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Chained Echoes screenshot
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Genre: Role-playing (RPG), Turn-based strategy (TBS), Indie

Chained Echoes

Grand Pixel Adventures Bundle - Now Available!

Greetings Travelers of Valandis,

As you know we are currently preparing the console versions for the Retail Editions for our Kickstarter Backers. After that? Well, we can't talk about what's next yet. We confirmed before we'll stay a little longer in Valandis. We'll talk about our plans once we are ready. But for now, we'd like to recommend some amazing games (cause we teamed up with them as we love them and we created a cool Steam Bundle)!

Meticulously curated and brought together into a Steam bundle for their charming pixel artistry and immersive storytelling, these 3 games promise an unforgettable adventure for any RPG enthusiast. Unravel tales and embark on captivating quests set in worlds brimming with intrigue, heroism, and wonder.

Wandering Sword




Embark on an odyssey in this Chinese martial arts RPG. A tale of a young swordsman, shaped by feud and destiny, navigating the intricate world of pugilism, seeking the highest form of wuxia prowess.

“Wandering Sword is an excellent debut game and has all the hallmarks of a classic RPG. Do not overlook this superb indie gem!”
9/10 – RPGFan


Eastward



Step into a world teetering on the edge. From quaint towns to curious creatures, arm yourself with a frying pan and mystic abilities as you dive into an unforgettable adventure.

“Eastward: This Engrossing Indie Action-RPG is a Knockout”
10/10 – Screen Rant


Chained Echoes



Journey across the expansive continent of Valandis. Wield a blade, channel arcane powers, or hop into a Mech. Bring harmony to warring kingdoms in this gripping 16-bit styled epic.

“Chained Echoes is simply the best RPG I’ve played in a very very long time.”
10/10 – God is a Geek


So, are you ready to leap into new worlds and take on challenges unknown? Buy the bundle. Buy the games. Experience the zenith of indie pixel art RPGs in this all in one ultimate collection!

https://store.steampowered.com/bundle/35656/Grand_Pixel_Adventures/

Patch Notes v. 1.32

Hi everyone,

I hope you are doing great. We have a small little update fixing some issues.


  • Fixed: Changing Sky Armor mode manually during certain frames in the Game Over menu
  • Fixed: a bug that might have locked progress at the Farnsport tutorial crystal under certain circumstances
  • Fixed: Overtime now working with agility buff
  • Fixed: Incobyn-Berries removed from inventory when starting NG+ with the keep inventory function
  • Fixed: Money subtracted for first weapon upgrade
  • Fixed: The game locking when leaving the Aurora with Glenn in a SA under certain conditions
  • Fixed: Translation errors
  • Fixed: Other minor errors
  • Changed: Ailment Trap’s poison damage output


Thanks for your support!
Cheers
Matthias

Chained Echoes now has Trading Cards!

Greetings members of the Crimson Wings!

We've got some pretty cool news for you today. Chained Echoes just received Trading Cards on Steam. That also means some backgrounds are available and some emjois you can from now on use on Steam as well. Well. That's basically the news. But we'd like to give some background information on that as well!

The Trading Cards were created by the amazing Mosqi, a member from the community and a well known artist who works with watercolors in first place. He created a super cool fanart for Chained Echoes and posted it on Twitter. We got in touch and asked him if he'd be interested in designing the Trading Cards for the game. And that's how things started.

How do you like NG+? Also: Chained Echoes is now available in Chinese

Greetings everyone,

We hope you still enjoy exploring Valandis. We also hope you like NG+ and experiment a bit around with it. While we can't confirm yet what's next for Chained Echoes, we'd like to confirm again that we will stay a little longer in Valandis. Those of you who participated in the Reddit AMA already knew that. However, let us be clear here: It will take a while till we can share further details.

In other news, we just have applied a new update which comes with a few fixes. And one major change for a certain market: Thanks to our regional partner in China, WhisperGames, Chained Echoes is now available with Simplified Chinese!

