Changed the visuals for when highlighting an object with the eraser and with the selecting brush in sandbox
Added a eye-drop tool in the sandbox
Can now shift+drag on a selected object in the sandbox to duplicate it
Added a cube that doesn’t use any physic in the sandbox
Can now press the delete button to delete the current selected sandbox object
Can now spawn a sandbox object with the desired rotation by holding the mouse button (like Baro’s tools)
Added a planet themed sandbox mode
Added 2 new hats for pleasure
Bug fixes:
Fixed a localization typo in french in the Small bomb tutorial level where it said ‘’Nouveuaz’’ instead of ‘’nouveaux’’
Cannot select Baro’s tools in the sandbox with the select tool anymore
If a mine was selected in the sandbox and then explode, the gizmo now goes away
The ball and the bin get their original scale when replacing them in the sandbox
The ball won’t spin randomly when replacing it anymore
Deleting an objecting in the sandbox now always plays a sound, like it should
Fixed a bug where the game could save 4 times instead of 2 when deleting a sandbox object
Cannot translate / rotate / scale a single plank from the quai in the sandbox anymore (although translating, rotating or scaling the whole quai almost always result in breaking it…)
Fixed a bug where you couldn’t place the second part of the grapple or of the support pole
Fixed a bug where you could place a triple ended support pole
Can’t delete an object behind the desired object to delete in the sandbox anymore
Can’t hold the mouse button to delete 2 objects anymore
Removed the gizmo on a selected object in the sandbox if that object got destroyed
Dropdowns basic value in the options are now at their true values
Objects attached to tools won’t fly anymore when the attached tools gets deleted
Fixed a bug where you couldn’t complete a level even after collecting every cubes
Game can’t save anymore if the player is dead
Fixed a bug where the player could be dead forever
Baro will play the good animation when undoing while controlling a modular platform
Tools cannot be placed through the HUD anymore
Replacing the ball or the bin in the sandbox now removes the tools that was attached to it
Fixed a bug where Baro wouldn’t get the grapple back on delete when it should
Fixed a bug with the grapple’s physic
Before you could press ‘B’ multiple times before the bomb explosion repeating Baro’s animation, now fixed
Fixed a bug where Baro would keep his remote when holding the flag
The game doesn’t save anymore when pressing trash all if there is nothing to trash
A lot of code optimization
If pausing while in a cutscene, audio sops
Misc:
If Vsync is off the game should now clamp the framerate to 300 fps maximum to avoid overheating good GPUs.
The game now saves before and after translating / scaling / rotating in the sandbox so you can undo these changes
Added new analytics for sandbox and levels
Changed large bomb UI in panel tools (was displaying a wrong color and shape)
Known issues and bugs:
Controllers plugged in makes everything spin for users
Cubes on the edge of warp zone's reach can't get attached but still get the line renderer
Hot air balloon on metal wall doesn't work at all
Put a hot air balloon on a quai that is not fractured, then make it fracture, you will see that the hot air balloon is not deleted so it just stand in the air and it is still attached to the rigidbody so it can still make the rubbles go up.
Grapples can be placed through stuff, but not walls. merci (same with the balloon's rope)
when selling the warp zone sometimes an attached cube loses its collider
You can access and get out of the modular platform controller from the pause menu
Some UI appear on top of other UI elements (confirmation canvas on top of options menu, Baro's fuel on top of loading screens...)
Can't place tools on top of +1 or -1 UI
Beacon can be place on a modular platform's track and then the modular platform can go through the beacon
At the end of the tutorial cutscene, the jetpack is activated
Placing a beacon on a mine while moving on it result in a mine that will never explode
If you undo at the moment a mine explodes, it won't stop it from exploding sometimes
Beacon button flashes when pressing "W"
Landing from the jetpack at the moment you open a crate causes Baro to open it with the remote instead of the crowbar
Placing the beacon when the player is already near a cube to collect can make the collecting slider appear already full
Collecting a cube when a support pole is attached to it makes the support pole fly
The camera can have a hard time to lerp to the player sometime
Trash all still have issues, sometimes doesn't give tools back when it should
Scaling and rotating a quai in the sandbox just breaks it everytime
Placing tools on sandbox objects than scaling them always result in weird behaviour\
Grapples can get delete for being empty hooked but won't get deleted for being empty based
Place 2+ grapples on the sandbox ball, replace the ball then undo = ball flying around everywhere
Undoing while collecting doesn't make the cube reappear
Alpha v.0.21 hitting this Friday!
