April Update! | Beta v0.20: Recruiting Cats, Museum of Curiosities, Achievements
Hello and welcome to the April developer update for Cattails: Wildwood Story! New features are now available for our Beta players, bringing the game closer to its launch state. Let’s get right into it!
Beta v0.20
Another month, another slew of new features and changes! In addition to the regular bug fixes and balance tweaks, here’s some of the exciting new mechanics:
Museum of Curiosities
Glimmer’s Museum of Curiosities is now open! Find Unidentified Curios in various places as you play (in interesting areas, in the mines, even in certain shops). Bring them to the Curio Identification Table in the Museum to discover what they are, then consider donating the identified Curios to the Museum by speaking to Glimmer.
There are 30 Curios to discover, and Glimmer will be more than happy to tell you all about each and every one of them when they are donated. Of course, there are plenty of rewards available for those who donate lots of Curios to the Museum. There’s even a Rainbow Power Paw up for grabs for the generous few who complete the Museum!
Achievements
Completionists, take note! Achievements are now available in Cattails: Wildwood Story. There’s currently a whopping 55 achievements to unlock!
View your progress in the all-new Achievements menu. You’ll also be rewarded with in-game XP when completing each achievement’s requirements.
If (for whatever reason) you’d like to clear your Steam account of all Cattails: Wildwood Story achievements, allowing you to start fresh, you can enter this special promo code in the pause menu: AGAINAGAIN (this will reset your global Steam achievement progress for Cattails: Wildwood Story, locking each achievement, but not your in-game achievement progress on a per-savefile basis.)
For existing savefiles created prior to Beta v0.20, you’ll find that many Achievements that you’ve already met the requirements for will unlock automatically when you load your existing file; however, some achievements track stats that we previously were not tracking, so these achievements will begin at 0% progress. However, all achievements should now be able to be unlocked on all files, regardless of when they were created.
The Gift Record
The Gift Record is a nice new quality-of-life feature!
Each NPC has their own Gift Record that will begin completely empty. When you give a gift to a particular NPC, if that gift is a Liked or Loved item, it will be added to that NPC’s Gift Record. View an NPCs Gift Record via the Social Panel by selecting their name to see which previously gifted items were received positively by that NPC. Use this knowledge to ease the burden of making new friends!
Recruiting Cats (new savefiles only)
This one is pretty big! We’ve been planning this for a long time and we’re so happy with how it turned out. New players (and new savefiles) will have a much smoother introduction to all of the many, many characters in the game now through the Pillar of the Wildwood.
When you start your file, you’ll have several cats already in your colony: Ember, Spark, Coco, Elli, Jag, and Krampy. However, the other possible residents must now be recruited before they will join up. You’ll find the new Pillar of the Wildwood in the central chamber of the Temple of the Forest Guardian. This powerful object can locate cats that live nearby and help you to meet their unique needs so that they will move into your town.
Each possible cat that you can recruit is represented by a Card that lists their bonuses and benefits, as well as their needs. You’ll have to collect the required items and donate them at the Pillar of the Wildwood, at which point they will immediately join your colony and you’ll be instructed to place their den via the Build Menu. The first few cats should be fairly easy and straightforward to recruit, so you can begin to expand your town’s population quickly.
Important note: Savefiles created in Beta v0.10 or earlier will automatically have all residents recruited for compatibility reasons. Your savefiles will continue to work as usual, but this new feature is for new savefiles only.
Balance Update
Players seeking a challenge will find that Hard mode is a bit harder than it used to be, and Impawssible mode is quite a lot more punishing than it once was. All other difficulty settings (Kitten, Easy, Normal) remain unchanged.
Phew, another month down and another major update released! We’re narrowing in on the last few big features that need to be added to the game prior to launch. We’ll continue to keep you updated as development progresses. Check back in May when we’ll have more info for you here. Until then,
-Tyler (@FalconDevelops)
Beta Launch + State of the Game | Kittens, New Intro, & More!
