We're glad to announce that Check Your 6! is officially available now!
Born from Scott Fisher's board game and developed by "The Lordz Games Studio", Check Your 6! will bring you in the middle of World War II's air battles.
Play as the British or as the Germans in 18 different missions covering air battles, and protecting and destroying important objectives.
Use 14 different aircraft, each with its own strength and weakness, with a huge number of weapons that allow the player to attack with different precision and ranges.
Last but not least, don't miss our Release Stream on our Twitch Channel today, 12:00 AM EDT / 4:00 PM GMT / 5:00 PM CET to discover what this awesome game has to offer!
Check Your 6! Tutorial Videos
In just a bunch of hours Check Your 6! will finally get released, so we wanted to give you guys a quick explanation of how the game work, in order for you to have a better experience.
That's why we created two quick tutorials, one talking about Basics and UI, while the other one talks about Movement and Combat.
You can find the playlist clicking HERE!
Also, don't forget that today we're going to have a release stream on our Twitch Channel, 12:00 AM EDT / 4:00 PM GMT / 5:00 PM CET. If you have enough Sliths, you may even be able to buy one of the 5 Steam keys we're going to sell!
Check Your 6! Dev Diary - Movement, Speed And Control
Hello everyone, and welcome to our last Dev Diary for Check Your 6! Today we're going to talk about aircraft Speed, Movement and Control. You can find a quick preview down below, if you want to read the whole Dev Diary just click HERE.
Aircraft performance in Check Your 6! is represented in terms of several factors including: Maximum speed, agility, acceleration and climb/dive factor. Altogether a “Move” is made up of a turn and a maneuver choice.
Maximum Speed: Each aircraft has a maximum speed that ranges from level 1 to 8. Note that only jet aircraft have maximum speeds more than 5.
Agility: Agility reflects aircraft ability to roll/yaw for position and change its orientation. Agility factors range from 0 to +3.
• Reduced Agility: Some aircraft have poor high-speed performance; these aircraft reduce their agility by one (-1) when flying at their maximum speed. In some cases, aircraft have Extra Reduced Agility. These aircraft must reduce their agility by one (-1) when flying at maximum or one less than their maximum speed.
Acceleration Type: Aircraft acceleration is characterized by three categories: LOW (Lx), NORMAL (Nx) and HIGH (Hx). Note some aircraft may have one of these characteristics at low-medium altitude while not at high and vice versa.
Don't forget that Check Your 6! will come out this Thursday, March the 15th, so definitely check it out!
Check Your 6! - Planes Infographic (Germans)
Here we are again with a quick preview of the second part of our Planes Infographic dedicated to our german vehicles.
Did you miss the first part? Check it out HERE! while HERE you can find the whole infographic.
Don't forget that Check Your 6!'s release is just one week away. Get ready for the 15th of March, as we're going to have a Release Stream on our Twitch Channel and if you have enough Sliths you may even be able to buy a key!
Check Your 6 - Q&A w/ Scott Fisher and the Devs
Only two more weeks to go before the release of Check Your 6!'s digital version!
We decided to get in touch with both the creator of the game, Scott Fisher, and the developers team working on the PC version of his masterpiece.
Let's get straight to the point, here's a quick preview of the Q&A (you can find the complete version HERE!):
DEV TEAM Q: Why did you choose CY6?
A: Friends of mine, who are passionate airwar- and boardgamers, mentioned that Check Your 6! was one of the best airwar games out there, especially as the game rules and whole game concept are based on actual in combat situations.
I started to look at CY6! and bought the game rulebooks and played the game. Soon I found out that the main designer of the original CY6! board game, Scott Fisher, was being consulted and got help of veteran Navy and Air Force pilots, guys who actually flew missions in WW2, Korea and Vietnam! This topped with the historic well researched scenarios, I contacted Scott Fisher and told him I would love to bring his wonderful game to a digital arena, he loved the idea to and so Check Your 6! the digital version was born.
Q: How different is the digital game from the boardgame?
