Here's another patch giving some much needed love to the game, still to come is controller support, mobile version, cloud saves and more languages!
Oh, and of course, there's also some new games I'm working on... more news on that soon hopefully! ^-^
- Danny -
Fixed welfare! (For this time, I think/hope)
Fixed more issues with new items in the shop
Fixed a few freezing issues
New items hotfix patch #2
Hey everyone, got a new patch finally done that fixes most of the major issues (especially with the new content).
Still got some work to do on welfare, but I'm making progress! Should have yet another update out later this week. ^-^
- Danny
Fixed various issues with new items
Fixed freezing issues if your player level got to a certain amount
Hotfix patch
Hey guys! So I managed to add some more bugs with all the new content, so here's another patch of fixes! (I've also been secretly doing other mini patches in the meantime).
Keep the reports and feedback coming guys! We're so close to making this game perfect...
See ya soon!
- Danny
Fixed buildings and things buildings contain being regenerated on load
Fixed some crash issues
Fixed city changing on reload
Fixed shelter charity/conditions changing on reload
Fixed quit button in main menu
Big content update: So many new items!
Well, I keep saying I’m done with this game, then I go and do something like this. It’s another big content update! For both the base game AND the Living city dlc!
Sorry it took so long, had a lot of stuff going on in my personal life that threw a spanner into the works, and the trouble with being solo on this right now, is I can't tap someone to replace me when I'm out of sorts. But, we're here now!
So what's been going on lately...
Well I went to EGX with CHANGE, that was fun, especially getting to see some of you in person. I shall have to rise from my hermit cave of darkness/code to come meet ya more often! Then I had flu.... And about a week after that got covid... Then had a breakup... (things repaired since) Now I'm moving because I can't afford my rent anymore, but that's not so bad. I really should live somewhere with heating anyway. Winter is coming...
So yeah, sorry it's been longer than usual and I've been a bit silent, but I'm back and full of fire now! So here's a massive update as a reward for all your patience.
Next up I'll have some news about the MOBILE version of CHANGE, as well as maaaaaybe a trailer or screenshot of our NEXT GAME... I've actually got 2 games in development besides change now...
Thanks again for all your support and feedback guys, we may yet turn CHANGE into a sleeper hit if you guys keep sharing the game... every share helps! Please keep telling your friends so we can keep the game studio (me) alive! ^-^
Changes and new stuff
We’ve added 27 items! These can be unlocked by getting through the new player levels you’ll need to beat with EXP by playing. One of them… is a MAP!
The base game now has: 10 New items & max player level increased to 25!
The Living city now has: 17 New items have been added & max player level increased to 32!
Added a NO CHALLENGE button to the challenge selection menu, and updated a few other bits of UI in the DLC menu sections.
Balancing
Slightly increased begging perk earn rate
Fixed searching trash causing barely any hygiene to be lost
Spending time in the Arcade or restaurant now provides warmth
When you beat a run, you now get 400 bonus xp
Bug fixes and improvements
Fixed the sun wiping out the screen during heatwaves when playing in EXTREME WEATHER challenge mode
Fixed DLC perks not displaying names
Fixed the parent and child walking backwards
Made an improvement to the Special/Perm item inventory, items are now ordered based on how often you use them, so the items you use the most/daily will always be near the top and you don’t have to scroll around so much
Fixed challenge mode buttons not displaying as completed until you deselect them
Fixed some of the newer food items not being detected as food to show the starving quick eat button when starving
Fixed some issues with speech bubbles dismissing too early sometimes on interrupt
FIXED WELFARE!
Fixed some medical/utility items possibly showing in certain circumstances before you unlocked them
Fixed street savvy showing as a perk selection twice sometimes
Fixed Big pasta pots being endless (sigh)
Fixed still being able to use some welfare office options when your crime level is too high
Fixed final perk for perk collector achievement
Improved timing for welfare clock popups
The shop has 4 slots now!
Hey there, here's another mini patch with more improvements and fixes based on your feedback, including a 4th slot for shops!
