Cathedral cover
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Genre: Platform, Adventure, Indie

Cathedral

Our soundtrack is now available!

Hey there!

We still have a few updates and interesting news coming along in the near future regarding Cathedral. We'll release more info about these once we're closer to release! In the meantime, you can now pick up the official soundtrack to Cathedral!

A few people have asked us about purchasing the soundtrack, and we've wanted to add something a little extra to it - so with that in mind, we added 9 songs that were replaced and never made it into the final game!

You can purchase the soundtrack here

Cathedral update 1.2 is here

The next update is here!


This time around, we've tried to focus on improving the overall experience of the game. This is what we're introducing in version 1.2:

For the completionist


We've added a counter, showing how much of an area you have explored - hidden rooms are included in the calculations too, so you'll know if you have left anything out! This is what it looks like from the map - notice the percentage in the area name header:



Note that the percentage is also shown in areas where maps are missing, such as The Desolate Mines:



And in general, if you want to get an overview over how much of the entire world you've discovered (and a breakdown for each area), check the inventory, and spin left/right until you encounter the following screen:



A new portal in lower shade forest


Getting all the way down to Clive just to realize you're missing a key element can be frustrating! To alleviate this, we've now added a new portal in close proximity. We might have also hidden some gold somewhere around here :)



(If you already have the achievement for all portals, you still got it!)

A new cutscene after reading the big book in Ivystone!


The electricity that prohibits you from entering Poison Pavilion disappears when reading the big book in Ivystone - we've realized that this is something we did not make very clear. We've tried to make this a bit more explicit by simply adding a cutscene at this point, showing the electricity disappearing!



It's now impossible to leave Soul behind


After watching a few streams and getting feedback from players, we've realized that being able to leave Soul behind in the beginning of the game is only frustrating! We've fixed that - you're going to get pestered until you go fetch Soul!



... And many more tweaks!






  • Various level tweaks (for instance, a certain timed block area in lower Shade Forest has been tweaked to what can be seen in the above screenshot)
  • All gargoyle's have had their hitboxes tweaked and enlarged. It's now possible to hit them further out on the wings too (while it's still the same area for the player to get damaged as before)
  • Talking to Amanda in Ivystone now gives you the Sword quest immediately, instead of having to interact with her twice
  • Numbers in the bank randomly flashed when transacting gold. This has been fixed.
  • Various enemies have been moved - especially enemies that we felt were placed in bad positions, such as a reaper in Shade Forest that tended to fly right into the player, or a bone thrower in Cathedral that hid behind the minimap.
  • Archers in Shade Forest now do much lower damage - both their projectiles as well as running into the archers themselves.
  • A small bug with the opacity on the last-point-of-death skull on the minimap has been fixed.
  • A few of the green wizards in lower Shade Forest (on the way to Clive) has been switched out for their red-robed (slightly less overpowered) counterparts.


We'll have even more fun updates in short! Hope you'll enjoy these updates, and as usual, a big thank you for the feedback we've gotten!

Cathedral 1.1.7 updates

The next round of updates have arrived! This time, it's mostly small adjustments and bugfixes. The complete list is:


  • Bugfix: Using the compass and then a health or ammo statue while awaiting to warp back, you could sometimes trigger unusual situations where the compass wouldn't always disappear (or sometimes reappear, depending on circumstances).
  • Bugfix: You could sometimes get trapped by the doors in Blue Haven, forever re-entering houses (until using the compass or restarting the game).
  • Bugfix: Sometimes, the game crashed randomly when loading audio files. This is fixed.
  • Bugfix: Under very specific circumstances, the game sometimes replaced the save with a blank template for a short amount of time (containing no name and no data). If the game happened to crash or were shut down during this, the actual save was lost forever. This has been fixed.
  • Bugfix: The ghost enemies in Ardur's Domain during the last rush crashed the game if killed while not being 100% materialized.
  • Bugfix: If you died at the exact same time (literally, the same frame!) as you entered a portal in Ardur's Domain, you would respawn on the other side of the portal, being invisible and have 0 health.
  • New feature: An extra charm shrine has been added to Ivystone. You'll find it in the house with the portal!
  • New feature: When respawning at checkpoints, you'll have a few seconds of invincibility, just as you currently have whenever you warped back using the compass.


As usual - a big thank you for the bug reports and suggestions we've gotten from our community!

Oh, and PS. If you wonder about our weird version numbering (what happened to 1.1.2 - 1.1.6?), it's because we have an automatic system for it. Every time we work on the game, the version is bumped, even if we don't release it! So you might sometimes see an increase like this when we do several things at once :)