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Genre: Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Adventure, Indie

Caves of Qud

Feature Friday - February 9, 2024

206.64

  • Activated abilities can no longer be used on the world map.
  • Transmuting the amaranthine prism now disappoints someone.
  • The trade binds Value + and Value - and Add One/Remove One can now share bindings.
  • Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
  • Star kraken no longer extrude the Grit Gate communications panel.
  • Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
  • ASCII bleed effects now match your bleed liquid color.
  • Gave urshiib albinism.
  • Defanged girshling corpses now indicate their defanged status in their display names.
  • Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
  • Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
  • Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
  • Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
  • Fixed a bug that prevented forced attacks up and down.
  • Fixed a bug with the coloration of slam messages from rhinoxen charges.
  • Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
  • Fixed a crash bug deaing with infinite move chains.

Feature Friday - February 2, 2024

206.63

  • Added new descriptions for several pieces of furniture.
  • Added new descriptions for several pieces of equipment.
  • Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
  • Wardens Esther can no longer spawn hated by the Farmers' Guild.
  • You no longer autodisassemble items that contain liquids.
  • You can no longer select flaming/freezing ray variants for body parts you do not have.
  • When selecting a variant for a random mutation, you can now go back and select another mutation instead.
  • Random cryotubes that spawn with a stairwell inside them are now always destroyed.
  • Clarified some language in the description of Penetrating Strikes.
  • Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
  • Fixed a bug that caused creatures to occasionally spawn on top of stairs.
  • Fixed a bug that caused some templar warleaders to be missing during Reclamation.
  • Fixed a bug that caused dynamic village merchants to restock twice.
  • Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
  • Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
  • Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
  • Fixed a bug that caused unidentified frozen items to use their identified tiles.
  • Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
  • Fixed some grammar issues in generated dialog for the Landing Pads quest.
  • [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
  • [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.

Feature Friday - January 26, 2024

206.61

  • Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
  • Added descriptions for several pieces of furniture.
  • Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
  • Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
  • Weapons that stun on impact now stun when they are thrown as well.
  • Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
  • In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
  • Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
  • Added a sound effect to the "you feel increasingly unstable" mutating message.
  • Liquid-fueled energy cells are now tagged as ammo.
  • Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
  • Gave Saad Amos the Rebuke Robot skill.
  • Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
  • Active fungi now have a higher render layer.
  • Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
  • Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
  • Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
  • Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
  • Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
  • Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
  • Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
  • Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
  • Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
  • Fixed a grammar issue with falling through open air.
  • [modding] Folded Staging.xml blueprints into their respective data files.
  • [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
  • [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.

Feature Friday - January 19, 2024

206.59

  • Long trader names are now properly clipped on the trade screen.
  • Gave lover's blossom a new tile.
  • Autoexplore now avoids osseous ash.
  • Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
  • Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
  • Qas and Qon are now immune to confusing gas.
  • Glass doors are no longer opaque.
  • The quest text of A Signal in the Noise no longer references Joppa.
  • Made some tweaks to mid and late-game armor tables.
  • Creatures with glotrot can no longer use Sticky Tongue.
  • Thrown objects now use the proper unidentified tile if you don't know what they are.
  • Multiple ejection seats can no longer lock in place in the same tile.
  • Reaching loved reputation now only creates an entry in your chronology once per faction.
  • Greatly improved the performance and memory utilization of pathfinding.
  • Improved the performance of breeders.
  • Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
  • Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
  • Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
  • Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
  • Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
  • Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
  • Fixed a recurring bug where some legendary creatures had malformed titles.
  • Fixed a bug that allowed the deployment of portable walls on the world map.
  • Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
  • Fixed a bug that prevented levels deep underneath Ezra from building properly.
  • Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
  • Fixed some grammar errors in books without titles.
  • Fixed a text generation issue with sultan titles.
  • [debug] Added "hobbled" wish.
  • [modding] Added object, int, and float properties to factions.