Be back soon! ^-^
- Danny
Changes and new stuff
Added a 4th slot to shops that shows a particular use item permanently. (This is often particular items needed for certain runs like dogfood, alcohol, sanitaries, sandwiches etc)
Balancing
Reduced dog hunger decay when studying/working/passing time a bit
Slightly increased city density, so more buildings spawn on average and there’s less walk time between buildings on average. (WARNING: This means your city will generate differently if continuing a run)
Bug fixes and improvements
Fixed issues selecting new perks with certain customisation/challenge/character selection combos
Fixed Slow player perk as final perk being bugged
Hotfix Patch
Hello again!
You've been great reporting any remaining issues, so here's another patch of fixes!
I'll be back soon! ^-^
- Danny
Bug fixes and improvements
Minimum amount to gamble in the arcade is now £2, since that’s what it is in the menu…
Paperwork tooltip in jobs menu now displays higher up so it’s not cut off
Fixed the trading menu not updating after rerolling the tradeable items with the Lucky Coin item until you close the trade popup and ask to trade again with that character
Fixed Welfare office being assigned when player doesn’t have welfare after moving areas
Fixed Unlocks for challenge modes and challenge mode completion still being reset!
Fixed the new hygiene decrease rules via trash not working as intended
Big patch of new stuff and many improvements
Hello! I’m sorry I stopped putting out updates for over a month, here's a big one to compensate! Also, there’s been some developments…
I'd like to begin by announcing that the price of CHANGE will be increasing a little bit sometime in Autumn. Not much, but I do feel that CHANGE has a lot of content now compared to when it first released, and it's currently going for lot less than many indie games with less content. Still plenty of time to buy the game at the current price though!
On news and developments: First of all, I’m sorry to say that Jack, the composer for our games and co-designer/founder will be taking a break from Delve Interactive for a while. It’s been a lot of hard years for us, years that have really taken their toll on us both. Don’t worry, he won’t disappear completely, maybe working on a little something here and there, but he will be taking a step back to focus on other things and I truly wish him the best and will always be ready to welcome him back.
Let us all raise a toast in his honour for all the beautiful music and work he’s done!
The other development that slowed me down a bit this month was catching a bad cold, then after two days of wellness I caught covid and now I have long covid it seems. Both the covid and long covid have been pretty mild for me, mainly just needing an extra nap every now and then, but I’m back to working now!
Anyway, that's all from me for now, onto the patch notes! Still got some requests and things to fulfil, so I've got at least a few more patches in me for CHANGE. Unless the game explodes in popularity... tell your friends about it! ^-^
- Danny
Changes and new stuff
Certain texts have been updated/improved
(LC) These are really bug fixes, but since this content is now working it may come as a surprise to some players:
Fixed one of the new homeless characters not functioning as they should (the bearded one with blondish hair). He makes begging less successful in his area and may berate you if your reputation isn’t very good. He may distract the police if your reputation is high. He does other stuff too…
Subway busking is now working! (All because the “Buy busking licence” button was hidden due to a bug…)
Balancing
Slowed down the default pace of time a tiny bit more.
Made various changes to homeless reputation and your relationships with Joe, Bill and Maggie, making it easier to build friendships with them and sooner.
Various jobs have additional work hours (more time used, but also more pay), have slightly lower paperwork requirements and slightly higher study requirements
Successful job applications increases paperwork more
When cheap items come up for trading, you’ll have to give over more on average, so you can’t cheat the previously broken system by trading 2 snack bars for a winter coat or something. Now it’ll probably take as much as, ahem, 5 snack bars…
Jobs with lower paperwork requirements have a much higher chance of showing in the job office when you don’t have much paperwork yet
Base begging success chance slightly increased, but pedestrians who notice you commit a crime will be less kind/generous
Pedestrians carry a tiny bit more cash on average
Reduced base hunger loss over time while studying in library a bit
Searching trash now takes a little less hygiene from you when below 50 hygiene. It takes more when at full hygiene.
