Cats are Liquid: A Better Place cover
Cats are Liquid: A Better Place screenshot
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Genre: Platform, Adventure, Indie

Cats are Liquid: A Better Place

[Patch] 1.2.14 Changelog

Special thanks to the Cats are Liquid testing team!

Fixes:



  • Fixed certain items with specific toggle platform settings causing the cat to immediately die upon spawning, if the spawnpoint was placed at room origin.
  • Fixed toggle platform state not being set properly in certain situations when a room was loaded.
  • Fixed typo in "There is no Alternation" music track name in the editor room settings view.
  • Other fixes.

[Patch] 1.2.13 Changelog

Special thanks to the Cats are Liquid testing team!

Fixes:



  • Fixed cat becoming invulnerable in certain specific scenarios due to a bug relating to custom rooms with high void heights. (Thanks, Rylee and Starjai!)

[Patch] 1.2.12 Changelog

Special thanks to the Cats are Liquid testing team!

Improvements:



  • Room editor now uses natural sort order instead of lexicographical order for world and room names.
  • Added proper error messages for room and world creation errors.
  • Improved prophecy reordering performance.
  • Attaching items onto orbits and tracks can now be undone.
  • Added Mastodon link to title screen.
  • Other improvements.


Fixes:



  • Fixed cat being able to take damage during a room transition. (Thanks, Petit_Saturne!)
  • Fixed throwable items being able to take damage while transforming.
  • Fixed being able to jump on dash targets.
  • Fixed spores not pausing properly.
  • Fixed gap in W5R4.
  • Fixed speedrun time comparison showing the wrong time if the speedrun was restarted in any room other than the first one. (Thanks, Bghty!)
  • Fixed cat/NPC feature sprite layering bugs.
  • Fixed minor visual glitch related to the Companion.
  • Fixed touching a move prophet set to "hide" while in liquid mode causing the cat to get stuck in the default state. (Thanks, TomatoBulb!)
  • Fixed activating buttons which targeted items on orbits causing said items to get disconnected.
  • Fixed propehcy waits acting differently depending on the device's language settings. (Thanks, AlexSC!)
  • Fixed spamming esc causing multiple title screens to spawn in certain specific situations. (Thanks, Aiden!)
  • Fixed title screen not appearing in certain specific situations.
  • Fixed resolution selection dropdown not being updated properly after the aspect ratio setting was changed. (Thanks, Aiden!)
  • Other fixes.

Regional Price Adjustment Notice

This is a notice letting everyone know that the game's pricing will be adjusted in certain regions in early January 2023.

The primary reason for this change is the different economic situation compared to 3 years ago, when the game was released.

The base price for the game will remain at 1.99 U.S Dollars. The game will be using Steam's updated recommended pricing for other currencies.

A similar adjustment will also be applied to the Original Soundtrack. Its base price will remain at 0.99 U.S Dollars.

If you have any questions or concerns, you can leave them in the comments below or send them to support@lastquarterstudios.com.

[Patch] 1.2.11 Changelog

Special thanks to the Cats are Liquid testing team!

Fixes:



  • Fixed community pack speedrun buttons not working.
  • Fixed item data editor panel being rendered underneath the editor close button. (Thanks, Bghty!)
  • Other fixes.

[Patch] 1.2.10 Changelog

Special thanks to the Cats are Liquid testing team!

Improvements:



  • Clarified the requirements for the World 12 challenge achievement.
  • NPCs no longer activate the checkpoint sound when passing a checkpoint. (Thanks, Bghty!)
  • Non-breakable light crates now have better contrast against breakable light crates when using the World 12 theme.
  • All friends are now available by default when you create a new room in the editor.
  • Moving the void line in the editor can now be undone. (Thanks, butters!)
  • Increased the size of the editor close button.
  • Other improvements.


