Here is the next new update for the game. Check out the change log below!
*Please note that these changes are not in any particular order.*
Update 1.4.3 Change Log:
Bug Fixes:
Fixed a few typos
Changes & Additions:
Minor changes to the order of processing in the info broker system
Added 8 more randomized variations to the data selling system with the info brokers including a few instances where the data you hand in will be worthless (I wanted to expand the system further today since there were only a few variants to the outcome and that would get old pretty quick)
Expanded the Hab Block area in Lamplight Market (Added a unit being used as an improvised brothel by the gang controlling the building)
Added some new NPC skins
Added some more NPCs to some areas
Added some more fine detail to some areas that needed a bit more work
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
9/29/22 - Chaos Chain Update 1.4.2
Chaos Chain
Salutations, dwellers...
I'm releasing this update tonight to take care of a few issues reported earlier today, but also to add a small bit of new stuff while I continue working on the next major update. Check out the change log below!
*Please note that these changes are not in any particular order.*
Update 1.4.2 Change Log:
Bug Fixes:
Fixed some tileset pathing issues
Fixed some tileset issues with shading and alignment
Fixed an issue in The Eclipse with an old part of the map showing up (No longer used)
Fixed a broken dialogue loop in Danzer's dialogue after completing "The Edge"
Fixed a tile error in Condemned Apartments: Basement where you could walk off the map
Fixed an incorrect container placement error in Condemned Apartments: Basement
Changes & Additions:
Added a new Steam Achievement
Added Info Brokers to the various bars/clubs (You can bring them data and sell it to them for a profit)
Added 5 different (Will add more later) data type descriptions when selling to a broker
Added several more randomized environment sound effects
Added 2 more playable female skins
Added 2 more playable male skins
Added 2 more playable female faces
Added 2 more playable male faces
Added onto The Eclipse a bit to make it slightly larger
Updated a few areas
Memory Chip changed from plot item to special (Color also changed from gold in the inventory to purple so it is like the data item)
Added 5 more randomized data item lore variants
Added some more NPCs to a few areas
Added some more NPC appearance variations
A few other minor tweaks
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
9/20/22 Chaos Chain Update 1.4.1
Chaos Chain
Salutations, dwellers...
Okay, I guess I lied earlier today when I said the next update was a few weeks away. This one is a smaller update, however. The next BIG update will be a few weeks. For this one, check out the change log below!
*Please note that these changes are not in any particular order.*
Update 1.4.1 Change Log:
Bug Fixes:
Fixed a typo with a battle shout
Changes & Additions:
Added Memory Chip Plot items
Updated Save System (Now, you can still save anywhere you wish and at anytime, but you will need a memory chip in your inventory in order to do so. Upon saving, 1 memory chip will be deducted from your inventory. You can find or buy more, but you also will always get 1 memory chip when you load a saved game so you can always save at least once. This change is intended to keep the freedom of saving on the go, but to make exploits harder/more annoying to do and also to add a bit more responsibility on the player before taking risky actions so there are actually potential consequences to acting recklessly. You can still technically exploit certain features and even this feature, but it will be more tedious and this acts as a deterrent.)
Updated Loading System to always give you a memory chip when you load a saved game
Updated DEBUG mode to allow saving regardless of if you have Memory Chips or not
Added an additional sound effect for saving the game (When using a memory chip)
You'll now be given 3 Memory Chips when starting a new game with a new character
Added 1 extra Memory Chip to each: Founder Pack DLC, Support Pack DLC, Support Pack 2 DLC
Added an event handler for old saves (Prior to this update) so that the next timr you enter your apartment area, you'll automatically be granted the 3 starting Memory Chips automatically and also the extra Memory Chips depending on if DLCs are already activated in the save
Memory Chips in the Plot section of the inventory can be hot-keyed for quick save access
Added Memory Chips to the random loot list for containers
Resting/Sleeping in a bed will now allow free saving of progress and automatically open the save menu after each session (You can cancel saving the game if you wish by pressing any of the back buttons such as Escape or Right Mouse)
Updated some shop listings with Memory Chips (Plug - The Descent: Basement, Digit - Condemned Apartments: Floor 2, Splicer - Stitchin Time, Rusty - Rusty's Pawn)
Added a tutorial info message about saving, memory chips, and loading saves
Added a free Memory Chip sitting on the end table in the living room of your apartment area (This also gives a hint about memory chips and how they function)
Updated the menu command for "Save" to show the amount of Memory Chips you currently have (If any) in your inventory so you don't have to keep checking the inventory screen (You're welcome ;P)
Updated the Credits list
Added a crash prevention (Just in case I ever forget to reset this moving forward) to handle a missing player start location (The player will always be put in the correct location when starting a new game no matter what)
Martial Strike AP cost increased to from 1 to 3 and is now -2 init on use instead of -0/+0 (Martial Strike was too powerful)
A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
9/20/22 - Chaos Chain - Development Status Update
Chaos Chain
Salutations, Dwellers...
