Updated : Game now uses SteamID for save game position.
Updated : Formation collision avoidance has been beefed up.
Fixed : Refit top buttons not displaying color correctly.
Fixed : Fleet view, Fixed ship bleeding through window.
Fixed : Tutorial bugs. Windows not updating correctly.
Fixed : AI refitting error fixed.
Fixed : Correctly ignores non save game files when displaying list.
Fixed : Satyr ship now starts with correct modules.
Fixed : Power levels now change when game is paused.
A small but needed patch.
AI refitting error, game would not instantly display the effects of changed A.I.
Power levels were not changing if they were set while the game was paused.
I've also beefed up the formation collision avoidance code. Maybe a little too much.
I tested it with 2 battleships, 2 Cruisers and 2 frigates. All avoided collision while I performed some hazardous movements, no collision.
But I'm sure ships will still collide somewhat but at a lesser frequency and with less force, hopefully.
Spread the ships a bit. It seems to help.
Hope this increases your enjoyment of the game.
----Added ----
I decided to do a little quick drone fixes among other things, and piggyback it to this version.
Fixed : Drone mining orders.
Fixed : Drone movement orders.
Fixed : Asteroid mouse over data.
Updated : Drone User interface.
Updated : Tooltips added to ship quick buttons.
Cheerio.
New patch release 1.3.0.5 Updated UI.
Hi everybody.
This is the second release on the UI patch. The previous one was a bit too buggy and was pulled back. It later went into open beta and after a number of fixes it's finally ready for release.
This patch partially upgrades the UI from the old Unity OnGUI system to the new Unity Canvas system. This allows the player to scale the UI to better fit their needs.
This is a partial upgrade. Some parts of the game still rely on the old OnGUI system.
I will continue to work on bringing the game fully into the new Canvas system.
This patch also contains fixes to the perk system, factory among other minor fixes here and there.
Enjoy the game.
Patch 1.3.0.5
Hi everybody.
Finally I've decided to release my latest patch for Ceres.
This patch took quite a long time to make.
This patch will allow the U.I. to scale with screen size, so no tiny letter to squint at.
I basically rewrote a huge chunk of the U.I interface, moving it from the aging OnGui U.I to the new Canvas U.I in Unity3D.
The changes to the U.I. is not complete, a significant chunk still uses the old OnGui method but it is scaled to fit the screen size. This scaling method is a bit blurry, but I will continue to improve the U.I.
Now I don't expect this to work 100% out of the box. There are probably some hiccups that need to be corrected,
but I've managed to complete the first main mission using the new system, refit my ships, etc. so it is working.
There will probably be frequent hot fixes published for the new U.I. the next weeks.
I hope this will improve your gaming experience.
This patch also includes some translation issues and a fix for the build queue error.
Cheers.
I have not abandoned Ceres.
Hello Captains,
First of I want to state that I have not abandoned Ceres.
Secondly I want to apologize for being absent to such a long time.
I took a break from the forums for a while. But that break grew stupidly long.
I've been exhausted, stressed and I started a 9 to 5 job.
Before, when I was throwing out patches left and right, I was working on the game full time. 8 to 10 hours a day.
Now with a 9 to 5 job and a family so my time spend on patching the game has been drastically reduced.
I was planning on releasing a patch with a updated GUI system that would fit better on larger screens.
That patch proved to be much more work than I anticipated.
I'm about 75 to 80% finished with the patch, but I'm not confident about posting a date for it.
I'm gonna scour the forums and find major bugs and try and release a patch for them hopefully in the near future.
Please note that I'm working on this alone and please be patient.
-Tryggvi.
Version 1.2.0.0 Now Live and 40% Discount on game !
Captains !
This version 1.2.0.0 should hopefully fix and error with the Sacred Fire mission. (If not and you have a save game with the error let us know! It is so much easier to fix bugs with easy access to them ;).)
The patch also contain various updates, a.o. nerfing of several ships, improvements to others and small changes here and there. Notably, hacking has been tweaked and the user has now more control over his drones via a working drone menu.
What are we also working on currently? The next patch will hopefully contain an upgrade to the user interface. That upgrade will allow the U.I. to scale, allowing easier viewing on bigger screens and it will probably also improve performance.
Have fun playing. :)
Here is today's changelog:
<*>Updated : Long Forgotten mission description.
<*>Updated : Hacking detection chance increased.
<*>Updated : Hacking range limited to 3000.
<*>Updated : Trade Icon removed from station in main display. Trade icon in top display remains active.
<*>Updated : Sensor skill bonus reduced after reaching 50.
<*>Updated : Laser range for fixed lasers.
