As Phoenix Point Year One Edition nears its Steam release this Thursday, we wanted to go back in time to our first release, Chaos Reborn, that started it all! Enjoy some classic gameplay with our friend, MattyRasker, as we re-visit our favorite wizards and get hyped for Phoenix Point!
Phoenix Point: Year One Edition Coming to Steam December 10th
Welcome to Phoenix Point, the new strategy game from the creator of Chaos Reborn and the original X-COM series. Featuring turn-based tactics and world based strategy, Phoenix Point places you as a leader in the fight against a terrifying, alien menace that mutates in response to your actions. To keep up, you will need to build bases around the globe, research new and powerful technologies, and forge diplomatic bonds with other havens to ensure the survival of the species in a race against time.
With Year One Edition, you can play the most complete Phoenix Point experience yet, which includes:
The Phoenix Point base game
Living Weapons Pack
Blood and Titanium DLC #1
Legacy of the Ancients DLC #2
Official Phoenix Point Soundtrack
Digital Art Book
The Compendium
Digital Game Manual
Desktop Wallpapers
Called "absolutely electric" by PC Gamer, Phoenix Point's in-depth strategy gameplay combines tactical decision making with visceral, first-person aiming across a variety of procedural, destructible maps. Designed by the creator of X-COM, Julian Gollop, Phoenix Point: Year One Edition includes all content released so far, all updates, quality-of-life improvements, and community-driven tweaks and fixes.
Phoenix Point: Year One Edition releases on Steam on December 10, 2020 for PC and Mac.
https://www.youtube.com/watch?v=54vklXbS8kg
Chaos Reborn v1.13.2 Update, Dec 15th 2017
This update adds Brazilian Portuguese localization, and some bugfixes. We're continuing to work on new content for the game, but have nothing major to release yet.
Changes
=======
New:
Game is now translated into Brazilian Portuguese.
Added Discord web link button to profile screen.
Major Fixes:
Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game would start without you.
Clicking enemy units during the enemy turn now displays damage bars in Law Mode again.
Can request allies now during realm-testing; invasions are still blocked.
Some of the talisman descriptions got swapped around as a result of localization - this is now fixed.
Wizard names were sometimes invisible in chat log in custom lobby - this is now fixed.
Minor Fixes:
Spectate panel was displaying placeholder "gameID" instead of actual game ID numbers.
Added space to event log between "X cast Y" and "and succeeded" (/"but failed" ).
Submitting a forged staff with a name that already exists as a bodygear in the equipment database will now unambiguously tell the player to change their staff name (previously, it said "that bodygear name is already taken". Similar fix for bodygear name.
Some Simplified Chinese text was not being displayed.
Activating a mana bind talisman now correctly displays +X mana above the wizard's head, rather than -0 mana (0 cost).
Typo in single player campaign "You also you find a mysterious amulet with with figure of a small dragon carved from sapphire."
English game-text typos:
"...creature combate is determined by a kill probability with not hit points."
Chaos Reborn Across the Globe
In the latest update to Chaos Reborn, we have localized all game text into Russian, Simplified Chinese and European Portuguese. We can now reach a wider audience than ever before. We would like to offer a special big thank you to our community translation team for volunteering their time.
Some other new features added in this update:
Guilds. Players with the demigod rank and above are now able to create guilds for ranked play. The success (or failure) of members of the guild affect the guild ranking. This is available in both duel and league play. All players can join guilds.
Custom Games. Demigod level players and above can create custom games with new rules and restrictions, special win-conditions and use optional procedurally generated maps. All players can participate in these matches.
In addition, weekly duel rankings have now been added for all players.
Chaos Reborn v1.13 - Guilds, custom rulesets, and localization.
This version sees the introduction of guilds, some new custom games options, and localization into Simplified Chinese, Russian and European Portuguese.
New features and major changes:
Demigods can now create guilds and invite players at any level to join them. Swear your eternal loyalty at http://www.forum.chaos-reborn.com/viewforum.php?f=14 or say hello in-game.
