Long story short - we fixed a whole bunch of pesky bugs, optimized the game a bit and added the Italian translation.
The update is live on iOS and Steam, and will be live on Android... when Google says so.
[Fix] Crate opening replay animation was fixed.
[Fix] Bonus for the die roll in game 6 now works properly.
[Fix] Friends now combo properly with the bonus for the game 6 die roll.
[Fix] Gambler Persona no longer works in Commons and Cloud Port.
[Fix] Multiple fixes to the buildings' tooltips - they're now more accurate and more precise.
[Fix] The voice queue announcing the last round will no longer repeat when it shouldn't.
[Camera] Moving the camera during the between-rounds replay will take over the control over the camera. It will no longer reset with each player's turn. Looking around the map during other players' turns should be way less frustrating now.
[Tutorial] We changed around some of the tutorial screens in the Commons section.
[Fix] Titles of Glory categories now properly change with their descriptions.
[Fix] Replay button works again.
[Fix] Replay now works in the beginning stages of the Campaign - including the opening story screens.
[Fix] Certain multiplayer rooms broke during replay - this will no longer happen.
[Android][iOS] The game consumes less RAM now.
[Fix] Fixed the bug where we could not rename cards if we opened the cards screen for the first time.
[Fix] Games frozen at the end-of-game 8 will now unfreeze.
[Fix] The game will no longer get stuck when crafting an Item after sending a Worker to a Building (and no longer being able to afford the building).
[Tutorial] The tutorial will now appear at the beginning of our turn, not when placing the first building and it's been added to the multiplayer now as well.
[Tutorial] Additional tutorial improvements - appropriate elements of the UI are now being highlighted when tutorialized.
[Fix] The Online Game will no longer freeze if the player leaves it during placing of the first building.
[Fix] Progress Track now properly shows the amount of steps for the game.
[AI] AI will try to send its Minions before its workers now.
[Added] Italian translation.
Updade 1.0.4.0 - Long Live the Multiplayer
tl;dr Most, if not all issues with online games freezing, crashing or otherwise breaking should be fixed.
[AI] AI Easy should now be easier to beat.
[AI] AI will not open Crates with a lot of buildings in them at the end of games so that they don't lose those buildings.
[FIX] You can now load the local Campaigns that got broken and were stuck in the loading screen.
[FIX] Online Campaign error "Invalid saved game data. Error Code: -2" has been fixed. If you encounter it again, please contact us immediately.
[FIX] Advancement of Progress Token (and all connected triggers - like Sherpa) at the last step of the Progress Track will no longer happen. Last step is the last step, as it should be.
[FIX] Missing text from end-of-game 11 was fixed.
[FIX] Guideposts should all work properly now.
[FIX] Constructing a building is now a revertable action.
[FIX] Cards, resources and components that should be unlocked automatically at a certain stage now properly do so.
[FIX] Using a Crafter persona could have, in certain cases, grant us too many VP. It's been fixed.
[FIX] Text in the amount of Coins to gain choise window has been fixed.
[FIX] In some cases the game would allow us to send our Robot to a building we could not afford. The game would not allow us to revert that move due to revealing a card from the Advancement Deck - effectively freezing the game. This will no longer happen.
[FIX] You will no longer freeze the game by clicking the wrong way in the Sky Islands window.
[FIX] Game would sometimes not allow us take the Advancement Card via a Robot if we had the Persona card 255.
[FIX] Glory assigning issue has been fixed.
[FIX] Perills now correctly appear on buildings constructed automatically in inactive Charters.
[FIX] Objective Card 310 (Have at Least 3 Minions) now shows how many Minions we have and how many we're still missing.
[FIX] Online Games will no longer freeze during companion bonus selection.
Do bare in mind that whilst the update is live on Steam and iOS we can only guess (and hope) when will it be live on Google. So keep that in mind when playing online.
Update ver. 1.0.3.0 - Getting Warmer
Here's the comprehensive list of things we un-broke or otherwise meddled with:
[Fix] Game will no longer freeze during chosing a resource to gain after our minion was bumped.
[Fix] Game no longer freezes when we pick an Objective card, have an Ambassador Persona active and the Objectives pile is empty.
[Fix] Fixes to reverting your action in the end-of-game phase and adjustments to timeline during that phase.
[Fix] Game 6 dice roll bonus will not be aplied every time anymore.
[Fix] We will no longer freeze the game during AI turn (or turn replay) by opening random screens. Browse away!
[Fix] Personas that grant bonus for using buildings with a particular cost now properly also work on Income buildings.
[Fix] Personas awarding points for a particular type of resource (i.e. cards) at the end of the game now work properly.
[Fix] Merchant will not grant points twice anymore.
[Fix] Fixed a bug where we couldn't re-use once-per-game Personas later in the Campaign.
[Fix] In certain situations guidepost for the Game 6 could have been resolved improperly - which has now been fixed.
[Fix][Online] This actually happened in the meantime - server code was adjusted and many rooms that were broken are now fixed.
[AI] AI-Hard has a new playstyle now - it will focus more heavily on construction early in the campaign. (AI picks one of several implemented playstyles at random at the beginning of a game)
One thing we DID NOT fix is the Glory assigning issue. We're still tracking that one down. What we can tell you is that it seems to be a synchronous online issue only - so a temporary workaround is that you switch to asynchronous just before the end-of-game phase. And you do that by only having one person in the room at a time.
