We wanted to give an update/summary on how things are going as far as the major update.
More power, higher resolution and portability.
With the new engine we have already converted most of the game into it. Whitney is working on a few more things, we have already been able to play around with some of the features that people have been asking about on Steam. This also gives us the ability to port to mac and mobile (depending on how big our game ultimately ends up being). We are playing around with mouse support as it now comes standard with the program. We are not sure how well we could implement that into everything so we will not say that is an absolute.
Dialogue will also come with some emotions and a little more animation. We have started to adopt the idea of using facial animations for the characters portraits combined with the voice acting to give you a better idea on how they are feeling. We hope that this will make the characters feel more alive, although there are plenty of animations to hammer the point home I am always looking for ways to engage our audience.
We also took a lot of critique from reviews and gamers who felt our game was missing some things or could have been improved in certain areas. So we are looking to add shops, more variation in areas, variation in enemies and a way to respawn enemies. Other things that we didn't quite have time to implement will also be featured in the upcoming update like night time enemies and skills. Side quests and other battle features.
We also went into more detail about the soundtrack and battle mechanics in one of our blog post on our website. We are changing quite a few tracks to the original episode one and we have about 40 slated for the entire chapter.
Thanks for checking out the announcement we will have more news soon.
Demon's Revenge HD and Episode 2
We hope that everyone who has played the game has enjoyed it so far. We put in some updates that we did not document so that the experience would be much smoother. This includes fixes to the difficulty of the bosses as well as some bugs that were found.
We had planned a much larger update to the game which has brought us to the current direction that we are taking with the future episodes as well as the current product. We have taken a lot of feedback from the initial launch and we plan to incorporate it in the current installment as well as the future episodes. This includes things that were suggested from the community as well as the reviews we have received around the web.
The updates will be as follow:
Main issues:
Higher resolution
Stable frame rate
More enemy variation and balancing
Videos playing consistently
Updated dialogue
Tighter battle system
Another thing we are looking into including is mouse support as that is something that was also mentioned in the discussions. These things will be handled by porting the game to a much more powerful engine. We have already begun most of the conversion which will help us flesh out the battles a bit more.
Episode 2 is also on its way and we have a plan to release that around the spring or early summer. With the addition of the higher resolution and added content, it may take a little longer, but we won't give any exact dates until we are satisfied with the quality of the game.
With these additions and changes, we also have to inform you that your current save will not transfer into the new engine. We will try to have a way to maintain your current stats and decisions, but as it stands, changing the engine was one of the biggest suggestions that we have had since release. This will not pose an issue for future episodes as we do not plan on making any more major changes after porting to this engine.
Thanks everyone for playing! We are looking to make this an even better gaming experience with each new installation. Let us know what you think we look forward to hearing from you!
Celestial Tear: Demon's Revenge is now live on Steam!
Welcome to our official release!
We had a bit of a bumpy road getting here, but we made it! We put a lot of love and hard work into this project and we really hope you enjoy what we brought to the table. Being able to present this game to you all on this platform is a dream come true and we have much more to come in the coming episodes. Have fun. Let us know what you think and we will be sure to take all your feedback into consideration. Thank you all for your interest in our project and we hope to hear from you soon.
Release update and our episodic adventure
Hello everyone, we want to officially apologize about the confusion concerning the previous release dates. Our goal was to get the game out before PAX. That did not happen and we had some more work to do. Our goal is to have a good release and there were just some things that we could not put on steam and expect you to be satisfied with. That is why we decided to take a little more time to iron things out and produce a much better experience. So we have added more animations, redefined the skill trees, and made your actions a tad bit more relevant than they were before.
Now we want everyone to understand what we are trying to achieve as far as an episodic game and we want you all to know exactly what you are getting when you make your purchase. This first release will be episode one of chapter one. There will be three episodes in each chapter. What we want to do is keep the game fresh, so with each new episode there will be more characters and more game play mechanics to keep you interested.
In this first episode you will play as Sen and Jagen and will be introduced to their individual origin stories. There are some other characters that you will play with that will have a small impact on your story. You will be introduced to the combo system mechanics and will be able to unlock the first 4 skills, first 4 combo finishers and character traits. You can use basic field skills to help you get items and explore your environment. Our goal for this portion of the game is really to familiarize you with our story, characters, and basic battle system.
Each new character you meet we will be adding a gameplay mechanic in battle, field and story. For example in episode 2 you will meet Jynx, we are planning on introducing environmental interaction as he is a resourceful character and can teach the other members in the party how to use the environment to their advantage. Although Jagen is an alchemist, he has little time and supplies as a Ridder to use them. So when you meet the character Mioni in episode 2, you will be introduced to our crafting system.
We can discuss some of these mechanics later in the week as well as a much better idea on when we are going to release. We are always around and hearing from people interested in what we are doing is one of the primary reasons why we do this. Thanks for all your interest and I hope we can talk more later.
Thanks,
- Tyrell White
Release date push to next week.
Due to a few glitches and balance issues we are rescheduling our release date to next week. We are very disappointed that we could not get our project out on the 20th. We want to present to you the most polished and fun experience we can and we would not feel comfortable doing so with our current build. Stay tuned and we will bring you exact news on when that release will be. We are looking to have it out early next week. Thanks for your interest and support, if you have any questions don't be too shy to ask!