Catacomb Kids cover
Catacomb Kids screenshot
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Genre: Platform, Role-playing (RPG), Indie

Catacomb Kids

0.2.5 Fixes

Just some bugfixes for now! Still hard at work on the Deep Dark.

Changes

  • Luck has a higher impact on values of sold items, and items sell for slightly more generally
  • Rewrote the code handling severed and unnatural limbs to make it more consistent and less buggy
  • A new hidden tinkerbot function


Fixes

  • Crash: Breaking crush trap chains while standing on top of them
  • Crash: Data structure with index does not exist. "gen_map_make_reachable_path"
  • Crash: When trying to fix tinkerbots as a non-tinkerer
  • Bug: Gas grenades still draw the old style of gas
  • Bug: Gas grenades look huge until they finish expelling their gas
  • Bug: Used/burning magical maps and spellbooks sometimes destroy other objects in the player's inventory
  • Bug: Realized Amulet of Hunger doesn't grant immunity to negative statuses from balls of slime/goo/mucus or mushrooms
  • Bug: Enchanters don't properly enchant headgear when using their second option
  • Bug: Crush traps can get stuck in solidifying lava
  • Bug: "Back" buttons don't work in the main menu
  • Bug: Break doesn't cast instantly with incantation
  • Bug: Whirlwind sound doesn't obey volume controls
  • Bug: The name of a mushroom becomes ridiculous when spiced
  • Bug: Spices do nothing when added to mushrooms outside of soup
  • Bug: "Look" doesn't work properly in co-op
  • Bug: Sometimes hidden ceiling spikes show through - and deal damage damage - on the tile above
  • Bug: Unfinished "text resolution" setting is sometimes enabled, causing text to look weird
  • Bug: Characters riding on top of boulders on top of elevators will be pushed through the ceiling
  • Bug: Extra Tough and Amulet of Life-Saving don't negate being crushed by the moving blocks in the anticropolis
  • Bug: Peppered fish meal grants byat meal effect
  • Bug: Orbs of Leveling sometimes don't spawn
  • Typo: "sough save!" instead of "tough save!"

0.2.4 Patch Notes

Hey! You!

Oof, I was hoping to have this update out a while ago - it being mostly bugfixes and all - but fixing bugs is, as it turns out, sometimes difficult.

In particular there is one crash that I know I still haven't fixed yet but which I can't seem to reproduce and it's rare and severe and absolutely infuriating. after addressing some of the more common crashes I got so carried away trying to fix that one that time flew by and before I know it an apocalypse has happened and I still haven't pushed out the original fixes! Whoops!!

Well, I hope some of the new features help to make up for the tardiness of this one at least. I think the changes to the tinker-bot are particularly neat, personally.

Changes
  • Lanterns' "use" range no longer decreases as the lantern loses fuel
  • Changed color of mushroom cloud gas
  • Added additional visualization to better indicate drowning/breathing gas
  • Gave Tinker-bot "Extra Tough" and "Shake it Off" to make them less squishy
  • Reworked Soups so they can now hold more than one ingredient
  • Tinker shopkeepers get mad if you mess with their robots now
  • Throw full mana batteries at tinkerbots for various effects based on the battery's charge types
  • Added a couple new portrait hairstyles
  • Moved thermometer in UI
  • Changes to Vampirism Plague multi-cast


Fixes
  • Crash: Blocking attacks with a cracked shield
  • Crash: Flipping switches sometimes crashes, especially after a player has died in co-op
  • Crash: fx_text does not have 'hp' as a variable
  • Crash: Maps and spellbooks burning away while held by rats
  • Crash: Selling a burning book to a shopkeeper
  • Bug: Sometimes switches become unflippable after flipping them a couple times.
  • Bug: Amulets identify incorrectly in co-op
  • Bug: Standing at the intersection of elevators and jump-thru platforms causes you to fall through both of them
  • Bug: Music doesn't update sometimes when moving between floor - I swear to heck I fixed it this time for real
  • Bug: Tinkerbot sometimes picks up blacklisted items by accident
  • Bug: Bow-wielding tinker-bots still try to pick up arrows even when they're full
  • Bug: Can still talk to shopkeepers even when they're hostile
  • Bug: Some enemies never stop flashing red after being hit with chain lightning
  • Bug: Tinkerbot still sometimes attacks enemies even when commanded not to

0.2.3d

Here's another bugfix patch -- a small but important one, that includes the fixes from 0.2.3a being brought up to speed for Mac and Linux, as well as the following:

Changes
  • Extendo-arms automatically become your main weapon hand when they're acquired
  • Slightly changed animation of daggers' second attack
  • View now scrolls to focus on breaking ice barriers


Fixes
  • Crash: Tinkerer shopkeeper crashes
  • Bug: Can get softlocked by holding down when bouncing off of springs
  • Bug: Weapon offsets were wrong - expecially noticeable for extend-o arms
  • Bug: Two player input is broken in versus mode
  • Bug: Moving blocks in the AC can kill you if they move into you while you're in a fairy barrel
  • Bug: Wrong controller vibrates

0.2.3a

Quick fix is up for Windows - Mac and Linux soon to follow in the next few days, but it might have to wait til after Christmas, sorry!

