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Chaos Reborn screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Chaos Reborn

Version 0.27 - Classic Chaos Mode, New Environments, Balancing Fixes

The major new additions for this release are:

  • Classic Chaos Mode - Each player has a wizard with the same standard staff and bodygear with a random selection of spells. There is a separate league competition just for Classic Chaos, so for those of you who prefer this mode you will be able to win fame and glory.
  • Two new environments - Ruins and Citadel - along with many new maps.


There are a few significant changes:

  • A maximum of three rematches are allowed
  • Major buff and Mana Binding talismans no longer use up your spell casting
  • The XP cost for levelling equipment has been dramatically reduced.


We have also made a significant number of balancing tweaks to redress the law/chaos/neutral imbalances, and talisman issues:

Creature and spell changes:

  • Goblin’s defence increased from 20 to 30
  • Hellhound’s casting chance increased from 45% to 50% and paralyse staying power increased from 6 to 50 (this was an error originally, resulting in creatures being paralysed for one turn almost always).
  • Elf’s casting chance reduced from 65 to 60
  • Pegasuses casting chance reduced from 50 to 40
  • Constellation of Pegasi mega-spell cost adjustment increased from 80% to 85% and now summons 2 pegasi instead of 3
  • Vampire’s casting chance increased from 35 to 40
  • Giant Spider’s attack increased from 20 to 30, defence increased from 40 to 50, magic power increased from 40 to 50 and web attack increased from 70 to 90
  • Cluster of Spider’s mega-spell cost adjustment increased from 80% to 90%
  • Giant’s magic power increased from 50 to 70
  • Hydra’s damage increased from 60 to 70
  • Elephant’s attack increased from 30 to 40, defence from 80 to 90 and magic power increased from 30 to 40.
  • Eagle’s defence increased from 20 to 30
  • Unicorn’s magic power reduced from 80 to 70
  • Paladin’s defence reduced from 80 to 70 and magic power from 110 to 100.
  • Pride of Lions mega-spell cost adjustment increased from 75% to 80%
  • Divine sword/shield/bow mega-spell cost adjustment increased from 75% to 80%
  • Fountain of Life has a resurrection probability of 50% instead of 100% (regardless of the number of fountains you have).
  • Shadow tree defence increased from 60 to 70
  • Raise Dead spell range increased from 1 to 2, and Raise Hell ranged increased from 2 to 3
  • Mana value of gooey blob reduced from 3 to 2
  • Mana value of Shadow Tree reduced from 4 to 3


Talisman changes

  • Major Buff and Mana Bind talismans no longer use up spell casting
  • Metafortis (multi-attack ability) mana cost increased from 25 to 40
  • Draugar (leach ability) mana cost increased from 25 to 35
  • Romero (undead) mana cost increased from 45 to 55
  • Gobelinus (trees become goblins) mana cost increased from 25 to 30
  • Pantacto (improved ranged combat) mana cost increased from 25 to 30
  • Penetronus (shooters major buff) now gives 30% attack bonus to ranged and close combat, 30% agility and 20% magic power.
  • Exemplum Funus (spell of next killed creature goes in deck) cost reduced from 20 to 5
  • Abashivor (shatter ability) cost reduced from 15 to 10
  • Aeronus (flying creatures major buff) defence bonus increased from 25% to 30%, magic power buff increased from 15% to 20%
  • Cantio Secutus (+1 spell range) cost reduced from 60 to 30
    Megacarmen (50% magic power boost) cost reduced from 45 to 30
  • Clementine (set balance to neutral) cost reduced from 20 to 10


Bug fixes and other changes:

  • Mana points for initial card burn reduced from 10 to 8
  • Equipment XP levelling cost now starts at 10, not 50, and increases by 1 per level, not 5.
  • Initial mana reduced - 2 player games: 2nd player gets 8 mana, 3 player games: 4/8 mana, 4 players games: 3/6/9 mana.
  • Fixed a bug that allowed the paladin to attack more than once in a turn.
  • The Game Guide is updated with a better section on spells and the Law/Chaos balance
  • Giant Spider will now try to kill blobs and shadow trees instead of webbing them
  • Added missing card images for Gooey Mass and magical attack mega spells
  • Gobelinus talisman now works in the same way as the Aelfscyne Talisman (after activation, at the end of each turn, one or more trees may turn into Goblins, rather than all trees turning into goblins on the turn the talisman is activated).
  • Aelfscyne talisman no longer causes creatures on the opposing team to become incorrectly engaged after creating an elf.
  • Staff/Talisman display of wizards is now available when spectating a game
  • Fixed a bug where Hellhound was paralysing a web on a friendly creature when adjacent but 2 levels different
  • Fixed a bug that caused wizard models to be invisible in spectator mode.
  • The paladin now doesn't lose his attack move when retaliating.
  • Wizard levels below 12 were excluding some spells - this restriction has been removed
  • Wizards now get +50% XP and VPs for a range 1 kill, not just +50% mana
  • Undead talisman buffs are now correctly affect creatures raised from the dead, instead of just creatures that are naturally undead.