Welcome back to another monthly update for Cattails: Wildwood Story!
It’s finally here! The month of March marks a very important milestone for the project. Right on target, we’ve officially launched the closed beta! If you backed to receive beta access (and did not already have access to the alpha phase,) you will find your download keys and instructions in your Kickstarter account inbox. 😸
We’ll be using this update to provide you with two important types of news. First, we’ll talk about the changes and new features that are now available in Beta v0.10 (Kittens! New intro! And more…) Then, we’ll talk more broadly about the road ahead for Cattails: Wildwood Story in the “State of the Game” section. We’ll wrap up with information about our upcoming livestream tomorrow (more on that in a bit!)
Beta v0.10
An incredible amount of work has gone into polishing the game for our new incoming wave of beta players, introducing new features that will be of interest to both our existing players and those who will be starting a new file. Alpha players, you’ll be happy to hear that all savefiles from the alpha will be fully compatible with the beta.
New Introductory Experience
Perhaps the most noticeable change is the new introduction! When creating your very first file, you’ll be ushered into a dramatic intro that will introduce you to several major characters, teach you how to play, and offer some exciting choices that will impact the starting state of your colony. We hope this new introductory experience will help you get a better feel for the world of Cattails: Wildwood Story as it sets the stage for your adventures.
Players who have already created a save file will be given the choice of whether or not to play the new intro, or skip it, during character creation.
Kittens! 🐈🐈🐈🐈
At long last, kittens have been added to the game! We know this is one of the most highly anticipated features and we are so excited to announce that players can now have a litter of their very own.
After marrying a cat of your choosing, you may eventually be asked by your spouse if you would like to start a family. You may choose to say yes, no, or maybe someday. If you say yes, the two of you will one day give birth to kittens!
Each of your kittens will have a unique dialog portrait and a special generated coat color that is based on the patterns of you and your spouse. We spent a lot of time perfecting the inheritance system so that it is capable of producing plenty of amazing, cute kittens that will be wholly unique to your playthrough.
In Cattails 1, each kitten could inherit 1 of 12 possible patterns based on you and your spouse; in Cattails: Wildwood Story, the possibilities are virtually endless! Your kittens will also inherit your body types and eye colors.
Another fun feature we’ve added to the game is the ability to dress up your kittens with accessories! Any non-pet accessory that you have unlocked can be equipped to any of your four kittens at any time. There’s nothing sweeter than a kitten in a costume!
Of course, once they are old enough you can take your kittens with you on your adventures via the Buddy System! While each kitten starts with an Active Trait and a Passive Trait based on their personalities, you also have the option to Retrain your kittens traits and set them to any choice you’d like at the cost of some XP.
We believe that the combination of these features will make having kittens in Cattails: Wildwood Story very rewarding as nearly every kitten in every playthrough will be one-of-a-kind.
After having kittens, you’ll also be automatically granted a copy of each of your kittens’ unique coat colors in your Coat Studio so you can wear or share their patterns.
New World Map!
Another feature that we’ve added with the beta is this beautiful new world map illustration by Narabas Artworks!
We couldn’t be happier with how it turned out. Not only is the artwork itself gorgeous, but the map is well researched and very useful for navigation as it is a great representation of the actual in-game world.
Here is an example of the new world map in-game with all the usual information overlaid. Quite an improvement from the alpha version!
State of the Game
Behind us now are the Pre-Alpha and Alpha stages of development. Now we’ve entered the Beta, which signifies that most major features are implemented at this point and the game is finally starting to shape up into a fun, cohesive experience. However, there’s still some time before the full release on Steam later this year, so I wanted to use this chance to give you all an update on which features have been implemented and which are still to come.