A: The intention, right from the start, was to stay as close as possible to the original board game. But we know from experience that for gameplay sake, technical reason, practical reasons, etc., we would have to bend the rules and adapt them if necessary to make the digital version fun and nice to play. If we did so, we always consulted with Scott and explained why we thought it was the right decision for the game. Luckily in general these occasions were rare and for both parties clear, obvious and necessary. So I can state we kept as close as we possibly could to the original game rules and at the same time make the game fun to play on digital devices. We opted for an accessible look, but the game play is so deep and fun and the learning curve is challenging, but once you get sucked in, it has that "one more turn" addiction in combination with a high replay value.
SCOTT FISHER Q: How did you get the idea for Check Your 6?
A: For over 20 years I have been playing wargames with a particular group of very smart and talented people. In about 2002, we began playing other air games and decided that none of them met our expectations for representing air combat or allowing us to finish games quickly. It so happened that this group contained two combat-experienced pilots, so we decided to write our own set of rules, with the objective of representing the major aspects of air combat (maneuver, ammunition, pilot skill, aircraft performance) without any unneeded complexities that would make the game take too long to play. Essentially, we wanted the perfect air game for an evening of play (at least for us). Quickly after we started to develop the game, we also had the idea to create scenario books that would allow players to fight whole air campaigns (in the same way we had done so for land-games with our SkirmishCamapaigns series of scenario books). This also became an important driver as we wanted to be able to play a whole mini-campaign (3-4 scenarios) in a day (should we ever be so fortunate to have this kind of time!). Later, after the success of the WWII version of Check Your 6! we started the development of CY6-Jet Age which allowed us to expand the rules to the modern era.
Check Your 6! will be available March the 15th, so stay tuned for more news coming soon!
Preview Stream Today!
Check Your 6!'s release date is now just a month away, and after our last week's Dev Diary we're ready to show you some more of this game.
Today, the 14th of February, we're going to have a Preview Stream on our Twitch Channel. Our favourite streamer AgrippaMaxentius will play the game, while the developers will be in our chat to answer your questions.
So come hang out with us on www.twitch.tv/slitherinegroup today, 11:00 AM EST / 4:00 PM GMT / 5:00 PM CET. We'll be waiting for you!
Check Your 6! Dev Diary - Differences Between Tabletop and Digital
Last week we announced Check Your 6!, the digital version of the tabletop game created by Scott Fisher.
Today, we're here to share a bit of the developing process with you. The first Dev Diary is out now on Check Your 6!'s forum, talking about the differences between the tabletop game and the digital version.
Here's a quick extract:
"The upside of having a digital version was for us being able to avoid difficult calculations and having them being calculated and explained in a clear and understandable way, like this the payer can understand and check better the behind the scene impressive parameters and game rules.
Going digital also allowed us creating a fun single-player experience and offering the players to have the multi-player game cross-platform on all kind of digital devices.
Of course, to achieve this we had to make some crucial design choices, changes and adaptations.
Our goal was to make a fun digital game and at the same time trying to do justice to the original by keeping it as close as possible to the original complex and intriguing CY6! board game.
So that is why we tried to keep the differences to a minimum really."
If you want to read the whole Dev Diary, which contains a bunch of new screenshots, click HERE!
Check Your 6! is coming soon
We’re proud to announce Slitherine’s first tactical air-combat game, based on the tabletop masterpiece and Origins Awards Winner created by Scott Fisher: Check Your 6!
While staying true to its physical counterpart, the game has slightly adapted its mechanics to enhance the digital experience and deliver a game with incredible replay value.
Developed by The Lordz Games Studio and Moonlit Studio, Check Your 6! will take you right at the heart of World War II.
With 14 aircraft, 8 for the Axis and 6 for the Allies, fighting over 18 different missions that are playable from both sides, the game gives you the opportunity to be replayed multiple times. The WEGO turn-based gameplay makes every game of Check Your 6! different as each move has a dramatic impact on the final battle results.
Check Your 6! also features hotseat and real-time online multiplayer mode, where you’ll be able to fight against your friends and foes.
https://www.youtube.com/watch?v=HhkpZnk6FNs
Check Your 6! will be out on March 15th, so stay tuned!