v0.26 Patch Update

We have fixed a few problems, and made some gameplay changes. Here is the summary:


  • A number of fixes have been made to the server code may help improve the lag problems that some players have been experiencing at certain times.
  • Mana for killing an adjacent creature or wizard is now increased by 50%, not doubled (mana surge).
  • Flight path of flying creatures improved, especially the pegasus
  • You can now either activate a talisman or cast a spell in a turn, but not both. You can only activate a talisman once per turn.
  • There are adjustments to the mana costs for a large number of talismans.
  • Wizard can no longer use Magic Bow to Retaliate or Multi-Attack non-adjacent enemies.
  • fixed the bug where playback mode is interrupted on talisman activation event.

V0.26 Patch Update

We have fixed a few more issues and made some improvements:


  • The terrain rendering now works properly on Mac and Linux.
  • Invigoratum talisman now only allows a creature to attack a second time in its turn, not to move and attack.
  • Volaticus Duplus talisman now creates a summoning spell of an adjacent creature instead of allowing you to cast a spell a second time in your turn.
  • Aelfscyne talisman now gives each of your Magic Trees a 10% chance of turning into an elf at the end of each of your turns instead of having instant effect.
  • Fixed the creature info screen when showing mount with a rider
  • Fixed the end game stats ranking info
  • Removed the minimum game time for replay and rewards

v0.26 Fixes and Improvements

We have fixed a few issues with version 0.26


  • Fixed a bug that caused talismans to be unavailable in ranked async games.
  • Private games no longer give rewards - no gold, no XP
  • Added minimum game duration for getting rewards and allowing rematch.
  • Fixed a bug where the spell cards were shown with the end game screen in async games
  • In the equipping screen, selecting a currently equipped talisman, staff or bodygear allows you to replace it.

v0.26 - Major Content Update - Equipment and Talismans

Welcome to the new version of Chaos Reborn. Now you can equip your wizard with Staffs, Bodygear and Talismans - and there are hundreds of items to collect and try out on the battlefield. You will be able to define your own play style and fine tune your tactics.

Summary of new features:

  • Choose your initial wizard character with initial staff and bodygear
  • Level up your wizard, staffs and bodygear to level 33
  • Unlock talisman slots as you level up your equipment
  • Plug talismans into your equipment to gain special powers
  • Seven different types of talisman allowing you to bind spells to your deck, buff creatures, gain mana, buff your wizard and transform entities
  • Earn gold from battles and buy items from the shop
  • Monthly league competition seasons provide opportunities to earn lots of gold and win medals


Good luck with your battles.

0.26 Testing Version - Release Notes

There is a beta-test release for the next update of Chaos Reborn, if you would like to try it out before the official release on Monday 6th April. Any feedback or bug reports would be appreciated. This testing version uses a separate database, so it doesn’t interfere with the main release or any of your ongoing games. In order try it out you must right-click on Chaos Reborn in your Steam Library and select ‘Properties’ from the menu. Then click on the BETAS tab and enter the beta access code GoblinGoblinOfSteel (if you haven’t done this before). Then select the ‘testing’ option from the drop down menu.

There is a major content update with this version, including hundreds of items of equipment and the ability to configure your wizard with various loadouts. Your wizards and equipment items can be levelled up to level 33 using experience points earned in battle, and you can purchase equipment packs using gold earned in battle and through league progression.

This release also sees the introduction of an entirely new type of equipment - talismans - which can be plugged into your staffs and bodygear to add a large variety of abilities and special powers to your wizard.

The beta testing release will require going through the initial character creation process. Your wizard will be given a significant amount of initial XP and gold to speed things up for testing purposes.

Version 0.25 Patch Update Notes

The league competition is definitely hotting up, with players gaining world rankings already. We had tons of feedback and discussions on the Chaos Reborn forums over the last week, so we have been hard at work fixing a number of bugs and figuring out how to improve the ranked game system. So here are the changes in detail:



  • Ranked game settings are now ‘survivors draw’, 2 minute turns, with 20 turns for a two-player game, 23 turns for a three-player game and 26 turns for a four-player game.

