Going to compile the fix for it now, these issues weren't seen in beta testing because only one person would be online at a time.
4/10/29 Patch (Small)
Changes and Fixes
Brand new rewritten version of the current server system, should run much faster! Game seems to stabilize at around 30-40 fps
Added Moon cycle passive buffs to all species depending on the time of the month
New marking set added by rapdite, presets were also added
Previews for all species (except raptor) should work for preset viewer again
Reverted to old water, the last one was causing tons of overhead rendering and slowing the game
Camera no longer acts funny on terrain seams
Jumping should no longer have a short delay
Mute button on main menu
1.9.8 Patch
Additions
New color picker plus alpha, so markings can be transparent!
Copy and paste added to color picker as well so you can set certain parts to the same color quickly
A proper Primordial moon to match the lore
Changes
Time dial should be the correct time
Fixed fall weirdness
Removed ability to jump while in air
Fixed eye styles being selectable in raptor editor
Fixed mane selection for raptor
Combs and wattles now randomize for raptor properly
Fixed felis color randomization
Fixed raptor base color changing on edit
Fixed last canis horns and ears not being selectable
Set new colorpicker to drag, but you can drag the paw outside of it. minor issue it doesnt really break anything it just happens
Highlighting objects should work perfectly now
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Aging glitch should be fixed
Known Issue
Canis missing eyes???? I'll have to fix it up tomorrow
Tutorial may not work for eating the meat?
1.9.8 Patch + PREMIUM CODES
Fixes
Hopefully other players should lag your game less
Missing character slots for premium and non premium should be fixed ( You should have 8 if you have premium, 4 if not, ex.)
Code system has been remade where I can generate random codes for players!
Here are 3 free codes for premium to try out! Get em while they last- these are one time only codes
EGGSALANTE
FREEBIE
ONEFORYOU
Empty tribe requests, allies, and members duplicates should be removed
Previously you could only click the accept button on tribe requests if you werent in a tribe, now you can it will just display an error that you're in a tribe and have to leave it first
Paw toes weren't deforming with canis raptor claws in editor, they will now
Canis special tail marking color should now be correct
Underbite gums are fixed
Felis adult now adds to age counter properly
Canis tusk position fixed
Suri horns on pups should be fixed
Redid a lot of the functions of the friend list to make it work better overall
Felis tails now animate
Input issue with chat fixed
Known Bugs
Tribestones and territories are a little wacky
FORGOT to fix the highlighting on distant objects, my b
3/4/19 Patch (Part 2)
Last minute tiny fixes
You should no longer have targeted objects permanently highlighted, they should go away when you walk away from them.
Added canis underbite
Fixed giant minimap
Another potential fix for ears and tails being a different shader
3/4/19 Patch
Changes
Felis horns no longer animate with the ears
Canis four buns mane no longer sticks off of neck
Felis short fluffy tail no longer has a hole on top
Removed interactable icons and replaced them with highlighting the full object except for things like traveling to other maps (i.e.Halcyon) and drinking water
Another small reduction in lag from other players, still getting to the root of the problem
Suricate sneaking animations are fixed and work normally now
Fight pose for Felis works in editor
Fixed more HOLES in the map
Added a dummy to hit around near the popular bonfire
Should no longer get stuck after killing something
Character selection is a little smoother to prevent dupes
Felis blendshape changes- the thin body is now VERY thin, thin face is also much more thin now
Canis blendshape changes- Fat body gives chonkier legs now, thin body reduces chonk around the face
Hammock on the island in the southeast is now properly rideable
Fleas appear again
Evelee's Crash Fix
Evelee posted a possible solution for you guys who crash upon opening the game. If this works its a miracle!
Brand new character selection screen! Old one was bothering me too much
Essence tree and the new Essence system were introduced in the last patch on accident. But here's how it works!
Essence pools are small contained bodies of water found all over Primordial, once unlocked (by stepping on it) you can travel to anywhere else an Essence Pool exists. The Essence tree is now the main spawn, and Tombet's pool is automatically unlocked for you, so you can teleport between them right away.
Symbols for these essence pools were added to the minimap
Fixes
Loudness of essence teleportation is gone, it should sound relatively normal now
You cannot run away once you've opened the essence pool interface
You no longer will spawn in game at half health
Canis no longer has beard issue
Canis should no longer have horn issues either
Felis also have the proper horns selected
Camera on presets menu was too zoomed in, it should be normal now
Editing felis should let you see the proper scar color now
No more having both sabres or underteeth, only what you selected will show now
Ears you picked for felis will STAY when you edit.
Suricates and their pups can now be bald
Canis editor no longer brings up Quit menu immediately when opening
Raptor feet fluffs are a proper fluff toggle now
Felis gender will now save
Serious optimizations for framerate in character selection
Minimap dot largeness should be tame now
SERIOUS minimap optimizations at the cost of minimap blurriness, it's a decent trade off, minimap is super fast now.
You can properly register in game.
Suricate crouch and walk should be normal again
Suricate swimming is no longer jerky
Minimap icons had colliders on them for some reason, now they don't.
Old staff roles have been removed from in game. There is no longer a Moderator, Global Moderator, Designer, DIT, MIT role. Admin has been changed to Developer.
Spelling error fix in Raptor Editor
Known Bugs
Teleporting from hub tree to Tombet can be iffy because Tombet will not always load in. Resetting spawn and re-teleporting should help however.
Unsure about crashing trying to enter the game. For some people this has automatically been fixed with updates, for others it has not. It doesn't seem to be related to the previous issue with DX11 anymore, but something else ?
Fix 1/18/19 + More!
Note
I haven't been able to work on CS properly for a few weeks, my motherboard in my computer stopped working properly, I had to wait a week for the new one to ship, and after installing it, my computer continued to have the same problems it did previously. I finally reinstalled the OS and now it works like a charm! So if you aren't a part of the Discord where I detailed that super fun and exciting and not at all stressing chapter of my real life that was what was going on.
I made a small update on I believe the 10th, but didn't document anything, so here is a congregation of updates made in that patch and in this one.
Fixes
Post Processing toggle was removed so that water could be seen, should not affect computer speed or memory at all.
Canis trot was fixed from rubber-banding
Preset market animals are now visible
Bigger list of presets (canis mainly) should be fully accessible now
Added a few new marking packs! (Thanks to Enoki, Raven, and Clovis!)
Slow falling glitch should be fixed just a bit more
Baby felis no longer shows horns if adult does not have horns
Audio import settings tweaked so the game uses a bit less memory on scene transitions
Had added a detection system for emails! If you don't have a proper email for your account you can set one in account settings!
Fixed issue with registration fields not working
Game should no longer crash on opening NOR when going into Primordial on a character
Stupid idiot banyan tree is done being pink
Added a lore book, hold tight on the code for actually unlocking pages! I got a bit of work to do.
To those who are crashing on opening the game!
I'm not entirely sure why this occurs to some of you, but if you have the time, sending me your output_log.txt files would really help shed some light on why this might be happening.
Originally I thought the issue was related to x86 players only, but it seems to occur on both regardless of platform.