Cepheus Protocol cover
Cepheus Protocol screenshot
Genre: Simulator, Strategy, Adventure, Indie

Cepheus Protocol

Patch - 1.1.10

Summer Sale Art



It would seem Winters cant even get a break when shes on vacation...

The New Early Game + Local Infected Populations are coming in parts this week.
https://steamcommunity.com/app/979640/discussions/0/3192494671075106022/

Patch Notes

(Click Show details for a full breakdown of the changes)
[expand type="details"]

  • Build Locations for Angel Island further improved to reduce the No Deploy/No build locations that were reported by our community
  • Minor fix for Charon rotors.
  • SMAW Rocket muzzle velocity increased to its real-life value of 220m/s.
  • Fix for floating trees.
  • Various Performance tweaks relating to the Spawning Logic
  • Fixed some duplicated cars/bad collision
  • Unit Construction reorder rate adjusted to remove jitter
  • Made regular infected gain massively more threat towards structures that they are close to (to reduce situations where infected 'run into walls without hitting them' due to aiming for someone on the other side)
  • Unit Card | Infection Status is now shown via a "red graphic" that will appears more visible as your unit is infected. To check their exact level go to the unit and inspect them in the world.
  • Adding helicopter Rotor Wash effects.
  • Minor change to Cerberus Recoil setup.
  • Added new jump attack safeties to Chelsey (and LT) 'jump attack' AI, for dealing with helicopter attacks (I.E if Chelsey/LT is on a helicopter when its about to land in the water she will jump off to Safety)
  • Fixed the Unit Card Groups to no longer go wider than 6 unit cards
  • Fixed the Unit Card Groups to no longer 'spread out incorrectly' if you click+drag a card to swap its position within its own group
  • Fixed the Unit Cards not properly playing their 'white glow' animation (from being directly clicked, swapping positions, or getting added to the group)
  • Moved the 'keybind tips' from above the minimap of the HUD to the lower right of the pause screen
  • Cleaned out several old widget pieces on the HUD that were unused/deprecated
  • Updated the mission description text to be a bit more up-to-date and helpful
  • Got rid of some non-user visible text that didn't need to be localized
  • Improved safeties to prevent 'duplicate Winter spawns' from occurring
  • Fixed some Spawn Nodes issues in the Military Barracks

Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]

New Versioning Number system


[expand type="showmore"]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

Letter from the Producer


https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

New Roadmap system


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand type="details"]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Patch - 1.1.9

Summer Sale Art



It would seem Winters cant even get a break when shes on vacation...

Patch Notes

(Click Show details for a full breakdown of the changes)
[expand type="details"]

  • Adjusted starting camera height in Horde Map 01
  • Hid some assets that were incorrectly not removed
  • Treasure Island Build Locations revised. More adjustments will be coming tomorrow into next week to improve building/deploy accuracy.
  • Adjusted AI combat 'shoot check' logic to do the trace check last, after doing distance/angle checks as needed. It also will now try to 'drop threat' towards targets that we are currently unable to shoot for any reason (other than needing to reload), rather than only if they're beyond targeting range
  • Removed the Vehicle's "share vision with garrison" logic, since that 'breaks' on the perception system (units 'think' they have something visible even if it's behind them due to Vehicle sharing, etc.)
    Result: Units should no longer do really weird 'long range vision lasers' when on helicopters (though their range on helicopters is slightly reduced: we likely need to add a 'vision range modifier' for helicopter garrisoning now, I think). Additionally, combat performance may see a slight improvement.
  • Cut down on the 'startup delays' in the Master BP to reduce the time players have to wait for the startup popup. Expanded upon and used the 'Winter Ref Set' logic in the PC to ensure there's a 'safety' for the player startup in the Open World Master, so the faster startup should still be safe (without having the awkward four second wait until the Deploy screen pops up)
  • Improved the 'packup team into vehicle' logic in the C++ as well (doesn't fully stop the bug reported on the public discord, but that bug shouldn't be encountered in the master anymore, at least, due to the streamlined startup)
  • Made Buildings 'always tick' even when unrendered, to prevent 'unfold failing when offscreen'
    (this shouldn't cause performance concerns due to them shutting off tick after unfold completion)
  • Adjusted several move proxies to better align with the new build location mesh setup
  • Added a new 'move proxy doctor loop' to make units following the Move Proxy system re-check their move orders, to prevent navigation paths from going into odd places. This loop occurs every 10 seconds for CERC units, and 30 seconds otherwise Result: Solo CERC units can circumnavigate the main landmass now seemingly without getting stuck, though this fix needs to be ported to the formation move handler as well.
  • Tracked down and removed an invalid build location mesh reference in G1Military (was massively bugging out the move proxy system)
  • Also updated the build location mesh initialization to report when a mesh reference is invalid, and to 'reject' distance checks from invalid meshes, so it should no longer get freaked out by this happening
  • Added a 'move proxy doctor loop' to the Formation Move Handler. Also improved its move proxy acquisition to function even if its 'move proxy unit' is not currently within a build location mesh
    Result: Proxy system is seemingly recovered, and should function far better than it did in the Tuesday patch

Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]

New Versioning Number system


[expand type="showmore"]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

Letter from the Producer


https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

New Roadmap system


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand type="details"]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile: Link here

[expand type="details"]

[/expand]

Patch - 1.1.8

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

New Versioning Number system


[expand type="showmore"]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

Some Summer Art to go with the Season!


It would seem Winters cant even get a break when shes on vacation...


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule

Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

Patch Notes


[expand type="details"]

  • San Francisco North was moved out of the Open World Master to reduce user confusion that it some somehow finished (It was added so people interested could track along on how it was shaping up and get a nice Vista in the distance) It will be readded in the future
  • Logic Determining where you can and cannot build was tweaked to produce more reliable results this includes the Capture Truck ( There are still some problematic areas where extreme elevation changes is a problem we are still working this problem internally hope to have a final solution in the next few days)
  • New UI relating to simplified Card system
  • Cleaned up some bridge issues relating to navigation
  • CERC threat system has been improved to make them more spatially aware of their surroundings and which threats should be targeted first
  • (Hopefully) finally fixed buildings not 'unfolding' when loading saves
  • Updated 'face direction after moving' logic (for right click held move commands, and a bit more) to better enforce the direction to face if the unit hasn't recently fired their gun
    (if they're actively shooting, they will still ignore it)
  • Fixed the 'formation move handler' not having enough 'walkable floor angle' to navigation our world - it now has a proper 60 degrees value (along with some other fixes), preventing it from getting 'stuck' when trying to walk up certain sidewalks or other angle issues (pretty massive fix to several pathfinding issues)
  • Updated the Helipad to use 'null nav' rather than obstacle nav for its 'unwalkable' areas, to prevent units from thinking they can 'walk up the sides'
  • Resolved an issue with Engineers who are 'already in position to construct something' sometimes failing to do so (the 'overlap' was triggering before its signal was tied to 'start construction' - now, it's fixed)
  • Updated the Tutorial Slides to no longer spawn since we will be doing newer tutorials in the future and they are outdated
  • Fixed building construction points erroneously acting against the Guard Tower capacity
  • Load Game / General Performance tweaks

[/expand]

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here

New Posters up




Patch - 1.1.7

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

New Versioning Number system


[expand type="showmore"]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

Some Summer Art to go with the Season!


It would seem Winters cant even get a break when shes on vacation...

Guard Towers are coming soon!


We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


This Update includes the following updates as well
https://store.steampowered.com/news/app/979640/view/3352381454215226008
https://store.steampowered.com/news/app/979640/view/3352380820069188607
https://store.steampowered.com/news/app/979640/view/3352380820064636932
https://store.steampowered.com/news/app/979640/view/3191375389601024058
https://store.steampowered.com/news/app/979640/view/3191375239917854120
https://store.steampowered.com/news/app/979640/view/4764256862282910387
https://store.steampowered.com/news/app/979640/view/4764256862263990643

We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule

Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

Patch Notes


[expand type="details"]

  • Fixed Structures sometimes not "opening" when loading a save file from an optimization we applied last patch to help improve performance
  • Updated the 'dropdown' weapon preset on the Recruitment Popup to use the new damage display
  • Added a fix for the 'Capture Truck' button duplicating when loading saves
  • Further Camera refinements for Horde maps so they never can get "stuck" and properly start at the correct height
  • Light Scout Tower Guarding Unit switched to Assault Mesh
  • You can now customize the gear of the unit inside the Guard Tower by clicking on them and then buying a weapon for them. We made available 3 Weapons to them. A sniper, LMG and Assault Rifle.
  • Resized some of the elements of the main menu we will be tweaking this in the future more based on some community feedback we got
  • Pathing Adjustments so units are less likely to get "caught" on each other and improved their fluidity of movements around other units for formation orders
  • Adjusted nav preferences so vehicles should be less likely to favor roads stupidly
  • Sniper Rifle Model updated for the M107
  • Fixed speaker system Attenuation bug causing music to not play at the distance they should be

  • Added build version to main menu

[/expand]

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here

New Posters up




Patch - 1.1.6

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

New Versioning Number system


[expand type="showmore"]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

Some Summer Art to go with the Season!


It would seem Winters cant even get a break when shes on vacation...

Guard Towers are coming soon!