<*>Updated : drones will not drop drone modules.
<*>Updated : Terran alliance Heavy cruiser has added internal module and stronger structure.
<*>Updated : Taurus speed reduced.
<*>Updated : Station trade. A.I. modules always displayed regardless of size chosen.
<*>Updated : Construct-able modules missing material cost.
<*>Updated : Ship name added to reserves list.
<*>Updated : Hydra battle cruiser strengthened.
<*>Updated : Minimum range added to tech caches.
<*>Fixed : Trade skill affecting mercantile prices weirdly. Code rewritten.
<*>Fixed : Mission failure text corrected.
<*>Fixed : (Hopefully) Sacred Fire mission, First way-point is empty.
<*>Fixed : Drone control updated.
<*>Fixed : Moving ships from reserves fixed for players with more than 12 ships in reserves.
<*>Fixed : Switching between players ships while having a open hacking menu error.
<*>Fixed : Blueprint duplication corrected in construction list.
Patch version 1.1.8.0
Here is the latest patch.
Smaller than the previous one but it does contain some vital fixes.
[List]
<*>Updated : Fleeing god Mission: Code updated.
<*>Updated : Mission important ship in the Venus area is now indestructible.
<*>Updated : Savegame ID code updated.
<*>Updated : Slight improvement to the fleet formation code. Player ships colliding will now do one tenth of regular damage to one another.
<*>Fixed : Crosses circuits point 4 scan will not trigger station hostility when player ship is left at station.
<*>Fixed : Staring A.I.'s for player ships resetting to basic.
<*>Fixed : Removing Ship A.I. from a ship will sometimes cause the Fleet view window to crash.
<*>Fixed : Hostile ship movement should not collide with one another above the players ship.
<*>Fixed : Packing expert perk resetting on load.
<*>Added : Fixed : Fleeing god mission not ending properly.
<*>Added : Fixed : Satyr loosing his internal modules on load.
<*>Added : Game suddenly not awarding XP for kills.
[/List]
Oh and Happy Holidays and have a fun New Year!
Patch version 1.1.7.5
Another day, another patch.
Lots of stuff.
Updated : Refit menu UI, Menu shows now original and captain modified data.
Updated : Loot drop off code updated. More visible at all ranges.
Updated : Drones will now position themselves more forward along the z axis of a ship when following.
Updated : Random encounter code. Should prevent random spawn right after loading.
Updated : Weapon domes and platform cannot be captured.
Updated : Sell price for modules and ships adjusted at stations. Less value to the player.
Updated : Capital ship prices increased.
Updated : Drone prices increased.
Updated : Ship availability adjusted. Terran station will sell fewer pirate ships.
Updated : Hostile ship incoming fire avoidance code updated.
Updated : Mines. Made them more deadly, stealthier and triggered by active scanning.
Updated : Broken platform in Lost souls Mission has a distance and a box indicator added to him. Making him more visible.
Updated : Player can now select images from all captain images for all captains in his fleet. Why not.
Updated : Player can now choose voices for all captains. Why not.
Updated : Tactical data is now hidden when entering station menu.
Updated : Niobe class updated.
Updated : Freighters ships near Trade station in Khaos cloud are now correctly labeled.
Updated : Ship reserves can now only be accessed if the players MAIN ship is within station range.
Updated : Drone follow positions extended for the bigger ships.
Updated : Small change to shadows in Gaia remains.
Updated : Nestos station moved downwards to prevent main mission failure.
Updated : Drone follow positions extended for the bigger ships.
Updated : Player can now narrow refit module selection by size and type.
Updated : Small change to shadows in Gaia remains.
Updated : Nestos station moved downwards to prevent main mission failure.
Fixed : Various station modules will not drop after station destruction.
Fixed : Ceres data sometimes shows too high numbers. Game will now check if data is accurate.
Fixed : Disabled ship unable to move after capture.
Fixed : Pirate frigate info corrected.
Fixed : Recall all Drones will now properly recall repairing drones.
Fixed : Fleet menu pause now displays added ship correctly.
Fixed : Fragmented mind mission failure error after load.
Fixed : Translation missing in refit window.
Fixed : Hacking causing player ships to loose control.
Fixed : Code for engines updated.
Cheers.
Update 5 – v.1.1.5.4
Hi everyone. Time for a new update and some small fixes!
The main focus of this update is related to a new Pirate Carrier feature . We got lots of community requests about capturing Pirate ships so we decided to make it possible to seize and control them.
Another great addition of this patch is the ability to upload your own new player character and background art. Be sure to share your creations in our forum!