Changes
  • Tinkerbot no longer auto-returns to you when left in idle mode outside of the view
  • Springs now retain the direction they were facing when picked up and dropped, unless thrown downward
  • Springs thrown downward now always have a vertical orientation
  • There's now a slight pause when bouncing off of springs, letting you grab them more easily


Fixes
  • Crash: Crash when quitting out of the tutorial
  • Crash: Nonexistent surface in "food_meal"
  • Crash: undefined object in "AI_path_follow"
  • Crash: Crash in "draw_hud_messages"
  • Bug: Walls in the tutorial are invisible
  • Bug: Ice passages don't freeze humanoids that get caught in them when they regrow
  • Bug: Flipping switches with the 'use' button doesn't trigger cutscenes
  • Bug: Spring item highlight was working incorrectly
  • Bug: Gas traps not drawing the bottom tile
  • Bug: Mirror mazes sometimes not spawning properly
  • Bug: Tinkerbot class skill doesn't work properly in split-screen co-op
  • Bug: Being "saved" from crushing by vertical shifting blocks in the AC turns them into broken crush traps

Update 0.2.3!

Hey, remember me? Have an update!

I'm hard at work on the Deep Dark, and it's coming along quite nicely but isn't quite ready for public consumption yet, so I wanted to push out some bugfixes and tweaks that I think will make the game a bit smoother and more fun.

In this update are mirror-and-laser puzzles that now spawn in the Anticropolis, acting as the AC's version of switch barriers. There are also frozen passages that must be broken through in order to traverse, and which slowly close up behind you, as well as a number of fixes for major crashes and long-standing bugs.

Also by popular request an option has been added for splitscreen-only mode in Co-op, which you can enable in Options > Gameplay.

New
  • Laser-and-Mirror locks in the Anticropolis
  • Frozen passages in the Anticropolis
  • Option to force constant splitscreen in co-op under Options > Gameplay

Changes
  • Changed the way Amulet of Force works a bit
  • Redesigned class select menu
  • Last played class is now remembered and selected by default even after closing the game
  • Plague flies are now reflected by armor of reflection and mirrored shields
  • Cracked shields now only let damage through with frequency based on the defender's DEF
  • Successfully blocking an attack with a cracked shield can no longer kill the defender
  • Shield-bashing enemies now reduces shield durability
  • Swinging blade traps should no longer spawn where they will instantly kill grumbuls
  • Significantly boosted use of Wanderer's farsight

Fixes
  • Crash: Crash when trying to leave to shopkeeper "sell" menu without any sellable items
  • Crash: Wielding a bear arm with a missing joint
  • Crash: Related to byat thralls
  • Crash: When bear-trapping a shopkeeper
  • Crash: When loading saved custom kid templates
  • Crash: "draw_hud_messages"
  • Crash: When dumping out corpses from bottles
  • Bug: Rolling/bashing weapon attacks (rolling blade, uppersmash) can be initiated in mid-air
  • Bug: Stove traps still tick and gas clouds still expand xduring gate cutscenes
  • Bug: Can still drown during gate cutscenes
  • Bug: Fixed behavior of byat thralls
  • Bug: Amulets of Force would still affect objects when the world should be paused
  • Bug: Can get stuck in solid lava blocks that have covered up shifting lava bridges
  • Bug: Amulet of Force changes the alliance of plague flies
  • Bug: Pipes in the background of the Grumbul Tank fight are scaled weirdly
  • Bug: Beam Trap sound effect sometimes plays for way too long
  • Bug: Slopes/stairs are sometimes drawn oddly/incorrectly
  • Bug: Potatoes can become hot by fires even when carried in hand or pocket
  • Bug: Creatures wielding bows can't be hurt by arrows
  • Bug: Can't dump out balls of goo from bottles; can only fail to drink them
  • Bug: You can lose both arms simultaneously using bear traps
  • Bug: Sprinting up stairs with footwear of the glacier freezes the sprinter
  • Performance: Optimized death review, so it should no longer affect performance much when enabled
  • Typo: "Lighting" instead of "Lightning" in the chain lightning description


Happy Holidays and Merry New Year, y'all! As always, I appreciate your patience.

If you ever have any questions about how the game is coming along feel free to pop in to one of my dev-streams over on my Twitch channel every Monday and Friday!

