If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
Giant Chaos Chain Update Released Yesterday
Hey everyone!
Just posting this here so people can see, but Chaos Chain, my newest project, got a massive update yesterday.
It also received 3 smaller patches between last night and the time of me writing this to go with it to add some even more new stuff, and make it bug free!
Thanks!
-Corrosion ːCStudiosː
4/9/22 Chaos Chain Update 1.2.0
Chaos Chain
Salutations, dwellers...
Here is another small new update for the game. Check out the change log below!
Update 1.2.0 Change Log:
Bug Fixes:
Fixed Chip selling you the processor in his special event if you didn't have enough money
Changes & Additions:
Tweaked a main menu soundtrack volume slightly (Was a bit too high)
NOTE:You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
Renegade Tabletop Tools 51% Off!
Hey everyone!
This is just a heads up that my app Renegade Tabletop Tools is 51% off for the next several days!
I got a message about an hour ago that there was an issue with augment surgery not detecting processors properly, so here's a fix and improvement update. This is the third update I'll be releasing in three days. :0
Update 1.1.9 Change Log:
Bug Fixes:
Fixed issue where AugWare doc wouldn't detect installed AugWare
Changes & Additions:
Overhauled the conditional function for checking for installed processors at the AugWare doc (There were instances where he wouldn't detect you having one installed already)
Overhauled the conditional function for checking for installed BiWare at the AugWare doc (There were instances where he wouldn't detect you having one installed already)
Updated and clearly clarified the warning message for entering surgery for AugWare
NOTE:You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
As a reminder please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
4/9/22 Chaos Chain Update 1.1.8
Chaos Chain
Salutations, dwellers...
Here is a quick update to go with the one from yesterday. Check out the change log below!
As a reminder, please consider leaving a review for the game. This not only helps with much needed visibility (what is needed mainly), but also gives me feedback for the game to help it become a better final product and helps of course with funding. I'd love to do this all for free and with only good intentions, but I cannot. I still support my very first game from 7 years ago, and regularly do maintenance updates and even free content updates on all my projects over that time, but I need the community's help to be able to keep doing so. I barely charge anything for my work, so this is the tradeoff. I had two people ask if there was a way they could help me with the game. That is how.
Update 1.1.8 Change Log:
Bug Fixes:
Fixed one of the travel events not fitting in the text box
Fixed quest characters in "The Edge" side quest not having blue tinted overhead text (To show they're important in current ongoing plots you're involved in)
Changes & Additions:
Expanded Zen's dialogue a bit and restructured it based around "The Edge" side quest
Added 10 generic protester conversation dialogues
Protesters now saw something when interacted with and not only when harassing the cops
NOTE:You DON'T need to start a new game for this one.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!
-Corrosion ːCStudiosː
4/8/22 - GIGANTIC Chaos Chain Update 1.1.7
Chaos Chain
Salutations, dwellers...
Here is a new update for the game. I haven't really slept in the past two weeks to make sure I could get this out by this weekend.
Here are some screenshots of what to look forward to.
Lamplight Market Lamplight Market is a subdistrict, so it's smaller than the main districts, but it's got a lot to it. Shops, people to talk to, and plenty of room for more content later.
Cyber Weapons Yes, players requested cyberware weapons, so players have received cyberware weapons. There are currently three of them available in game. Find them at the hacksaw's augment shop.
Bioware Another community request, bioware has been added to the game. This required an overhaul of the existing augmentation system, but now you can advance in a different way. There are 13 bioware upgrades available.
Check out the change log below!
Update 1.1.7 Change Log:
Bug Fixes:
Fixed a bug with ammo containers not having a chance to spawn throwing knives (Code had typo)
Fixed a bug with ammo containers not having a chance to spawn throwing stars (Code had typo)
Fixed incorrect padding to the equip slot window
Fixed incorrect padding to the learn skill list window
Fixed old journal entry for "Shady Dealings" (Didn't make sense with the quest)
Fixed the counter for skin selection not being correct when you do it a second time
Stamina window now defaults to an integer variable when full (No more .0's)
Changes & Additions:
Version number info displayed at the bottom of the screen is now simply "V x.y.z" instead of "Ver x.y.z" to save some screen space (It was a bit intrusive in certain dialogues)
Added "The Edge" side quest
Added some new Steam Achievements
Added 2 new female faces to choose from (Based on sprites available)
Added 2 new male faces to choose from (Based on sprites available)
Added 2 new female sprites to choose from (Based on faces available)
Added 2 new male sprites to choose from (Based on faces available)
Resolve is now added to initial AP at the start of each battle (So now, instead of just a random number from 0 to 5, it's your resolve and an additional 0-5)
Improved, reworked, and extended a few dialogues
Moved Drako's starting location (He was never meant to be on the Crescent Strip - immediately obtainable)
Corrected journal entry for "Shady Dealings" side quest
Added new battlebackground (Metro train)
Added the initial framework for randomized fast travel events (Chance for random events when traveling)
Added 41 randomized fast travel events (Some of which have multiple outcomes, randomized variations, etc)
Molotov and Pipe Bomb initiative bonus reduced from 5 to 3 (To account for slower use due to lighting the fuse/rag instead of simply pulling a pin)
Base character and companion electronic damage resistance is now 80% instead of 90%
Added glitched (The status) resistance to all characters and companions by default (Base resistance is 80% but it lowers drastically when the character has Cyware)
Added glitched (The status) resistance to all human enemies (Base resistance is 80% but it lowers drastically when the enemy has Cyware)
Added IED (Improved Explosive Device) item
Added IED combat animation
Money Maker skill (Able to earn 250 more Cred per day through gambling before being cut off) now only costs 1 skill point
Added high roller skill (Remove daily limit to gambling completely - requires money maker - costs 2 skill points)
Dr Cranlin now offers medical attention for a small fee
Added medical attention screen effect
Updated loot tables
Updated some existing shops
Added new shops
Added ripper wire (The first Cyware weapon attachment!)