Patch 1.0.2.0 - Fancy Coursor
More fixes:
[Fix] Ambassador Persona now works as intended.
[Fix] Once-per-game Personas now properly work once per game, not all the time. This will only work in newly started games.
[Fix] Online Play Sky Island placement no longer freezes the game. It actually never did, but it did look like it.
[Fix] Private Objectives are now displayed properly.
[Fix] Game will no longer get locked during card selection when there are no cards on the Mat or in the Draw Pile.
[Fix] Multiplayer games should no longer freeze during the Capacity/Glory end-of-game stages.
[Fix] Fixed the issue where a player could get blocked when picking a card from Robot on a building the cost of which the player could not afford (but was allowed to go there thanks to a Treasure ignoring the building's cost).
[Fix] (we believe that) the cases where a single building was the wrong size or shifted in an odd direction should have been eliminated. Hopefully.
[Fix] Online games will no longer claim it's your turn when it isn't.
[AI] Numerous tweaks to AI. Should be a bit more clever.
[Additionally] No more default system coursor! We added a new fancy one.
And as last time, let us know whenever you find anything out of the ordinary.
Patch 1.0.1.2 - Pumpkin Garden b-gone
TL;DR - Map will no longer turn into a Pumpkin Market and we have eradicated most, if not all, well known reasons for the game crashing
Things fixed in this patch:
Issue with reverting your move with the chosen Worker.
Issue with confirming your turn (rare, but significant).
Issue stopping the Online Game 2 during the persona selection.
The entire map turning into a Pumpkin Market.
Game 9 crashing bug.
Issue with placing the first building in the Online Campaign.
Some numerous other small fixes.
We will continue to receive your feedback and implement changes accordingly.
Thanks for your patience.
Dev team here - we listen to your feedback and are hard at work on fixes
Hey there!
First of all, we are very grateful to all of you who care enough to voice your concerns and report issues. And we listen!
Now, aside from posting here, we'd like to encourage you to use the in-game feedback feature. It allows us to load your game state and have a proper look at what was happening at the time of any issue - thus making it so much easier to solve! You can find the feedback button in the game's rulebook - just press the (?) icon anywhere you can find it (i.e. pause menu) and click the feedback button in the bottom right corner.
The first patch will be live on Steam today on Steam. We can't guarantee the same for iOS, due to patch acceptance process - being additionally slowed down by the global pandemic. But it will come!
Finally, we'd like to thank you for your patience in these trying times. Lockdown is not easy on any of us, but we do our best to provide you with as good of a game as we can.
Sincerely, Acram Digital developer team
Charterstone: Digital Edition - 12% release discount!
The official digital adaptation of Jamey Stegmaier’s board game - Charterstone
A campaign strategy game with high replayability, where players build the new Eternal City!
Build and Discover in Charterstone!
Just take a look at the honors the board game received: 🏆 2018 Diana Jones Award for Excellence in Gaming Nominee 🏆 2017 Meeples' Choice Nominee 🏆 2017 Golden Geek Most Innovative Board Game Nominee 🏆 2017 Golden Geek Board Game of the Year Nominee 🏆 2017 Golden Geek Best Strategy Board Game Nominee 🏆 2017 Golden Geek Best Board Game Artwork & Presentation Nominee 🏆 2017 Cardboard Republic Architect Laurel Nominee
The campaign is divided into a series of separate games. Each game will have its own unique rule and bonus objective. Each game will build upon the previous one and add something new! Your decisions and play style will affect the progress and the end of the campaign. What’s more, there are no negative interactions between players. In other words, you score points on the back of your own strategy, not by undermining your opponents. It’s especially important when playing against your friends or family in online or hot-seats multiplayer!
So what is the game about?
Can you convince the forever king to declare your village the new Eternal City? ✔️ Pick one of the 6 unique characters to lead your charter ✔️ Discover new buildings, scoring possibilities and game mechanics ✔️ Strategize and manage your workers, buildings and resources ✔️ Watch the ruleset, and the village, expand from game to game ✔️ Build upon your progress from previous games ✔️ Uncover the story as you progress through the campaign
What can you expect? • Official Charterstone rules, consulted with Jamey Stegmaier himself • Play with AI, friends or both - great experience for both solo and group play • Online cross-platform multiplayer • Hot-seats style local multiplayer • AI opponents - Easy, Medium or Hard • Full 12 games Campaign • Single Game mode - a flexible and adjustable mode for a quick match! • Save your map at any time and play it later with your friends • Pre-set and randomly generated maps • Awesomely animated board game map, buildings, cards, characters and more! • Full replayability - no two campaigns will be the same • Beautiful art by Mr. Cuddington and Gong Studios • Unique experience of a board game with the convenience of a digital platform
In the meantime: have a look at our 5th Charter Trailer - Purple!
[previewyoutube="8EnuMz5H8aU;full"]
Grey Charter Trailer is out!
[previewyoutube="APIqfV3ibGc;full"]
Charterstone: Digital Edition is being released later this month. While you wait - why not have a look at our 4th Charter preview? Grey - the land of riches and spookyness.
Blue Charter Trailer is live!
Charterstone: Digital Edition is due to being released next month. In the meantime, take a look at our third Charter Trailer - Blue, the Charter of the most sophisticated tech!