Chaos Chain cover
Chaos Chain screenshot
Genre: Adventure, Indie

Chaos Chain

Lawless Lands Mid Summer Sale!

Corrosive Supporters



Hey everyone, I just wanted to let you all know that Lawless Lands and ALL of it's DLCs are currently on sale for the next several days!

You can find out more below!

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/1408290/Lawless_Lands_Unrest/

https://store.steampowered.com/app/1691980/Lawless_Lands_Smoking_Sands_DLC/

https://store.steampowered.com/app/1715990/Lawless_Lands_Runemaster_DLC/

https://store.steampowered.com/app/1744150/Lawless_Lands_Blood_Pit_DLC/

https://store.steampowered.com/app/1497220/Lawless_Lands_Second_Soul_DLC/

Enjoy!

-Corrosion ːCStudiosː

7/15/22 Chaos Chain Developer Status Update

Chaos Chain



Greetings, Dwellers...

Hey guys, I just wanted to stop by and let you all know what I've been working on recently.

First and foremost, I worked more on the HUD interface to make it more sleek, less invasive on screen space, and more intuitive.


HUD 3.0

Objectives that are completed will now turn green to let you know when they're accomplished, you'll no longer see a "0/1" next to ongoing single objective quests, and objectives with more than just one task will count until they reach the maximum or higher and then turn green and remove the counter so it's more obvious which ones require more.

You may also notice that the HUD is smaller on screen - I removed the topmost outer window bar from the HUD so it looks more like it's coming from the top. It saves some screen space and matches how the Stamina window is on the bottom. I also more neatly organized the HUD elements on the top bar and spaced them out more evenly and removed AP (ability/action points) from the list because they were unnecessary there. I spent some time optimizing the HUD refresh rate and factors that cause it to refresh and update so it should be both smoother and quicker.

I also made it so that there are now 5 quickslots instead of just 3 so you can hotkey more items for quick use.

Another thing I did was make combat a bit more engaging by making improvements throughout the system including the screen flashing a faint dark red when a character or companion on your side takes damage, the interface is a bit more focused now with a slight vignette effect, and extended width for the background images in battle to make them fit the scene better when the screen shakes upon taking damage.

Next, I'd like to introduce you to our new "Netpunk" companion, "Cassia", who will be coming to the Slade City sprawl in the next update. As you can probably guess by the name "Netpunk", she's a computer hacker. Ideal for dealing with cybered opponents, she is a great support character who can even handle herself in combat if she really needs to.


Cassia

Known only by her alias, "Cassia" is a brilliant hacker and tech specialist with a knack for dealing with computers and electronics. She comes with some serious hardware, too. A high grade processor, enhanced hearing through the new Spatial Analyzer CyWare, an ECM Link to protect her against interference and glitches, plenty of high tech accessories and gadgets, and the all new Tech Jumpsuit which contains tools and equipment necessary for someone in her field. You'll have to wait and see all that it offers, though. ;-)


Cassia's Starting Equipment Loadout (Not including Augments/Cyberware)

Now, what bonuses does she get as a Netpunk? She's highly intelligent, so she get's an extra skill point to begin with. She's harder to damage with interference and cyber-based attacks, has higher resistance to her tech becoming unstable and becoming glitched, and she's also better at causing her opponents to glitch-out. So we know her background, but what about her edge? Well, her edge is that she's nimble - light and fast. She gets bonuses to avoid being targeted in combat, evasion bonuses, and she's pretty quick so she'll get initiative bonuses as well. Like everyone, she's not perfect however. She has the flaw of being weak - in body, but not of mind. She gets 1 less toughness and muscle.

Her beginning skills allow her to use small guns if she can get her hands on them, she gains experience quicker, is harder to hit with melee AND with ranged weapons, she can dodge criticals a bit better than others, and she has a high mettle maximum to keep her in the fight longer and it also allows her to use more of her combat hacks.

Aside from the new companion and the updated HUD, a lot more quality of life and user friendliness changes will be in the next update, a bunch of new content including new locations/enemies/quests/equipment/etc, and continued fixes and improvements!

I'll have more info very soon, so stay tuned!

-Corrosion ːCStudiosː

7/8/22 Chaos Chain Update 1.3.4

Chaos Chain



Salutations, dwellers...