Updated the amount of perk points required for new perks at certain levels, mid-late game perks are earned slightly faster
When bargaining for day labour, your competitors won’t keep offering to do it for less until it’s just not worth it
Significantly increased the number of benches that spawn in cities
Hunger/happiness ticks can no longer happen within the first and last few minutes of each day, so you won’t tick over just as you enter/exit a building on time at certain times
The previous patch reduced how long you remain drunk for quite a bit. Added a few seconds to how long you are drunk for this time.
Having the freezing status has a tiny bit less effect on walk speed
(LC) “ALL ALONE” Challenge now has way less people on the streets
(LC) You now need a minimum of £3 to start gambling in the arcade
(LC) The fence will be tradeable if you’ve been arrested once, regardless of reputation
(LC) Dumpsters now only have 3 uses by default, as intended
Bug fixes and improvements
NIGHT EVENT CHANGE - The game now remembers what night events you’ve seen the most across runs, and makes those events less likely to show in the future so that rarer events have a better chance of showing, and making runs more unique overall.
(LC) Fixed the 3rd shop item possibly being a newspaper token or silver bracelet, which would break stuff
(LC) Fixed the 3rd shop item showing it was discounted by a newspaper token when it wasn’t
(LC) Fixed the charity assistance in the welfare building possibly pointing you to shelters with no current event that would have an event the next day instead
(LC) Fixed being able to enter the gambling menu in the arcade when you didn’t have enough to actually gamble, causing stuckness
(LC) Fixed the wise trader sometimes breaking if you had max perks or near max perks
(LC) Fixed challenges not being set as complete after completing them
(LC) Fixed xp bonuses/negatives from custom games not always working
Fixed the True ending not always showing under certain circumstances
(LC) Fixed newspaper coupon not showing what item it discounts when you hover over it in the inventory, as well as some other newspaper coupon related bugs
Fixed a bug that could cause you to be assigned a random job when moving areas under some circumstances
Fixed the daytime marker under the time getting stuck
Some little extra improvements for immersion, the fence and dealer characters won’t talk with you while police are nearby
Fixed pedestrians not speaking when reacting to crime
Fixed getting stuck zoomed in if certain popups or events happened at the start/end of the day
Fixed Music starting near the end of tracks too often
Fixed being able to reselect an already selected character, which just made the char name text unhighlight
Fixed cases where starting a new run after abandoning a challenge one could have you start the new run with the previous run’s selected challenge
Fixed issues with arcade ambience/music being heard when moving to another building after going to arcade
Fixed the Illness cured popup showing text for Injury cured popup
Fixed tooltips from the pause menu still showing after closing it
(LC) Fixed “Go to park” option incorrectly showing for Abandoned character in street when talking to them
(LC) Fixed Addict character in street using text “Ah I shouldn’t but i’ll take it” after talking to them first time
(LC) Fixed z positioning of some new street characters
Fixed issues with perk collector achievement and max level busking perks. Lots of things have changed or become available in terms of changing the perk cap over the last several updates, and busking doesn’t have as many perks as the other categories. The max cap for busking is lower if you increase the max cap too much in a custom game to compensate for this, up to the limit of how many busking perks actually exist.
OFTEN music mode now plays music… more often.
Updated sfx mixing, so sounds sound better
The dogs walk speed has been improved so he can keep up when you have loads of walk speed buffs
Fixed food stamp icons incorrectly showing in shop sometimes
Fixed the MARTYR perk icon having crime colours when it’s a begging perk
Fixed beg reactions in the subway showing broken text in non english languages
Fixed flask item showing a water bottle icon when it contains nothing
Fixed charity events reading “in 2 days - in 2 DAYS” twice
Fixed not being able to hear the guitar when playing it
Tips in the loading screen now stay up for a minimum time to make them more readable
Fixed text of map buttons in phone menu
Fixed music mix/mode text in the options menu initially reading as the wrong mode text
Fixed cigarettes not showing a proper description in various menus
Fixed the music mode button being hidden when initially loading into the main menu
Fixed being able to spam the rest button in shelter to get additional hunger
Fixed shelter regular perk also applying to shelters with the same company/owner
Fixed more issues in some translated text in certain languages
Fixed inventory not being sorted correctly when first opening it
Fixed perks not being scrollable until you visit other left side menus
New night events! Also more improvements
Hello again! As promised here's a new patch, complete with more night events and a bunch of other improvements.