Feature Friday - January 12, 2024

206.57

  • Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
  • Improved the generation of rivers in villages.
  • When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
  • Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
  • Temple mecha are no longer included among a newfather's domesticants.
  • The game no longer thinks the plural of 'human' is 'humen'.
  • Tweaked the description of Short Blade Expertise to match other references to action cost.
  • Molting basilisk husk now has the right description.
  • The sacred well should be less flammable.
  • Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
  • Improved the consistency of object placement inside of village buildings.
  • Fixed several map generation issues due to reachability being incorrectly calculated.
  • Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
  • Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
  • Fixed a bug in village generation issue that caused extra holes in buildings.
  • Fixed a rare world generation exception.
  • Fixed a rare village generatione exception.
  • Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
  • Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
  • Fixed some plurality issues in messages generated about identifying cybernetic implants.
  • Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
  • Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
  • Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
  • Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
  • Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
  • Tagged some objects as mass nouns.
  • [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
  • [modding] GiganticInventory now makes restocked inventories gigantic.

Feature Friday - January 5, 2024

206.52

  • Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
  • Curio summoned salt krakens will no longer wander.
  • Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
  • Statues are now diggable.
  • Floor cushions are now decorative.
  • Improved the random baetyl rewards from building the golem.
  • Onboard recoilers are now excluded from the recoil menu until they are implanted.
  • [redacted] will now spawn creshes in adjacent cells.
  • Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
  • Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
  • Fixed a rare bug that caused an exception while saving the game.
  • Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
  • Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
  • Fixed a bug that allowed traders to identify items for players with Dystechnia.
  • Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
  • Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
  • Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
  • Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
  • Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
  • Fixed a bug that caused templar mechs to be overburdened.
  • Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
  • Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
  • Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.

No Feature Friday this week

The team is skipping Friday's patch this week due to the holiday week. We'll resume next week.

Happy new year everyone!

Live and drink.

Feature Friday - December 22, 2023

206.50

  • Added new descriptions for booster bot, cyclopean gibbon, diplomacy droid, ickslug, mimic, molting basilisk.
  • Mech and golem walls are no longer tagged as diggable.
  • Asphodel now tends to have fewer issues with the Barathrumites.
  • Added chronology entries for curing ironshank and monochrome.
  • Asphodel and xyr asphodelytes are now more tolerant of friendly fire during the Reclamation quest.
  • The Girsh nephilim are now more likely to direct their beams at their target, under some circumstances.
  • If the slynth move into Grit Gate, they are now considered for A Call To Arms scoring.
  • You can no longer initiate the water ritual when your conversation is about to start a fight.
  • Keh-hind no longer disappears if she is, or has ever been, your follower.
  • You can now pray beneath the hologram of Shekhinah.
  • Tumbling pods are now always rated at least Tough.
  • Dromad's trade conversation option now shows the correct dynamic keybind.
  • Holding an automatic movement key or button now properly respects several autowalk stoppers that weren't triggering before, including Aloe Porta and entering spacetime vorticies.
  • Aloe Porta no longer stop autowalk when merely moving past them.
  • Changed the rules text on night-sight interpolators to better match their behavior.
  • Schematics drafters no longer have Tinker III.
  • The Ironshank message about joint pain subsiding is now a popup.
  • The crystal chime Tammuz is now considered a proper noun.
  • Gave eyeless king crab legs the right tile.
  • Updated brazier's display colors to be more sightly when unseen.
  • NPCs that fall into spacetime vortices now become lost.
  • Fixed a bug that caused the level up sound to not play correctly.
  • Fixed a bug that caused spurious "You are frozen soild!" popups.
  • Fixed a bug that prevented turrets from being deployed into gas clouds.
  • Fixed a crash when generating levels in Golgotha.
  • Fixed a bug that caused phase adaptive scope's safety feature to malfunction when used with long-distsance throwing weapons.
  • Fixed a bug that caused creatures in vantabloom darkness to stop autoexplore.
  • Fixed the templating of Opportune Attack's trigger message.
  • Fixed a typo in sawhander's description.
  • Fixed a bug that caused Warden Indrix to stop sharing secrets after the first time.
  • Fixed a bug that caused multiple water ritual and trade options to appear for dynamic villagers if there was an exception during the conversation.
  • Fixed a bug that caused player-controlled soup sludges to not grow new pseudopods.
  • Fixed a bug that would blink the player out of existance if they went to Bey Lah as Eskhind during Kith and Kin, via domination or otherwise.
  • Fixed a bug that caused the mound of scrap and clay to appear in random populations.