  • If a 3 or 4 player ranked game is drawn, the surviving players will get a star for each wizard killed.

  • There are no longer any restrictions on starting asynch ranked games during a season.

  • Fixed a problem with close deployment positions in one of the new 2 player maps. Added a couple of new 2 player maps.

  • Fixed a bug that caused a phantom async match request to appear in players' async games list.

  • Rank titles are displayed with the rank icon.

  • ‘Grand Wizard’ rank is now ‘Mighty Wizard’ rank.

  • Fixed a bug that caused subversion to be impossible to cast on creatures in a blob.

  • Fixed a bug that caused a riding wizard to be able to move out of a blob if somebody kills his mount.

  • Fixed some positional problems with the battle chat control

  • Event log no longer displays "Pegasus sacrificed..." message when an adjacent real ally is paralysed.

  • Fountain of Life now displays number of uses remaining in info window.

  • The pink lollipop trees are fixed.

  • Fixed a bug with the user interface scaling incorrectly in battles.

  • Fixed a bug causing the server to crash in certain 2v2 games.

  • Added icons for leap and sacrifice ability in the creature info screen.

Version 0.25 Release Notes - 6th March, 2015

Thank you everybody who tested the beta branch version of 0.25. We were able to fix a number of issues and make improvements elsewhere. Here are the changes with the official release of 0.25 compared to the beta testing release (please refer to previous release notes for the main changes for v0.25).

  • Casting spells no longer grants Victory Points

  • The Mana Value (and hence Victory Point value) of wizards is now set according to the relative wizard levels. Wizards with higher levels will have a higher mana value, and vice versa.

  • The terrain shader now works for Max OSX and Linux.

  • Added sound effects for Pegasus and Hellhound. The Lion has only partial animation and no sound effects, but this will be fixed in a patch next week.

  • Game record now shows data for all games played, both friendly and ranked. It is likely that this display will be refined for the next release.

  • Height of creatures is now displayed in the tooltip info for spells.

  • Fixed a bug where the player order in asynch games was displayed incorrectly.

  • Fixed a bug where timers of other wizards were not properly updated if your wizard is killed.

  • Fixed a bug where replaying a match after game over doesn’t pop up the game over screen all the time.

  • There is now a proper battle message for paralysed creatures in the message log.

  • Various bugs fixed with the Hellhound’s paralyse attack.

  • Mega bolt now correctly bolts a targeted pegasus that has already sacrificed itself. Multiple magic attack works correctly vs multiple pegasi, but does not display the drop down out of the sky animation on a sacrificed pegasus.

  • Various bugs fixed with the AI.

  • Minor interface bugs fixed and a few tweaks.

  • Various graphics tweaks to the terrain and creatures.

Version 0.25 Testing - Release Notes

We have released a testing version of v0.25, which you can choose to try out if you wish. Any testing and feedback you can give will be appreciated. This testing version uses a separate database, so it doesn’t interfere with the main release or any of your ongoing games. In order try it out you must right-click on Chaos Reborn in your Steam Library and select ‘Properties’ from the menu. Then click on the BETAS tab and enter the beta access code GoblinGoblinOfSteel (if you haven’t done this before). Then select the ‘testing’ option from the drop down menu.

Note: the new terrain rendering system does not yet work on Mac OSX or Linux, so don’t try this beta release if you are using those operating systems.

Here is a summary of the new features:



  • The league ranking system is implemented, allowing you to play ranked games and win medals in each monthly season. See below for more details.

  • New creatures spells have been added, but are incomplete - the Hellhound, an undead 3-headed beast that has a paralysing stare ranged attack - the Lion, which has the ability to leap up or down 2 terrain levels - and the Pegasus, which is a flying mount with a sacrifice ability. Animation is missing for the Lion and there are no sound effects for any of these new creatures.

  • A fantastic looking new terrain rendering system has been implemented, which uses a technique that blends textures on edges and creases in the terrain hexes. It does not currently work on iMac/Linux, but we are working on a fix for this.

  • Subsequent players in the turn order start with some mana points. In a 2 player game the 2nd player gets 12 MPs. In a 3 player game the 2nd player gets 6 MPs and the 3rd player 12 MPs. In a 4 player game the 2nd player gets 4 MPs, the 3rd 8 MPs and the 4th 12 MPs.

  • Mana Sprites have 5 sets of deployment positions of which one is selected randomly at the start of battle. This adds variety to the game play for each of the existing maps.