We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


This Update includes the following updates as well
https://store.steampowered.com/news/app/979640/view/3352381454215226008
https://store.steampowered.com/news/app/979640/view/3352380820069188607
https://store.steampowered.com/news/app/979640/view/3352380820064636932
https://store.steampowered.com/news/app/979640/view/3191375389601024058
https://store.steampowered.com/news/app/979640/view/3191375239917854120
https://store.steampowered.com/news/app/979640/view/4764256862282910387
https://store.steampowered.com/news/app/979640/view/4764256862263990643

We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule

Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

Patch Notes


[expand type="details"]

  • Guard Towers & Turrets now have a new population system dedicated to them (Performance reasons since in some save games we were witnessed sometimes 50-80+ turrets which the engine cannot handle + makes the game literally mute to which no attack from Infected work anymore)
  • Fixed a bug in Horde map 1 was resolved that was causing Infected to not user the other spawns on the map when you cleared a new section
  • Fixed Horde map 1 odd collision that was causing units to float
  • Camera tweaks to stop the "slowing down bug" with being unable to zoom in at times even though you clearly should be able to
  • Reduced the Turret Ammo Widget's display range to 25,000 (from 30,000)
  • Added night lighting to Guard tower.
  • Range and damage values rebalanced for all Weapons
  • Infection Structures have more resistance towards explosions

[/expand]

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here

New Posters up




Patch - 1.1.5

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

New Versioning Number system


[expand type="showmore"]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

Some Summer Art to go with the Season!


It would seem Winters cant even get a break when shes on vacation...

Guard Towers are coming soon!


We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


This Update includes the following updates as well
https://store.steampowered.com/news/app/979640/view/3352381454215226008
https://store.steampowered.com/news/app/979640/view/3352380820069188607
https://store.steampowered.com/news/app/979640/view/3352380820064636932
https://store.steampowered.com/news/app/979640/view/3191375389601024058
https://store.steampowered.com/news/app/979640/view/3191375239917854120
https://store.steampowered.com/news/app/979640/view/4764256862282910387
https://store.steampowered.com/news/app/979640/view/4764256862263990643

We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule

Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

Patch Notes


[expand type="details"]

  • Various memory improvements to music loading and unloading for Speakers/Music mods
  • Light Guard Tower added
  • Fix to stop Engineers from getting stuck inside each other when mass ordering repairs/construction
  • Improvements to CERC wall collision and nav
  • Horde Maps now have a timeout to kill stuck infected
  • Fixed a bug where units would, during construction, sometimes 'wander off' towards world zero
  • Fixed snappoints on constructs 'defaulting' to sandbags (rather than matching the mesh of the thing they're snappoints for)
  • Fixed the 'finished recruitment' text line in the C++ to no longer have an awkward 'dual comma' issue
  • Adjusted the command buttons for the new Decorations to properly disable if you do not have enough funds, and to display 'Insufficient Funds' (w/ price) if so
  • Anarchists & Police faction fixes so they properly hold weapons again
  • Fixed speed modifiers (other than weather) failing to apply to units
  • Horde Maps now allow restrictions like no helicopters or vehicles based on the "type" of map
  • Made buildings' healthbar widgets 'collapse themselves' when their components are hidden, too (instead of just hiding the component), on the hopes that this will cheapen slate cost
  • Speculative fix to an error with the Cerberus BP when loading them in Mortar configuration
  • Cleaned out some unused parts of the Minimap POI Widget
  • Updated Wires to no longer be visible unless you're in Wire Mode
  • Updated the 'wire radius' mesh on buildings to not show itself unless you've selected that building as your wire source
  • Updated the 'power radius visualization' for Power Components to not spawn until you use wire mode and click on the building in question (previously, every power component spawned and hid the mesh, which stacked up a lot of hidden meshes for no good reason)
  • These also despawn when you are done with wire mode on that building
  • Updated the Threat generation logic somewhat:
  • Drastically dropped threat gain for enemies who are beyond weapon range
  • Threat should now drop (rather than only raise) if the unit no longer can see the target in question and said target is at least a moderate distance away (this way we don't 'lose threat' towards things behind or beside us, if we're hit from behind or turning quickly)
  • Various CERC building optimizations
  • Civilian tweaks so they take up less performance
  • Fixed units being able to 'walk through' holding cells
  • Fixed civilians showing their join team widget even if infected or inside a holding cell
  • Updated the player start in the master to face the islands (instead of the sea)
  • Updated the player units in the master to auto-board the Sparrow when first starting up
  • Infection Spawning for Defense and Attack optimized for better performance

[/expand]

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here

New Posters up




Operator Convert to 3rd Person [Community Opinion]

Operator Convert to 3rd Person [Community Opinion]
As many have noticed the Operator has been untouched since December. We believe that it would be in our best interest for the longevity of the project to convert the Operator to a third person system based on the resources that are available to our team.