We hope you like the way Ceres is progressing and we look forward to your and feedback and reviews.
Patch notes:
Updated : Players can now upload new Character images and backgrounds for the player. Files must be
.png. Background size ratio 200x250 and captain 600x750 i.e. 0.8
Updated : Super Power fusion engine is no longer available as loot.
Updated : Fragmented mind shortcut error fixed.
Updated : Point defense mode can now be toggled on and off for each individual laser weapon module. Changing stance will still toggle all.
Updated : Pirate carrier is now available to be captured. Arrrr!
Fixed : Automatic laser targeting not working sometimes.
Fixed : Hitpoint drop on load.
Fixed : Formation fix. Name position. Ship duplication. Smoother formation movement, still risks of collision.
Patch version 1.1.4.8
Here is the latest patch for Ceres.
Lots of updated.
The biggest is probably the formation changes.
It's still a bit of a work in progress. But the ships, when grouped, will select a designated leader and try to stick to him in their assigned formations. Only the leader will receive the player move order. All others in group will try to move to their formation point in relation to the leader.
Swiftly changing directions for the formation can lead to some collisions, so be careful.
The ships will weave and bob a bit when trying to maintain formation.
Patch notes.
Updated : Crew after capture increased from 3 to 5. Should make captured ships easier to control after capture.
Updated : During precision move, ships and other objects will show height line to move plane.
Updated : Formation movement. Still a bit buggy, but better.
Updated : Ship A.I: Plasma weapons, attack range updated.
Updated : Cetus carcass in Khaos cloud is now indestructible.
Updated : Barca Class Cruiser weapon slots updated.
Updated : Barca Class Cruiser salvage internal modules updated.
Updated : Command module II duplication corrected.
Fixed : Selected language being switched to English when entering Venus area.
Fixed : Hydra Battleship Class Executioner cannot be captured. Makes the game too easy.
Fixed : Crew number is now properly calculated when replacing a bridge.
Fixed : Construction exploit fixed.
Fixed : Recon drone addition / removal fixed.
Fixed : Tsesarevich class A.I corrected.
Fixed : Plasma damage now correctly registered to the source.
Fixed : Sarpere class ships can now be sold.
Fixed : Formation disappearing on load. The game will now reset the formations.
Fixed : Energy calculation corrected for energy systems while damaged.
Fixed : Mission Slumbering Beast; Cruiser Capture will not result in faulty save game.
Fixed : Turrets now retain their assigned color when loading.
Fixed : Armor percentage drop when loading or entering a new area.
Fixed : Mission status saving issue.
As for the Linux uses, I've added two separate versions for both 64 and 32 bit executable. Hopefully this will fix the game issues.
I hope these fixes will make playing Ceres a smoother, enjoyable experience. :)
Patch version 1.1.3.8
Here is the third patch for Ceres.
It covers the most needed fixes in the game.
Updated: minimum reload time added for cannon and missiles. 0.2. game too easy otherwise.
Updated: Wolverine internal module sizes.
Updated: Player can now change Non main captain backgrounds.
Updated: Gravity cannon, reduced range and damage.
Updated: Mercantile code updated to prevent exploit.
Universal build for Linux. Should support 32 and 64 bit systems.
Fixed: Russian localization message boxes.
Fixed : Russian invulnerability error.
Fixed : Broadside achievement can now be achieved.
Fixed : Nuclear missile, timer stopping.
Fixed : Certain perks missing on load.
Fixed : Modules suddenly not working. Both internal and external.
Fixed : Captains at stations are now saved correctly.
Fixed : Formation mesh disappearing after load.
Fixed : Unboardable ships no longer have drone boarding icon option.
Fixed : Engine damage now properly registered.
Fixed : Comprehension now gives +2 for every level.
Fixed : Neptune mission not ending properly.
Fixed : Mining Drones will now dock when returning.
Fixed : Repair module infinity error fixed.
Fixed : Cargo getting changed when travelling between areas.
Fixed : The silver bow- Leto lets you speak with him about A.I.
Fixed : Fragmented mind. Drop from first encounter works correctly if original is lost.
Updated : Crew after capture increased from 3 to 5
Fixed : Construction exploit fixed.
Fixed : Recon drone addition / removal fixed.
Fixed : Tsesarevich class A.I corrected.
I will be next focusing on upgrading the formations and changing the save game location name. Next is the GUI scaling.
The formations are buggy and a bit useless. I recommend avoid using them and use the drag select and move orders to control them. Keep your ships apart and monitor them. I prefer drag selecting and using the double right click movement order to control the ships.
Its actually how I intended the game to be played.