0.2.1 Patch Notes

Not a whole lot of changes - mostly bug fixes and such. I did add a post-death preview thing that you can enable in Options > Gameplay, however! It's off by default, because I'm unsure of the impact it might have on performance, but I think it's pretty neat!

New

  • Added a "death replay," if you press up/down to hide the results screen after dying. It may have an significant impact on performance, so it's disabled by default. It can be enabled in options > gameplay.

Changes

  • Added 5-frame invincibility period after being hit

Fixes

  • Crash: DoAdd:2:Undefined Value in "obj_chest_normal_Other_13"
  • Crash: Changing from windowed/fullscreen on the kid select menu
  • Crash: floor argument 1 incorrect type (undefined) in "gen_map_features_details"
  • Crash: When the tank dies from acid damage
  • Crash: "unit_pickup" crash when disarmed enemies attempt to pick up weapons
  • Crash: "voice_play" and "voice_init" crashes...I think. I hope.
  • Bug: Spellbooks as starting items for custom kids have the wrong graphic color in the spell learning menu when used
  • Bug: Standing on boulders on top of elevators causes clipping and strange behaviour
  • Bug: Shopkeepers sometimes sell "[Burning]" equipment
  • Bug: Ogos sometimes spawn with "[Burning]" weapons
  • Bug: Grumbuls spawned in during the tank fight are sometimes stuck in the ground
  • Bug: Spellbooks appear as the wrong color when spawned on custom kids
  • Bug: Springs still bounce things away even when held and stown away

0.2.0d Patch Notes

0.2.0d fixes some things, and also brings forward the changes from 0.2.0c to Linux and Mac

Changes

  • Increased range of teleport spell
  • Breakthrough busts locked doors and pushes moving blocks out of the way


Fixes

  • Crash: "Trying to set a surface target that does not exist" when changing window size during level gen
  • Crash: "obj_torch_Step_0"
  • Bug: Repairing weapons above "good" quality reducees their quality to "good"
  • Bug: Charge stars in walls no longer react to being hit
  • Bug: Tiles that form the reaper room don't appear on the map in the pause screen
  • Bug: Map information is lost upon alt+tabbing, window losing focus while fullscreened, switching between fullscreen/windowed mid-game, etc.
    As long as you pause before doing any of these things, that should no longer happen: Current "fog of war" information is now saved every time you pause.
  • Bug: Can still get stuck in walls with Breakthrough

0.2.0c Patch Notes

Changes

  • All unique weapons (soul, wrench, etc) now effectively have the "durable" trait
  • Removed durability cap from broken blade traps

Fixes

  • Crash: "gen_map_features_start" when no start location is found
  • Crash: "anim_bowshot2"
  • Bug: Grumbuls adds don't properly spawn in the tank fight
  • Crash: "obj_snow_deep_Alarm_0"
  • Bug: Twins fight loops forever


Out on Windows only for now. Mac + Linux coming later in the week.

0.2.0b Patch Notes

A quick bugfix build plus some changes!

The new rewards are much rarer in this build than in the last build - which is intentional - but they might be a little too rare now. I'm still tweaking the balance of their spawn frequency so just keep that in mind! I want them to be not littering the first floor but also not once-every-ten runs, and I haven't hit that sweet spot yet.

Anyway here's them notes:

Changes

  • Heavenly weapons are no longer indestructible, now degrading to excellent after use
  • Very slightly reduced quality of items from soul chests
  • No longer alerted to lava by dangersense when immune to fire
  • Changed appearance of stone platforms in the Upper Dungeon
  • Reduced range of sound from killing humanoid enemies
  • Soul chests combine their total soul count when they touch one another
  • Slightly increased range of soul-gathering on soul-chests
  • Soul-chests now must be touched before they start absorbing souls
  • Made device more durable - no longer destroyed by fire or water
  • Added unstable cold burst effect
  • Can now pounce onto climbing ladders and ledges again


Fixes

  • Reward type items spawn far too frequently, too numerously, and in the wrong places
  • Certain premade rooms that disallow verticality spawning break level progression
  • Disappearing blocks disallow nearby ladders even when they're behind walls
  • Shifting barriers can spawn in places that block off adjacent passages when flipped
  • Shifting barriers in premade rooms spawn in the wrong place when the room is mirrored
  • Unaligned text in death summary screen
  • Crash when selling or piping potions partially identified with square bracketed tag items in their name
  • Powered arm spams messages when carrying a full battery while still having charges left in the arm
  • Crash with obj_goo_bottle_Destroy_0
  • 1-height corridors sometimes force humanoids to crouch when climbing down from a ladder
  • Climbing down into spikes as a pathfinder or cartographer deals damage as though falling into them
  • Can use Breakthrough to jump outside of the level's bounds
  • Prosthetic arms don't draw as the correct color on the in-game sprite
  • Slimes kinda spaz out on corpses in spikes
  • Lava drips can spawn on death blades, freezing them
  • Blessings and certain amulet abilities block energy when active like trances
  • Stowing an item while a hated dagger is already stown makes the dagger stop existing
  • Crash when eating things while the statistic for number of things eaten is uninitialized
  • Gills from fishanha meal do nothing
  • Horizontal moving blocks get stuck over solid tiles
  • CPU players in vs mode spawn in weeeeird places
  • Going directly from one transition stage to another from shops still increments the floor count
  • Cold descent transition stage doesn't have its frozen door or fog of war style transition
  • Empty bottles have no name when being sold
  • Crash when blinking in versus mode

0.2.0 Changelog

New



  • 4 New Boons!

    • Weapon Master
    • Living Weapon
    • Breakthrough
    • Spider Spin

  • Completely rewrote level generator
  • Completely re-made Normal Bear fight
  • Added two new weapons, dropped by Normal Bear
  • Added collectible learning points
  • Added collectible blessing items
  • Bunch of new premade rooms
  • New type of treasure chest


Changes



  • Raised followers retain weapon skills, boons, and spellcasting abilities
  • Grumbuls no longer spawn with amulets, gorhounds, or small turrets in the Grumbul Tank fight
  • If a player with undead followers dies, the followers will reassign themselves to any player who comes near that also knows Raise Dead
  • Weapon's status effects only apply when an attack deals damage
  • Grumbuls in the Grumbul Tank arena no longer spawn with amulets of any kind
  • Completely re-made the Normal Bear boss
  • Regenerate now makes slimes multiply
  • New flame visual effect
  • New "zapped" visual effect
  • Made dipper effects last longer
  • Decapitated enemies who aren't immune to bleeding will bleed out now
  • Reduced damage frequency of acid
  • Completely re-made the Encyclopedia
  • Added the ability to specify potion, spellbook, and grenade types on custom kids
  • Can now jump up to 1 tile higher by holding up when leaping out of whater
  • Amulet of Force now slightly pulls usable items towards you when fully realized
  • Campfires can now bake nearby things, as long as the food isn't directly on the fire
  • More things cause detectable noise now - like being hit, bear-traps snapping shut, corpses falling, and weapons clashing
  • Can now roll by sprinting while crouched
  • Unstable plague now produces many fewer flies
  • Increased drop rate of fishanha corpses


Fixes



  • Swarm Form is broken
  • Grapple breaks if the thrower dies mid-throw
  • The same items sometimes persistently appear across multiple floors
  • Disowned player followers remain persistent across floors in co-op
  • Crash if a corpse currently being looted is destroyed by plague blight or some other means
  • Lightning Strike (Chain Lightning + Air-Dash multi-cast) sometimes places the player in walls
  • Reaper deactivates upon leaving the view during certain attacks
  • Water isn't spawning properly
  • "fx_sound" surface crash
  • Byat eye trails never disappear sometimes
  • Typo "You knows [...]" when looking at oneself
  • Bear traps draw at the wrong depth
  • Bear traps continually re-attach to large enemies after falling off
  • Dangersense only grants a speed boost when traveling to the right
  • Orbis Malus orbs are affected by status effects
  • Crash when using Break on arrow turrets
  • Crash related to fx_sound
  • Crash related to obj_creature_handle
  • Tinkerbot weapons don't persist between floors
  • Reaper can consume keys necessary for progress
  • Fur Hoods and Coats prevent heat loss entirely instead of slowing it
  • Crab's skittering sound continues to play even when it shouldn't
  • One player's pause menu doesn't draw when both players pause in co-op
  • Raising the corpse of a dead co-op player erases their traits
  • Controller still rumbles for players using keyboard controls
  • Crash when backing out of "enchant equipment" shop menu when equipment is all enchanted already
  • Crash when tracking tunnel doorways
  • Arrows hit walls immediately when fired up or down while too near to a wall
  • Can no longer press esc to back out of starting a game, or move the selection left/right after a character has been selected
  • Spell-dealers now have the proper text for the "Slow" and "Haste" spells
  • Fixed bug with fire sound effect continuing after explosions
  • Using poet's Tome ability as a spell while also having incantation causes the tome to always cast its charged version, even as a non-wordsmith
  • Tinkerbot stops animating when heavy-lifted
  • Gamepad input doesn't work in single player character select menu if the menu was entered via keyboard
  • Boulders on pressure pads repeatedly press them instead of holding them down
  • Sometimes get stuck to ceilings with the sticky feet meal
  • Tinkerer's class ability was named different things in different places