: Can't toggle the "Death Review" and "Splitscreen" options without backing out of the menu and returning
Bug: After eating a humanoid corpse, the skeleton left behind retains the corpse's cooked state
Bug: Weird collision issues with trying to navigate around boulders partially intruding on narrow spaces
Bug: When relighting standing torches with the Fire and Ice booksmack, the relit torch illuminates the entire floor
Bug: After selecting a weapon to hate for Living Weapon, if you have a weapon of that type equipped you can continue to wield it, causing issues
Bug: When equipping a tome as a weapon, the book that appears in the event alert box doesn't match the equipped book's coloring
Bug: Using unarmed Uppersmash on boulders just straight up kills you
Bug: Using unarmed Downward Thrust doesn't create a hitbox until much too late in the animation
Bug: Headless enemies can escape the floor
Bug: Left a debug key in for disabling the UI
0.2.12d
Goodness gracious, when will I stop breaking my game? Here's some more molten hot fixes:
Fixes
Crash: When firing arrows
Crash: When loading a game as a wanderer with tracked objects