Still got a few more things to come in yet another patch, stay tuned!
- Danny
Changes and new stuff
(LC) Added a “Defaults” button to customiser, so you can easily reset everything
Over 20 new night events have been added!
Balancing
When competing for day labour, you can’t just accept the new values if someone bargains for their own work, you have to change your bid.
Pedestrians walk slightly slower. While this makes it easier to not beg accidentally, it does reduce crowd volume a tiny bit.
Bug fixes and improvements
Improved clock icon timer timing in popups
Fixed getting stuck at water fountain with the pristine perk (YEEEEEEEEEESSSSS!)
Fixed various issues with welfare appointments
Fixed main character not doing their end day speech
Fixed title of talking ui being too big when talking to certain characters
Fixed certain characters having options to take you to the park when they shouldn’t
Directions shown for buildings now stays on screen longer, like when using the phone map or asking someone
Fixed some cases or events where a random perk could be awarded and this could possibly be a dlc perk when you don’t own the dlc, which would break quite a few things…
Fixed various issues with challenges and unlocks in the character customiser
Fixed the welfare office mentioning your hygiene is too low, when it’s actually your crime level being too high that’s stopping you getting in
Fixed issues with popups causing a hang if they occur right at the end of the day
Fixed winter happiness decays effects occurring in certain new buildings
Fixed multiple versions of the same story character type showing up in one day (like seeing two veteran characters in the same day)
Fixed certain hygiene effects not restoring as much hygiene as they should when you had increased your max hygiene
Fixed the 3rd shop item bugging out
Fixed more issues with the parent and child pedestrian
Fixed some new item icons being too small compared to the rest
Fixed some typos
Another patch of improvements based on your feedback
I'm back again with yet another patch of improvements, bug fixes and implemented feature requests!
Here are your patch notes, I'll be back again soon with more... the next patch has new content too! ^-^
Until next time,
Danny
Changes and new stuff
If you are friends with both Joe and Maggie and have joined their syndicate, sometimes they’ll give you some minor items if you pay over the average into the pot
Updated the new item icon on the bag
CLINIC UPDATE: The clinic is one of the least used buildings in the game and has been in need of an update for awhile, even though it is one of the minor buildings. Here it is:
If you have particular maladies like being on your period or illness, the clinic may give you a free item to help with it once when you visit.
If you don’t have any of the item on sale in the clinic within your inventory, your first purchase will come with a free extra. This can only trigger once per day.
The pool of items that clinics sell has been increased slightly.
Balancing
Perks are earned Slightly faster at various levels
(LC) The first welfare appointment now occurs 2 days later rather than 5. However, it’ll take longer to get welfare again if you lose it by being arrested or anything like that.
(LC) Welfare now gives even more based on how many appointments you’ve had, and the maximum possible cap has been increased.
Bug fixes and improvements
Fixed the red car graphical bug
Improved click boxes for pedestrians and scrap to make accidental begging less of a thing, working on some new control schemes as feedback suggests though!
Increased base volume of guitar sfx
Fixed that sitting homeless character’s positioning so it didn’t look like they were floating sometimes
Various optimisations have been made, so the game uses up 100-300 mb less ram at all times
Fixed some cases where you couldn’t increase hygiene past 100 even though your max hygiene was more than 100
Further improved bus positioning when dropped off
Bus: res shelter button now takes you to in progress shelter if you have one, so you don’t have to be resident before it shows in the bus menu
Fixed toilet bugging out late in the day
Fixed vsync issues, vsync options have been removed, but now it’s set automatically based on your hardware.
(LC) Fixed parent and child moonwalking
(LC) Fixed not being able to move after begging from the parent and child
I fixed it!
Another patch here, finally got that black screen bug sorted, so that should be all good now. Also made some optimisations to reduce ram usage.