ITEMS The ELASTIC STRAPS no longer allow to give an extra strike when the targeted monster is killed in the first strike.
It is no longer possible to sell endlessly the item placed in the last position of the inventory.
PSYCHE The power of LUNA’s RISING TIDE has been increased.
QUEST The CIRCUS is well accessible, even after a first loop.
Alternative roads
You can now easily visualize which route you are on thanks to the title screen, but also thanks to the color of the save points ;) The WEIRD RUN is easier to find.
Sunny afternoon patch :)
ITEMS Sliders targeting characters disappear correctly when using a crumb moon
MOOD The color code of fear and joy has been reversed. Joy is now yellow Fear is now purple Their effects remain unchanged Information bubbles are now semi-transparent
QUEST The harvest of will to open the catacombs is now twice as fast
PSYCHE: Arthur is correctly targeted before Ash is used The mini-game to launch dander with Sept is faster and more intense Michel has his 2nd psyche unlocked correctly when he is joined the group. DRILLING now costs 8 points of will BERSERKER POSTURE now costs 4 points of will
ENVIRONMENT Information messages in geoles are now heard less often
Patch for the weekend!
I’ve been rewriting character emotion information to make it more discreet. I also did a lot of small corrections. (typo, difficulty balance, ...)
If at the end of the weekend, no one has found access to the WEIRD ROAD, I simplify its access and I add clues, I want you to enjoy the 3rd dungeon and the real final boss! : )
Do not hesitate to leave a review if you enjoy the game!
Have a good weekend! ;D
PATCHING of the PATCHING
The PATCHING of SEPT disgusts the targeted COMRADE only when it is badly executed.
DISGUST does more damage, for COMRADES as for MONSTERS.
It is possible to return to a NEUTRAL road once the TOXIC or WEIRD road is engaged.
The road you are on is now shown on the title screen
The Tiwill Glitch
It is no longer possible to make the Tiwill Glitch to do an OoB
Voice and Equipment
The BOSS FINAL of the TOXIC run has its good voicelines Most EQUIPMENT no longer has text display errors
1.0.9
The barrier requiring a ticket from the second dungeon is well functional ARTHUR and SEPT no longer swap positions at the beginning of the toxic run, after the first dungeon. and various minor corrections
Thank you!
1.0.7
various minor corrections
JAIL CHESTS IN NEWGAME+
The CHESTS containing the keys of the 1st dungeon was not re-filled during a newgame+ run, that’s been fixed! (so go in search of the other two secret roads!)