CBS: Desolation is participating on GDWC 2022, you can follow this link if you wish to support it.
Minor Patch 1.2.4
Improved combat simulation algorithm slightly
Fixed the issue where listed expedition titles would not update
Sale on November and the Winter Sale
Due to the recent increases in pricing CBS: Desolation and CBS: Eftm 3D will be going into sale on late november (22-29) and the winter sale (Dec 22 - Jan 5) for 75% and 60% in order.
1.2.2 minor patch
Today applying 1.2.2, a minor patch for several bugfixes, while still investigating why female hair disappears at times.
now attacks have a chance to not get interrupted when being struck based on endurance level for both sides
applied a fix where the game breaks during combat
applied a fix where health conditions were not reflected in population tab
CBS: Desolation Demo Update
Today the demo will be updated to meet released version's up-to-date standards. This includes the following features within the updated released version:
Female settlers
Environment effects, floating debree
Improved combat handling
Complete multilanguage support
Pov cams for unit details panel
Tooltips for most mechanics
Patch 1.2: Diseases
As multiplayer still remains untested, it won't hit the live game for a while longer. But in the meantime, patch 1.2 should spice up the game a lot and increase the difficulty to another whole level.
Settlers can get diseased, and cured for moderate amount of resources
Sometimes within the settlement and sometimes a settler returning from an expedition can get one of the 4 fatal diseases: wither, dust poisoning, common cold and clay skin.
Diseased units will have their benefits reduced as well as movement and combat finesse.
Unit portraits are now displayed on detail panels.
New settlement outskirts improvements
New tower improvements
Equipped items can now be removed through the population panel.
Mare Anomalies are added to mystical invaders.
1.1.2 minor patch
This week's small update includes some groundwork for 1.2 major patch and further.
Profile portraits are fixed
Tooltips do not evade last lines of data displayed anymore
Few more upgrades for expeditions
Settler dexterity effect on constructions and expeditions are re-designed, with improved algorithm.
Achievement progresses should now be indicated better.
CBS: Desolation Patch 1.1 [Invasions]!
Change Notes
• Fresh new achievements! • Full multilanguage support, now all allowed locales will have fully translated display. (English and Turkish are the possible selections for the time being.) • Hostile AI has acquired more fixes, and now has better prioritation against all settlement units. • Fixed a bunch of bugs where hostile units would skip actions such as attacking, animating or death. • Better world settlement action vocalization (broadcasting events, renowned mods) • Settlers now regenerate hitpoints daily instead of during activity time. • Fallen structures will downgrade to last upgrade. Base tier structures will not downgrade. • New settlement expedition upgrades • Tower improvements • Invasions! After the first week every 4 days now there is a chance to get invaded by hostile packs of various world threats. Existing threat types are Wild, Raider, Madness Driven, Clown, Mystical and Unknown. • Simulated threats during encounters have their stats slightly increased, this will cause harsher odds on most encounters in late game. • Tooltips now also display equipment stats along with the rest of the information. • Several new equipment items added to the game. • Player settlements have more cosmetic additions. • The earth has gone haywire, floating rocks, debree and sandstorm is taking over the surrounding area. • Multiplayer support will be added for steam builds in short time in a minor patch, all skirmish modes will be allowed for multiplayer games for up to 4 players. This time will depend on performed tests, and should take a few weeks at most.
Promised Content
An announcement here deemed necessary since the game page is off and people probably can't access the community hub of the game. As I had to stop developing Amiss 13: the Curse, I am making it my next project to bring it back, with more content, turning into a horror game with higher quality visuals and better functionality too, ofcourse. Here's the announcement:
With the release of CBS: Desolation next job at hand is to restore amiss 13 content. In which I have decided to turn into a larger title to include planned content for amiss 13 and add more story and relative content to it. This will be a 3d point and click adventure, using high definition graphics, presenting a thrilling blend of sci-fi and horror.
I will post more details in time, especially after developing for CBS: Desolation's 1.1 patch, with multiplayer functionality. If you are interested or have questions, comments, feel free to ask here, or contact me directly from the website.
First day of release
As this is the first day of release I would like to highlight some updates I have planned for the game, aiming to release at most in a few months, which I'm sure everyone will appriciate.
Pack of inventory including more equipment
Expedition cams on various types, where you can view your pack move during the expedition
Multiplayer functionality on skirmish games for up to 4 players
Achievements for the whole game
More settlement structures to allow quality of life things like an area map or crafting equipment
Possible workshop utility, for the steam community character and equipment skins and audio.
Better language support for in game elements, additional languages may be added.