Hey guys, this is another medium sized update. Nothing major, but certainly nothing too minor. ;-) I've finished up adding in the enemy grenade skills, updated the CyWare weapon damage calculations based on player feedback, fixed a few small issues, added some new stuff, and did a few other things here and there.

I'll be starting work on the next major update which will released WHEN IT IS READY. I'm not going to put a definite time-frame, but it's gonna be a few weeks at least. I plan to add the next companion, finally add a bunch more to the main storyline, add new enemies to encounter, more side quests, and of course a bit of everything else. That's going to take time. So, for now... Check out the change log below for this update!

*Please note that these changes are not in any particular order.*

Update 1.3.4 Change Log:



Bug Fixes:

  • Fixed Pounders Cyware weapon damage being rupture instead of impact
  • Removed a leftover testing event
  • Fixed pipe bomb giving +5 initiative on use instead of +3
  • Fixed smoke grenade not always applying status to allies


Changes & Additions:

  • Cyware weapon attack skills have been given updated damage formulas to make them a bit stronger (They felt a bit weak before due to how their damage is calculated, but they should now be more consistent with other attacks/weapons)
  • Cyware weapon attack skill mettle costs have been reduced by 1 point each
  • Enemy thugs/bandits now have a small chance to drop molotovs (You should be able to loot them if they have access to them so it's fair, right?)
  • Enemy corrupt police now have a small chance to drop flashbangs and concussion grenades (Same as above basically)
  • Increased priority chance for all base enemy attacks by 10% (They should be using their standard attack more often - They were using their abilities a bit too frequently)
  • Added Throw Frag Grenade enemy skill (Not used by any enemies at the moment)
  • Added Throw EMP Grenade enemy skill (Not used by any enemies at the moment)
  • Added Throw Gas Grenade enemy skill (Not used by any enemies at the moment)
  • Added Throw Smoke Grenade enemy skill (Can be used by corrupt police only right now)
  • Added Throw Thermite Grenade enemy skill (Not used by any enemies at the moment)
  • Added Throw Pipe Bomb enemy skill and added it to some enemy skill lists
  • Pipe Bombs now have their own animation (They had the same as the frag grenade before)
  • Added a small chance to drop pipe bombs to several enemies
  • Updated EMP Grenade animation
  • Updated Gas Grenade animation
  • Increased size of Smoke Grenade animation
  • Updated some item descriptions
  • Updated some item icon art
  • Plug now offers the Bio Harmonizer BiWare implant (+15% Health Recovery, +2% Health Regen, +5 Health)
  • Added Bio-Plastic Bone Coating BiWare implant and added it to Plug's shop list (+5% Health Recovery, +1% Critical Evasion, -1% Evasion, -1% Ranged Evasion, +1% Health Regen)
  • A few other quick tweaks and changes here and there


Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

7/5/22 Chaos Chain Update 1.3.3

Chaos Chain



Salutations, dwellers...

Here is the next new update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

Update 1.3.3 Change Log:



Bug Fixes:

  • Undid a change from last patch that shifted the camera further when scrolling the map (It was causing some issues)
  • Fixed cyberweapons being counted as cyber abilities (Which now require a hackpad for the new combat hacking system added in the last major update)


Changes & Additions:

  • Added "Throw Molotov" enemy combat skill (This is the first of the enemy grenade skills - It has a very high AP cost and very low priority/chance of them using it, but it will really hurt when they do!)
  • Added "Throw Flashbang" enemy combat skill (Only for the corrupt police at the moment)
  • Added "Throw Concussion Grenade" enemy combat skill (Only for the corrupt police at the moment)
  • Added unique animation for concussion grenades (They were previously identical to flashbangs for the animation)
  • Firewall Program now has unique icon art
  • Data Drain Program now has unique icon art
  • Renamed "Shorted Souls" to "Hopeless Souls" (This just sounds better and easier to understand)
  • Improved graphics for crosswalks and parking spot paint to look weathered and more detailed
  • Contrasted several environmental graphics to be easier to see
  • Removed the ground-based white lights implanted on the roads
  • Brightened the road line side lights and gave them more of a glow to account for the change directly above this one
  • Added a very slight delay (1/15 of a second) to updating variables that reflect stats of the main character to help with processing in areas with a lot of stuff going on
  • Added a very low volume ringing sound when a player controlled character is hurt in combat
  • Added a ramdomized round start sound effect in combat (7 Sounds total)
  • Removed some old, unused soundtracks that don't fit the game's theme
  • Added road grates to all exterior areas
  • Added a bit more clutter to some areas
  • Updated some animations
  • Added a few more distant gunshots to the randomized sound lists
  • Some various other quick tweaks and changes for performance optimization (Especially in larger areas)


