So, here's the update that was supposed to be published yesterday... Ooops.
As with any turn-based combat game, AAA will feature a variety of moves. Each character will have a basic attack that they always have access to, and then a selection of eight abilities, from which they can pick four. Bear in mind that even these facts are subject to change, as we will have to perform testing to see what is both challenging and fun.
Anyway, have a look at the Lawyer doing its thing. As to what the abilities actually do, well, stick around and you're bound to find out sometime!
In an effort to garner more feedback during the future development of our current ptoject, we've decided to expand our social media presence to reddit. Before I continue, I'd like to make clear that this will not mean an end to updates here on Steam, there'll still be weekly posts here just as before!
The key differences are of course the very nature of the reddit community itself, and on reddit we will also be announcing future live FAQs and such, as such short-term posts are unlikely to be seen in time here on Steam. So if you'd like to catch those FAQs when they arrive or simply prefer to follow us through reddit, go check us out! There's also a convenient summary article that you can use to get up to speed if you missed the previous announcements.
So as you've likely caught onto by now, one of the many things our upcoming game is looking to poke fun of is the rampant greed of the video game industry. As such, the main protagonist is the CEO of a video game company. Today, we figured we'd show you some concept art of the fellow.
On a more work-related level, we have identified the various items on the proverbial to-do list and while it's certainly too early to say how the final product will pan out, we're all optimistic about the development process.
The usual disclaimer applies that this is all very early on and at this stage, we're far, far away from having the final appearances of any of the characters or other visual elements.
To those uninitiated to hex-based combat games, last week's article may have felt somewhat esoteric, as there was no proper illustration to properly illustrate the matter. That being the case, here's a piece of early concept art to give you a clearer idea of how the battlefield actually works.
To give a brief recap, everything regarding the movement of characters, their attacks and abilities are all based on the hexagonal grid system. For example, this means that a character with a movement value of four is able to move up to four tiles in this grid.
In other news, we have resolved an issue that limited the size of our shirt prints. Now we have a full range available with the same full-size print that we use on our own shirts, in case you too would like to brandish a certain, quite fabulous (if we may say so ourselves) lemon.
This week has been a touch more on the technical side, as we've been looking into how to configure our tiles, among other things. To explain, the battlefield that you might remember from the combat concept mock-up posted last week is made up out of a number of hexagonal tiles. The characters and enemies then move and attack based on distances determined by the number of tiles.
That is the most basic version of this type of turn-based combat battlefields, but we want our game to offer more than that. Hence we've spent a lot of time discussing how the actual battlefield itself will be actively changing during combat, in order to keep the fights more varied. A few examples we've discussed include benefits from being on high-ground, environmental hazards that come and go such as flooding, and various ways of messing with the tiles themselves.
In addition, we've also created a storyboard for the introductory cinematic that, surprise surprise, will introduce the player to some of the characters and the plot. There's not much to show or discuss concerning this as it's all just hand-drawn ink roughs, so instead, you all get to feast your eyes on this coloured version of one of our enemies, and for you lovely Steam users out there, the combat concept mockup from last week. You know the drill, the images are not final and it may not appear this way in the actual game.
Today, we're very pleased indeed to be bringing you some of the results of our work so far. More specifically, today we'll be taking a look at some character concept art, and yet more specifically still, a PR/HR manager type of character.
As with our previous project, please bear in mind that concept art is not necessarily even close to the final version, so everything you see here is subject to change. The final character may look entirely different in every single way. With that said, we hope you'll find it interesting!
If you'd rather not see updates concerning our work, you can navigate to the Cateau Steam Community, go to the News tab and unsubscribe from updates.
In the meantime, here are links to our website and facebook page:
Announcing the New Project & Lemon Curd Games Store!
Here we are, the day has come where we announce our upcoming project and disclose the surprise mentioned in the last update. The surprise may have been spoiled somewhat by the title but hey, I've got to catch your eye somehow!
After a process of drafting & reviewing submissions, we held a vote today where the winning project goes by the name of Allthamon's Amazing Adventure (tripple-A for short) which will be a colourful, humorous strategy game inspired by classics old and new, such as Heroes of Might and Magic 3 and the Darkest Dungeon. We'll be going through planning and research this week, but expect more tangible updates in the near future.
"So, what about that Lemon Curd Games store", I hear you ask? Well, thanks to Design By Humans, we'll be bringing a wide range of shirts ranging from hoodies to t-shirts, phone cases, art prints and mugs! Due to a serverside issue caused by the site recently switching to new hardware, the apparel and accessories will take some time to solve some printing issues, so they're currently not listed on the store. The store design itself is very much a very, very early prototype as well, so the site's design is subject to change.
To clarify, the store doesn't mean anything for Cateau as it is on Steam. The game has, is and will remain completely free to own and play!
With all that said, two different mugs are available right now, and you can find them at the link below:
Well today, we have a small, non-specific announcement for you. We have decided to undertake a new project during the spring of 2019, but at this stage, we have no particular details about said project. This is because of the fact that we're currently drafting ideas, which we'll be selecting a concept from in January.
In short, stay tuned to the page, and expect updates in January.
Until then, we wish you all happy holidays and a happy New Year!
To better stay up-to-date with, well, updates, you can follow us on Facebook here:
We're pleased to announce a brand-new update that fixes a variety of bugs and other issues to improve the quality of the game. While we have done what we can to verify that the update fixes the listed problems, we have a fairly limited sample size of tested systems, so please report any issues you encounter with the following elements:
- Fixed the introductory logo not playing on some systems. The Lemon Curd Games logo should now appear, animate and play its sounds correctly.
- Corrected a number of typing errors.
- Fixed the credits not playing when the button was pressed or the game completed.
- Various bugs causing characters not to appear on the screen should now be fixed.
- Added text to correct a minor narrative error.
Note: If your game doesn't update automatically, you can uninstall the game and simply install it again. This will not remove your save. Once the new update is installed, you can resume your old save just as before. If you wish to backup your save manually, go into the Cateau folder and copy the save.bin file and save this copy wherever you like. You can then import it into Cateau by simply pasting it into the folder.
Cateau Hits 1,000 Downloads!
Just a few moments ago, Cateau broke into the four-digit range, exceeding 1,000 unique downloads on Steam and over 2370 units distributed.
Not only has Cateau been doing well on Steam, the Android version too has exceeded our expectations, reaching over 320 unique downloads at the time of writing.
We never expected our game to have such a following or for it to receive such good reviews from our players. We have said it before and may end up saying it again in the future, but thank you all for your truly amazing support.
For those interested, here's the link to the mobile version, which is also available completely for free: https://play.google.com/store/apps/details?id=com.LCG.Cateau