Nails is working hard on the next update before going to gamescom, expect some news soon. Great times ahead :)
Update 0.76 Available!
Hi Pilots, A new essential update is available! fixes, more improvements and a new content are available! The new update is 389mb.
Change-log from 0.75 to 0.76
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*Fixed Pirate base explosion
*Fixed Scramble Base attack mission end
*Fixed custom controls exit
*Fixed Some scramble mission cause Reset
*Added a new simulation - Drii Assault
*Updated Credits
*Revamped credits and briefing room
*Misc texture improvements
*Fixed Wrong Tag on Training Drone
*Improved Pirates, Drii, Krahh AI and manoeuvre’s
*Altered Starfighter-Y shattered cockpit glass
*Improved harder alien fighters
Have fun with the new content, Our next update will focus on menu clean up, a reset controls button and hopefully axis bindings in the controls menu!
Have a great weekend everyone and if you have not played for a while, be sure to reset scramble stats and follow the guides for setting up your HOTAS!
Update 0.75 released with Native OSVR Support!
Hi everyone, A new update is now available! The new update adds native OSVR support, some new content and more improvements and fixes.
Changelog from 0.73 to 0.75 (769mb)
-----------------------------------
*Native OSVR Support
*Added new characters & animations
*Improved Reflections
*Added New Freeflight Map Siduuk
*Added Siduuk Fortress
*Improved performance
*Improved lighting in some menus
*Fixed Fuel Warnings on Combat Fighter
*Fixed Fuel Warnings on Scout
*Fixed Fuel Warnings on Starfighter Type-Y
*Fixed Fuel Warnings on Light Gunship
*Fixed Fuel Warnings on Heavy Gunship
Have fun with the new update pilots.
Hotfix 3 Released for 0.73
Hi everyone, it seems a few bugs where introduced in the last update. This new hotfix will clear up most of these issues.
*Fixed control screen font issue
*Fixed base colisions on Freelight map Aegon
*Imporved Performance on Crillo Freeflight map
*Fixed collision and optimised performance on Epsilon Freeflight map
*Fixed heavy starfighter missile display
Thanks everyone, our next update next week will feature some fun new content, Native OSVR support and more fixes and improvements
Have a great weekend everyone
0.73 Hotfix 2 released
Hi everyone, a few small bugs mentioned in 0.73 are now cleaned up with the hotfix. (191mb)
*Fixed lighting on Aegon Freeflight
*Fixed Background problems on Genoah
*Misc shadow fixes
*Fixed mine UI still showing when destroyed
*Fixed mission not ending on Pirate Base Attack : bonus mission
*Fixed misc radar bugs )enemy not visible)
*Halfed brightness of player Plasma weapons
Have a great starfighting weekend everyone!
Crucial 7.3 Hotfix Released! (200mb)
Hi pilots, Just in case you did not notice, some of the alien ships have elduded our radar tech, and the new Radar update will enable you to track and detect alien craft in scramble mode!
Good luck pilots!
Update 0.73 released!
Big Thanks to our growing starfighter community. A new update is now available - 0.73. This update features many fixes and improvements mentioned by the community and adds some new content.
Big thanks to Atlas who has been a huge help is now a moderator for our community. We have put a lot of effort into scramble mode which has tens of hours of unique gameplay. It has progressions through ranks and getting some milestone kills will put you in different and harder missions which features mini space battles.
Change log from 0.71 to 0.73 (293mb)
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*Fixed Fuel bugs on Combat fighter, Starfighter-Y, Scout and gunship
*New Combat Fighter HUD
*New Starfighter Type-Y HUD
*Fixed asteroid (no Collision) On Various maps
*Rebalanced Starfighter Type-Y - Firepower and effectiveness
*All New damaged Battleship model
*Increased fire rate of Starfighter Type-Y ion Canons
*Fixed Mine Clearance Challenge Sound looping bug
*Mines now appear on radar when detected
*Mines can be targeted and locked on to
*Rebalanced lighting and touched up Freeflight map Aegon
*Misc. fixes on Survivor Challenge
*Added 2 new scramble maps
*Added misc alien artifacts and anomalies in various freeflight maps
*Misc. Optimisations and performance enhancemenets
*Added a new Starfighter character
*Added more characters to menus
*Fixed in-game menu bug where it froze
*Fixed mission restart - no controls bug
*Enhanced lighting and misc. issues in Freeflight Mode
*Added More Voice Acting
*Added some new music for scramble mode
*Made On The Run Challenge more challenging
*Optimised survivor challenge
*Optimised Misc Scramble maps
We still have lots more to come and the campaign which will be the icing on the cake is planned for late summer (end of September). Have fun with the new build and don’t forget to leave feedback! You can help to shape this game and in the 4 months of Early access we have seen over 13 updates and a very different and more polished game than we initially released in early access on the 5th April.