Base Game
Implemented: -Hunting -Combat, Influence System -Friendship & NPC Schedules -Dating & Marriage, Marriage Ceremonies -Colony Layouts & the Build Menu -Colony Stockpiles & Construction Projects -Tasks -Gardening -Crafting -Festivals -Mining -Coat Studio -Kittens -Buddy System -Den Decorating & Furniture -Complete Open World -Skills -2+ Hour Soundtrack -Community Content API -Tutorial + Intro
To Do: -Achievements -Recruit Cats to Colony (instead of every cat being available from the start) -Main Story -German + Spanish localization
To Do: -Museum of Curiosities -New Game+ -Rival Marriages -Expanded Mines
And here’s a reminder of our current planned release schedule for the full game. We’ll announce official release dates as we get closer.
-Q4 2023: Full Release of Cattails: Wildwood Story on Steam for Windows & Mac! -Late 2024: Full Release of Cattails: Wildwood Story on Nintendo Switch™
At this time we feel confident in our ability to deliver the full release on time, as we have hit each and every deadline up to this point and have lots of time to finish up the core features of the game before the end of this calendar year. Hooray!
Dev Livestream #5
Lastly, we wanted to remind you that Developer Livestream #5 is taking place on our YouTube channeltomorrow, March 2 at 6pm Eastern Time! We’ll be playing Beta v0.10 to showcase some of the newest features and answering questions from chat. The livestream will run for approximately 1 hour and will be archived on our channel for those who want to watch it later. We’d love to see you there!
Before we wrap up the monthly update, I just wanted to give a quick shoutout to all of our amazing alpha players for their help in tracking down bugs and submitting feedback during the closed alpha test phase of the project. Thanks to you all Cattails: Wildwood Story is in a much better state than it ever could have been without your assistance. Your passion and commitment to the game inspires me daily and I’m so grateful to have such an awesome community behind the game. 😻
If you can’t find your closed beta access keys and you are entitled to receive them, please reach out either via Kickstarter direct message or to tyler@cattailsgame.com and I’ll help get you sorted.
Alright, that’s everything for March! I’ll be back in April with yet another monthly update. Until then, -Tyler (@FalconDevelops)
February Developer Update!
Hello and welcome to the February developer update for Cattails: Wildwood Story! We’ll be talking all about the new features that are included in Alpha v1.00, available now on Steam for our alpha-tier backers.
Beta News!
Before we dive right into it, we wanted to give everyone who’s waiting on the Beta of the game a quick update! We’re right on track and can now confirm that the Beta of the game will become available on March 1 for our beta-tier backers. Hooray! 🎉
Alpha v1.00
Another busy month is behind us and great progress has been made on the game! Here’s a quick look at the exciting new features.
The Buddy System
Take your friends with you on your adventures! Once you reach 3-star friendship status with a cat a new option will appear called “Buddy Up?” Selecting this dialog option will reveal the cat’s Buddy stats (XP and level,) as well as their unique combination of Traits.
Traits come in two flavors: Passive and Active. They provide special benefits to you or your colonymates while you are adventuring with a particular buddy. For example, the “Lucky” trait makes it easier to find rare items; the “Inspiring” trait will give an attack damage boost to all nearby fighters from your colony; and the “Renowned” trait will allow you to gain a small amount of Influence in whatever region you hang around over time. Traits also become more powerful as your Buddy levels up.
Your Buddy will help you hunt, fight, and gather herbs. As they do so, they will gain Buddy XP. Once your Buddy has acquired enough Buddy XP they can level up and become stronger! Buddies can continue to be advanced to Level 10, the maximum Buddy Level.
Starting in Year 2, Ember will begin selling Training Manuals at their shop. Use a Training Manual to instantly grant Buddy XP to whoever you’re currently adventuring with.
Wedding Ceremonies
February is the month of romance, so what better time to introduce the most romantic event in the game– your Wedding!
Once you propose to the cat of your dreams, you’ll be prompted to select a Wedding Venue. There’s four lovely venues to pick from– The Temple, the Festival Plaza, the Beach, and the Meadow. Choose one and you’ll be whisked away to the ceremony, where all of your friends and family will join you to watch the wedding.