Fixes:



  • Fixed returning from the community pack room select screen causing a gap to appear at the top of the official worlds list.
  • Fixed being able to open multiple instances of the community pack menu. (Thanks, THEDUDE!)
  • Fixed spamming the restart button causing a soft-lock. (Thanks, Bghty!)
  • Fixed layering of light crate explode and damage indicators.
  • Fixed multiple issues with the cat's visuals in pipes. (Thanks, allanodin!)
  • Fixed grabbers on moving item lines behaving strangely.
  • Fixed restarting a speedrun while the cat was dying causing the speedrun to get stuck. (Thanks, The Lost Gamer!)
  • Fixed ice block jump sound playing if pressing the jump button while in mid-air.
  • Fixed ice block's last safe position not being updated when the ice block state was exited, causing issues with the cat's positioning. (Thanks, ThatOneToaster!)
  • Fixed being able to put NPC action shapes and cloud gates on a moving item line. (Thanks, AlexSC!)
  • Fixed inconsistencies with fire in pipes. (Thanks, Flower and Lostin_Lalin!)
  • Fixed going through a door that leads to the same room the player is currently in causing problems with progression. (Thanks, henhenIII!)
  • Fixed issues with looping doors. (Thanks, Crystalcloudd!)
  • Fixed being able to go through multiple doors at once. (Thanks, Bghty!)
  • Fixed mismatched ability ring collision clip check. (Thanks, Crystalcloudd and ToxicJaner!)
  • Other fixes.


Windows only:



  • Fixed settings screen listing unsupported fullscreen options.

[Patch] 1.2.9 Changelog

Special thanks to the Cats are Liquid testing team!

Fixes:



  • Fixed being unable to scroll the community pack room select menu in certain situations.
  • Fixed launching the cat from a cannon into an ability ring not properly resetting the cat's velocity. (Thanks, FireyDoesStuff!)
  • Fixed being unable to remap the controls from the pause menu. (Thanks, Mord42!)

[Patch] 1.2.8 Changelog

Special thanks to the Cats are Liquid testing team!

Improvements:



  • Decreased load time to the main menu.
  • Decreased initial pack menu load time when a large amount of packs are present on the device.


Fixes:



  • Fixed falling blocks sometimes not having enough motivation to move all the way back to their starting position.
  • Fixed the cat becoming invisible when entering a pipe junction with certain metaball settings. (Thanks, Erik!)
  • Fixed liquid sounds not stopping if the cat is in a liquid state when exiting play-mode in the editor. (Thanks, quarter bug!)
  • Fixed improper name checks in the editor when creating a new pack, world, or room.
  • Fixed pipe junctions in the editor holding onto memories from a past life. (Thanks, SpookyTheSci)
  • Fixed moving a water shape causing the particles to lag behind. (Thanks, The Doggo!)
  • Fixed being able to attach certain non-attachable items to lines. (Thanks, Egg!)
  • Fixed issues when connecting buttons to certain items.
  • Fixed undo not working properly on shapes in the editor.
  • Other fixes.

[Patch] 1.2.7 Changelog

Special thanks to the Cats are Liquid testing team!

Fixes:



  • Fixed current ability not being saved when entering a checkpoint while inside an ice block.
  • Fixed ice blocks which were not controlled by the player activating checkpoints.
  • Fixed the Companion being immune to the void. (Thanks, Erik!)
  • Fixed hidden platforms being able to kill the cat while the map was being loaded.

[Patch] 1.2.6 Changelog

Special thanks to the Cats are Liquid testing team!

Improvements:



  • Motivated item orbits to explore their hearts a bit more, and as a result they can now rotate in the opposite direction!
  • Small performance improvements.


Fixes:



  • Fixed current ability not being saved when passing a checkpoint.
  • Fixed a handful of pipe editing bugs.
  • Fixed issues with certain items when spawned from a throwable item.
  • Fixed light crate color schemes not updating when the theme was changed with a theme prophecy. (Thanks, Redstoneboy1009!)
  • Fixed being able to leave the ability ring animation if spawned inside it. (Thanks, SkyPlayz!)
  • Fixed NPC bodies being rendered behind the shape shape fill. (Thanks, Redstoneboy1009!)
  • Fixed rare collision issues between room loads.
  • Fixed invulnerability timer not resetting when restarting a room. (Thanks, Redstoneboy1009 and Erik!)
  • Fixed invulnerability timer progressing even if the game was paused.
  • Fixed cat face not matching the actual health state inside pipe junctions.
  • Fixed chaining multiple item orbits causing the later orbits to move further and further away. (Thanks, Niko and Erik!)
  • Other fixes.