We heard you! We know the sandbox mode was lacking some very important features and we worked on it! This Friday, brace for the new sandbox patch coming on Steam in Alpha v.0.21
New objects to place
New ways to move, copy and place objects
Reworked controls and buttons
New hats!
Optimization pass
Bunch of other fixes
Cefore Dev Blog #20 : Sandbox patch soon!
Steam Early Access
First things first, we finally put the game on Early Access on Steam on April 6th. It was a hard decision to take but we felt we wanted to let players play it on their favorite platform and at the same time, it is a huge opportunity for us to measure and improve on the content, quality and features of the game.
https://youtu.be/f9vR282OAZo
So what do you get when playing Cefore in Early Access? Quite simply a great experience for the price...haha! Seriously though, the game is currently priced at 9,99$. There are 19 available puzzle levels at the moment in the build. Couple of customization items you can unlock and the famous sandbox mode for endless hours of gameplay. Within that same sandbox, we worked really hard on implementing a seamless GIF sharing system that lets you save on your desktop funny moments as GIF and share them on Reddit or Twitter.
Our first PAX EAST!
Yes, yes that is right. The team paid itself a trip to Boston to go and promote CEFORE to PAX EAST 2018! Let’s just say that our first day was a pain for many reasons but the 4 others were simply amazing! Lots and lots of people came by our booth and played the game and it was so much fun. PAX was amazing not only for Cefore but just to see and talk to other devs. We tried to take as much photos and videos during the event but it was harder than expected. You can still check out some snaps here:
We also made a little video recap of our trip there with some sick beats! Check it out:
https://youtu.be/aws9oAxPyEs
We really hope we can go to more of these events to talk with you guys and promote the game to as many people as possible! Let’s hope for PAX West in Seattle!
Sandbox mode and next patch!
You heard it first. April 18th or 19th we will launch our first post-release update. It will include a revamp of the Sandbox mode. We polished it a lot since the release and we feel it now is very user friendly to use and it feels just so much better. Currently, you can make GIFS from the sandbox mode and share them with friends on Reddit and Twitter or wherever you want. Also, the latest GIF made by any player is displayed in the main menu on the giant screen. We feel that this is a great way to encourage people to make funny stuff in the sandbox and make the players talk to each other and create a community.
https://youtu.be/10flTSJUSLI
Remember you can always come and talk to us on our Discord channel as we are active on it every single day. Follow us on Twitter and on Youtube as we will start to upload vlogs on a monthly basis.
Added copy to clipboard feature to most recent gif
Bug fixes: <*>Undo now works like it should after pressing the trash everything button.
<*>Undo now works like it should after right clicking a placed tool to delete it.
<*>Sometime you could see objects attached to a warp zone without seeing the warp zone tool itself, now fixed.
<*>Sometimes you couldn’t place the ball in the sandbox mode, now fixed.
<*>Sometimes you couldn’t place the bin in the sandbox mode, now fixed.
