Catacomb Kids cover
Catacomb Kids screenshot
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Genre: Platform, Role-playing (RPG), Indie

Catacomb Kids

0.2.3b

Just a quick fix!

Fixes



  • Crash: Loading a game or retrying a floor in the Continues or Generous modes.

0.2.3 Patch Notes

Changes



  • Can now enter previous dates as seeds with the format DD-MM-YYYY

Fixes



  • Crash: Crash upon casting chain lightning as an overload, multi-cast, or from a blessing of thunder
  • Crash: Switching between screen-scales or fullscreen and windowed mode while tracking objects as a wanderer
  • Crash: Giving bow to tinkerbot
  • Crash: '_LANG_DEATH_BY_SKELETON_POPvar' crash when plague causes a skeleton to explode
  • Crash: "obj_tinker_bot_broken.truename" crash
  • Crash: ".blend" in fx_flash
  • Crash: '_LANG_TINKERBOT_MESSAGE_NODOUBLE' when trying to repair a tinkerbot while one already exists
  • Crash: Crash when casting Teleport
  • Crash: When an equipped item is destroyed by acid damage
  • Bug: Entering tunnel while idle tinkerbot is in the same spot causes issues
  • Bug: Fog color immediately changes to Anticropolis blue upon defeating the Tank
  • Bug: Regen while holding a severed limb does not properly attach the held limb
  • Bug: Seeds repeat often
  • Bug: Text wrapping in Chinese should actually finally for real work this time
  • Typo: "Rase" instead of "Raise" in description of Luck stat level-up

0.2.2d Patch Notes

Changes


  • Re-added generous mode to Co-op options
  • Snow blocks now also block light in the Anticropolis. The exit door can no longer spawn with snow blocks around it
  • "Backspace" now resets controls in the control rebinding menus

Fixes


  • CRASH: The obj_break alarm0 crash is fixed FOR REAL THIS TIME
  • CRASH: When triggering laser traps in the Anticropolis
  • BUG: D-pad in Versus Mode menu moves too quickly
  • BUG: Crush traps in Versus Mode "Temple" level do not trigger
  • BUG: Mushrooms don't spawn any more(!)
  • BUG: Title menu doesn't prompt loading crashed saves unless the cursor is moved to another option first
  • BUG: Strange behavior upon employing the third combo attack with a hammer, and turning around mid-strike
  • BUG: Can earn catacoins in all Daily Runs, and in Seeded Runs
  • BUG: Errors with the new seed generation resulting in excessively common repeated floors and runs
  • BUG: Several text formatting errors, especially in Chinese
  • BUG: Repeatedly continuing and then quitting out of a saved co-op game caused many issues, including player duplication
  • BUG: Cannot reset "sprint" on keyboard back to its default double-tap input once changed
  • BUG: Daily run time always shows as 00 : 00 : 00
  • BUG: Item descriptions in the "equipment" pause submenu use the wrong text and do not show their stats properly
  • BUG: Hammer skill 1 (Heavy Bat) can no longer bat items away
  • BUG: Quit to Desktop doesn't actually exit to desktop if you're prompted to save before quitting
  • TEXT: Unformatted "use" text when lighting lanterns using other flame sources
  • TEXT: Removed obsolete STR description text from tutorial ghost's dialogue

0.2.2c Patch Notes

More bugfixes! On all platforms this time.

Fixes:


  • BUG: Game becomes unresponsive when playing a single player mode after playing a two-player mode
  • BUG: Backing out of pause menus (pause, level-up, spellbook, etc.) in 2p reverts the players' stats, equipment, spells, etc. to what they were before pausing, making it impossible to equip spells or properly level up.

0.2.2b Patch Notes

Just a couple quick fixes! Windows only for now but should be on Mac and Linux by tomorrow at the latest.

