Chambers of Devious Design cover
Chambers of Devious Design screenshot
Genre: Strategy, Tactical, Indie, Card & Board Game

Chambers of Devious Design

MORTAL GLORY 2 RELEASED!

Woo!! I am so excited to share with you that I just pressed the release button for the game! I also set up a short discount to celebrate the occasion :)

I hope you enjoy the game!

I am very proud how the game turned out! As a solo developer and a new father, it has been quite a journey to juggle everything and get to this point. I had to delay my original schedule, but it's a great feeling to now release the game in the state I intended.

If you get the game, I would love to hear what you think about it! Leaving a review helps more than you can imagine and if you have the time, I also have a feedback button within the game. I read everything and all the feedback encourages me to become a better developer!

https://store.steampowered.com/app/2216660/Mortal_Glory_2/

Mortal Glory 2 Steam page now up!

Updated to version 1.3

Patch 1.3



NEW:



-Added 6 new room shapes
-Added a new gamemode: Singleplayer Zen. This gamemode is intended for when you just want to relax and build a lair to your liking. There is no victory condition and you have unlimited room option refreshes.

CHANGES:



-Adjusted some door options to appear less often
-Adjusted that one annoying room shape to appear less often

Updated to version 1.2

Patch 1.2



NEW:



-Added progress section to bonus goals so you can easily see how close each player currently is to achieving the bonus goals.
-Added a hint button to the game that will visualize one possible placement location for you. The main purpose of this is to help in situations where you only have one or two possible placement locations but you are having a hard time locating them. You can recognize this button by a light bulb symbol in the game.

FIXES:



-Small visual adjustments
-Small localization adjustments

Updated to version 1.1

Patch 1.1



NEW:



-Added option for faster turns, which can be toggled on in the options. This mode will automatically skip dialogue and speed up some of the animations.
-Added possibility to hide the end panel & look at the board after game has ended.
-Added button to quickly reset the match.
-Added button to quickly reset custom game settings.
-Adjusted campaign singleplayer maps to be slightly easier on Hard & Master difficulties.

FIXES:



-Fixed a bug that prevented from "Complete all campaigns" achievements from triggering. If you are eligible, you can claim these missing achievements by completing any character's campaign.
-Fixed a bug that prevented "Destroy 3 rooms with one dynamite room" achievement from triggering.
-Fixed a bug that prevented "Destroy a room with a cannonball from really far away" achievement from triggering and made it easier to achieve.
-Fixed a bug that in specific situations made red rooms activate all their neighbors.
-Fixed a bug that caused the match to softlock if too many red rooms were activating at once.
-The game will no longer crash if it cannot open save files (if f.ex. they are being scanned by an antivirus software).
-Small localization fixes.
-Small visual improvements to texts.

RELEASED! Chambers of Devious Design is now out!

I just pushed the release button! I hope you all enjoy the game! :)




Release date revealed

I am excited to reveal that Chambers of Devious Design now has an official release date! :)

I hope to see you all then!

5th of September 2022



Dev livestream + AMA

Come join the livestream! I will playing a demo of my game and answering any questions you might have. Feel free to come chat with me about anything! :)

Dev Livestream & AMA!

I will be livestreaming the game during Steam Next Fest and answering any questions you might have.

Come have a chat with me! :)

Follow Development on YouTube

Are you interested to see how this game is made? Or what is currently being developed?

Come follow the progress on YouTube:
https://www.youtube.com/playlist?list=PLXqry9Oe38l3u5lLDbgkHCrcxE6REUN5w