Chasm 1.075 is now available on Steam! This patch contains a few more fixes to bugs discovered by the community, FNA framework updates, as well as Linux and Mac OSX compatibility updates. Chasm is also on sale 50% Off as a Steam Weekly deal, so grab it before its too late!
1.074 - 1.075 Change List ---------------------------- - custom player map markers now pulse to differentiate from others - fixed animation pooling bug in Bestiary - fixed buying multiple potions at a time not counting towards gold spent achievement - fixed bird hat not appearing on map - fixed backdash and jump button buffers not being checked when landing on ground in walking state - linux: removed deprecated 32-bit support - mac osx: updated packaging to adhere to new apple guidelines - updated game controller database - updated to FNA 20.02
Patch 1.073 Released
Chasm 1.073 is now available on Steam! This patch contains a few more fixes to bugs discovered by the community, improved keyboard remapping, and a fix for a possible missable quest goal. The game is also on sale 60% Off for Steam's Winter Sale, so grab it before its too late!
1.073 Change-list ------------------ - added safeguard for flour drops in innkeepers sidequest - fixed flambard special move on thumbstick - fixed eyebat getting stuck in ground - fixed equipment items stacking when purchasing multiple of a type - fixed throwing sword not throwing when holding down - fixed bird hat icon positions - improved keyboard remapping logic
Patch 1.072 Released
Chasm 1.072 is now available on Steam! This patch contains numerous fixes for our last big update and also a few tweaks that the community suggested. The game is also on sale 40% Off for Steam's Autumn Sale so now is the time to grab it if you haven't yet!
1.072 Change-list ------------------ - fixed unintended achievement unlocking when playing Arcade then Story mode - fixed secret detector beeping for elixirs already picked up - fixed dire rat aggro when on platform above or below - fixed input buffer size growing every room change - fixed Misc category notes allowing paging for translated languages - fixed executioner walking into oil - increased mana particle acceleration - increased enemy mana drop rate - updated game controller database - updated to FNA 19.11
Patch 1.071 Released
[previewyoutube="c3igphtIGU0;full"]
Hello again everyone! Since 1.066's release I've been sneaking out updates here and there while the porting studio worked on catching the console versions up from 1.035. It added up to be quite a bit in the end since we ran into a few delays along the way and I had extra time to fix and tune things. The above trailer is primarily meant for consoles that were farther behind than Steam, but it should give anyone who hasn't been paying close attention a good idea of what we've been up to for the last year!
1.066 -> 1.071 Change-list:
adjusted area sizes and improved generation by moving a couple rooms (new games only)
fixed glitchy archer sprites when killed during spawning in Trell battle
fixed tiling errors in several rooms
fixed walljumping up mines elevator shaft
fixed escape key on PC builds
fixed player being able to attack if gooped by hanging spider while attacking
fixed button labels glitching on some menus
fixed save icon not displaying correctly when saving after credits
fixed frozen familiars during ending
fixed rumble on certain controllers on PC
fixed CRT shader on non-16:9 aspect displays
fixed king trell spawning archers behind gates
fixed some dark rooms missing doorway light
fixed bug in unique drop bonus stat picking
fixed dark catacombs entrance sawblade damage
fixed various map errors
merged latest console optimizations
increased drop rates slightly
increased mana orb acceleration
increased mines crushers speed
increased controller rumbling intensity
reduced max spawns for spawner enemies
improved late game basden encounter scripting
improved fullscreen behavior for setups with multiple monitors
Arcade: increased lantern light radius
Arcade: misc tweaks to drop rates, area lengths, etc
Arcade: doubled time bonus multiplier
Arcade: fixed possible crash on map screen
Arcade: status effects reset at end of level
updated game controller database
updated to FNA 19.09
Steam Weekly Deal + Arcade Mode Introduction Video
https://www.youtube.com/watch?v=yyORwRhyDNE
We're excited to announce that Chasm is having a Weekly deal this week at 35% off! In addition to the sale, a community member has created a quick introduction video to Arcade mode for anyone that is not familiar with it yet. After you learn some tips and tricks, test your mettle against today's Daily Challenge and go for the high score!
Celebrate One Year of Chasm!
This week marks the one year anniversary of Chasm's release! After over five years of hard work, Chasm was released to the world on July 31. In celebration, the game is 50% off on all platforms, and we will be doing giveaways every day this week (including cool new swag bags!) on our Facebook, Twitter and Discord. Thanks so much to everyone for their continued support, we couldn't do it without you!
Patch 1.066 Released
We released an update today with a new feature request from the community, as well as a few bug fixes and tweaks. It can be tricky figuring out where that last few percent is when trying to 100% the game so we've added a checkmark next to the names of areas that are fully explored. I also made button presses a little more lenient while your character is attacking. Each weapon has a certain amount of frames you are locked into the attack, so if you push Backdash or Jump too soon it might not register. I extended the window a few more frames, so it should feel a little more responsive now if you press too early.
Change-list:
added checkmark for fully explored areas on map screen
fixed hit stun on crawlers
fixed necromancer teleport logic
fixed player not cancelling out of attacks when crouched
extended buffer for button presses during attacks for more responsiveness
updated to FNA 19.05
updated game controller database
Demo Available Now!
Chasm's showfloor demo is now available on Steam for Windows, Mac, and Linux! It's a quick peek (~10 minutes playtime) of the first area of the game and should give a good idea of how it plays. Please note, the intro area is skipped and saving is disabled in the demo.
Patch 1.064 Released
Thanks to our community member lostprophet.hu, Chasm now supports Hungarian! I also fixed a few more bugs that were reported, and made some tweaks to Arcade mode.
added Hungarian translation
arcade: adjusted dark room and spell drop rates, increased scavenger inventory size
arcade: fixed flying enemies sometimes spawning on top of each other
fixed glitching of left stick horizontal movement in menus
fixed font styling for characters in extended range
Patch 1.063 Released
We've released a few small updates over the past few days with various bug fixes and another polish pass on the rooms.