Chaos cover
Chaos screenshot
PC Steam
Genre: Indie

Chaos

CHAOS Patchnotes - 1.27

1st Competition! Join The Discord For A Change To Win 5$ Paypal By Getting The Most Kills In AI Arena - Current Record Is 1598 Kills By Bari Ngozi!

- Updated To UE4 4.24
- Balance: MP5 Damage Decreased From 13 to 12
- Fixed Kriss Vector Muzzle Flash Inverted
- Fixed Jump Keybind Name
- Improved Network Stability
- Added Stricter Server Browser Filters To Reduce Ghost Servers

Dev Notes: Sorry For The Server Issues, This Is A Step Closer To Fixing The Server Browser Experience!

CHAOS Patchnotes - 1.25

JOIN THE DISCORD!

- Added: Servers Show Their Gamemode
- Added Text Chat
- Added Trial Killfeed
- Added Server Region Selector
- Added Invite Only Servers
- Added In-Game Settings

NOTE: Sorry For The Server Issues, Next Update Will Fix A Lot Of These! Please Be Patient And Maybe Join The Discord?

NOTE: Servers Will Be Even Worse Till Everyone Updates, So That's A Thing, Please Give It An Hour Or So

CHAOS Weekly Update - 1.2

Hello chaos players! Thank you for the support over launch, I'm happy to announce that I will be doing weekly major updates, these will contain lots of goodies for you to try out, here are this week's notes:

FRINKYGAMES Discord

(NOTE: To Players Struggling to Join Servers, One-Click Will Do, I Promise, It's Just Connecting You, There Is Now a Notification When You're Joining, so That Should Help.)

(NOTE 2: If You Find Yourself Randomly Disconnected Midgame, This Is Likely Due to the Host Leaving the Match, This Will Cause Your Client to Well, Break, and Will Require a Restart of the Game to Reconnect or Create Servers!)


Balance:
- MK-III Fire Delay Increased From 0.7 to 0.85
- Semi Shotgun Capacity Increased From 5 to 8
- M4A1 Damage Increased From 13 to 15

Additions:
- Added AI Arena
- Added Disable Map Cycling Option
- Added Icey Arena Map
- Added Kriss Vector (SMG)
- Added Server Passwords This Feature Is Postponed Till Further Notice.
- Added Update Whiteboard
- Added New Lobby

- Fixes
- Fixed: *MAJOR* Performance Issue Involving Grenades Lowering Frames/Lagging Servers (OMG)
- Fixed: Team Body Colour Disappearing On Respawn
- Fixed: Team Death Match End Screen Displaying Wrong Info
- Fixed: Changing Setting Fast Mode To Off Caused Post Processing To Break
- Fixed: Game Launching In VR Mode

The Kriss Vector:
Fire Rate: 0.075 Seconds Per Round
Base Damage: 14
Ammo Capacity: 13
Vertical Recoil: 0.2 - 0.4
Horizontal Recoil: 0.5 - -0.5
Destruction Damage: 1.0
Bullet Spread: Yes
Bullet Spread Amount: 600
Crosshair: Standard

(Btw I plan to profile all guns eventually)

Icey Arena Map:
Description: An Arena With A Very Slippery Floor, With Buildings On Either Side! Make Your Moves Count, As Its Hard To Turn Back!

Final Notes: I plan on improving networking further next weekly update, with less focus on content, you will also most likely see some more arena mode features, as its inclusion greatly expands the games life span.

CHAOS Patchnotes - 1.15

- Fixed Misc Bugs
- Slight Optimisations

CHAOS Patchnotes - 1.1

- Fixed Server Playercount Not Working
- Added Binds For 3D Maneuver
- Temp Fix For Crosshair Disappearing
- Added More LOD's
- Misc Fixes

CHAOS Patchnotes - 1.05

- Removed Join Game Button (Causing Issues)
- Fixed Respawn Bug

Free To Play Announcement

So, The Game Is Pretty Much Ready To Go! I'm Currently Putting The Final Touches On It, So I've Decided To Confirm 28th of April 2020 12:00 pm EST.

Another Accouncment I need to make is the decision to go free to play, with no micro-transactions, so everyone can enjoy it!

I hope to see you then!

- Frinky

A Development Update

Well, I'm overdue for an update, so let me tell you what's going on and why I've missed my release date of April 16th. To start, the game is pretty much finished, the only thing to do is to polish all the bugs etc, but in terms of mechanics and features, the game is finished, so what's holding up development, well let me tell you.

Up until last week or so, modes were not in the game, and I had not set up any framework to implement them, so when I went to add them, I broke just about everything related to game modes, after fixing the surface level issues, and implementing a backend for adding new game modes, I found that upon uploading to steam and testing with my friends, that the game would no longer open certain menus or access certain vital information.

After fixing those issues, which I don't really know how I did, I found more and more issues, which are seemingly engine issues, or some references that just aren't working, so, for now, I'm working on it, and also struggling with a bit of burn out.

Hope I can get the release date confirmed.

- Frinky

CHAOS - Trailer Released!

I just posted the official trailer to Chaos, I really hope you enjoy it, [previewyoutube="vw10QNyO1Fo;full"]

Please enjoy and make sure to share it with your friends and maybe even family (: