- Fixed the camera behavior on moving platforms, now it moves with the character.
- Fixed some rooms where player was able to stuck in the walls
Catmaze 1.03
Here goes a new update! What we've got in here?
1. Finally - a thing that many of you asked for - "load" button on the Game Over screen. Now you can waste only 2 seconds to load your game instead of previous 2.5 seconds :)
2. More important update: in the previous version of the game when Alesta upgraded her speed it influenced only on her running speed. Now it influences on the jumping speed too. I rebuild many rooms in the game to prevent unexpected gamebreaking shortcuts. Also that difference in the "ground speed" and "air speed" was the reason why some of you told me about choppy controls.
3. I fixed some more grammar mistakes, thank you guys for letting me know about them.
4. I'm still trying to catch a random bug when familiar starts to attack behind Alesta. I hope now I finally nailed it.
5. Fixed tons of minor bugs that you reported about. Many thanks!
6. Now some news about low framerate that was noticed on some machines. However It's a rare stuff, currently I made everything that is possible to make the game run perfectly on any PC. The problem is not in the hardware, it's in JavaScript optimization (by the way in some cases putting nw.exe in Windows 8 Compatibility mode solves this problem). But still this is not an option. I'm working on putting Catmaze on the brand new version of the engine and try to use a new runtime. I can't promise will I finish this work in a week or in a month, but I definitely will do it.
Please report me about any bugs - I will try to fix them as soon as I can so you'll be able to enjoy Catmaze!
Catmaze 1.02
During last few days I've been adding a dozen of small features and now I finally can call it a second patch. Here goes a list of changes:
- Added some more markers on the map.
- Changed the sound of collecting the white spheres
- - Reduced the chance of situations in which the player, falling into the water, instead of appearing on the edge of the platform, fell down again.
- In some cases after the battle with Liho appeared an invisible wall. Now it's fixed.
- Fixed the control over the wolf. Now player doesn't fall down while taking damage on the wall.
- In some cases player was able to leave the room with Igosha in the Automn forest. Now it fixed.
- Fixed the "cutting" of the text in the diary and in the equipment window.
- Snowman stopped wasting player's MP if Lesavka was equipped.
- Now player isn't able to stuck after the dialog with the blacksmith.
- Svar shoots farther since now.
- Fixed the barrels physics. Sometimes they stopped worked in Nav.
- Now player is able to unequip a potion.
- Fixed the controls during upgrading the amulets - analog stick now works even there.
- Fixed a rare situation when player saw a random number of symbols instead of the normal text.
- Now in the fight with Ghost Boss his minions can commit suicide when there are tons of them on the screen.
- Fixed the situation when the player was able to "stuck" in the arm during the fight with the last boss.
- Fixed the situation when 13th page of the diary didn't open.
Please report me about any bugs - I will try to fix them as soon as I can so you'll be able to enjoy Catmaze
First day patch
Few, it was a little bit hard to survive :)
Thanks everyone for the feedback! Here is some updates I made:
- I put a key in the room near the cave where player should follow the cat with glowing ears (key will appear near the left entrance to the cave in the room with barrel);
- Added some new markers on the map that show where you can find feather of the FireBird (allows you to see in the darkness, marker appears after talk with Voronikha) and where you can find shooting familiar (marker appears after you get feather of the FireBird) and marker that shows the first boss (appears after you receive a weapon to fight him);
- Changed position of some monsters and spikes;
- Solved problems with analog stick in Voronikha's shop;
- Solved problem with opening the doors in case you changed default controls on keyboard;
- Fixed jumping mushrooms;
- Character now moves a little bit faster from the very begging.
- Fixed some mistakes in some dialogs;
- Added some markers that shows where player can find Svetozara's cats and Chernobog altair's (markers appears after you take these quests);
- I tried to improve perfomance a little bit. I hope it will help;
- Fixed controls from keyboard while flying.
Please report me about any bugs - I will try to fix them as soon as I can so you'll be able to enjoy Catmaze.
Catmaze Soundtrack page arrived!
I'm glad to announce that page with Catmaze OST appeared:
https://store.steampowered.com/app/860140/Catmaze__Soundtrack/ Expecte Amour - a talented Russian musician - made a perfect job.
Check the video I made for the most dark tracks on this album:
https://youtu.be/rPCXrEoA6Gc
Also you can support him and pre-order OST from here:
https://expecteamour.bandcamp.com/album/catmaze-soundtrack
Release Date Announcement Trailer!
I'm glad to announce that the game is done!
Here is the final trailer for Catmaze - there you will find a release date!
https://youtu.be/23GQ791dGK8