Added ripper wire attack skill (The first Cyware skill)
Added "Augmentation Affinity" talent (Intended for characters who plan to get a lot of body augments/implants)
Added glitched (The status) weakness multipliers to all processors
Added a new roleplay dialogue choice to Tara's conversation
Renamed Chip Implant slot to "Aux Imp."
Chip implants now equip to the Aux Imp. slot
Chip implants now all drain at least 1% mettle when installed
Cyberware inventory section is now named "Augware"
Plug's dialogue now refers to cyberware upgrades as augware to make room for the bioware system implementation
Reclassified all existing cyberware upgrades inventory location to augware
Added BiWare (BioWare) classification of upgrades (Not all of these are accessible yet, just like some of the CyWare upgrades. They'll be available later, but they're too advanced/high-tech for a back alley hacksaw to do.)
Added Gene-Modding Allowance talent (Everyone comes with this by default)
Added Bio-Adaptation BiWare (Takes the Processor Slot)
Updated the stats of several CyWare upgrades (Many of them got a slight buff)
Dermal Plating now equips to the Aux Imp. slot
Sub-Dermal Plating now equips to the Aux Imp. slot
Redesigned the Implant upgrade system to accommodate BiWare integration
Augware Surgery process now includes a check for BIWare implants to trigger the "Altered" achievement after surgery
Adjusted some implant equip locations to make more logical sense for positioning
Removed cooldown between equipping different gear in combat
Improved the fitting size of the selectable rows in the equip scene
Consolidated all combat based skills from "Cyber" and "Abilities" into one "Skills" location in combat
Added new icon art for all new items/equipment/etc
Increased default stamina value to 150 from 100
Sprinting speed bonus increased by 2% more (0.39% bonus instead of 0.37%)
Stamina recovery cooldown is now 90 frames instead of 30 to account for the above changes to the system (Just wait 1.5 secs instead of 0.5 secs after sprinting for it to start to recover)
Added Drop and Roll default skill (Chance to remove burning)
Enemy bandits/thugs/gangers now have Plug Wound skill instead of bandage (Less efficient)
Added Drop and Roll skill to all human enemies
Added Shake It Off to human enemies (They have a chance to use it once their mettle is below 66%)
Reduced priority of special attacks for enemy firearm users slightly (To both be more fair and reasonable)
Plug Wound now only costs 2 AP instead of 3
Shake It Off now only costs 2 AP instead of 3
Added more lights to the city areas
Updated world map image
Updated some tilesets
Added some new graphics for environments
Added some new graphics for special events and usables
Added 16 protester sprites
Added 6 new urbanite sprites
Added other various new sprites for the new unique characters
Added loudspeakers to the city areas
Added new characters to meet and interact with
Removed a soundtrack from the randomized playlist (Didn't fit the theme well enough)
Added back a very slight bit of green to the environment (This will actually make the game very slightly brighter but also make the atmosphere look a little more like traditional cyberpunk stuff)
All human enemies (Except for bosses) now only have 28 feature points (Attributes) instead of 30 (They're meant to be cannon fodder for the most part anyways)
Gutter rat enemies lost 4 feature points so now only have 20
Augmentation Affinity skill increased to 3 skill point cost, but it now also boosts healing efficiency by 10%
Various other tweaks and minor changes
NOTE:You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
Protest In Progress
That's all for now, enjoy!
-Corrosion ːCStudiosː
3/29/22 Chaos Chain Developer Status Update
Chaos Chain
Hey everyone!
So, the last update was about two weeks ago, but I wanted to give you a quick status update on progress for the next major update.
Due to player request, I have implemented a bioware system that works alongside the already-implemented cyberware system. Bioware will be more expensive, but carry less risks with it overall. So far, there are 12 bioware upgrades ranging from fortified pheromones to genetically-boosted muscles. More are planned. This change required a remake of the existing cyberware upgrade system, so it has been overhauled to be known as "Augware" to include both cyberware and bioware implants.
With these changes, I've also added the first 3 cyber weapons to the game. They have various stats and do various things, making them better in different situations that call for them. They count as a separate slot from your weapon, so now you can have a bit of diversity in terms of how you bring down your foe, all without having to keep changing your equipment.
New exotic weapons will also be added to the game including the taser and stun gun. With these, I thought it would be fun to add a special IED (improvised explosive device) for when you really need to take down a heavy opponent. I know there aren't a ton of enemies yet, but that's definitely on the to-do list, too.
Of course, there have also been bug-fixes, improvements, and further polish given to existing content, so expect a fresh coat of paint for the next update.
Lastly, I've begun work on the first subdistrict - Lamplight Marketplace. Below are some early screenshots of the work-in-progress location. Nothing is finalized, obviously it has a ways to go.
That's all for now!
Thanks for reading!
-Corrosion ːCStudiosː
Final Call for Corrosive Studios JRPG Sale!
Corrosive Studios
Hey everyone!
This is just a warning that the JRPG Sale ends tomorrow morning! Make sure to stock up on some games before it ends!
Check out our sales here: https://store.steampowered.com/curator/6836576
As promised in this post: https://steamcommunity.com/groups/CorrosiveStudios/announcements/detail/5161693825859653419, Waste Walkers and Disgraced are now on sale for the next two weeks to compensate for the base games not being able to participate in the JRPG sale.
The reason was that I had recently ran a discount for each game too close to the date for the JRPG sale. Anyways, both games are now 35% off! Grab them while the sales last!