[PITFALL HALT MOVEMENT] In Progress - Attempted change to add a Reset Standing Position Button [ENCOUNTER FREEZE] In Progress - Known Fix incoming, time sensitive
Fixed Escape Rope Description to accurately reflect the nature of the rope: Previous edition stated, "A rare but extremely useful item used in escaping various scenarios," Does not include in description that all relics are destroyed on return to town. Updated Description accurately describe this mechanic. Updated to, "Dungeon Use Only: Using returns the player to town at the cost of all held Relics."
Fixed Equipment Menu; Common Rarity Text was difficult to read, adjusted Black Text to more make it easier to read Adjusted Base Script Code to set Common Color to 0.0.0.255, Also changed each item's individual inspector fields. -MJD 20220716
Balance 1.1 Addendum
Balance 1.1 Addendum
Balance and Systems Update 1.1
Added Toggle Battle Speed Option for Battle
Healing Zones now restore Maximum Mana as well as Maximum HP
Fixed an Issue where Mouse Over Targeting was highlighting Fainted/Dead Enemies
Fixed grammar for enemy charge attacks
Character Personal Information now filled out with Backstory
Players Level XP requirement for level 2 Reduced from 100 -> 50 XP Level % Mod decreased from 25% to 12.5% XP Additive Mod decreased from 40 -> 20 XP Additive % Mod decreased from 25% to 12.5%
Increased Mage Default HP to 150 Decreased Mage Default MP to 150
Warrior Smash Base Damage increased from 50 -> 100 Warrior Percentage Damage increased from 25% -> 33%
Increased All Class Health Growth Ranks by 1
Adjusted all Class Initiative Growth Modifiers Random Range to be tighter
Enemy Changes Removed Global Damage Mod and Damage Base from all Enemy Types Enemies now have improved Initiative Growth Modifiers Hulking Spirit health per level value reduced from 50 -> 15 Hulking Spirit Base HP reduced from 0 Hulking Spirit Armor Growth mod reduced from 7 -> 3 Hulking Spirit Initiative Reduced from 22 -> 6 Angry Spirit Armor Based Increased from 7 -> 10 Angry Spirit Armor Growth mod decreased from 4 -> 2 Angry Spirit Initiative Decreased from 15 -> 12 Ravenous Spirit Base Strength increased from 23 -> 30 Ravenous Spirit Strength Growth decreased from 15 -> 6 Ravenous Spirit Base Initiative reduced from 33 -> 7 Lithe Spirit Health Growth Decreased from 55 -> 25 Lithe Spirit Base Initiative Increased from 7 -> 15 Lithe Spirit Initiative Growth decreased from 15 -> 7 Ruinous Spirit Base Strength increased from 18 -> 100 Ruinous Spirit Strength Growth Decreased from 25 -> 10 Ruinous Spirit Base Health Increased from 75 -> 125 Ruinous Spirit Health Growth Decreased from 25 -> 10 Ruinous Spirit Base Armor Decreased from 50 -> 25 Ruinous Spirit Base Initiative decreased from 15 -> 2 Ruinous Spirit Initiative Growth decreased from 7 -> 1 Ruinous Spirit EXP Reward increased from 10 -> 15
Level 1 Encounter Changes Encounters in Level 1 increased from 2 -> 3 Spawning Enemies on the top Floor Top Floor Encounters increased from level 1 -> 2/1 Bottom Floor Encounters Levels Decreased from 4 -> 3/2
Level 2 Encounter Changes Top Floor Boss Encounter Reduced from Level 10 -> Level 8 Standard Encounters Reduced 1 -> 2 Levels Bottom Floor Boss Encounter increased from Level 10 -> 15
Level 3 Encounter Changes Top Floor Encounters Reduced from Level 13 -> Level 10 Top Floor Boss Encounter Reduced from Level 18 -> Level 15 Bottom Floor Encounters Reduced Levels by 5 Bottom Floor Boss Encounter Level Reduced from 25 -> 20
Known Issues: There is a known issue regarding player movement hanging/freezing occasionally after interacting with a Pitfall tile. We apologize and are looking into the issue further.
We are currently attempting to reproduce and fix a bug that stalls encounters.