Duels now have a weekly ranking system, and the top 10 players with a rating of over 10 will get a medal.
Guilds can compete against each other in the weekly duels league, and in the existing monthly league system. Guilds will need to win enough stars to achieve "archguild" status before they appear in the monthly league table.
Demigods can now create new live games, which anyone can join, with custom per-player rules and victory conditions (e.g., "No Chaos Spells", "Kill enemy wizard with sword").
The game is now fully translated into Simplified Chinese, Russian and European Portuguese.
Chaos Reborn has a discord server: https://discordapp.com/invite/9EtqbdK
Full Patch Notes
Major Changes: ==============
All game-text is now localized into Simplified Chinese, Russian and European Portuguese.
Demigods can form guilds; these are ranked in both duel and league play.
Demigods can create a new type of live custom game, with new rules and restrictions and optional procedural maps, which anyone can participate in.
Weekly duel rankings have been added for all players.
Minor Changes: ==============
"Bellivent" talisman description clarified (no protection from Paralyse, Air Interception or Magic Bolt).
Bellivent talisman added to random AI loadout options.
You can now opt out of having an AI opponent assigned in duels.
New: Illusion/Real status is not shown in creature tooltip anymore for offline hot-seat games.
"Talismans" button on equipping screen now also displays the total number of available talismans.
Procedurally generated maps are available for custom games (1-4 players only).
New: "Preferences" option to display classic (instead of custom visuals) gear in classic games.
Duels now show mana-per-turn for AI (because AI gets more mana per turn depending on duel level).
Only online friends are shown in the realm "invite ally" list.
Talisman activation cost is now shown in the same way as picking up a mana sprite shows mana gained.
Players are now forced to choose between law and chaos mode in the tutorial, rather than being able to hit "OK" and default to law mode.
Players are now forced to choose between law and chaos mode upon entering multiplayer mode for the first time if they have not already chosen in the tutorial. Choice sets defaults for duel mode.
Balance Changes: ==================
Cost for realm entry capped at 100.
New: Forge cost capped at 50 forge crystals.
Change: Realm construction requirements have been mostly abandoned: realms can be constructed much more freely.
Flux, Citadel, ruins upper limits removed.
"Construction point"-based checks (land requirements and buildings balance) removed.
(You are still required to place at least 2 towns, 2 ruins, 6 lords, 6 encounters, and 4 villages.)
Change: Most realm outcome parameter caps have been effectively removed (gold and XP caps remain in place).
The following encounter outcome parameters will have the ranges widened to +/- 1000: Banish Spell, Reputation, Law Kudos, Chaos Kudos, Flux Mana.
Lost time will be 1-1000 days.
Gold and XP caps will remain in place.
Increased AsyncGamesSlotsPerPlayer to 101.
Bug Fixes ============
Chaos Reborn v1.12 - Epic Gear is Here
This version sees a major interface revamp, epic gear, new social rank systems, email notifications and a new way to invade or ally.
New features and major changes:
Epic staff upgrades: You can upgrade a law, chaos or neutral staff for now (other staff upgrades will be added later). The upgrade is purely visual and you can customise the appearance.
Upgrades staffs have additional special effects when wielded.
Epic gear upgrades: There is an epic gear upgrade for any of your body gear. This is a purely visual upgrade. You can customise the appearance.
Chaos Mode battles added as an option for duels.
Ruins special objectives - When you fight a wizard lord in ruins you must collect the gold from chests before you slay the enemy. The amount of gold you can get from ruins is boosted.
You can set up email notification for asynchronous games.
New currency - Realm Karma. You earn Realm Karma for being an ally or invader, or for defeating invaders, and for players completing realms you have designed. Spend Realm Karma on social rank progression or Forge Crystals
Forge Crystals can now be purchased with Gold or Realm Karma.
You get a reward of 100 Gold and 1 Forge Crystal with each level increase
Social rank progression is now based on wizard level - 25 for Lord, 50 for King, 100 for Demigod and 200 for God. Alternatively Realm Karma can be used to directly purchase the next social rank.