NOTE: You DON'T need to start a new game, but it is always recommended. Especially if you encounter any odd issues after a large update.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

7/1/22 Chaos Chain Update 1.3.2

Chaos Chain



Salutations, dwellers...

Well, we're jump-starting July with a mid-sized update fresh off the grill! Here's the next update for the game, be sure to check out the change log below!

After this update is live (give me about an hour on that), I will begin working on the next GIANT update with a lot of new content. That one is gonna take some time, however. I'll keep you all updated with status posts periodically when I have time and something worthwhile to show off. I have a lot of big plans for the next update, so stay tuned for news!

For now, I leave you with this update and the change notes below.

*Please note that these changes are not in any particular order.*

Update 1.3.2 Change Log:



Bug Fixes:

  • Fixed a bug where damage calculations were being incorrectly converted and resulting in nullified way more often than intended
  • Swapped the icons for Confused and Stunned (They got mixed up somehow)
  • Fixed Sucker Punch ability adding weapon status effect stats
  • Fixed Brawl ability adding weapon status effect stats
  • Fixed Martial Strike ability adding weapon status effect stats
  • Fixed some text running off screen when talking to Digit
  • Fixed an issue where the player's character was slightly off center on the screen when moving around (This also fixed a slight visual stutter)


Changes & Additions:

  • Added "Main Menu" option to the beginning of character creation in case you accidentally hit new game when trying to load a save
  • Due to player feedback, I have re-added the auto highlight of the box for "Continue" at the main menu if saves are detected
  • Colorized many of the character creation process choices to look better and also help with the stat allocation process so you can clearly and easily identify which stats go together quickly
  • All portraits with visible cyberware have been upgraded to look more detailed and more refined
  • Added a completely/fully cloaked/dark clothed character sprite (Can be used by either gender) to play as
  • Randomized blackouts when outdoors are much less dark now (They were the same as indoor blackout settings previously)
  • Randomized blackouts when indoors are slightly brighter now
  • Random extra damage calculations are now multiplied by the target's resistance to that type of damage (I.E if you hit an enemy for 5 impact damage and get a random extra damage roll of 5 they have a 20% resistance to impact, only 8 damage will be applied instead of 9 - previously it was the full random roll no matter what - This means armor and resistances are much more meaningful now)
  • Added several new icon art for new states, gear, and items
  • Opportunity state now gives a slight action point regeneration
  • Added Cypher Hackpad (Comes with Probe, Firewall, and Data Drain)
  • Added Probe Program (Lets you see any enemy's resistances and weaknesses in combat)
  • Added Probe Program animation
  • Added Firewall Program (Can be used on any ally to boost 40% interference and 20% glitched resistances for 3-6 turns)
  • Added Firewall Program animation
  • Added Firewall status effect
  • Added Firewall state animation
  • Added Data Drain Program (10-20 Interference Damage - Drain, +5 Init on use, +5% Glitched Chance)
  • Added Data Drain animation
  • Rebalanced Exploit Program (Slightly less damage, but slightly faster)
  • Rebalanced Bypass Program (Costs slightly less, but the effects have been slightly reduced)
  • Very slightly extended the screen shake duration for when a party member takes damage in combat
  • Updated Digit's shop
  • Added wires/power lines to exterior areas to help give a sense of depth and verticality
  • Slightly reduced the amount of the very bottom row tiles of an area to display so that the screen stays more centered and it helps to reduce slight graphical inconsistencies
  • Slightly reduced the amount of the furthest right column tiles area to display so that the screen stays more centered and it helps to reduce slight graphical inconsistencies
  • Added a very small amount to the scroll amount when determining the distance to scroll a map as you move through larger areas to help with keeping the screen centered better and also to give more of a sense of motion
  • Some various other small tweaks and changes


NOTE: You DON'T need to start a new game, but it is always recommended. Especially if you encounter any odd issues after a large update.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below! It's on sale right now too!
https://store.steampowered.com/app/1536730/Chaos_Chain/

Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

6/25/22 Quick Fix 1.3.1

Chaos Chain



Salutations, dwellers...

Here's one more quick patch for an issue a user reported to me a few minutes ago.

Update 1.3.1 Change Log:



Bug Fixes:

  • Fixed an issue in the "Relief Recovery" side quest when interacting with a specific quest item, a crash could occur


NOTE: You DON'T need to start a new game, but it is always recommended. Especially if you encounter any odd issues after a large update.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː

6/25/22 Quick Update 1.3.0

Chaos Chain



Salutations, dwellers...

Here is a quick patch for the game with a quick fix and also a new feature for solo player characters. Check out the change log below!

Update 1.3.0 Change Log:



Bug Fixes:

  • Fixed an exception error with the soundtrack saving system that could result in a crash when loading a save and then transitioning areas


Changes & Additions:

  • Added "Opportunity" status effect (There is a chance to have this applied on the first turn of combat to the main character - the player's character - if they are alone in combat - It gives them a huge bonus to initiative for the turn and allows them to recover a small amount of Mettle - the base chance is 20% + your target rate bonus out of 100, plus your finesse, and plus your initiative bonus)


NOTE: You DON'T need to start a new game, but it is always recommended. Especially if you encounter any odd issues after a large update.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː

6/24/22 Chaos Chain Update 1.2.9

Chaos Chain



Salutations, dwellers...

Hey everyone, I wanted to release another update to go with the giant one from the other day. This has a quick fix for an issue a user reported to me this morning as well as a small bit of new content and some improvements. If you're interested in seeing what the giant update added, check here: https://steamcommunity.com/games/1536730/announcements/detail/3350130288796006516

For improvements and additions of the current update released today, check out the change log below!

Please note that these changes are not in any particular order.

Update 1.2.9 Change Log:



Bug Fixes:

  • Fixed the main menu "Manual" option not opening when clicked (I accidentally deleted that line of code when I added the update news menu option)


Changes & Additions:

  • Reworded the quest turn-in dialogues slightly for the "Relief Recovery" side quest
  • Added some more interaction sound effects to the "Relief Recovery" side quest to make them more impactful
  • Added some additional description dialogues to the "Relief Recovery" side quest while interacting with a certain quest related item (No spoilers)
  • Added 2 new usable faces for both male and female (Shroud dark variant and shroud 2 dark variant)
  • Updated icon art for Steady skill
  • Added Bold passive skill (Requires Steady, Costs 1 Skill Point, Gives 10% Resistance to being Shaken when hit with a Heavy melee/exotic weapon)
  • Added Bold new passive skill to both the main character's skill list and companions
  • Shaken status is now removed automatically when combat is finished
  • A few other minor tweaks and changes


NOTE: You DON'T need to start a new game, but it is always recommended. Especially if you encounter any odd issues after a large update.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility and funding, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums! I check them very frequently.

That's all for now, enjoy!

-Corrosion ːCStudiosː

Corrosive Studios Summer Sale 2022!

Corrosive Supporters



Hey everyone - Happy Summer!

I just wanted to stop by to let you all know that ALL of my games and DLCs/Expansions and Extras are now on sale for large discounts over the course of the Steam Summer Sale!

Grab them now while the prices are low!

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/760970/Renegade_Tabletop_Tools_System/

https://store.steampowered.com/app/617590/Affliction/

You can view the full catalog here: https://store.steampowered.com/curator/6836576

That's it for now! Thanks for reading!

-Corrosion ːCStudiosː

6/22/22 GIANT Chaos Chain Update 1.2.8

Chaos Chain



Salutations, dwellers...

Here is the next GIANT update for the game, as promised. There are a TON of changes in this update, so it is HIGHLY RECOMMENDED to start a new game if you have an old save. They will likely still work just fine, but there will be inconsistencies and may be problems.

Let's discuss some of the highlights.

First, you can now go directly to the Steam update news for the game from the main menu. You can also see the new greenish coloring of the selection box here.


Next, the resistances page has been better organized by side, and you can also see that electronic damage is now called interference. This is because the FIRST VERSION OF THE COMBAT HACKING SYSTEM IS NOW IN GAME.


A preview of the first two combat hacks. Bypass and Exploit.


The techie now begins the game with a hackpad (pretty much a cyberdeck) as seen here.


Next, the PDA now tells you what soundtrack is currently playing and has a shuffle option in the overview submenu. Lots of new soundtracks have been added.


Another major change to show off is two handed weapons and heavy weapons now have a "Heavy" trait which makes them require two hands. Making it so you cannot use a gadget at the same time. This does mean that for melee weapons with Heavy, they get some benefits as described in the change log below.


Beyond that, there are an absolute TON OF OTHER CHANGES, ADDITIONS, AND IMPROVEMENTS.

Check out the change log below!

Please note that these changes are not in any particular order.

Update 1.2.8 Change Log:



Bug Fixes:

  • Fixed a bug where companions could still be removed from the party if they were dead/broken but healed/recovered
  • Fixed Bull still being present outside The Eclipse after completing "Head in the Clouds P2" (Saves that are at this point won't automatically make him leave, but it isn't a huge deal - You don't really have to see him leave, it's just inferred he's doing investigating on his end too - This wasn't really a bug but more of something I wanted to add)
  • Fixed world modifiers array displaying some of them in the middle of the screen and some at the bottom
  • Fixed Anti Toxins spawning so frequently in loot containers (Moved them to the random drug/medicine list)
  • Fixed dialogue with Tara where you offer to help her showing Tanya's face graphic momentarily
  • Fixed Flak conversation not having a loop to the top after you buy equipment from him, which resulted in floating labels getting stuck off and forcing you to re-enable it
  • Fixed an unintentional setting in the "Shady Dealings" side quest where the quest related area (No spoilers) was still able to be entered after the quest was completed (Old saves will still be able to go in there one last time before it automatically closes, but it's not a big deal - This was just an oversight)
  • Fixed battlebackgrounds not having any battle motion (They are supposed to shift ever so subtly)
  • Fixed tilesets with metal fences (Chain link) not being evenly aligned properly with their vertical bars
  • Fixed enemies not using their full array of combat skills if their dedicated attack skill had too high of a priority (This was a bug that I did not realize existed until now, but was introduced in the update where I made regular attacks much more frequent... too frequent - I ran 30 rounds of combat and watched 5 enemies just repeatedly do their standard attack on my guy as I kept dev healing - that's 150 attack actions and no other actions chosen - After the fix, they immediately started using other skills instead)
  • Added a failsafe to protect against a rare crash when picking world modifiers in an old save in specific circumstances
  • Fixed Grady boss having some extra stat benefits that he wasn't meant to have (Extra evasion and initiative)
  • Trip and Lights Out abilities no longer adds your weapon stats to the attack
  • Heads up balloons are now closer to the character they originate from and better centered
  • Fixed a bug with the randomized protestor dialogue playing a line twice in one case
  • Fixed a bug with the confused status effect not lasting the correct amount of turns
  • Added a failsafe to prevent incorrect damage calculations in certain circumstances


Changes & Additions:

  • Added some new Steam Achievements
  • Finished "Relief Recovery" side quest (This quest has several different outcomes and several different ways to complete it)
  • Added an "Update News" option to the main title menu (Opens the Chaos Chain update feed on Steam)
  • Added a set bool to off command to the beginning of the cyware/biware check functions (For determining what kind - if any - of augments the player character has implanted - this will help the game more efficiently keep track of player character status and avoid any unwanted situations relating to the system)
  • Enemies are MUCH more likely to retreat now at either critical health or critical mettle (Morale)
  • Reduced animation size of the enemy retreat skill
  • Electronic damage renamed to Interference damage
  • Updated item/equipment descriptions for the change above this one
  • All characters by default (With no Cyberware) are 100% immune to the Glitched Status Effect (I had to do some reworking of the existing system, so old characters likely won't auto-update to this new setting)
  • All characters by default (With no Cyberware) are 100% immune to the Interference Damage (From hacking/cyber attacks - I had to do some reworking of the existing system, so old characters likely won't auto-update to this new setting)
  • Tasers, Stun Guns, and Shock Batons now do base (Default) damage instead of interference (This was an oversight when I implemented the cyberware system for how the damage was going to be calculated) but their damage formula has been reduced to account for this change
  • Added the very first version of the Hack Pad system (Basically cyberdecks to avoid any confusion - They require a processor implanted to be usable)
  • Added Ice Breaker Hack Pad (Gives Bypass and Exploit cyber attacks - First one is used to status effect the enemy and cripple them, second one is to crush them - THERE ARE NOT MANY ENEMIES TO USE THESE ON YET - THIS IS ONLY THE FIRST STEP TOWARDS GETTING THE SYSTEM IMPLEMENTED)
  • Glitched status effect now increases damage taken through interference damage by 20%
  • Added Bypass cyber skill and animation (3-9 Interference Damage, +70% Glitched, +10 Initiative On Use)
  • Added Exploit cyber skill and animation (7-13 Interference Damage, +5 Initiative On Use, +5% Glitched)
  • Techie character background now starts with the Ice Breaker Hack Pad instead of the infovisor
  • Processors now allow use of hack pads, hack pads now allow use of cyber skills
  • Updated Glitched status effect animation
  • Enemies will now use their full array of combat skills (As long as necessary conditions are met such as low health for bandaging, etc)
  • Added some new randomized main character names to the list (We're over 270 now)
  • Increased player-message interaction sound cues by 5%
  • All Plot related items are now marked with a "*" before their name so they are immediately recognizable
  • Version info will now only display on the main (title screen) menu and the in game menu interface
  • Choice selection color is now a faint green instead of the pink/red and the outline box has been updated to be more clear
  • Slightly increased all window background opacities
  • Updated difficulty selection tooltip to explain world modifiers
  • Default character name is no longer blank so you're forced to either enter a name or randomize it (The default names are the old Victor/Victoria, but you can still enter your own or randomly generate one - This is just so it doesn't start off completely blank in the box)
  • Adjusted EXP rewards on some side quests
  • Updated the journal description for "Head in the Clouds P3"
  • Added a new hint for the "Relief Recovery" side quest
  • Added Condemned Apartments: Basement area
  • Added Condemned Apartments: Storage area
  • Added new battle background graphic"Grungeinterior2"
  • Slightly reduced delay between randomized sound effects playing
  • Added helicopter flyby sound effect to the randomized sound effects lists
  • Added 5 more glass breaking sound effects to the randomized sound effects lists
  • Added 2 more wood breaking sound effects to the randomized sound effects lists
  • Added randomized earthquakes to the randomized sound effects list (It's a slight screen shake and sound - very rare, just for extra atmosphere)
  • Added randomized blackouts to the randomized sound effects list (The screen will fade to very dark and play a sound for a moment, then recover the screen and play another sound - very rare, just for extra atmosphere)
  • Damage values are now rounded to the NEAREST integer instead of the integer in which they are a part of (3.6 will turn into 4 instead of 3, 2.2 will turn into 2)
  • Added proper immunity checking to certain damage type handling to account for the extra random damage roll added onto all damage (If immune to a damage type, no extra damage will be added and the attack will fail - Example: Cyber attacks against a sewer rat probly won't do much..........)
  • EMP Grenades now deal interference damage as they should have originally but I was waiting for me to get some of the hacking system work done
  • Added some new character graphics
  • Added several new enemy graphics (Sprites and battlers)
  • Added thug slicer enemy
  • Added thug shooter enemy
  • Added thug vandal enemy
  • Added thug punk enemy
  • Added some new enemy groups
  • Added new bandit/thug boss (No spoilers - He is heavily cybered though and a perfect target for the new hackpad system)