<*>Fixed text tooltip not being displayed properly when mousing over top panel buttons in game
<*>UX not being shown at the good position above object when mousing over FIXED
<*>Resetting the Sandbox would bring you back to the main menu FIXED
Misc:
The ball’s velocity in the sandbox is reset when replacing it
Game art optimization pass
Known issues and bugs:
At the end of the tutorial cutscene the jetpack is active
When clicking the trash all button the game saves even if there is nothing to trash
Dropdowns basic value in the options aren’t at their true values
The game can save when the player is dead already
After placing a beacon on a mine while moving on it cause the mine to never explode
Sometimes mine won’t stop exploding when undoing
Can place tools inside objects
The beacon button flashes when pressing “W”
Flying and landing at the moment you complete a level makes Baro keep the remote while in the completed pose
Playing, undoing all the way to the beginning then dying without letting the game save makes the player dead until they restart the level
Hold “E” even after collecting a cube and walking at the same time result in weird animations for Baro
Doing what’s above and undoing result in even weirder animations for Baro
Undoing while controlling a modular platform makes Baro stuck in a animation
Flying and landing at the moment you open a crate makes Baro open it with the remote instead of the crowbar
Balloon can be placed through objects
Deleting a tool attached to something while it is not moving makes the object fly in some cases
Placing the beacon when the player is already near a cube to collect can make the collecting slider appear already full
Collecting a cube when a support pole is attached to it makes the support pole fly
Placing a tool on some environment pieces makes the tool disappear without giving it back to the player
Placing the balloon on a metal wall can result in weird behaviour
Grapples can be placed through objects (not walls)
Some tools can be placed even through UI which make the warning “You are too far” appear a lot
Some UI appear on top of others
Can’t place tools on some UI elements (“+1” and “-1”)
The beacon can be placed inside a moving platform
Some sounds continue while in the pause menu
Patch note Alpha v.0.19 (Hot fixes)
CEFORE PATCH NOTES - ALPHA V.0.19
Date: March 27th 2018
General updates:
Added a Skip button for cutscene in level 1
Tool Unlock panel is now localized properly
Console for the platform is not displaying localized text
Bug fixes:
Fixed ‘’Something is in the way’’ localization not found when Grappling
Fixed localized text not found on POWER jetpack UI
Fixed rocks preview placement in Sandbox
Optimized the KillparticleWhenDone.cs to remove the codes from the Update
Added Rigidbody on Modular platform pillar
Misc:
Optimized UiAboveFollow.cs to update only on blue cubes
Patch note Alpha v.0.18
CEFORE PATCH NOTES - ALPHA V.0.18
Date: March 25th 2018
General updates:
Updated jetpack hover animation
Tweaked the jetpack textures
Added sandbox mode
Added UI to the sandbox mode
Added preview meshes for placing docks in sandbox mode
Changed time it takes to collect DATA from 1 second to 0.5 second
Added the ring, ramp, ball and bin models to sandbox
Added a system that lets the player create and share GIFS when playing in sandbox mode
Added a thumbnail to the menu for sandbox mode
Added a cinematic on the first level
Added subtitles to the voice acting
Undo system now has many increments
Added LODs to rocks
Optimised texture sizes
Added a Gif sharing system
Added the possibility to share gifs to Twitter and Reddit from within the game
Bug fixes:
Changed the name of the floating island prefabs for footsteps SFX
Fixed Localized text not found on Windowed mode in options menu in game
Made tutorial box in options turned on by default
Once loading the Sandbox mode, prevent from unlocking 15 levels
Fixed resolutions resetting when going back to menu or rebooting the game
Preview placement when placing object in sandbox does not display a RED color when out of range anymore
All bombs should now explode properly even when many are placed
Mines should now display no light when undoing
Misc:
Changed the way footprints SFX for surfaces are handled
Changed the text displayed for missing art, features, models etc. when loading up a level.
Camera goes back to Baro position automatically once UNDOING after dying
Added our intern programmer to the credits in game
Changed splash screen message when loading a level
Added some Steam achievements (5)
Changed fonts in entire project to add cyrillic support
Added localization for chinese and russian in progress
Patch note Alpha v.0.17
CEFORE PATCH NOTES - ALPHA V.0.17
Date: Feb 2nd 2018
General updates:
Changed the Jetpack’s force when using it. It now goes faster.
Reduce the amount of Energy the Jetpack has to balance height
Increase falling speed when not Jetpacking
Updated the default jetpack model and textures
Added a Redeem button in unlockable menu
Changed the QUICK SURVEY possible answers
Added a SFX when clicking on a WARP ZONE
Made that you can place tools and use them even without a Beacon
Bug fixes:
Made the default hat (Orange construction) always be unlocked
FIxed the anchors for UI tutorial in Level Tutorial
Misc:
Added Planet 2 Day theme to the list of themes
Created a unique package of asset for special skins
CEFORE IN EARLY ACCESS!
Hey guys you can now buy Cefore on our publisher's website right here: