Cave Digger VR cover
Cave Digger VR screenshot
Genre: Simulator, Adventure, Indie

Cave Digger VR

Patch notes 11/6/2018 and news about DLC

Patch notes:


  • Snap turning support for all HMDs
  • Stability improvements
  • “My Preciousss” and “Mine Everything” achievements fixed
  • Physics enabled in saloon
  • New piano music in saloon



More news about the upcoming DLC are arriving to the frontier! The store page for the DLC is now up and running, and the release date is set to 30th of August. We will be updating the store page with new screenshots and videos as soon as we get those, so stay tuned.

Read more about the DLC here: https://store.steampowered.com/app/870600/Cave_Digger_Riches_DLC/

This has been a Frontier News bulletin. Apply for Frontier Mining today!

Join our discord server to be the first one to receive the news! https://discord.gg/DYYChfS

DLC is on the way to the Frontier, fuelled by community feedback!

We’ve been happily surprised by all the great feedback that Cave Digger has received during the past weeks. Many of you have been asking if we’re going to continue development, and the answer is yes. We have a lot of cool unused ideas for Cave Digger and the game can still be improved in many ways.

The future updates will be included in a paid DLC. Even though we’d love to give you everything for free, we still gotta eat and pay our bills. Also this will enable us to continue development. We have already started working on the new content and the DLC will be released later this year.

The main additions that we’re planning to develop:

  • Multiple endings. Some are quite straightforward, some you have to figure out.
  • Upgradeable gear: You can now upgrade your pickaxe, saw, drill etc. to be more efficient and powerful.
  • Hidden secrets for the hard worker to discover.
  • A separate competitive mode to find the hardest worker of them all.


More details about the DLC will be released soon. Stay tuned!

The economic situation on the Frontier might result in changes to the expansion plans. (We reserve all rights to changes.)

Join our discord at https://discord.gg/DYYChfS
Latest news also in reddit https://www.reddit.com/r/CaveDigger/
and facebook https://www.facebook.com/cavediggergame/

Patch notes - 16/05/2018

<*>Candle can now be stickied to walls and rocks
<*>Easier grabbing for explosive crates
<*>Elevator physics bugs fixed with tools and loot
<*>Radio now clears queued transmissions when coming back up
<*>Removed highlight for non-interactable items
<*>Loot Thrower counts oil as well
<*>Baked new light maps and occlusion
<*>Fixed nuke explosion bug when it’s not in the same area
<*>Special floor spawn fix
<*>Start button shouldn’t get lost anymore
<*>Loot Thrower shouldn’t abort anymore when looting new stuff in saloon
<*>Cheese and silver is now shinier
<*>Tutorial glass is now less reflective
<*>Mushrooms now have a more vibrant aftertaste

Join our discord server

We would like to invite you all to join our community discord server. There you can share your thoughts and suggestions about the game and chat with the developers.

Welcome!

https://discord.gg/DYYChfS

Patch notes - 07/05/2018

<*>Missing tools should now respawn more often
<*>Loot bin now has a particle effect and tools that fall into it now will respawn
<*>Relics should now work more consistently
<*>Changed minimum oil spawn to 1 for each floor type
<*>Loot can now collide with rocks
<*>Improved hand positions with some explosive types
<*>Start button wire should now act a bit more naturally
<*>Lamp wire should now be harder to get stuck
<*>Alien skeleton is now a bit smaller and more flexible
<*>Small changes to the leaderboard appearance

Patch notes - Beta build 04/05/2018

<*>Added leaderboards of the run score to the saloon
<*>Hooks work now more consistently
<*>Added more hooks on the sides of the elevator
<*>Missing item now respawn on the hooks
<*>Several bug fixes

Hotfix - Beta build 02/05/2018


<*>Fixed a bug that prevented telekinesis working on Oculus
<*>Pin of the grenade is now easier to pull
<*>Nuke launcher is now easier to use
<*>Fixed picking explosive crates
<*>Fixed credits lagging
<*>Fixed relics sometimes bugging

Patch notes - Beta build 01/05/2018

Cave Digger Beta build 01/05/2018


  • Hand position fixes
  • Bucket collider fixed
  • Loot is counted after each run
  • Shader improvements
  • Clock alarm particles added
  • Credits added
  • Level count per run changed to 3


Known bugs:


  • Can't pickup explosive crates
  • Loot thrower sometimes lags
  • Telekinesis pulls old things
  • Object pooled relics sometimes broken in rocks
  • Credits lagging
  • Tool respawn too sensisitive
  • Loot sometimes gets stuck in the loot box


Incoming features and fixes pre-release:


  • Ending improvements
  • Tool hand orientation fixes
  • Level number shown on mine signs
  • Loot value final balancing
  • support for MS MR Headset


Roadmap for post-release:


  • Multiple tech trees
  • Several different endings
  • More of each loot type
  • Upgrades for each tool
  • Cosmetic upgrades for the tools and the elevator
  • More trippy trips
  • Competitive mode
  • 2 more level types

Patch notes 27/04/2018 - Beta build

Cave Digger Beta build 27/04/2018

- Scanner RenderTexture fixed
- Added Loot Dispenser Pipe to the Saloon
- Tool Hook physics fixes
- Looping Saw sound fixed
- Several Achievements fixed
- Price Badges added to Shop
- Dynamite physics fixes
- Mushroom run music added
- Mushroom effect improvements
- Tool hooks moved to corners and center of the elevator

Incoming features and fixes pre-release:

- Ending improvements
- Tool hand orientation fixes
- Leaderboards
- Loot count signboard for Saloon
- Level count per run changed to 3
- Level number shown on mine signs
- Loot value balancing
- Support for MS MR Headset