  • Enemy pain/hurt sounds are now set to 80% volume instead of 100% because many of them are pretty loud
  • The resistances panel in the character record now lists all element resistances on one side and state resistances on the other to be more uniform (They were mixed previously)
  • Both cyber-based resistances (Glitched Resistance and Interference Resistance) are now listed at the bottom of the resistances panel to be easier to find and side-by-side to be more obvious that they go together
  • Further tweaks to the interface color/contrast settings to make it easier to read
  • Added some new special NPCs to interact with and talk to
  • Added multiple new generic NPCs to several areas
  • Added NPC blockers to a few areas to prevent them from getting in the way
  • Shields now count as armor but still equip just as before (Everything will still work the same way, this is just to help with easier classification)
  • Targeting Assisted Bracers now equip to the support slot and count as gear instead of a gadget
  • All Long Guns now prevent use of a gadget at the same time (Two handed)
  • Some Small Guns now prevent use of a gadget at the same time (Two handed - Examples are shotguns and sub-machine guns)
  • All Ordinance Weapons (Grenade launchers, rocket launchers, machine guns, etc) now prevent use of a gadget at the same time (Two handed)
  • Categorized Melee Weapons based on how they may be used (Some of them will now prevent using a gadget at the same time due to being Two Handed - Examples: Sledge Hammer, Fire Axe)
  • Added "2H" to all descriptions of weapons that require two hands
  • All heavy (Two handed) melee and exotic weapons now give a new status effect on their target to make them more impactful given that they cannot be used with gadgets (Shaken - this lasts for 1 turn and gives: -2% to hit, -2% critical chance, -3% mettle, -3 initaitive)
  • Added "Heavy" to all melee and exotic weapons that require two hands and give the "Shaken" status
  • Updated enemies using heavy melee weapons with the above status application
  • Added some rust spots to trash cans to give them more detail
  • Updated some of the graphics for trash and clutter with more detail
  • Added a few more loot containers spread around some areas
  • Added some more clutter to a few areas
  • Slightly reduced overall chance of loot spawning in containers
  • Slightly increased chance of ammo spawning in containers
  • Added "Stranger" title for everyone
  • Added "Chromed" title for anyone who gets cyberware installed (For old saves, you'll have to wait until you get more cyberware)
  • Added "Altered" title for anyone who gets bioware installed (For old saves, you'll have to wait until you get more bioware)
  • Added enemy abilities to use drugs in combat to give them an edge (Usage is rare)
  • Added enemy "Grace" drug skill
  • Added enemy "Twitch" drug skill
  • Added enemy "Voodoo" drug skill
  • Added enemy "Zeal" drug skill
  • Added drugs (Grace, Twitch, Voodoo, Zeal) to enemy drop lists
  • Enemy gutter rats now have a very small chance to drop rotten food, rags, and bobby pins (3%/3%/1%)
  • Added 15 new battle soundtracks
  • Added 29 new exploration soundtracks
  • Added 19 new title screen soundtracks
  • Added several new gun sound effects (For use later)
  • Added 5 more random soundtracks to the player apartment
  • Renamed "Your Apartment Key" to "Your Apt Key"
  • Updated some item descriptions
  • Added a song switch in the intro between the world background and the foreword
  • Soundtracks will now save between maps so that the game does not reselect a new track every time you switch maps (UNLESS THE MAP HAS A SPECIFIC SOUNDTRACK SET - In which case, the music track will change while in that specific map and then go back to the previous track when you leave)
  • Slightly increased duration of soundtracks playing before switching
  • Added some new roleplay dialogue options
  • Added A LOT of new dialogues with various existing characters and new characters
  • Data Item/Lore Item is now listed as special instead of plot
  • Added Soundtrack submenu to the Overview menu in the PDA
  • Added Shuffle Soundtrack option to the PDA Overview -> Soundtrack submenu
  • Updated fast travel (Metro) background sound effect
  • Updated the map icon art in the menu (It's a map ping now instead of intersecting metro lines)
  • Removed specific soundtracks for several general areas (Now, only very specific special areas have set soundtracks - this may make certain areas/situations feel out of place with the currently selected soundtrack from time to time, but I think this way is better - if you feel differently, please explain your feelings on the subject - also, if you find any soundtracks that really seem out of place or feel like they don't fit the cyberpunk vibe enough, please tell me)
  • Blinker Flash special ability is now listed as an ability instead of a cyber skill
  • Added 1 more empty row between each line in the intro to allow more reading time
  • Updated some item icon art
  • Very slightly reduced the base movement speed
  • Added some new quest related special events
  • Rewrote the randomized additional damage on attacks code to make it more efficient
  • Optimized some systems and processes to be more efficient
  • Cleaned up more old/unused code
  • TONS of other minor tweaks, improvements, and changes all throughout the game


NOTE: You DON'T need to start a new game, but it is always recommended. Especially if you encounter any odd issues after a large update.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː