Greetings. As some of our blog readers may know, the countries we live in are currently at war, which imposes certain difficulties on development. Unfortunately, the situation is not improving, which hinders us from fully dedicating our attention to the development of this game.
At the moment, we have to take care of some other matters to ensure the safety of ourselves and our families. As a result, we are unable to devote the necessary attention to the development of Celestial Command, which has significantly slowed down and is almost on hold. We don't like this either, but external circumstances force us to adjust our plans.
However, we can promise that the development of this game will not be completely abandoned under any circumstances, as it is our first and long-standing project that holds great significance for us. Therefore, development will resume as soon as possible.
According to our estimates, within 6-12 months, we will be able to implement our plans to stabilize the situation for us, and then we will return to active development and release updates to bring the game to full release.
We hope for your understanding and thank you for your support.
Update 0.9.0.7
Change log
Improvements
Added new deployable turret platforms
Added a popup indicator when you receive a new item in your inventory
World settings window now works for survival mode, and various issues in its settings have been fixed
If you press buttons in the sandbox menu that add resources or teleport the ship when no ship is selected, they will now work for your current ship
Added a warning if you try to remove the command module
Step height change on R F buttons is now independent of module size (making it more convenient), and a tool-tip has been added that you can hold Shift to change the step
If you try to build a ship in the editor without a command module, with multiple command modules, or if they are of incompatible types, the game will display a warning message.
Some missing elements added to the localization table
Fixes
Radial grid in orbital mode has been fixed and slightly improved
Quests now save and load correctly
Fuel level in the energy generator now saves correctly
Background asteroids are now generated slightly lower and should not interfere on the zero plane
Drones can no longer be deleted
Flickering of the background star when the ship is destroyed has been fixed
Balance
In orbital mode, default planet size has been reduced, but it can be increased back in world settings.
In orbital mode, asteroid orbit is higher to reduce tidal forces, and the starting position of the ship is also within this belt.
Update 0.9.0.6
Greetings! We have implemented a new tool, which allows to infuse a festive atmosphere into your ships. With this tool, you can easily adorn your ships with holiday lights. These lights can be positioned between any two points on the ship's surface, and you have the flexibility to customize their colors to suit your preferences.
Placing multiple controllers allows you to independently assign colors to different groups of lights.
Feel free to share on Steam or Discord how you decorated your ships. Happy Holidays!
Change log
Improvements
Added a module that allows you to place holiday lights on the surface of the ship
Fixes
Fixed the impossibility to load a game in which a fairly large 3D ship was built in isolated constructor mode
Fixed a bug where sometimes when turning the isolated constructor on or off, the screen could remain partially or completely darkened
Update 0.9.0.5f1
Change log
Fixes
Fixed an error causing ships to deviate from the zero plane
Resolved an error preventing the loading of saves where all stations in the system had already been captured or the navigation data limit had been reached
Added the missing icon for the side torpedo launcher
Update 0.9.0.5
Change log
Improvements
New module: Side torpedo launcher
Fixes
Fixed an issue with infinite warp flight that occurred after loading the game in orbital mode
New systems on the map will now be unlocked upon capturing all stations in the system, even if navigational data is not yet sufficient (this resolves some errors related to save loading)
Fixed an issue where a base ship could fly above or below the zero plane while another ship was docked to it
The "Refresh" button in the saved ships list now works correctly
Newly saved ships can now be properly deleted
Weapons on turret platforms no longer consume twice as many system points as they should
The S2 torpedo launcher now launches a torpedo of the correct size
Balance
Reduced the amount of navigational data required to unlock the next systems from 30 to 20
Update 0.9.0.4
Change log
Improvements
Added Steam Cloud
In the graphics settings, you can now choose the shadows quality (this addresses the issue of disappearing shadows)
Added a description when hovering cursor over the navigation data counter
Fixes
Now new systems on the map are correctly unlocked when collecting enough navigational data.
The amount of navigational data required to unlock new systems on the map is now saved and loaded
Scientific data collected from wreckage of enemy ships is now correctly counted in the navigational data counter
The global map looks like a galaxy again
On the map, the "back" button no longer disappears
The energy generator no longer functions without fuel
The ship marker from the editor is no longer displayed in the regular world
The sound volume is no longer set to 10% when default settings are applied
The outdated F1 window has been removed
Obsolete keys have been removed from the control settings
Obsolete buttons have been removed from the sandbox menu
Update 0.9.0.3
Change log
Improvements
The thresholds for the docking port have been doubled, so docking should be a little easier
The design of the window "All ships are lost" has been slightly improved
Fixes
Warp drive works in orbital mode
Drones work after a warp jump
Docking now works in orbital mode
Destroying the starting ship no longer causes a window stating that all ships are lost, even if there are still other ships
The "Load last save" button now works correctly
Removed the useless respawn button from the in-game menu
The "Engine 5 Side" module now has the correct rotation when placed with a mirror tool
Update 0.9.0.2
Change log
Improvements
The warp drive now transfers with it all docked ships, not just all ships within its radius, as it was before
The warp drive will now show a warning and will not activate if all small ships are not docked to the main ship
Fixes
Drones can again build modules that are above or below zero level
The small ship is no longer destroyed during the activation of the warp engine
Update 0.9.0.1 now works correctly
It was discovered that there was a critical bug in update 0.9.0.1, which was causing saving and loading to not work. As a result, we rolled the game back to version 0.9.
However, it has now been fixed, and everything should work properly.
Update 0.9.0.1
UPD: It appears there are critical issues with the save/load functionality in version 0.9.0.1. As a result, we have reverted back to version 0.9.
The first update with fixes in a very long time, hooray! It was very challenging to develop when the project was in a semi-dismantled state, and actual update was very far away in the future. Now, with the possibility to release any improvements soon after implementation, everything is going much better.
We have also decided to introduce a new version numbering system to better reflect the content. Previously, the system was in the form of a range from 0 to 1, but now it consists of three numbers to represent major, medium, and minor updates, with an initial digit of 0 that will change to 1 upon full release from early access.
CHANGE LOG
Improvements
Added a tooltip when hovering cursor over a planetary system to indicate its level of danger, so that the number under the name is understood.
Added a tooltip for deconstructing a module on X key.
Improved text at various stages of tutorial, now explaining about module rotation, module deconstruction on X key, and blueprint removal.
Added a description that the radar is a decorative module.
Added a confirmation window when closing the tutorial.
In orbital mode, asteroids are now only present in the main asteroid belt and those that randomly flew throughout the location have been removed, as they interfered too much with flying.
Fixes
Starting debris now spawns in orbital mode.
The tutorial no longer activates in orbital mode (because it is designed for an aero mode, which is easier for new players to understand).
Drones now work properly in orbital mode (and as a bonus, when hovering the cursor over them, their selection frame no longer flickers).
The "Cargo Holder" module has been temporarily hidden from the build menu because it will be used for upcoming cargo missions and is currently useless.