Fixes:


  • CRASH: Crash when spawning encyclopedia pages in Seeded Runs
  • CRASH: When casting the teleport spell
  • BUG: Rerolling floors in non-Daily Run-runs does not actually change the floor's seed
  • BUG: Framerate option can still load as 50 from the previous version
  • BUG: Forgot to disable some debug keys
  • BUG: Shopkeeper's specialties display the wrong price

0.2.14i!

Just a horde of bugfixes.

Changes


  • Minor visual change to class abilities in the character select ui

Fixes



  • Crash: Crash upon spawning grumbul soldiers
  • Crash: Crash upon descending to the anticropolis via the unlocked shortcut
  • Crash: "equip_weapon .isBasic" crash
  • Crash: Several crashes related to audio emitters
  • Crash: When a humanoid corpse has a helmet but no armor
  • Crash: "obj_corpse_dog" crash
  • Crash: Casting "Break" on an enemy after hitting them
  • Crash: Pressing confirm on the tinkerbot repair menu while having no valid metal objects to use
  • Crash: When equipping tomes sometimes
  • Crash: checking for "has_leg"
  • Crash: When making soup
  • Bug: Tinkerbot repair item qualities are not shown
  • Bug: Rats are broken
  • Bug: Balls of mucus blow up when you try to roll them gently
  • Bug: Throwing boulders and creatures with trajectory does not show their predicted path

0.2.14e!

An update!

No new content or anything particularly fancy, but this is one I've been working on for a while; Finally upgrading to the newest version of Game Maker Studio instead of using the pre-2.3x version that is - at this point - over two years out of date.

It was one of those situations where upgrading to the more recent tools fully broke the game, but continuing to use the older engine was gradually accumulating its own slew of problems, to the point where at last it became imperative to make the jump regardless of the cost in time and effort. So for the past few months that's what I've been doing! I wish I had more content for you but alas, it's mostly just the invisible kind of progress; rewriting old bits of code that have obsolesced or depreciated into non-functionality.

In any case, the upgrade has gone relatively smoothly and has also given me access to a huge number of new engine features that I'm eager to use, which should help hasten along the rest of the game just that much faster.

I did also manage to fix a bunch of crashes and bugs -- including one elusive crash in particular that had been hounding the game for years! And now that the engine update is mostly out of the way (I'm sure there are still some issues here and there that need addressing, but hopefully nothing too major) I'll be refocusing my efforts fully back onto finishing and releasing the Deep Dark.

Changes



  • Updated to Game Maker Studio version 2.3x
  • Lava no longer generates in the Grumbul Tank fight
  • Grumbul Tank arrows no longer destroy or interact with the wooden platforms when first fired
  • Striking the Grumbul Tank's turret with aimed stab no longer causes knockback from striking the tank's armor
  • Made hitting the Grumbul Tank's weak points slightly more forgiving


Fixes



  • Crash: Crash if limb is lost during taunt animation
  • Crash: Crash upon trying to rebind game controls
  • Crash: Crash upon stowing hated daggers
  • Crash: Crash upon throwing a potion of smiting
  • Crash: Various other crashes
  • Bug: Typo in "diseased" status effect message text
  • Bug: Certain Encyclopedia entries don't work properly
  • Bug: Grumbul Tank's arrows behave strangely when passing thru the wooden platforms
  • Misc: Owlmen can kick again

0.2.13c!

Happy Thanksgiving! Have an update.

New


  • You can now toggle on and off the different tiers of weapon skills via the "traits" menu
  • Added ability to ban spells in VS mode

Changes


  • Claw arm now replaces third combo attack with grab move, like other prosthetic arms
  • Increased VS mode win condition from "first to 3 kills" to "first to 5 kills"
  • Removed fishanha ability to crit
  • Made the timing of humanoids' three-hit attack pattern much more forgiving
  • Altered the ability of Powered Arms: They now shoot lasers and slightly auto-target nearby enemies
  • In Co-op, the "telepathic" status effect now only highlights enemies on the affected character's split-screen
  • Slight minor alterations and improvements to the UI here and there
  • Increased cooldown time between Ogo attacks
  • Eeols now take extra damage from Push and Break cast by swallowed creatures
  • Normal Bear has a new, better death animation
  • Dead players appear as ghosts now on the level generation screen in Co-op
  • You can now blast through the fragile ice passages in the AC with Breakthrough

Fixes


  • Crash: Various menu-related crashes in Co-op
  • Crash: Crash upon loading a game throwing a "boon_list" error message
  • Crash: Various other crashes
  • Bug: Casting Shadow Cloak to dismiss it will still siphon dark charges from the environment
  • Bug: Can siphon dark charges from frozen corpses indefinitely
  • Bug: Eeols can detect humanoid targets through walls
  • Bug: Fixed several issues with prosthetic limbs
  • Bug: Claw arms don't animate properly
  • Bug: Sometimes reloading a game after dying results in a stage of solid blocks
  • Bug: Bear doesn't awaken in co-op as long as the screen is split
  • Bug: HP for ghost players in co-op sometimes displays as a non-zero value
  • Bug: Ghost players can still be controlled and partially seen during level generation
  • Misc: Improved performance of reaper's lingering slices

0.2.12e

More fixes, tweaks, and balance changes!
A long-requested feature is for orbs of leveling in co-op to impact more than just the kid that uses them, so I've added a little submenu to the side of the main level-up screen in co-op that grants the other player a half-level.

Also, this update should (finally!) bring the Windows, Mac, and Linux versions all up to the same version!

New


  • In Co-op, when any player levels up the other player gets a half-level

Changes


  • Wanderer's "Vision" ability and lantern items both move the view in co-op split-screen now
  • Slowed the rate at which food rots
  • Made frozen corpses look more frozen
  • Reduced knockback on Chain Lightning
  • Electrified objects hold their charge for longer
  • Changed Ogo's attack pattern to be more accurate; they now launch themselves at angles
  • Goos Oogs and Ogos will try to avoid entering lit furnace tiles
  • Increased the rate at which the catacoin value of the "innocent", "relatively innocent", and "pacifist" reputations scale by floor
  • Made the kill summary split into separate columns if it gets too long
  • Boulders can now break doors open if they're traveling fast enough
  • Flame wave can now relight standing torches
  • Slow now takes up a 1x2 space in the spell grid

Fixes


  • Crash: When opening the chest containing Boost Boots in the Tutorial
  • Crash: When casting Air Dash Multi-Casts
  • Crash: Whenever a message appears after cloned slimes have been slain
  • Crash: When trying to throw a boulder with trajectory
  • Crash: When drawing humanoid enemies who picked up a bow but did not spawn with one
  • Bug: In Co-op, when both players opt to unequip items from the pause menu, only one player actually unequips upon unpausing
  • Bug: Corpses don't change color when cold burst is cast on them to reflect that they are frozen
  • Bug: Can't toggle the "Death Review" and "Splitscreen" options without backing out of the menu and returning
  • Bug: After eating a humanoid corpse, the skeleton left behind retains the corpse's cooked state
  • Bug: Weird collision issues with trying to navigate around boulders partially intruding on narrow spaces
  • Bug: When relighting standing torches with the Fire and Ice booksmack, the relit torch illuminates the entire floor
  • Bug: After selecting a weapon to hate for Living Weapon, if you have a weapon of that type equipped you can continue to wield it, causing issues
  • Bug: When equipping a tome as a weapon, the book that appears in the event alert box doesn't match the equipped book's coloring
  • Bug: Using unarmed Uppersmash on boulders just straight up kills you
  • Bug: Using unarmed Downward Thrust doesn't create a hitbox until much too late in the animation
  • Bug: Headless enemies can escape the floor
  • Bug: Left a debug key in for disabling the UI

0.2.12d

Goodness gracious, when will I stop breaking my game? Here's some more molten hot fixes:

Fixes


  • Crash: When firing arrows
  • Crash: When loading a game as a wanderer with tracked objects
  • Bug: The STR stat in the Custom Kid Kid Customizer© still displays as two separate values