One of my favorite details of the wedding ceremony is all the little flower bouquets that you’ll find decorating the venue. The colors of the flowers will change based on the base coat color of you and your chosen spouse.
After the ceremony, remember to stick around for a bit and chat with all the attendees!
Expanded Map
14 new map regions are now available to explore! We’ve added a few interesting new biomes– a rugged mountain, a flowery meadow, and an overrun farm.
Of course there’s plenty of secret Power Paws hidden within these mysterious new areas, so be sure to search them thoroughly.
Tunnel Construction Projects
Now that the map is so big it can be a challenge getting around! We’ve added 4 new Construction Projects that you can view from your colony stockpiles– Tunnel: Northwest, Tunnel: Northeast, Tunnel: Southwest, and Tunnel: Southeast.
Once you construct these projects you’ll be able to place tunnel entrances anywhere in your town via the Build Menu. Use the tunnel entrances to instantly warp far away to regions near the corners of the map. This will make adventuring in the far reaches of the world much more accessible!
Invasions!
A new optional combat challenge has been added to the game– Invasions! These difficult combat encounters will cause enemy Voidlings to spawn in increasingly difficult waves and require you to come very well prepared if you wish to come out alive. If you complete the challenge you will be richly rewarded!
To start an invasion you’ll first need to craft a Wretched Talisman, a dark amulet that can call to the powers of the void. Use the Mole Forge to get started crafting your first Wretched Talisman.
Use your Wretched Talisman when you are ready to begin the Invasion. An Invasion can be started pretty much anywhere in the world, including your own colony town. If you leave the area while an Invasion is active it will immediately end and your challenge will be forfeit.
Greedy Paw Accessory
Lastly, we’ve added a useful new accessory called the Greedy Paw! You can purchase this accessory from Molo in the mines. While it is equipped, all nearby items will be magnetically drawn into you and automatically picked up into your inventory if you have space.
You can upgrade the range of your Greedy Paw accessory from the Mole Forge.
Dev Livestream #5!
Ok, that’s all the new features in v1.00! We’re also excited to announce another Developer Livestream to celebrate the launch of the beta in March.
Join us on March 2 @ 6pm Eastern Time over on our YouTube channel @CattailsGame for Developer Livestream #5! We’ll be playing the Beta version of the game, showcasing new features, and answering questions in chat about Wildwood Story.
That’s all for this month! We’ll be back in March with another update. Until then, -Tyler (@FalconDevelops)
Happy New Year! 🎊 2022 in Review, Alpha v0.99, & What’s Ahead
Welcome to the January update for Cattails: Wildwood Story!
Happy New Year! 2023 promises to be a major year for Cattails: Wildwood Story because the Steam launch is scheduled for Q4 of this year. We're happy to report that we are still on schedule and excited to jump into another full year of new features, new content, and new surprises for Cattails: Wildwood Story.
This update is going to be a big one! First, we'll talk about the changes introduced in v0.99, the latest update available now on Steam for our alpha-tier backers. Then, we'll recap 2022 and everything that happened in this monumental year. Lastly, we'll take a look at the future and talk about what's coming next for Cattails: Wildwood Story.
Alpha v0.99 - Now Available
We’ve spent the past month working on a hefty new update with loads of new features!
The Influence System
Lead your colony to greatness by securing the lands around your town from the corrupted forces of darkness that lurk within the Wildwood. Send out squads to capture new territory or defend your lands while collecting powerful resources to aid the cats of your colony. Use your gathered resources to construct improvements for the betterment of all.
The world map of Cattails: Wildwood Story is divided into square chunks called regions. Each region has an Influence value ranging from 0-100% representing your colony’s claim on that area. You can capture a region by increasing your Influence there to 100%. But beware! If you lose Influence in an area you own and reach 50% or lower, the Wildwood will reclaim the region for itself. Influence can be gained in several ways, such as winning daily battles, assigning squads to attack a region, defeating Voidling enemies, or even just by spending time passing through, hunting, and gathering in a region.