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Feature Friday - December 15, 2023

206.49

  • Gave Mayor Haddas better mental stats.
  • Gave turrets the Strapping Shoulders skill.
  • If you Bask on the world map, you no longer immediately become hungry upon leaving the world map.
  • Altered the colorization of fungus-ridden creatures to make them more distinct from legendaries.
  • Spotted shagspooks and dandy caps are now diggable.
  • The Otherpearl is now referred to using the definite article more often.
  • Clonelings' second pair of arms is no longer made of flesh.
  • Cragmensch and glittermensch now leave behind large boulders on death even when burned to death.
  • Mechanimist pilgrims who aren't converts now also carry the Canticles Chromaic, occasionally.
  • Changed a reference to two-weapon fighting in the multiweapon fighting description.
  • Added a message for getting teleported by an infiltrator.
  • Took Single Weapon Fighting away from Crowsong.
  • Fixed a bug that made phase-adaptive scopes malfunction in conjunction with geomagnetic discs.
  • Fixed a bug that prevented gemstones created by transmutation of extradimensional creatures from being bartered.
  • Fixed a bug that made autoact not describe or indicate why it was being interrupted in some circumstances.
  • Fixed a grammar error in third-party Time Dilation activation messages.
  • Fixed a bug that caused legendary templars to be incorrectly selected as psychic thralls.
  • Fixed some misconstruction in desalination pellet messaging.
  • Fixed love tonic description to match its real save difficulty.
  • Fixed a typo in the description of monad.
  • Fixed a typo in the message when you tried to slam a flying creature.
  • Fixed a bug that caused companions of vehicles to be forced neutral when the pilot died or exited the vehicle.
  • Fixed a bug with capitalization in the revelation of rumors about Rainwater Shomer.