There is a new system for joining realm battles as an ally or invader. Opportunities for invasion or allying now appear as buttons on the right of the screen when you are outside a realm. The game mode (law/chaos) and the rewards are identified.
The interface is reorganised with a tab system for the major game modes.
In Classic Chaos mode wizards are now shown with selected gear and equipment, although the stats are for generic staff and bodygear.
There is a special effect for when an invader joins a realm battle.
Other Changes and bug fixes.
There is a visual warning when the turn timer is about to expire.
League progression stars for each league level reduced by one, making it quicker to reach arch mage level.
Mana for burning first spell reduced from 9 to 8.
Bolt tower and air elemental defence increased by 10.
Talsiman buffs - "Mana Corruptus" (.8 mana per balance shift point, regardless of number of players) and "Mana Mortificum" (4 mana per death in a duel, rather than 3)
You can now dispel your own (or allied) blob around an enemy creature.
AI creatures and wizards now obey engagement rules correctly.
You can now see if your ally's creatures are real or illusion via the tooltip, just like you can with your own creatures.
There is now a confirmation dialog when dismounting a wizard.
Baculum Obligo talisman now ensures all spells matching staff start in hand (subject to hand-size constraint, and after Cantio Obligo), rather than just 3 spells.
Cantio Compositus talisman now adds one new random spell to deck before shuffle and redraw; activation cost increased.
Bellivent talisman (retreat to void ranged attack) now works while mounted, and is always successful.
Bestiae Secutus talisman no longer gives a range-bonus to Crystal Wall (Range is still boosted by Cantio Secutus).
Draws in duel mode no longer reset your duel level.
Fixed multiple empty or dot messages when activating talismans.
Chaos Reborn v1.11 Released
This release sees some bug fixes,balancing tweaks and some interface improvements.
Data tweaks
Mega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.
Law mode starting mana reduced to 20 for first player, 28 for second player.
Alignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.
Reduced Duel AI bonus mana awarded for Duel level.
Increased max wizard level to 9999 (in preparation for new social rank progression).
Increased re-activation cost increase for megas in law mode from 20% to 25%.
Bug fixes:
Fixed a bug causing a player in duel mode to be driven by an AI
Fixed a bug that caused the law mode tutorial to be unable to progress due to insufficient mana.
Fixed the potential damage on blobbed/webbed creature healthbars.
The game will no longer rewind when connect as spectator.
Handled an error case when selecting a talisman slot and you don't have any more talismans of this type.
Fixed a bug that caused the first win of the day not to give unique talismans.
Improved layout of player info panel
Fixed a bug causing talisman info screen not to be shown in realms.
The forge activation confirmation dialog now does not show if you don't have enough force crystals.
You now get an error message when selecting a talisman slot while not having any talismans of this type
Added time stamp to global chat messages
Show 'MAP: ' infront of the map name
Wizard name change dialog fixed
Magic weapon spell cast shows the name of the target entity in the battle log
Sorted online players list
Chaos Reborn v1.10 - Dueling and Forging
Welcome to version 1.10 with duelling and forging! Here’s how it works:
The new Duel mode pits you against another player, or if none is available an AI controlled wizard.
Duels are currently fought with Equipped Law mode, but other modes will be added in the near future.
If you win a duel you get gold and forge crystals, which you can use to unlock the forge to make your own custom gear.
Each victory increases your reward level, but as soon as you lose a duel the reward level is reset.
AI controlled wizards get mana bonuses according to your current duel level - so expect them to get tougher!
There is a special bonus reward for your first Duel victory of the day - a talisman which is guaranteed to be one you don’t yet possess, and some bonus gold and forge crystals
The cost of unlocking the forge starts at 5 crystals, but this will increase by 5 with each use.
There is compensation for kickstarter backers at forgemaster level or higher. You will be given enough crystals to use the forge 4 times, minus the number of times you have already used it. The forge cost and number of crystals are altered to reflect the number of uses so far.
As extra compensation for forgemaster backers, they will be awarded the noble creatures skins and noble wizard aura (but not noble rank - this still has to be earned).
Major changes and improvements:
Reduce Magic Power of Hellhound and zombies by 10
Increased mega-spell cost of Rattle of Skeletons
Convocation of Eagles now quantity 4
Increased casting chance of many mega-spells, and some activation costs
Bolt tower Defence increased from 50 to 60
Increased power of single magical attack spells by 10, increase casting chance of triple magic attacks by 10
Removed the activation cost increase for Chaos mode
Raise Hell mega-spell added to a number of staffs, including neutral
Staffs - all hand sizes reduced by 1 (to compensate for removal of dispel spell)
Air, speed and creatures staffs have improved stats.
Bodygear - vigilant deck size -1
A number of talisman activation costs tweaked a little bit
Paralyse spell range to 4, mega to 6
Meteor cascade reduced to 2 hits
Improved law mode AI
Talisman changes in detail:
Cantio secutus spell range cost 50 to 40
Gobelinus cost 25 to 20
Volaticus Duplus cost 45 to 40
Garivano cost 22 to 20
Draugar cost 30 to 25
Televortis cost 15 to 20
Exemplum Funus cost 8 to 12
Megacarmen cost 40 to 45
Retrigarum cost 40 to 45
Volaticus Duplus cost 40 to 35
Chaos Reborn v1.9 Released
Chaos Reborn 1.9 sees a major upgrade to offline battles and general improvements for global chat and Law Mode battles.
The offline battles now allow up to 6 wizards with team selection and map selection
The global chat is now separated from the friends list and is accessible from an icon on the lower left of the screen. It is more easily accessed during battles.
Mana cost of mega-spells increased with each activation - by 20% in law mode, 10% in chaos mode
In Law mode the amount of mana given per turn depends on the number of wizards left alive in the battle, ranging from 15 mana for 2 wizards to 8 mana for 6 wizards.
Tutorial and Realms now show options for law or chaos mode before starting.
Game guide now has information for law mode
Inventory items limit increased to 500
Power of paralyse spell increased slightly
Meteor Shower now attacks target hex and all surrounding hexes (unless they contain a wizard). Power is reduced slightly.
Crystal Wall casting chance reduced from 80% to 70%.
Air Elemental attack increased by 10.
Fountain of life varies in height properly after uses.
In law mode, magic attack on wizards correctly shows results of losing spells, and spell description is corrected.
There are also numerous other bug fixes and minor improvements.
Chaos Reborn v1.8 - New Mode - New Experience
Version 1.8 of Chaos Reborn has been released today, and it includes a whole new way to play the game known as 'Law Mode' - with significantly reduced RNG elements. In this mode spells are cast by spending mana and creatures have hit points. Damage is inflicted based on the ratio of attack to defence. Spell decks are still built randomly, although under the influence of staffs and talismans in equipped mode, as usual.
Global Chat is now implemented, accessible from the friends menu. Two new league competitions are added, for law mode equipped and law mode classic. Realm battles can be played in either law mode or the original mode (now known as chaos mode).
Chaos Reborn v1.7 - Friends and Co-op
There are some fantastic new additions to Chaos Reborn in 1.7 - focussed on multiplayer and co-op. Here is the full list of new features:
Friends list - you can add friends to your friends list by wizard name.
Your friends list will automatically be populated by your Steam friends if they have Chaos Reborn.
Realm co-op - invite a friend to help you with a battle while playing realms (ally credits are removed).
New custom game set-up with lobby system.
Create public or private games.
View a list of public games that you can join.
Game lobby works with asynchronous games as well as live games.
Up to six players in a custom game.
Configuration of players and teams - including AI players.
You can now play co-op vs AI, or have 3 teams of 2 players, or any combination you want.
Pre-designed maps can now be selected by name.
Controller support - turn this on in the options screen.