Changelog:


  • Added: Chinese language support
  • Fixed: Quickstep not working properly
  • Fixed: Kylian’s double Atk passive skill (finally)
  • Fixed: Tiger skills ignoring physical barriers
  • Fixed: invading a certain camp and causing area layering problems
  • Fixed: a rare saving issue caused by last patch
  • Fixed: Extender RAM
  • Fixed: Changing resolution while in battle causing the CTB bar to change position
  • Fixed: Translation errors
  • Fixed: Other minor errors


Patch Notes v. 1.2

Hello everyone!

Update v1.2 is here including the New Game + feature and small changes to the crystal crafting system. This update is live on Steam and will arrive on other platforms due to new content within the next 1-2 weeks.

The New Game + feature unlocks after beating the game and having a cleared save file. You can choose this feature from the start menu.

Details regarding crystal system changes can be read below.

v. 1.2

  • Added: New Game + option in the start menu when cleared save file is present
  • Added: New way of obtaining crystals

  • Added: Crystal gather chains
  • *
  • Added: Option to lower running speed
  • Added: More Stat Boosts and Passive Skills for Kylian for NG+
  • Changed: Removing crystals from equipment yields the proper former crystal
  • **
  • Changed: Selling equipment auto-removes the crystal
  • Changed: Lowered chance of getting big crystals
  • Changed: Crystals with a purity of 0 can’t drop
  • Changed: Smoother crafting menu navigation
  • Changed: A few enemy stats
  • Changed: Lowered bonus from agility passive and class emblem bonus
  • Changed: Double Steps & Drunken Master don’t stack.
  • Fixed: bug regarding the Shaved Head boss
  • Fixed: other minor bugs and collision errors


* When interacting with a crystal source the player now gets a choice of three crystals for every drop. The player can choose one or none. Choosing none gives the player arc depending on their game’s progress. This gives the player more control over which crystals he wants and which he considers useless for his builds. Also, this makes the inventory less cluttered. This whole system can be turned off in the options.

** If the player chooses a crystal a chain starts. The more crystals of the same property are gathered the more likely they will drop. Choosing a crystal with a different property will restart the chain. Choosing none will continue the chain. This makes hunting for certain crystals a lot easier. When a crystal drop is boosted through a chain it is marked as “Boost”

***This only applies to crystals inserted in version 1.2 or higher.

Thanks for your support!
Matthias

Patch Notes v. 1.1

Hello everyone!

I hope you are doing fine. Today I finished a first small content update for the game that finally adds the Japanese language support as well as the option to read tutorials in the menu. Sorry for the delay. Please note that the update is live on Steam first. Other platforms usually follow a day later (except for the Nintendo Switch which might take a few more days).

v. 1.1

  • Added: Japanese language support
  • Added: Option to re-read tutorials in the menu
  • Fixed a bug where Mage Warrior’s Fire and Water attack wouldn’t trigger oil and dry properly
  • Fixed other minor bugs and collision errors
  • Adjusted Phoenix Rise, Dragonfang, Elemental Pact
  • Adjusted some Sky Armor stats


Next in line is the NG+ mode as well as some changes to the crystal system.

Cheers
Matthias

Patch Notes v. 1.06

Hi everyone!
Here's a new patch with a few bug fixes. Currently, I’m working on content patch v. 1.1 which will include new features such as the Japanese language support, re-reading tutorials in the menu and other minor stuff. In the content patch after that New Game + will be added.

v. 1.06

  • Fixed reload bug in Frydolin’s home
  • Fixed a bug making it possible to skip the Assassin Girl battle
  • Removed marker from north east Rohlan Fields map
  • Fixed a bug that could cause the player to be locked on an island in a certain person’s mind
  • Fixed table colliders in an inn
  • Fixed Randomage not getting added to the bestiary in rare cases
  • Fixed a few collider issues in south west Perpetua
  • Fixed a bug that locked the game when the player killed a certain end game boss while he was using Counter Stance
  • Fixed a bug that led to a black screen when corrupted save files were present in the save directory
  • Fixed a bug regarding the Shaved Head
  • Fixed respawn of a certain boss in the final area
  • Fixed error in price calculations with Zellor’s ability
  • Fixed crystal size display bug in inventory
  • Fixed some missing translations
  • Fixed a bug that could occur when selling equipped skill RAM
  • Fixed a bug where the Fire Attack passive would always trigger
  • Fixed a bug that allowed taking actions during certain loading screens in cutscenes
  • Fixed other minor bugs and collision errors