Owning a region is advantageous in several ways: Enemies will be less likely to spawn there, making it safer to travel through, and the land will become more bountiful in the absence of corruption, meaning more herbs, prey, and bugs can be found in a region that your colony controls. Additionally, once you own a region, you can begin to collect its resources into your colony’s stockpiles by sending a squad of cats out to defend that area.
Assigning Squads
Speak with Talon to assign squads that can either attack enemy territory or defend your own lands. Sending a squad to attack will force a Daily Battle to spawn at that location; sending a squad to defend will prevent you from losing Influence in that region for that day and also allow you to gather that region’s resources into your colony stockpiles. At the end of the day all squads will return home and must be reassigned.
Colony Stockpiles
Your colony now has a number of stockpiles for various resources: Prey, Herbs, Treasure, Wood, Stone, and Sand. While you start with each stockpile at a value of 0, you can optionally choose to fill up these stockpiles to unlock special boons that will help you as you play. You can add to a stockpile’s value in one of two ways: by sending squads to defend a region you own, thereby also collecting that region’s resources, or by directly donating your personal items that you find around the world from your inventory.
-Prey: A well-fed colony is a happy colony. The prey stockpile depletes at a rate of 3 units per day. When this happens, you will gain a bonus to all friendship point gains for the rest of the day. -Herbs: Powerful herbs are useful for keeping cats in good health. The herbs stockpile depletes at a rate of 3 per day. When this happens, all fighting cats that appear from your colony will spawn with extra health until the end of the day. -Treasure: A wealthy society can focus less on survival and more on self-improvement. The treasure stockpile depletes at a rate of 2 per day. When this happens, you and all other cats in your colony will gain a bonus +1 point of XP every time XP is gained until the end of the day. -Wood, Stone,& Sand: These stockpiles represent industrial resources used in construction projects. They do not deplete over time and are instead spent to build improvements.
Visit the Founder’s Stone or speak with Talon to view your colony stockpiles.
Construction Projects
Once you’ve funded your colony stockpiles with lots of resources you can spend them on construction projects, one-time purchases that provide a permanent benefit to your colony. Here are a few examples of construction projects:
-Barracks Upgrade (I/II/III): Allows you to assign 1 additional squad per day. -Improved Roofing: Sleeping in your den grants additional healing and XP. -Hunting Compendium: Legendary prey will be more likely to spawn in your colony’s owned regions. -Cultivation: Herbs that grow in your colony’s owned regions will be much more likely to be rank ★★.
Map Expansion
We’ve greatly increased the size of the world map to better allow players to experience the Influence system! 14 new regions are now available to explore with plenty of surprises hiding within.
New Skills
8 new Skills can now be trained at the Scratching Post in your den. Botany, Diplomacy, Hunter’s Gamble, Kindly Purr, Lion’s Roar, Spectral Dodge, Sweet Melody, and Warding Scrawl may all now be learned, upgraded, and used to your advantage.
New Furniture
22 furniture items have been added to the game! Check at Ember’s shop, the festival shop, and Molo’s shop to find these fun new pieces of decor.
New Tasks
14 tasks have been added, bringing the count up to 64 total tasks.
Quality-of-Life
Plenty of bugfixes and balance changes have been implemented in v0.99. Additionally, we spent some time adding a couple small quality-of-life features to the game: -Tabulated menu: Cattails: Wildwood Story is a game with a lot of menus. It’s easy to forget how to access some of the more obscure menu screens, so we’ve added a new feature that should help out. Most major menus are now unified by a tab switcher that will appear at the top of the screen. Use this new tab switcher to quickly access your inventory, task log, the map, pause menu, collections, and more. -Furniture catalog filter: Search for specific furniture items with the new filter textfield. -Crafting: You can now see the description of all output items without needing the necessary ingredients and prerequisites on hand. Simply hover over the “(?) Info” button next to the desired output and a tooltip will appear.
Ok, that’s all for v0.99! Now let’s take a quick stroll down memory lane…
2022 Year in Review
2022 was a massive year for Cattails: Wildwood Story. The game has come such a long way since the start of the year and we're very happy with the progress we've made over the last 12 months. Here's a quick bullet-point summary of some of the highlights:
(Screenshot from January 1, 2022)
-January 25: Started the year strong with the reveal of Cattails: Wildwood Story! Check out the announcement trailer over on our YouTube channel to see what the game looked like back then. -February & March: Comprehensive pixel art touch-up and Kickstarter trailer production -May 10: The Kickstarter campaign began for Cattails: Wildwood Story, which hit its funding goal of $30,000 in less than 2 hours 🙀 -June 10: Kickstarter wrapped up with over $240k in funding and all 7 stretch goals unlocked! 😺🎉 -July: Surveys sent and collected, providing the official names for the 2 stretch goal NPCs (Rosemary and Zephyr). We also began fulfillment on the physical reward bundles.
(Fulfillment begins! Our office was nothing but cardboard and plushes for a couple of months 😹)
-August 16: The first alpha version (v0.93) was released to our alpha-tier backers. -September 1: Alpha v0.94 (Community Content API support) -October 1: Alpha v0.95 (Rosemary, Zephyr, Alabaster, Gardening, Crafting, Skills) -November 1: Alpha v0.96 (Colony Layouts, the Build Menu (colony customization), NPC schedules, autosave) -December 1: Alpha v0.97 (Tasks, expanded NPC dialog)
What an amazing year! But what’s coming next for the project? We’re glad you asked…
2023 - Onward towards launch!
Last year was a big year, but this year is going to be even bigger! We’ve got 12 months of hard work ahead to bring the game from its current state (alpha v0.99) to full release. We’re continually energized and inspired by the passion this community has shown for our silly little cat game and we promise to put all our heart and soul into bringing you the game that you all deserve. ❤️
We’ll continue to provide monthly updates to keep you all in the loop on the latest development happenings as Cattails: Wildwood Story advances.
We’re definitely optimistic about our current plan to release the beta in March 2023. Around that time we’ll email all of our beta-tier backers and grant them access to the game, so you can look forward to that!
And of course the full release (on Steam) is slated for Q4 of this year! That’s when the rest of you can get your paws on the game, except for our Nintendo Switch backers (at this time that is still scheduled for next year, 2024.) Here’s to another exceptional year! 🥂
From all of us at Falcon Development, we hope you have a wonderful start to 2023. We’ll stay in touch! 🐾
-Tyler (@FalconDevelops)
We Need Your Votes!
We need your votes! Cattails: Wildwood Story has officially been selected as a finalist for the "Most Anticipated Game" in the 2022 GameMaker awards!
This morning our campaign came to its conclusion, and what an incredible last day it was!
Just in the nick of time we reached our ultimate stretch goal and unlocked the Wedding Venues feature! That means that all stretch goals were unlocked!
Altogether, 4242 backers raised a grand total of $241,315 to help bring Cattails: Wildwood Story to life! 🥳
This past month was an amazing experience and we're so grateful to be able to bring you all along for the next phases of our game development journey. We'd encourage you to follow us on Twitter and Facebook in order to keep up with all the latest. We'll also continue to post regular updates on Steam & Kickstarter to keep you all in the loop!
Our plan over the coming few months is to post a monthly dev report to let you all know how development is coming along. We're still on track for the Alpha to release to our Founder's Edition and higher backers in August of this year. We'll keep you all updated as things move along.
Ok, we're going to take a couple hours to regroup and recover from the hectic last couple of days, and then it's back to work on the game! We're so excited to continue working on this project and giving you all the awesome cat life sim experience you deserve. Thank you!!!
-Tyler & Rebekah, the "Cattails" team @FalconDevelops & @BekaRuth11
FINAL DAYS on Kickstarter! 🐈
Cattails: Wildwood Story is entering its final days on Kickstarter! Time is running out to back & receive rewards! https://cattailsgame.com/ks
Just 3 days left until the Kickstarter campaign for Cattails: Wildwood Story comes to an end! Help us reach our next stretch goal and unlock an extra cat resident for your colony!
Our Kickstarter campaign just launched for Cattails: Wildwood Story, the standalone sequel to Cattails (2017)! Help us bring this brand new game to life by pledging your support. There are exclusive rewards available, like the in-game Rainbow Firefly pet or a 10” Krampy plush! 🐈
Early Bird discounts are available for a limited time only!
Please consider sharing our Kickstarter campaign with your friends! Thank you so much for your support, we can’t make this game happen without you! 😻
-Tyler, Lead Developer @FalconDevelops
Our Kickstarter begins in ONE WEEK! 🐈 Join us for Dev Livestream #2 tomorrow!
ONE WEEK until our Kickstarter goes live! Make sure you’re following our campaign page now so you’ll get notified as soon as it goes live! There’s plenty of exclusive rewards up for grabs if you back us.
Also, we’d like to invite you to join us for Dev Livestream #2! Join lead developer Tyler for another special gameplay preview of Cattails: Wildwood Story. Chat with the community and learn more about the project!
Dev Livestream #2 kicks off tomorrow, May 4 at 5pm ET on our YouTube channel. The livestream will run for approximately 1 hour. A recording will be available for later viewing. We hope to see you there!
Reward Preview #3 - Exclusive Pets
Happy Wildwood Wednesday! Welcome back to another special preview of our upcoming Kickstarter campaign rewards. In case you missed it, last week we previewed our early access offerings that will be available for backers. Learn more about joining our closed alpha or beta testing phases here! We’ve also previously showcased the physical rewards bundle, featuring a 10” Krampy plush and the 2-disc soundtrack set. Read all about it here!
Today, we’re discussing two very special in-game pets that you can acquire by backing our campaign on Kickstarter!
The Rainbow Firefly is a dazzling, mythical creature that glows with every color of the rainbow. Legend has it that a Rainbow Firefly lit the first stars in the ancient days.
The Rainbow Firefly is accompanied by several orbs of colorful light that have an affinity for growing things and will lead you to harvestable herbs.
Every Kickstarter backer who pledges at the standard game key tier and above will receive a Steam key for their very own Rainbow Firefly pet that can follow them around on their journeys through the Wildwood!
For our deluxe edition backers, you’ll also receive a key for the very special pet Molbert! Molbert is a cantankerous little mole with an excellent nose. Molbert is accustomed to the dark places of the world and is no stranger to finding rare diamonds in the mines.
Molbert’s keen sense of smell makes them an excellent partner when in the mines. If there are unexcavated diamonds nearby, Molbert may detect them and attempt to notify you.
These two pets can be equipped and unequipped in your accessories menu at any time during gameplay. They are also both prerelease exclusive rewards, so if you want your very own Rainbow Firefly or Molbert, make sure you pledge during our Kickstarter campaign as they will not be made available after the full game launches! Follow us now so you won’t miss out when the campaign goes live.
New to Kickstarter and not sure what to expect? Learn more about how Kickstarter campaigns work and how you can support our project here. Signup for an account on Kickstarter before our campaign goes live so that you’ll be ready to submit your pledge as soon as possible.
We’re so close to our campaign launch day (T-minus 13 days!) Once again, thank you for your interest in our game. We can’t make it happen without your support and we’re so grateful for the chance to follow our dreams and make Cattails: Wildwood Story a reality. Next Wednesday we’ll be hosting dev livestream #2 and chatting with all of you about the upcoming Kickstarter campaign! Watch our social media channels @CattailsGame for more info about the event soon.