CDF Starfighter will be on sale for the next few days, so be sure to take advantage as when the campaign is added, we will soon after be raising the base price slightly, then again befofe full release with multiplayer.
Our game is in early access which means you have the chance to participate in its development and shape the awesome space combat simulator we deserve! Have a great weekend everyone and look out for our first major competition next week for the Starfighters out there!
Have a great VR weekend everyone and look out the next update next week!
Update 0.71 Now Available!
Hi Pilots, Update 0.71 is now available! If you have not played the 0.7 update, then please be sure to reset your stats in the options menu, or you`re stats may not work correctly. We have a more simplified control setup, Atals and Veratul will be updating the custom Hotas and Controller guide later today.
Change log from 0.70 to 0.71
-----------------------------------------
*Fixed radar bug where off screen indicator would not show
*Added Targeting Ability to Starfighter Type-Y
*Optimised survivor challenge
*Optimised Misc Scramble maps
*Fixed Stats not adding up correctly on Scramble mode
*Added more music to scramble mode
*Simplified custom control setup
*Added a new free flight map - Proxima
*Fixed sound overlap in free flight menu
*Misc Optimisations on challenges and simulations
*Updated New Gamepad Controls
*Rehashed Asteroid Training Simulator
*Fixed going to flight mode only once (re-fix)
*Fixed various scramble stats not working properly
*Increased Wingmen skill
*Fixed Scramble Rank Achievements not working
*Fixed Plasma Weapon % on HUD for Scout and Gunships
*Light gunship has new and better weapons
*Light Gunship now has light and heavy assault mode
Have fun with the new scramble mode, thanks for your support and have a great week.
Update 0.70 Released!
Hi everyone, An epic new update is now available! Big shout out to our Voice actors! Ali and Marc who have helped with ai and some menu code. Don’t forget to check out the credits section! There are lots of changes in the new version and with the new ai and stats system, your old stats will be reset when you load up the game. This is also necessary for achievements and unlocks so the all new scramble mode will be much more fun.
Change log 0.67 to 0.70 (538mb)
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*Overhauled scramble mode
*Fixed primary weapon % Display not updating properly.
*New Weapon sounds
*Improved Misc. SoundFX
*Optimised Debris Fields and asteroids
*Revamped debris materials and textures
*Added a new enemy fighter : Pirate Phantom
*Added Friendly Fighter : CDF Combat Fighter
*Added Friendly Fighter : CDF Starfighter Type-Y
*Fixed various scramble "not ending mission bugs"
*Added achievements for challenges
*Added achievements for Simulations
*Added achievements for Scramble
*Removed "head tracking menu Navigation" and replaced with Gamepad navigation
*Removed the mouse locked-to-screen effect which resulted in problems exiting the game
*Rebalanced Enemy fighter weapons, speed, range and hit points
*Changed ALL GUI to the new improved GUI
*Added AI manoeuvres
*Added friendly (wingmen) kills Stat
*Added player kills stat
*Added more voice acting
*Fixed Misc radar bugs
*Improved Performance
*Added Scramble Stats Reset button
*Improved Lighting in Main Menu
*Improved title Screen
*Removed one light from Hurricane launch tube to gain performance
*Changed flow and progression through Scramble Mode
*Fixed wrong objectives on Misc. scramble missions
*Improved lighting and efficiency in main menu
Hope you guys have fun with the new update, and if you have not played for a while be sure to follow the guides on steam to set up your controls.
New update incoming!
Hi everyone, a huge epic update is about to drop in a few hours. The new update has many features and improvements.
We advise anyone who has set up there hotas or custom controls in the last build to backup there input file. We don’t expect there to be any changes to your input file but just in case we advise you to back it up.
The new update is a huge improvement, and anyone who has installed the game prior to the last release will need to set up their controls, for more info on this be sure to check out this guide :