> Changed Top Hat's unlock condition from 25 deaths to 50
> Modified Piercing Oculus: All attacks now reduce armor, and armor can be reduced an infinite number of times
> Changed the unlock conditions for Flashbang and Shark (survive 5 and 10 minutes in Arena respectively)
> Fixed Wind Leaf's unlock condition (Kill a boss within 2 minutes of starting a run)
> Changed Money Shot's unlock condition (hold 25,000 gems)
> Increased Shovel's digging power from 16 to 24
> Increased Harpoon Rifle's damage from 16 to 20
> Harpoon Rifle's self-knockback reduced from 4 to 3
> Harpoon damage is now -50% for each enemy struck, instead of -66%
> Reduced Wall Golem damage from 34~ to 26~
> Higher tier crates can now rarely spawn on earlier floors
> Tweaked terrain HP from (20, 50, 100, 150, 200) to (20, 40, 80, 120, 160)
> Fixed a crash where The Observer would attempt to divide by zero
> Fixed a crash where Giga Mechworm would crash the game while the player is dead
> Fixed a bug where spike blocks would attempt to deal damage to non-existant enemies
> Mishka now only receives half the knockback from guns
> Fixed a crash where crates tried to reward dead players
> Added a 9th tier to end a cycle with a boss fight, making each cycle a total of 50 floors
> Fixed a bug where music wouldn't change after a boss fight
> Fixed a bug where deleting a saved game wouldn't actually delete unless you restarted
> Fixed a bug where chests could spawn on the first floor
> Made Philospher's Stone 4x less effective
> Made Clump of Moss 2x less effective
> Doubled the rate at which Arena difficulty climbs
> Reduced the chance of getting powerups from elites in Arena
> Added a cap to bonus loot chance on kill
> Reduced the scaling on Titan Bloodworms
> Fixed a crash when accessing Options menu when not on holiday event
b25.3 Changelog
Another small update focused on bringing out character strengths and letting you spiral out of control more easily. Hopefully this will lead to longer, more enjoyable runs.
> All crates now have a 33% chance to drop a powerup or Big Bomb (up from 20% (which was up from 10% last patch))
> Increased the base chance for powerups to drop from enemies from 3% to 5%
> Improved visibility on cannonballs
> Yoji's melee damage increased from 1.25x to 1.33x
> Thorax now gains a little more health per level
> Reduced Rex's HP gained per level
> Increased Rex's lifesteal (max 0.02% HP per hit to 0.033%)
> Top Hat now gets 1.2x stronger every time he resurrects (but still suffers from health penalties)
> Entite now has 50 starting health
> Bloop's inksplosion now does damage relative to his level
> Shark's damage scaling tweaked; now ranges from 0.5x to 2.5x (old: 0.6x to 1.1x)
> Added an option to enable or disable screen shake
> Fixed several bugs concerning Giga Mechworm and Titan Bloodworm's HP (including invincibility)
> Fixed a bug where tier 3 music was silent
> Fixed a bug where Holiday music would play if holiday mode was disabled
> Fixed a bug where only chests couldn't be opened if overlapping
> Added a new music track for tier 4
> Arena music now changes every 2 minutes, instead of 1
> Fixed a bug where certain arena enemies would make every other enemy stop spawning
> Added a new enemy that appears lategame
> Added a small chance for rooms to spawn with lots of crates or TNTs
b25.2 changelog
A major bugfix and several balance tweaks:
•Bloop's inksplosion radius increased by about 25%
•Bloop's insplosion stun increased from 20 to 60
•Bloop's inksplosion knockback increased from 4 to 8
•Mishka's attack speed passive has roughly tripled in power
•Yoji's attack speed is now 20% faster
•Halved the damage of Android's static electricity
•Shelby now grows in length every level, instead of every other level
•Doubled the rate at which Growth Battery charges
•Thorny Gem should now be twice as effective
•Fixed a bug where Giga Mechworm went on a different Christmas vacation and never returned
•All crates now have double the chance to drop powerups (from 10% to 20%)
•All crates are now less likely to drop Big Bombs
•All crates have a chance of dropping a higher tier powerup (wood dropping tier 2, etc)
•Many Arena enemies should now begin spawning earlier
•Increased the brightness of dark rooms by 10%
b25.1 Changelog
Fixed a couple bugs. This now uses the correct save, if you're one of the few that converted their save for b25 you will have to convert it back as well.
Fixed a bug where Titan Bloodworm wasn't using his holiday outfit
Fixed a bug where Giga Mechworm would take a Christmas vacation and never return
Fixed a crash involving Giga Mechworm's kill rewards
Fixed a bug where the game was reading and saving data to the wrong directory
Fixed a crash involving keys
Added a Holiday mode toggle in the Options menu (This will return to main menu)
b25 Changelog (Christmas update!)
This update was mostly behind-the-scenes work in preparation for online multiplayer. A full changelog is listed below, but here's a quick summary for you!
-Happy Holidays event! Everything is now Christmas themed.
-Tons of bugs squashed and performance optimizations all around
-Local multiplayer should be fully playable!
-The menus have undergone an overhaul, and recaps display more information
-Controls are now customizable
-Powerups are now hidden by default, you can list them by holding the shift key
FULL CHANGELOG:
CHARACTERS
Fixed a bug where Bloop was being unlocked incorrectly
Entite's starting HP increased from 30 to 50
Doubled the range on Bloop's Ink Splat
Tripled the stun time on Bloop's Ink Splat
Alium can now swim
Android's shock aura's frequency is now based on remaining HP
Android's shock aura no longer makes ear-grating sounds
Fixed bug that caused Thorax to use normal mass
Fixed Entite teleporting to the mouse position while using the gamepad
Fixed Entite animation issues
MONSTERS
Giga Mechworm damage reduced from 20~ to 14~
POWERUPS
Paralysis Curse no longer afflict or damage the player
Increased the max health bonus per Ankh of Life from 20 to 50
Increased the max health bonus per Vigor Beetle from 10 to 25
Fixed the C4 powerup item giving the Pilfer Engine powerup instead
Fixed Philosopher's Stone not stacking
MISCELLANEOUS
Added pause menu.
Added option menus.
Added customizable control profiles.
Added local multiplayer.
Added more post-game statistics.
Preferences are now persistent.
Game now takes input from the keyboard, mouse, and all connected gamepads while in singleplayer.
Powerups are now displayed by holding the shift key, the select button, or a custom input.
Increased accuracy of Arena Mode timer.
Weapons in arena mode now disappear after 13 seconds.
Added holiday cosmetic mode.
Arena mode enemies now scale over time
Fixed a bug where arena would drop 4,000 ft every minute
Fixed an issue where sawblades could cause immense lag
Depth is now correctly displayed on cycles
F1, F2, and F3 keys changed to 1, 2, and 3 for laptop users
Unlocked things no longer obscure each other if unlocked simultaneously
Chests spawn less often in the beginning floors
Starting money increased to 500
Fixed a bug where Sawdriver saws would never expire (and cause immense lag)
Fixed a bug where harpoons would never expire
Fixed bug which caused players to begin taking damage over time.
Fixed distortion effect failing to display in water-filled rooms.
Fixed darkness of dark rooms cutting off outside the room boundaries.
Fixed snow and other particles persisting into the main menu after quitting a game.
Fixed particles sometimes failing to pre-simulate when entering a room.
Fixed various inconsistent gameplay behaviors between the keyboard/mouse and gamepad.
Fixed various memory issues.
Chests now prompt for the correct input when touched, rather than "E".
The Shovel, Jackhammer, and Katana no longer push the player upward while they are on the ground.
KNOWN ISSUES
The singleplayer character selection screen and multiplayer lobby screen do not currently have complete mouse support.
Level and EXP are not currently displayed in multiplayer.
Music volume does not change with the master volume option, and must be disabled and re-enabled to update.
Unlocked powerups do not become available until the next run.