Feature Friday - December 8, 2023

206.48

  • Entries in the wait menu and move menu now have hotkeys.
  • Made random book titles format better when they contain words enclosed in punctuation marks.
  • Throwing multiple weapons with grafted mirror arms now costs a single turn, as intended, rather than a turn per weapon.
  • Gave thrown knives a new visual effect.
  • Precision force lathe activation no longer has an action cost.
  • NPCs can now use precision force lathes.
  • The accuracy bonus from Draw a Bead now only applies to bows and rifles, matching the description.
  • NPCs can now use Draw a Bead.
  • Draw a Bead now only considers your visibility for purposes of maintaining the target mark, not obstructions.
  • Added an Automation option to turn off digging through walls by walking into them.
  • When something falls in love with you, your companions now stop attacking it.
  • Added some new creature descriptions.
  • There are now different indicator animations for when autoact is interrupted by threats vs. nonthreats.
  • When you untarget something via the untarget interaction, your companions now stop attacking your former target.
  • Autoexplore now looks at the village history monuments in the Yd Freehold and Kyakukya.
  • Autoact interactions with doors now only use popups for failed interactions.
  • Portable walls now fill deep shafts and similar terrain features that they are deployed over.
  • Stats now display in the build summary screen using a formatted version of their name, where relevant.
  • The bulging waterskin that sometimes appears in Bey Lah now starts off sealed.
  • You now usually become lost if you attempt to travel on the world map while confused.
  • It's no longer necessary to use force attack to attack while overburdened.
  • Nostrums options in the cooking menu are now grayed out if they don't do anything.
  • Attempting to shield slam yourself now gives a more sensical failure message.
  • Item targets for the Spread Klanq quest no longer include item stats.
  • Having an item ripped from your body by a magnetic pulse now interrupts autoact.
  • There is now a popup message or autoact interruption when a visible, non-trifling companion has an item ripped from their body by a magnetic pulse.
  • Added a message when you're missing a certain chime in an important situation.
  • Improved name transfer of transmuted NPCs.
  • When conjoined creatures split, the parts now take on the attitudes of the whole.
  • The engrave interaction of gaslight chisels can now be used from the inventory.
  • Fixed a rare grammar error with transkinetic cuffs.
  • Fixed a bug where if you disassembled a recoiler from the Recoil menu, the recoiler remained in the menu.
  • Fixed a bug that made the Recoil menu open with no option initially selected.
  • Fixed a bug that made cybernetics credits wedges normally available via the water ritual from some factions only available from the Putus Templar.
  • Fixed an exception when bleeding stopped.
  • Fixed a bug with checkpointing locations.
  • Fixed a bug that made creatures more willing to walk off cliffs than they should have been.
  • Fixed a bug that caused crystalline roots to fall down the pits left by their destruction.
  • Fixed a bug that disabled the Dashing effect of the Flume-Flier of the Sky-Bear.
  • Fixed a bug that sometimes included transient conditions like being wet in the names of creatures harvested for village construction materials.
  • Fixed a bug that made torches in your initial inventory not stack until interacted with.
  • Fixed some cases of color markup being incompletely removed from text.
  • Fixed a bug that made rhinoxen, rarely, charge while frozen.
  • Fixed a bug that made clones potentially inherit some of their original's descriptive elements inappropriately.
  • Fixed the word "block" appearing twice in creatures' Staggering Block messages.
  • Fixed a bug that caused some data disk vendors to fail to stock.
  • Fixed a bug that made poisoning not affect creatures while they were stunned or paralyzed.
  • Fixed a bug that caused strange phrasing in some generated sentences.
  • Fixed a bug that caused strange phrasing when items were taken from the player as part of conversation.
  • Fixed a bug that caused companions' point-defense systems to target your projectiles.
  • Fixed a bug causing use of possessive pronouns in some messages where possessive forms of names were appropriate.
  • Fixed a case of inappropriate capitalization when memory eaters try to consume a memory and can't find one.
  • Fixed a bug that made status feedback for the quest Weirdwire Conduit... Eureka! tell you that you had picked up "1 feet" of wire if the first piece of wire you picked up was 1' long.
  • Fixed a bug that caused you to fail to fall in love with things viewed via their interaction menu.
  • Fixed a bug that caused some merchants to fail to restock until their zone had been visited multiple times.
  • Fixed a bug that disabled digging by walking into a wall.
  • Fixed a bug that caused waking peacefully to become impossible when crungled into the body of a level 1 creature.
  • Fixed a bug that caused the game to end if you leveled up by killing your original body in a deep dream.
  • Fixed a bug that caused the game to freeze when transmuting items without a detail color.
  • Fixed a bug that caused items glitched via warm static to create duplicate references to themselves within the same tile.
  • Fixed a bug that caused Aoyg-No-Longer to become hostile after loading a save.
  • Fixed a bug that caused some consumed or destroyed items to instead re-appear within your inventory.
  • Fixed a bug that caused kills via transmutation not to be properly attributed.
  • Fixed a bug that allowed missile weapons to instantly destroy invulnerable objects.
  • [modding] There is now an intproperty TradeCount that is incremented on objects each time the player enters the trade screen with them.
  • [modding] Degenerate markup of the form {{text}} now displays nothing, consistently with the results of ColorUtility analytical and transformation methods.
  • [modding] Builder-based merchant inventory has been converted to population tables using GenericInventoryRestocker.
  • [modding] XRL.World.Capabilities.Disarming.Disarm() can now take an argument GameObject Weapon that specifies a weapon to attempt to disarm rather than allowing it to be determined randomly.
  • [modding] Optional predicates can now be applied to the TextInsert conversation part.
  • [modding] Hooks for feet no longer resets its stats when regenerating.