Hey everyone! It's been a bit since I did a development status update post for the game. I have been more busy with actually working on the game than taking time to write about it over the past few weeks. ;-)
Last week however, I took a much needed vacation and spent some time with my family and some time for relaxation. Some of you in the Official Discord Server already know of this, but many did not. I forgot to post an announcement letting people know I'd be out for the week. Whoops.
Anyhow, starting as of yesterday, I'm back at my PC and already knocked out some work on the next update which will be released in a few weeks. I made some changes to how to save system works, but don't worry, you can still save anywhere and anytime you wish. As for other stuff the update will have: I plan to work on the main storyline, have a few more side quests added, improvements to some existing features as usual, further optimizations, and more!
I'll have more info soon!
Thanks for reading!
-Corrosion ːCStudiosː
Corrosive Studios Turns 8 Years Old Today And Waste Walkers Sale!
Happy Birthday Corrosive Studios
Woohoo! It's been 8 incredible years!
I wanted to stop by and say thank you to everyone who has helped support Corrosive Studios over the past 8 years. It has been such a wild ride and a real dream come true! I couldn't have done it without you guys!
To celebrate, my first game, Waste Walkers, will be on sale for the next several days with a huge discount along with discounts for all the extra content and DLCs! You can find more info on that below!
Once again, thank you all for your friendship, support, and interest that you've shown over the years! Hopefully, we can continue to have many more!
Thanks for reading!
-Corrosion ːCStudiosː
Corrosive Studios Discord Channel
Corrosive Studios Supporters
Hey everyone!
I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.
I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.
Here is the next new update for the game. Check out the change log below!
*Please note that these changes are not in any particular order.*
Update 1.4.0 Change Log:
Bug Fixes:
Fixed a bug where selecting a founder pack dlc skin would only allow you to choose from the first 15 portraits (You can now choose from all 20 per gender)
Fixed the repick world modifiers option not clearing all of the currently active world modifiers properly (Forgot to add some of the newer ones to the list)
Changes & Additions:
Added AR Interface equipment [Inv: 3, Gear, Support] (+10 Mettle, -20% Mettle Cost of Skills)
Hunker Down ability no longer requires Mettle Points to use it, but it only gives you 1 AP now instead of 5 (There was an idea in mind originally when I implemented that cost, but I no longer like the idea and since the ability itself got significantly buffed in one of the recent updates, I'm changing how the skill works in terms of cost vs reward)
Hunker Down now has an animation
Slowed down the rate of out of combat regeneration by 50% (If it's not going to require anything other than waiting, it's gonna take a bit)
Increased all enemy default attack chance by 10%
Enemies will now only use Hunker Down if they're wounded
Shake It Off skill now costs 3 AP instead of 2
Added Tactical Delay skill - Take a moment to reload, check your equipment, and focus. (Gain 5 AP, Gain 5 MP, -100 Init On Use)
Added Tactical Delay animation and randomized sound effect to play (Sounds of reloading, equipment shuffling, etc)
All human character and enemies now have Tactical Delay by default
Added some new icon art
Extended the default view range (5 points)
Increased the default fog opacity (5 points)
Increased the contrast of the color tint slightly
Added some medical props to appear when you complete the "Helping Hands" side quest
Further optimized ongoing background processes that keep track of various stats\variables\etc to perform even better than before
Colorized free ability skills text
Colorized mettle cost skills text
Colorized action point cost skills text
Colorized ammo cost skills text (There are literally dozens upon dozens of these so please let me know if I missed any)
Updated a few shop listings
Various other minor tweaks
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
A gentle reminder: if you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
9/3/22 Chaos Chain Update 1.3.9
Chaos Chain
Salutations, dwellers...
Hey guys, I know I just released a pretty big update yesterday, but I got reports of a few issues overnight, so I wanted to put this update out. I also included some other changes and improvements along with those fixes, so be sure to check out that change log below! :-)
*Please note that these changes are not in any particular order.*
Update 1.3.9 Change Log:
Bug Fixes:
Fixed an issue with out of combat regeneration/degeneration of health and mettle
Fixed message spacing for warnings about characters dying or leaving the party
Fixed an issue where maps with specific soundtracks would cause that soundtrack to continue playing even after leaving (This issue was very apparent when loading from a save instead of starting a new game)
Changes & Additions:
Separated some code into different functions to allow simultaneous processing (Should work just fine based on the performance optimizations from last update - I tested this pretty thoroughly in the largest and busiest area - Ashen Row - I didn't notice any performance drops)
Optimized stamina regeneration code checking for when the player character has the athletic skill
Added Red Saints to the list of characters to display with orange label text above them
Health, Mettle, and Action/Ability point recovery is now time based instead of step based (Been meaning to convert this system for a while - now, every 5 seconds out of combat counts as 1 turn in combat)
Step based state removal is now converted to time based removal when outside of combat (Status effects will remove automatically over time if they're allowed)
Brawl now gives the melee hit (Hidden) status effect (Target loses some AP if hit)
Updated post-battle level up sound effect
EXP gauge color in the post-battle report now matches the out of combat HUD EXP gauge color
Skill Point gain color when leveling up in the post-battle report now matches the out of combat menu Skill Point color
Increased the post-battle EXP gauge ticks to 20 from 15 so that EXP gain is more visually obvious
Added a bit of vertical space between the EXP/SP gained in the post-battle report
Leveling up outside of combat will now play a sound effect when the info message displays
Reduced the light blue text outline effect by about 30% (Text looks a lot clearer now)
Increased the saturation of the default text color
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!
-Corrosion ːCStudiosː
9/2/22 Chaos Chain Update 1.3.8
Chaos Chain
Salutations, dwellers...
Here is the next new update for the game. I was going to wait a bit longer before releasing this so that I could include even more, but I think I'm at a good point in my work right now to release what I currently have. Check out the change log below!
*Please note that these changes are not in any particular order.*
Update 1.3.8 Change Log:
Bug Fixes:
Fixed some text going off screen
Fixed spacing between companions in combat being too far and resulting in them sometimes being under the UI
Fixed an issue where you could enter Augmentation surgery but it had the wrong character selected
Fixed some tileset pathing issues
Fixed enemy attack elements being overridden in some cases
Fixed enemies who used a callout in combat having their name display on a separate line (Above where it normally would)
Fixed a rain background sound having a noticeable break where it should loop
Fixed a dialogue exit not working correctly in Sergeant Ash's conversation after completing "Relief Recovery"
Removed some old, leftover code that was no longer necessary
Fixed the stairs in the Eclipse Basement area looking like they come out of the wall
Changes & Additions:
Added new Steam achievements
Added "Repeated Robberies" side quest (Multiple methods of completion)
Added some new skill/trait based roleplaying opportunities and checks
Added Sonic Discharge Program (Program: 4-8 Base Mettle Damage, Targets All Enemies, +10 Initiative On Use, +40% Confused)
Added Sonic Discharge Animation
Updated loot tables
Updated some shop listings
Added Snack Shack shop area to Smugglers' Bend
Added new characters to interact with
Added Rested status (80% Chance to be given to each current party member whenever you rest - Gives +10% EXP gain for a while)
Added Resourceful talent (15% Chance to receive 5-15 Cred each game day)
Added Reputable talent (15% Chance to gain 1 fame or infamy each game day - whichever is higher or random if they're even) [Talent]
Added a space between icons in enemy names (Like the skull for bosses) and their name text
Cybered enemies now have a processor icon next to their name so it's at least somewhat obvious which enemies have visible cyberware
Replaced a police roadblock in the Industrial Zone with a makeshift barricade (Trying to represent a low police presence)
Improved outer shading of roof tiles to be more contrasted with their surroundings
Improved the circuit background menu image to be more evenly spread out
Slightly increased the fade in/fade out screen effect when moving between areas (3/4 of a second now instead of 1/2 of a second to help with performance while changing maps - You're barely going to notice a difference but it helps especially in areas with a lot going on like city sectors)
Added some new icon art for various items, skills, and equipment
Added "Cycle" command to the equip menu scene to allow you to quickly change to the next character in your group
Augmentation surgery will automatically default the selected character equipment screen to the player character
Augmentation surgery will now lock to the player character's equipment screen (I may change this in the future if I end up allowing the player to augment companions but currently I have this blocked off)
Color-coded descriptions for CyWare and BiWare to match their main item colors
Updated enemies wearing face wraps with stats to reflect it
Added Thug Bandit enemy class
Added Thug Robber enemy class
Dying in combat will no display a message saying "You were defeated." and then requiring you to press Enter, it will now fadeout and immediately go to the Game Over screen
Slightly darkened the controls and tips screens so they weren't so bright
Updated some randomized travel events
Added a few more variations to some of the existing randomized travel events
Made some environmental graphics look more futuristic such as streetlights, crosswalks, road lights, and a few others
Removed some main menu background image variations
Added rain effect to main menu
Brightened the text outline blue color slightly
Added ground crack graphics
Updated world map image with some new locations (Will be added at a later date) and added metro access map markers
Water now has a 40% chance to remove food poisoning instead of only 33%
Water base cost increased from 16 to 20 (Clean water is pricey in the dark future)
Updated some dialogues slightly
Some changes to off screen lag prevention script (Please let me know if you encounter any issues, but this should help maintain good performance tremendously in larger areas)
Slightly (Literally less than 5%) reduced base movement speed of the player character (It felt a bit fast like you're always pretty much jogging so I slightly reduced it to make it more sensible for the game's overall mood and to help with visual performance)
Added a handler for auto-sorting shop lists based on price (So I don't have to do it manually each time)
All Hackpads are now 1 inventory size larger than they were previously (4 instead of 3)
Several more minor tweaks and adjustments
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
A gentle reminder: if you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!