Cheers,
Matthias

Patch notes v. 1.05

Hi, everyone. I wish you all a Happy New Year! A new patch is available for Steam. Other platforms will follow soon.

v. 1.05

  • Fixed a bug regarding saving between boss fights in Phyon Oasis
  • Fixed amount of crystals displayed in the craft menu
  • Fixed a bug that prevented some crystals from dropping
  • Fixed Terror Terrier Amok skill
  • Fixed an AI bug on the Titan Elemental
  • Fixed a bug allowing to teleport out of Raphael’s cave
  • Fixed two Raphaels appearing in a certain cutscene
  • Fixed certain ultra move buff effects to appear in wrong color
  • Fixed Recruit Tehlla not appearing on Hermit’s Isle
  • Fixed being able to open Reward Board during credits
  • Fixed a progression bug after gathering info about Daimbert
  • Fixed a bug regarding the Tadeye in the middle of Ograne Grottos
  • Fixed other minor bugs
  • Changed: Crit Up crystals now have the same chance to drop as other stat crystals


Cheers
Matthias

Infos & Patches

Greetings everyone,

First of all, once again, thank you. Chained Echoes has crushed all our expectations already. With great success comes also a great amount of feedback. Here on Steam. On the Discord. On Twitter. On Facebook. Reddit. Even TikTok. We are overwhelmed. Thank you so much.

That also means we just can't answer every thread, every question, every tweet. We wish we could but that's just impossible right now. That's why we're writing this post, to let you know what we are currently working on.

Patches & Updates


While we had an extensive beta phase with the Kickstarter Backers, some issues we didn't find. In most cases the savegame and crash issues result from edgecases. We're reading all the steam threads and the messages on other platforms and we're currently fixing one issue after the other. Keep in mind that due to certification processes on consoles, console patches require some time to be released.

Additional Languages


We'll unlock Japanese probably next week on PC. Further languages are not planned at this moment. We know that there are quite a few of you requesting it in Chinese and Spanish. And while we would love to have these languages in the game, we need to make decisions based on numbers. Yes, both languages are the two most spoken languages on the planet, yet sales wise the territories are, especially for indie games, not doing too well. If Chained Echoes had less words, that'd be not a big deal but with more than 200.000 words, the situation is a different one.

Future Content Plans


Matthias is currently working on NG+ and some smaller Quality of Life improvements. Anything else, may it be a DLC or a Sequel... honestly, we haven't really thought about that just yet. Once we're finished with patching the critical issues you've found, we'll sit together and discuss possible options.

Once again. Thank you.

Patch Notes v. 1.04

Hello, patch v. 1.04 is live on Steam. Other platforms will follow soon.


  • Fixed a bug that prevented Glenn from learning a certain skill leaving him with 1 GS at the end of the game
  • Fixed getting the item reward for avoiding optional battles in Phyon Oasis
  • Fixed a bug where enemies were unable to take a turn once a character reached a certain speed
  • Fixed a bug in the boss battle in Raminas Tower
  • Fixed a display bug in the crystal inventory when throwing away crystals
  • Fixed inventory not showing all crystals
  • Fixed Mikah’s Ultra Move killing an enemy over and over
  • Fixed a bug regarding HP on level up (characters now have a bit more HP)
  • Fixed some strings missing a translation
  • Fixed a save load position issue in the quest Into The Maelstrom
  • Fixed Crit Damage Up
  • Fixed other minor issues
  • Changed: Agility stat raised by equipment and passive now clamps at 50 (raising agi in battle can get past this limit. This change needs more testing but this should fix a few problems for the moment)
  • Changed: Agi Up stats
  • Changed: Agi Up crystals have the same chance to drop like other stat up crystals
  • Changed: Glenn now learns TP Cost Down instead of Chemistry


Cheers
Matthias