  • Maps have been tweaked and there are several new 2 player maps.

  • The turn order is now randomised and does not depend on the order that players joined the lobby. A rematch will cycle the turn order as usual (if you were the 1st player, you would be the 2nd player in a rematch, and so on).

  • Undead creatures are less formidable. The Vampire and Skeleton have reduced Magic Power, and the Vampire is a little bit more difficult to cast. Wizards now have the ‘Undead Slayer’ ability. Magical attack spells are more likely to be included in decks.

  • A new line of sight system has been implemented which uses deterministic rules allowing you to determine LOS in any situation. See below for more details.

  • There are various improvements to the AI. Illusion casting and disbelieving are managed more sensibly. Trees, blobs and tangle vine are used more effectively. There are some other general improvements.

  • The law/chaos values of spells have been reduced to avoid the more extreme swings in the law/chaos balance. This makes neutral creatures less undervalued.

  • The basic bodygear system is implemented, giving wizards different values for the basic attributes and deck size. This is randomly allocated at the moment. The different wizard models are not yet implemented.

  • Some new visual effects have been added for summoning law and neutral creatures, teleport, and the magic bow.

  • There are a few minor interface upgrades. The Wizard icon display on the top left of the battle screen now more clearly shows Victory Points, and the wizard level is also displayed in a small diamond. It is also easier to recognise dead wizards.

  • Some bugs are fixed with the magic fountain.



THE LEAGUE SYSTEM



The league competition has monthly seasons with gold, silver and bronze medals being awarded for the 3 top ranked players, and 7 runners up medals for the next 7 places. At the start of a season you have to earn stars by winning games and ascending ranks from the lowest (rank 9) to the highest (Grand Wizard). The ranks and stars needed to reach the next rank are:


  • Rank 9 - Rat Runner - 3 stars
  • Rank 8 - Goblin Poker - 3 stars
  • Rank 7 - Dwarf Hobbler - 3 stars
  • Rank 6 - Skeleton Rattler - 3 stars
  • Rank 5 - Manticore Master - 4 stars
  • Rank 4 - Vampire Hunter - 4 stars
  • Rank 3 - Giant Stomper - 4 stars
  • Rank 2 - Hydra Hustler - 5 stars
  • Rank 1 - Dragon Defier - 5 stars
  • World Rank - Grand Wizard


Stars for winning are awarded based on the number of wizards in the battle - 1 star for a 2 player game, 2 stars for a 3 players game and 3 stars for a 4 player game. Additionally, a bonus star is given for a win streak if you have won the previous 2 ranked games. At rank 5, Manticore Master, a star is lost for losing a battle and you can go down ranks. When you reach the Grand Wizard rank you are given a world ranking and no longer earn stars, and can no longer be demoted. This ranking is based on an Elo rating system designed to reflect players’ skill.

At the end of the season rankings are reset, but not completely to the lowest level. You start the next season with 1 star for each rank achieved during the previous season.

Asynch ranked games can be played, but can’t be started more than ⅔ through the season. They use a 2 day per turn timer. Any games unfinished during the current season contribute to the next season instead.

All ranked games are Victory Point games with a game turn limit dependant on the number of players.

THE NEW LINE OF SIGHT SYSTEM



Line-of-sight is traced from the centre of the attacking hex to the centre of the target hex
Any intervening hexes are checked for obstructions (higher level terrain, creatures, trees, rocks,etc.)
Line of sight traced directly along a hex side can be blocked if either hex sharing that hex side is blocked.
Obstructions are considered to fully occupy the hex (i.e. no shooting between adjacent hexes containing creatures)

The relative heights of attackers, targets and obstructions are then taken into account.

Everything has a height level.
Creatures have a height 1, 2, 3 or 4.
A wizard riding a mount has the height level of the mount.
Terrain hexes have height levels of 0 (ground level), 1 or 2
Terrain obstacles also have a height level - rocks and mana sprites are 2 and trees are 4

The actual height level of a creature = creature height + hex height
The actual height of terrain objects = terrain object height + hex height

If an intervening obstruction is at least the same height or higher than the average height of the attacker and the defender then line-of-sight is blocked.

Example: A 2 level hex sits between a dwarf standing on a level 1 hex and a giant. The dwarf can attack the giant - his height is 2 (1 for the hex + 1 for his height), the giant’s height is 3 making an average of 2.5, which is higher than the intervening 2 level hex.