Long term wise we would mirror the 3rd person behind Division/WWZ and allow shoulder switching and all the normal requirements of the genre.

Here is a shortlist of the pros that we have earmarked by switching.

1. We have one animator and making the switch will allow us to give the operator access to all weapons based on the fact that the Operator should now be using our third person rig.
2. New Weapons would be easier to push to the Operator in general
3. It would simplify the process involved in allowing you to customize the Operator in regards to spending ability points which allow you to pick and choose what abilities they use. Which because we share the same 3P rig we can utilize the CERC unit abilities seamlessly.
4. More resources can be put into the RTS aspects of development since the entire process would be greatly simplified by making this switch.
5. We would also use this new "Operator" in a limited coop mode strictly between Operators in a Horde/Merceries type mode. This would be the first logical step towards full coop implementation
https://strawpoll.com/polls/mpnbajKVYy5

Halcyon winds Podcast #3

During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator

We will be live on Twitch and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Twitch Chat.

https://www.twitch.tv/halcyonwinds
Discord

Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released

Segment 2: General discussions/questions 20 mins - Host will be picking out most prominent questions and discussions made in the discord for the week

Segment 3: Live QNA 20 mins - opportunity for the community to ask questions directly to the developers

Segment 4: Closing discussion 5mins - discussion between the developers on the upcoming content for

Patch - 1.1.4 PB [Public Beta Only]

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale.

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

How do i opt in?


[expand type="showmore"]

[/expand]

New Versioning Number system


[expand type="showmore"]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

Some Summer Art to go with the Season!


It would seem Winters cant even get a break when shes on vacation...


Podcast/Ama this week
https://discord.gg/AhmvWvtH?event=985508297190805515

Patch Notes


[expand type="details"]

  • Radio System vastly improved to only "Index" all the music mods on initialization of the engine. It will now only "load" the music when its needed. This will reduce memory requirements of music mods by 99%.
  • Radio System Main Menu memory leaked resolved
  • Radio System Attenuation improved to make the falloff more realistic
  • New Game option added to allow background sounds for when the game loses focus or you minimize on by default.
  • Splash Art updated for SMAW and both Riot Shield versions
  • Updated buildable signs to have color displays in the world of their current mode
  • HESCO Walls prices greatly reduced
  • Further Progress on SF North blockout in distance
  • Updated the 'Disengage' (bored mode) logic for Chelsey and her LTs. No longer 'fails' to enable combat again if they're not inside their assigned location when the timer ends and you're still attacking them. Now, they will stay in combat mode for longer if you continue bugging them shortly after they've already retreated ('angry' mode). Should reduce 'stuckwarping' through walls
  • Updated Chelsey and her LTs to properly be counted as 'infected' collision - they now no longer should be able to literally walk through player walls
  • Fixed an issue with the 'DoMeleeAnimation' call failing to calculate additional Melee Cooldown time for some circumstances
  • Infected no longer seem to 'get confused and stop attacking' if they target a structure or civilian, and melee cooldown times should be more accurate to their settings
  • Fixed Operator not being able to walk in RTS mode
  • Fixed Horde_02 nav issues reported on Discord

[/expand]

Guard Towers are coming soon!


We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


Some of the new buildable items in this patch







Some of the new Weapons in this patch


SMAW Engineer Weapon


New Maps in this patch




More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here

New Posters up




Patch - 1.1.3 PB [Public Beta Only]

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale.

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

How do i opt in?


[expand type="showmore"]

[/expand]

New Versioning Number system


[expand type="showmore"]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

Some Summer Art to go with the Season!


It would seem Winters cant even get a break when shes on vacation...


Guard Towers are coming soon!


We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


Some of the new buildable items in this patch







Some of the new Weapons in this patch


SMAW Engineer Weapon


New Maps in this patch




Patch Notes


[expand type="details"]

  • Horde Map 1 & 2 Movement issues resolved
  • Horde Map Minimaps updated
  • Fixed incorrect foliage generation on Angel island.
  • Minor adjustment to water VT to reduce memory usage.
  • Fixed a rare loading issues where some constructed objects would turn into sandbags
  • Fixed some Fog of War visual issues that were reported on Discord
  • Updated Weapon Upgrade window to show how many pellets are fired from guns with pellets and their per pellet damage based on Discord feedback
  • Fix for Display for the Helipad 'Toggle Evac Mode' button so it can say 'Chopper Incoming' when disabled (rather than a bugged out display that implies you need an unlock)
  • Various performance & pathing issues
  • Minimap regenerated for Open World Master

[/expand]

More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here

New Posters up