The Wandering Ark, the first milestone of EA, has finally been completed. In this version, human factions will encounter visiting Mozi ark, and trade learning points, blueprints and skill chips with the ark. The relationship of each other will be improved during the transaction. With the increase of relationship, more advanced blueprints and chips and more learning points can be purchased. When the relationship is max, a mysterious event will also be triggered. And if the Omnic Apocalypse can successfully pursue and destroy Mozi ark, it will also open another road for them. Along with this version, a number of new collections and achievements are available.
Another important thing is that RustyRed, a player on discord, proofread the English text of the whole game and carefully polished it. Let's thank him for his dedication!
Gameplay improvement:
1. Now when we start the game, we can choose the economic bonus settings of players and AI. 2. Improved the governance effect of fleet commanders staying on the planet. 3. AI won't start attack until the third month. 4. Reduced the number of months and cost spent for the policy of Luna Battlecruiser. 5. Removed one Cog Tradeship from the initial fleet of Duke Liefeng. 6. The exiled Princess Jing will not visit the Imperial factions that have become vassals. 7. In auto-battle, the pirates can no longer capture the units that have Indomitable and the Omnic units mastered the Policy Omnic Liberate. 8. Some text descriptions are adjusted.
Bug Fixed:
1. Fixed a bug that might cause crush in auto-battle. 2. Fixed a bug that the fleet buttons on the right side would be invalid after clicking the Next Month button and cancel. 3. Fixed a bug that the Omnic units mastered the Policy Omnic Liberate are still affected by the tactical skills that reduce morale. 4. Fixed a bug that the battlefield has a 21st turn.
From tomorrow I will start work for the version 0.8.0. It is expected that we can play the Blackdragon Spawns after two weeks' development. Please look forward to the coming of the black dragon!
Han Zhiyu
Version 0.7.9 Update
Hi, my friends!
In this update, the AI action speed on galaxy map has been accelerated, and the battle animation speed on the battlefield has also been accelerated.
Gameplay improvement:
1. The labor points produced by the Immigration Office has been increased. 2. AI on the battlefield will give priority to move to space buildings only when their power or energy are not full. 3. We will no longer get bio-units' blueprints when destroying other factions. 4. Some text descriptions are adjusted.
Bug Fixed:
1. Fixed a bug that Strategic skills could be used on the wasteland planet. 2. Fixed a bug that the units with carapace may not lose durability when being bombarded by the artillery. 3. Fixed a bug that the direction in game is not completely accurate. 4. Fixed several issues related to the weapon selection interface. 5. Fixed a bug that the value of reducing defense by bombing is wrong in report. 6. Fixed a bug that some weapons consume incorrect energy in auto-battle. 7. Fixed a bug that the damage calculation may be incorrect if the carapace is broken in the battle. 8. Fixed a bug that the melee weapons can still attack the opponent if it is pushed away by the ram weapons during the second attack.
At present, the version 0.7 is basically stable. Next, I will start to work for the first milestone of the EA: The Wandering Ark. This content is expected to take about a whole week to finish. Please wait for the new events!
Han Zhiyu
Version 0.7.8 Update
Hi, my friends!
Many players complained that the operations on the planetary UI is too cumbersome. Player gigamelon1981 posted a design for the planetary UI on the Steam community, which was supported by many people. Therefore, I made some adjustments on the basis of the design drawing of gigamelon1981 and completed the current planetary UI. Although there is some crowded, but we donot need to switch between the orbit and the surface now. In addition, the boxes of production buildings and defense buildings are no longer represented by the words "B" and "D", but are showed by the silver frame and the brass frame respectively.
Gameplay improvement:
1. When the selected player's fleet can move, we can click the commander's portrait of on the fleet list on the right again to let fleet stay for command. 2. Except that the currently selected player's fleet has moved and is waiting for command, we can click other commander's portraits on the fleet list on the right to switch the selected fleet. 3. The damage radius of Hammerfall is reduced by 1. 4. After being bombed by map weapons, the reduced morale value was adjusted from 20 to 15. 5. The probability of AI declaring war on neighboring neutral factions is Increased . 6. If an imperial faction is a vassal, and the suzerain is not an imperial faction, it will not automatically fight with the Imperial Foe. 7. AI will no longer use Pulse Cannon if the opponent has no energy during counterattack. 8. Some text descriptions are adjusted.
Bug Fixed:
1. Fixed a bug that map weapons kill enemies in the fog may cause the game to crush. 2. Fixed a bug that the Policy Queen's Charm of the Eastocean Fleet causing the faction could not hire commanders. 3. Fixed a bug that some units donot consume energy in auto-battle. 4. Fixed some bugs about the Rank UI. 5. Fixed some incorrect dialogue in events. 6. Fixed a bug that the garage UI could not scroll below the fourth row. 7. Fixed a bug that AI might accept the Mission of a perished faction.
See you next update!
Han Zhiyu
Version 0.7.7 Update
Hi, my friends!
The AI behavior of mercenary faction and assassin faction has recently caused many people puzzled. So I made some adjustments.
1. When mercenaries and assassins accept a mission against the player, there will be a message to the player. 2. When mercenary and assassins have a mission against a certain faction, they will not be able to become allies, suzerain or vassal with the faction. 3. If the employer faction that sent the mission perished, the mission will be terminated immediately. 4. On the diplomatic UI, players can see the current missions of mercenary and assassins.
Gameplay improvement:
1. Now we can also use the mouse wheel to scroll the long menu. 2. AI units will give priority to the locked enemies when selecting shooting targets. 3. Reduced the using weight of lock ability, especially when the unit has weapons. 4. Reduced the strength of the spaceworms in auto-battle. 5. When an AI fleet needs to recruit units, it will give priority to building at least one arms factory and one shipyard on its planet. 6. The Imperial Supportship in the initial team of Brasidas were changed to Mercenary Barge. 7. Several buildings originally on Noryang are removed. 8. Shengtian's tactical skill Oppressive Shelling's effect is now changed to getting confusion for 1 turn instead of 3 turns. 9. Healing Balls can now heal themselves. 10. The unit type of the spaceworm has been changed to Support, and reduced movement by 1 point. All units with Devour ability will get Nimble ability and adjusted other stats.
Bug Fixed:
1. Fixed a bug that sometimes the shield durability could not be recoverd after repair. 2. Fixed a bug that reborn Immortal Soul will overlap with enemy units after being devoured. 3. Fixed a bug that the Knowledge of a decoding unit will become 0 when the Knowledge is increased to 100 in the battle. 4. Fixed a bug that click the icon of Doom Starfort could not open its panel. 5. Fixed a bug that the Imperial Foe added the rebels and local forces of the imperial type to the enemy list. 6. Fixed a bug that Training Ground did not reduce recruitment costs. 7. Fixed a bug that Lysander's tactical skill Fast Thunder don't increase mecha movement. 8. Fixed a bug that pirate will get all units' disband supply after dealing with captured enemy units. 9. Fixed a bug that sometimes the enemy fleets' power are displayed incorrect. 10. Fixed a bug that map gun weapons could not trigger the Loot ability. 11. Fixed a bug that AI's Jing can control biological units by using the tactical skill Order of Princess. 12. Fixed a bug that a planet's ownership is not displayed correctly on map when selecting factions. 13. Fixed a bug that the Suicide Nuke did not set the enemy on fire. 14. Fixed a bug that the Aerie Assassins was still in the enemy list of the Omnic Apocalypse after independence. 15. Fixed some text errors.
I plan to adjust some UI in the two updates next week, and speed up the month passing speed of the Strategic map and the battle animation speed. See you next week!
Han Zhiyu
Version 0.7.6Update
Hi, my friends!
The balance of the units is a major topic discussed recently. Due to the appearance of the artillery, the value of agility has been greatly reduced. The weakening of submarines has also greatly reduced the value of diving. Therefore, in this update, I reduced the weight of some values and adjusted all units. The result of the adjustment is that the cost of most submarines, mecha and fighters is reduced or their stats are improved, and the damage of melee weapons is slightly increased, and the power(hp) of the artillery is slightly reduced.
Gameplay improvement:
1. AI will no longer use power shield to block the attack of EMP. 2. The policy Shield Energy of Southern Principality is modified to Shield Enhance, and the effect is adjusted. 3. AI will now remove unusable buildings. 4. When the Imperial Foe borns, all imperial factions will immediately terminate diplomatic relations with the Imperial Foe and start fighting with them.
Bug Fixed:
1. Fixed a bug that player can offer gold or supplies to other factions to improve the relationship when the gold and supplies less than 1000. 2. Fixed a bug that the policy Gold Diplomacy did not take effect. 3. Fixed a bug when using map weapons. 4. Fixed a bug that AI artillery can sometimes attack after move. 5. Fixed a bug that the flagship of Gongshu Miao used EMP gun without animation. 6. Fixed a bug that the star sometimes flashes incorrectly when the commander is promoted. 7. Fixed a bug that some tactical skill did not work to increase the movement of the units. 8. Fixed a bug of incorrect display of some chip effects. 9. Fixed a bug that AI can be equipped with same chips. 10. Fixed a lane data error. 11. Fixed some icon errors in the unit collections. 12. Fixed the tip error of healing. 13. Fixed a bug that launching torpedoes does not consume energy. 14. Fixed a bug that the reduced chip cost of Nikos' talent was not correctly displayed on the interface. 15. Fixed the dialogue error when the Eastocean Fleet and the Eastocean Fleet perished. 16. Fixed a bug that Kleven's collection was not unlocked correctly.
See you next update!
Han Zhiyu
Version 0.7.5Update
Hi, my friends!
An important part of this update is the adjustment of the policy tree of the Free Stars. After adjustment, the Free Stars will get advanced blueprint and enhancements faster. However, if you are playing with this faction before the update, you may encounter the problem of unable to obtain some blueprints because of this modification. It is suggested to start a new game for Free Stars.
Gameplay improvement:
1. Modified the Talent and Tactical Skill of Lotus. 2. The attack time of aliens was postponed from April to July. 3. The labor output of the Immigration Office has been improved. 4. There will be no more rebels on the wasteland planets. 5. Reduced the mission reward of assassins.
Bug Fixed:
1. Fixed a bug that the Transfer moving unit could not stay in place to open menu. 2. Fixed a bug that the effect of the policy Nuke Energy was incorrect. 3. Fixed a bug that AI didn't lose troops' power after using tactical skill Crazy Fight.4. Fixed a bug that AI may not consume strategy points when using assassination strategy. 4. Fixed a possible building error when switching orbit and surface at the planetary interface. 5. Fixed a bug that the Spaceworm could not be disbanded. 6. Fixed a bug that the assassination of rebels would cause the planet to never rebel again. 7. Fixed a bug that the Enlighten Bombship might get stuck when attacking with cannons. 8. Fixed a bug that right-click when requesting allies to assist in the war.
It's been a very busy week. I'll have a rest on the weekend. From next week, the update frequency of Chaos Galaxy 2 will be changed to twice a week, so I can have more complete time to conceive and make new game content.
See you next week, then. Wish you a happy weekend!
Han Zhiyu
Version 0.7.4 Update
Hi, my friends!
I have made some adjustments to the action logic of the AI fleets. Now when their forces are weak, they will stay on their own planet. These changes may make their behavior more reasonable.
Gameplay improvement:
1. The fortress will not be affected by the movement buff. 2. Southeaven's policy Mecha Engine is changed to add 1 movement to the mecha. 3. The maximum range of Siege Gun is increased by 1. 4. After the collapse of the Free Stars, all the Free Fighter fleets will be disbanded. 5. When Thinis, Aerie and Blackstone are besieged, relevant events will not be triggered.
Bug Fixed:
1. Fixed a bug when some units use ram weapons. 2. Fixed a bug that the Healing Ball could not correctly heal biological units. 3. Fixed a bug of incomplete display of English nouns in some UI. 4. Fixed a bug that AI may not consume strategy points when using assassination strategy. 5. Fixed a bug that the building cost may be negative. 6. Fixed a bug that some description of weapons and abilitys in the Unit Collection UI are incorrect. 7. Fixed a bug that the vassal could not advise the suzerain to go to war with other factions. 8. Fixed a bug that some planets in the planet list suggest them can be built when they are full of buildings.
See you tomorrow.
Han Zhiyu
Version 0.7.3 Update
Hi, my friends!
There is a heated discussion in the player community about the adjustment of aliens. In this update, Black Dragon's initial group has been reduced by two fleets. This will reduce the attacking efficiency of aliens to a certain extent. Today is just the third day of EA. Let's continue to observe whether the overall experience in the game will change.
Gameplay improvement:
1. Hovering the mouse over the BUFF tag of the troops can see the detailed description of the BUFF. 2. The display of the total number of our planets is added at the top of the main UI. 3. AI will consider the increasing and decreasing trend of resistance more when doing planet building. 4. Some text descriptions have been modified.
Bug Fixed:
1. Fixed a bug when a unit transfer to a diving unit in battlefield. 2. Fixed a bug that only one unit received BUFF when players used Oldiron's Tactics Aegis Shield. 3. Fixed a bug when AI killed a captured commander. 4. Fixed a bug that Omnic might get the blueprint of torpedoes and spores. 5. Fixed a bug that the Pirates might capture torpedoes and spores.
See you tomorrow.
Han Zhiyu
Version 0.7.2 Update
Hi, my friends!
Because Aliens are too powerful, the game experience of CG2 is very different from that of CG1. In order to let players who like the CG1's experience also enjoy the fun of the game. Now when you start a new game, you can choose to turn On or turn Off the alien invasion event. If you choose Off, there will be no alien invasion in this game.
Gameplay improvement:
1. The policy effect of Eastgalaxy Company Warship Hull was modified to warships power +20%. 2. Rebel commanders raise stars every year. 3. The initial fleet of Tigerhill has been reduced by one Tiger Knight. 4. You can move the camera to watch the enemy action on the battlefield during the enemy's turn. 5. Some text descriptions have been modified.
Bug Fixed:
1. Fix a bug when clicking the chip classification buttons of the Skill chip UI. 2. Fix a bug when clicking the implant button of the Skill chip UI. 3. Fixed a bug that chips can be removed from commanders of other factions. 4. Fixed some diplomatic errors related to the Eastocean fleet and the Westwastes fleet. 5. Fixed a bug when destroying other factions may not be able to get blueprints. 6. Fixed the problem that the titans could not gain experience. 7. Fixed the problem that some events may not occur. 8. Fixed several icon errors in the unit collection. 9. Fixed a bug when the Enterprise Megaship attacking. 10. Fixed a bug when AI judges to use ram weapons.
See you tomorrow.
Han Zhiyu
Version 0.7.1 Update
Hi, my friends!
Today is the first day of the EA of Chaos Galaxy 2. In 12 hours, I collected dozens of comments and bugs. Due to the priority of time, I completed some of the more urgent contents first.
Optimization and adjustment:
1. The effect for the weapon damage range is changed from red to orange, which is distinguished from the red of the weapon shoot range. 2. Speed up the mouse movement. 3. Reduce the playing speed of the story subtitles in the prologue. 4. Some English texts have been modified.
Bug Fixed:
1. Clicking the portrait button of Li Chengsong at the tutorial causes game crushed. 2. The player's fleet being provoked by the enemy causes game crushed. 3. There is a wrong arrangement in the policy tree of the Aerie Assassins. 4. When applying to be a vassal of other factions, it sometimes causes game crushed. 5. The Local Force being destroyed by the rebels causes game crushed. 6. The fleet may show a wrong position after its plaent being Incited defection by the enemy fleet.
In addition, there are some bugs in the classification buttons of the skillchips UI. Please don't classify the chip for the time being, and I will repair it as soon as possible tomorrow.
Thank you for your tolerance and understanding! Today, I'm as excited as everyone, but I've been working continuously for 20 hours. I think I'd better take a rest first. See you in eight hours, then.