Example: An elf standing one level 1 hex cannot shoot at a wizard at ground level if there is an intervening hydra. The elf’s height is 3 and the wizard’s 2, making an average of 2.5, which is not higher than the Hydra’s height of 3.

When you select a creature or entity the info box on the top right of the screen will display the entity’s height, the terrain height and the total height.

Version 0.24 Release Notes

This release features 9 awesome new spells, 5 new staff types and several other changes. The new spells and staffs will unlock as you progress to level 12.

Here are the new spells:


  • PALADIN: The Paladin is a mighty warrior dedicated to protect allies and fight corruption. He will automatically attack any adjacent enemy when it attacks (whatever it attacks). He is also equipped with a magically powered flail that can slay the undead.

  • VAMPIRE: The Vampire is a terrifying and powerful creature. It is the most formidable undead creature, immune to the attacks of mortal enemies, and yet still highly resistant to magic. Its agility and ability to fly make it a deadly assassin, swooping in to dispatch foes with ease. Each successful attack against a living creature will increase the Vampire’s combat ability.

  • BLOODLUST TOTEM: This chaos spell will summon a static structure that will grant a 30% attack and 30% agility bonus to all of your creatures. This effect is cumulative with additional totems.

  • GUARDIAN TOTEM: This law spell will summon a static structure that will grant a 30% defence and 30% magic power bonus to all of your creatures. This effect is cumulative with additional totems.

  • FOUNTAIN OF LIFE: This powerful law spell will summon a static structure that will resurrect friendly, living creatures and wizards when they die. The deceased is revived in an adjacent space to the fountain. The structure will only be effective 3 times before it crumbles.

  • TELEPORT: The casting wizard can instantly teleport to any space that is a valid place for a wizard to be, even onto a mount or a mana sprite. Attacking or moving is not possible immediately after a teleport. It can be used to get out of blobs, webs or engagement to enemy creatures.

  • MAGIC WOOD: Magic trees can only be entered by wizards, where they are protected from attack. There is a 1 in 3 chance at the start of the turn that a wizard in a magic tree will be granted a blessing in the form of an additional spell and double the mana value of the tree. In so doing the tree will wither and die. Creatures next to a friendly tree will be granted a +30 Magic Power bonus.

  • RAISE DEAD: Wherever a grave stone marks the death of a creature, it may be resurrected with this spell. The resurrected creature will be undead, a half-living being animated by magic.

  • DISPEL: This is a special spell that is given to every wizard at the start of a battle. It allows you to remove up to 3 or your summoned entities from the game in return for mana.


The staff system has been revised so that staffs are randomly generated. They can have various values for spell boosts, hand size and mega-spell cost, and a variety of mega-spells. They are all level 20 staffs (out of a possible 33 levels) so they are quite powerful. Another major revision is that spells matching the staff type get the usual 1% boost for each mana-point spent instead of 2%, but the mana point limit for boosting is twice that compared to other spells. This was done to mitigate the excessive benefits that staffs matching many spells get (such as the law/chaos staffs).

There are five new staff types added:


  • STAFF OF CREATURES: Matches creature type spells.

  • STAFF OF UNDEAD: Matches undead creatures and the raise dead spell.

  • STAFF OF MARKSMEN: Matches creatures with ranged attacks.

  • STAFF OF AIR: Matches flying creatures.

  • STAFF OF MOUNTS: Matches creatures that can be ridden.


Here are the other changes in this release:


  • REMATCH: When a game has finished, you have the option to request a rematch. If all players agree, then a new game is started with all the players included. The turn order is rotated so that the 2nd player in the previous match now goes first, and so on.

  • ABUSE MANAGEMENT: You can now report other players for abusive chat messages or player names, and mute them in the in-game chat. In order to do this you must right click on the player’s wizard icon on the top left of the screen to show the options.

  • CREATURE STATS: The values for attack, defence, agility and magic power have been multiplied by 10. This is done to show the buff values given by the totems more accurately. There are some revisions to the mana values of creatures and alignment values. The creature stats info screen now shows stats affected by gooey blob and web. The creature info box on the top right now shows the full stats for each ability (e.g. ranged attack strength and range).

  • SPELL STATS: There are some revisions to the mana values for spells (the mana points you get when the spell fails).

  • BUG FIXES: Quite a few bugs have been fixed. The card burning sticking problem is fixed. A few issues with the line of sight system have been resolved which should make things a bit more predictable.


KNOWN ISSUES
In asynch mode the ‘leave game’ button is not showing on the right of the screen when you finish your turn. You have to open the options window and select ‘leave game’ from there.