b24 Changelog
CHARACTERS
This patch includes ALL 12 CHARACTERS
New character: Android
New character: Top Hat
New character: Shelby
New character: Alium
New character: Entite
New character: Shark
Voice acting removed
Made Yoji and Thorax much easier to unlock for the sake of having mutliple characters to begin with
Rex’s passive health sapping cap quadrupled from 0.5% max HP to 2%
You can now select a random character from the character selection menu
WEAPONS
Golden Sawgun damage increased from 0.4 to 1.0
Kinetic Fist now has 5 frames of invulnerability when punching
Jackhammer now has some very minimal hovering ability while attacking
Katana’s damage reduced from 11 to 10
POWERUPS
This patch includes ALL 50 POWERUPS
New powerup: Resplendent Vial
New powerup: Parasite Egg
New powerup: Phantom Missile
New powerup: Flashbang
New powerup: Vacuum Stone
New powerup: Money Shot
New powerup: Clump of Moss
New powerup: Philosopher’s Stone
New powerup: Siren’s Harp
New powerup: Paralysis Curse
New powerup: Doppelganger Torch
New powerup: Pilfer Engine
New powerup: C4
New powerup: Growth Battery
New powerup: Giga Drill Bit
New powerup: Red Diamond Relic
New powerup: Thorny Gem
Tesla coil must now be unlocked
Pugilist’s Fist knockback decreased dramatically
Pugilist’s Fist renamed to something much more appropriate
Phantom Shell (an alpha powerup removed long ago) was reworked into Phantom Missile
Phantom Missile releases friendly vengeful spirits when enemies are killed
Massive Titan changed to Beetle Barrage
Beetle Barrage has a chance to unleash exploding beetles on hit
Beetle Barrage is now a tier 3 powerup
Piercing Oculus now has an unlock condition
Phoenix Pinion now has an unlock condition
Ankh of Life now has an unlock condition
Wind Leaf is now a tier 1 powerup
Hero’s Blade damage (on Jackhammer) increased from 0.5 to 0.75 per stack
Hero’s Blade range (on Jackhammer) increased from 64 to 92
Hero’s Blade should now deal damage with Katana equipped
Sullied Kirpan’s throwing formula has been reworked (should get thrown more often)
Sullied Kirpans can now be processed by melee attacks
Sullied Kirpan now scales differently (weak at first, strong with stacks)
Vigor Beetle now has a limit of 10 bonus HP per stack
Ankh of Life now has a limit of 20 bonus HP per stack
Fixed Bomb Squad Armor’s unlock availability
Aces now does 5 times damage instead of 9999 (very important for balance late-game)
Plague Scarab starting damage increased from 1 to 4
Updated Black Hole Box’s graphic
MONSTERS
Fixed a bug where monsters wouldn’t scale correctly on cycles
Elite monsters now have a 10% higher chance to drop powerups on death
Elite monsters can now drop tier 2 powerups (as well as tier 1)
Elite monsters will no longer drop tier 1 health packs
Elite monsters now get additional stat boosts on cycles
Stronger monsters now spawn at the beginning of new cycles, as opposed to the usual (ie: tier3+ monsters instead of Eyekids)
Stronger enemies begin spawning a tier or two earlier
Stronger enemies now have a 5% larger chance to spawn in an earlier tier (for a total of 10%)
Monsters now grow exponentially in strength in cycles
Monsters now give bonus exp on cycles
Cube Golems spawn limit was removed (previously 6)
The first boss will now spawn on floor 10 as opposed to 15
The Obesrver’s creep rate has been reduced
The Observer’s base HP reduced from 1600 to 1200, but scales more steeply
Giga Mechworm no longer does % damage
Giga Mechworm now has freeze immmunity
Titan Bloodworm’s damage reduced from 30~ to 22~ (body segment damage reduced from 30/4~ to 22/4~)
Titan Bloodworm’s HP reduced from 750~ to 600~
Small Eyeglobs can now spawn early in the game
Monsters no longer display HP when a certain key is held (debug leftovers)
All ground-based enemies now walk faster
ITEMS
Added new traps: crusher blocks
Increased the default magnetic range on gems
Reduced the time before gems can be magnetically pulled
Reduced the spawn rate of TNT crates by 25%
MISCELLANEOUS
Added a new game mode: Arena
New room mutation: darkness
Added a new music track
Improved text clarity in several areas of the game
Recap menu now shows your character and weapons
There are now vague unlock tips on the main menu
Repaired recap scaling for showing 64+ items
Gamepad no longer skips the character select screen
Depth no longer reports negative numbers
b23 changelog
(posted a few days late, sorry!)
CHARACTERS
Rex’s health sapping effectiveness has been halved
Rex’s health sapping now has an upper limit of 0.5% max HP
Made an attempt to fix Rex’s spontaneous deaths (very difficult to test)
Mishka’s passive repaired (this time it actually works)
Thorax’s speed repaired (also works this time)
WEAPONS
Fixed a bug where gold weapons wouldn’t spawn
Jackhammer damage increased from 1.25 to 1.3
Jackhammer knockback increased from 3 to 3.5
Jackhammer terrain damage increased from 6 to 7
POWERUPS
Updated unlock conditions for Burstfire (Collect 2+ Spreadshots with Nailgun)
Black Hole Box’s magnetism was tweaked and rebalanced
Dracul’s Blood health sapping formula has been reworked for the millionth time
Hero’s Blade now shoots on every melee attack
Hero’s Blade speed increased from 8 to 9
Hero’s Blade now scales differently based on your melee weapon
Hero’s Blade and Pugilist’s Fist use a new collision code, which should result in better hit detection
Pylon of Frost’s slowing speed per stack has been reduced
Pylon of Frost now has a slowing limit of 0.1 speed
Mole’s Orchid should no longer pre-emptively spawn healthpacks during room generation
Updated Massive Titan’s outline to cyan
MONSTERS
Fire elite’s fire trail has been buffed
Made it impossible for Eyeglobs to obtain the “split elite” status
ITEMS
Cross crates have been tweaked (mainly for visual appeal)
Traps should no longer spawn in indestructible terrain (hopefully)
MISCELLANEOUS
Got rid of the eternal falling bug (was related to b22’s global iframes)
The recap screen should now allow up to 256 items
b22.1 Changelog
Fixed a bug where boss rooms would prevent you from moving on
Fixed an oversight where the debug key would spawn powerups
Fixed a bug where 3 powerups were sharing the same save entry (causing them to repatedly unlock)
b22 Changelog
CHARACTERS
All characters now have global invincibility frames instead of on a per-enemy basis
All characters now have unique "voices"
Mishka's passive attack speed now ranges from 0.8x to 1.45x (old: 0.9x to 1.1x)
Rex gets a little more HP per level
Thorax's max speed should be properly reduced
WEAPONS
Harpoon Rifle now does 3x damage to the first target, and diminishing damage for every other target hit per shot
TNT Sling can no longer poison the player
Jackhammer's personal knockback reduced from 2 to 1
POWERUPS
Added a new, unlockable powerup: Mole's Orchid
Added a new, unlockable powerup: Bomb Squad Armor
Added a new powerup: Black Hole Box
Hero's Blade should shoot correctly now
Tome of Secrets are now half as effective
Pugilist's Fist now launches further and should no longer "pull" enemies into you
Fixed Aces' outline to be cyan, as all tier 2 powerups should be
MONSTERS
Monsters now have more HP on cycles (from 6x to 7.5x per cycle)
Monsters should no longer spawn in the centermost column of a stage (attempt #2)
Enemies that spawn in doorways spawn closer to the ground
Toxic elite gas cloud damage reduced from 2 to 0.5
Toxic elite gas cloud is now more visible
Enemies on cycle 2+ should have reduced damage (from 5x to 4x per cycle)
Baby Bloodworm HP reduced from 22+ to 18+
Bloodworm HP reduced from 175+ to 150+
Titan Bloodworm HP reduced from 900+ to 750+
All Bloodworms no longer adopt elite properties on the body segments
Golem HP reduced by 10 per tier
Bosses will no longer drop tier 1 powerups
The smoke that rolls off of a damaged Giga Mechworm appears less frequently
Giga Mechworm's cannon damage doubled
Giga Mechworm now shoots cannons less often
The Observer now creeps toward you a tad quicker
The Observer now has a surface trophy
The Observer should no longer spontanteously explode
ITEMS
Silver and Gold chests now begin spawning 2 tiers earlier
There are now 2 more TNT types, which explode in crosses
TNTs no longer count as crates (which basically means there are double the amount of crates)
Crates drop half as many gems to compensate for the previous change
There are now gold crates, which have a low chance to drop tier 2 powerups
Chests no longer appear on recap or main menu screens
Chests now play a unique sound for when they plummet to the next floor
Sawblades traps no longer obscure doorways
Traps should no longer spawn on or in indestructible terrain
The gems on the surface no longer disappear
MISCELLANEOUS
The VINE splash screen can now be skipped
The VINE splash screen is 3x shorter
A quick restart key has been added to the pause menu
Fixed a game freeze involving Hero's Blade
Made an attempt to fix a crash on start-up for XP users
Terrain now has more HP on cycles (from 6x to 7.5x per cycle)
The rocky border outside of the game window obscures much less of the screen now
Raised the floor in boss rooms by 1 block
Temporarily removed local co-op to make way for a bigger multiplayer patch
Pressing Esc now skips recap screen instead of pausing
b21 Changelog
WEAPONS
Fixed a bug where weapons would get "locked" at a certain angle with enough speed boosts
MONSTERS
The Observer's orbiting eyes now do 7~ damage instead of 18~
"Worm Nest" rooms now spawn 4 Baby Bloodworms instead of 6
Eyekids now drop 10+ gems instead of 5+
Baby Bloodworms now drop 120+ gems instead of 40+
Bloodworms now drop 180+ gems instead of 120+
Monsters no longer spawn in the centermost column of a stage, to prevent you landing on them
Titan Worm gibs are now the correct color
MISCELLANEOUS
Added a rocky texture in place of the usual black border
Fixed a bug where fullscreen on certain resolutions would display improperly
Gems are now larger (but not worth more)
Fixed a crash when you pause on character select screen
Made character select screen a tad bigger
Fixed a bug where gamepads would skip the character select screen
Fixed a few bugs with gamepad controls
The player now has a VERY small amount of passive health regeneration
Fixed a lag issue post 5000ft where the game would attempt to save every frame
Ficed a bug where you could survive with "0 HP" (ie: decimal numbers)
Rex's egg no longer spawns after he's been unlocked
Huge saw traps now use the proper gib