A new patch for Chef is ready, bringing several improvements asked by the community!
Changelog
Customer recipes can now be edited, using proper buttons available in the Menu Panel!
Fixed the event conditions chain to allow the tutorial to progress smoothly.
Added an informative string when the player tries to sell an item that's being used.
Added a tooltip area for Recipes added to the menu, to easily see their stats.
Made the Recipe Rating visible on Recipes added to the menu.
Baloons appearing overcharacters have now colored icons, to be easily distinguishable.
Starting a new game no longer prevents the activation of the tutorial chain of events.
Made some minor fixes on tables' navigation obstacles to prevent some minor issues.
Patch 22 - v0.5.4.8 Changelog
We released a new patch, addressing several issues and bringing some small features! In the meantime we keep working on the first major update of the game: the city map!
Changelog
Placing items is now easier and pressing Shift allow for a precise placement of all items.
Fixed some issues related to pausing and resuming the game
Added an alert to inform the player in case the menu setup brought all potential customers to zero.
Added an alert to inform the player in case there's a missing tool in the kitchen that's needed for some recipes.
Achievements can now be properly unlocked, but they do appear once the game is closed. We are aware of the issue and will soon fix it, but in the meantime they can finally be unlocked!
Patch 21 - v0.5.4.7 Changelog
A new, small patch have been uploaded!
Changelog
Water is now an aroma neutral ingredient.
Added more than 40 reviews to ChefAdvisor, to improve overall variety by 50% and silly puns by 200%.
Fixed a minor bug affecting the speed of both customers and waiters.
Fixed some events not triggering properly.
Patch 20 - v0.5.4.6 Changelog
It took some days of work, but a new patch for Chef is finally available! And it's a big one!
We finally reworked the navigation system, meaning that 99% of bugs related to characters stuck somewhere are now gone, and overally the game looks better and performs better! Just remember to replace all tables and cooking tools when playing on older save, to avoid minor visual bugs!
Changelog
Implemented ChefAdvisor comments, allowing the player to know what customers think about the food and the service. This system will be further expanded in the future to offer more information.
Tables placement now works differently, clearly highlighting the area used by waiters and allowing tables to be placed near walls or other tables.
Reworked static interaction positions into areas, to prevent stuck people and let both chefs and waiters go idle around the restaurant and the kitchen.
Implemented a failsafe measure to avoid all possible blocking issue related to characters and their movement.
Reworked all navigation meshes to reduce 3D models interpenetration.
Correctly implemented a waiting area for customers. Waiters will no longer wait for people to come near the door, customers will now wait to be welcomed near the restaurant's entrance, making the staff much more efficient.
Thanks to the waiting area it is now possible to see how many people would be willing to come into the restaurant.
Fixed minor issues on several tables.
Fixed a few strings.
Improved performances for Restaurant 501, 601, 602.
Patch 19 - v0.5.4.5 Changelog
Here's a new patch, bringing some fixes!
Changelog
Fixed the issue related to people now being seated properly when loading a game.
Tables status is now loaded properly.
Fixed an issue with doubled tools in the Furnishing Panel after moving to another restaurant.
Fixed an issue allowing to unlock Templates without actually spending skill points on them.
Carbs skills now work properly.
Fixed the "Nut" Tag icon.
Patch 18 - v0.5.4.4 Changelog
While we are working on the first big updates for Chef, we found some time to fix some issues and release a new patch!
Changelog
Fixed an issue related to savegames which could reduce the kitchen's performances
Added a graphic option to select the details of organic models, to let the game run smoother on low-end GPUs.
Fixed the "internal shadows" option to work properly.
Fixed the popularity perk not updating in the Restaurants Panel
Patch 17 - v0.5.4.2 Changelog
A new patch has been uploaded!
Changelog
Options are now properly saved after pressing the Apply button.
Antialiasing options now work properly.
Added a graphic option to activate shadows on the interior lights.
Added a graphic option to deactivate dynamic lighting and drastically reduce the workload on the GPU.
Fixed blank tooltips in the customers' summary panel.
Patch 16 - v0.5.4.1 Changelog
We uploaded a new patch for Chef!
Changelog
Unlocked ingredients are now properly reset when going back to the main menu and starting a new game.
The game now properly saves and load info related to how much customers paid for their orders, preventing the summary panel to show wrong data.
Fixed a navigation bug on Restaurant 601
Fixed missing terrain on Restaurant 601
Fixed an issue not showing earnings on the budget summary panel
"The Cubening" skill has now three different levels, as originally intended.
Fixed an issue appearing when deciding to move to another restaurant, saving, then loading the save.
Cream is now unlocked by default as ingredient, to prevent some issues with custom recipes not appearing.
Patch 15 - v0.5.4.0 Changelog
One patch for Chef, bringing a much more optimized game to you!
Changelog
Dramatically increased performances: all condition cycles in the game have been reworked to drastically reduce the CPU's workload.
Slightly reduced rents.
Fixed a few decorations' navigation obstacles.
Patch 14 - v0.5.3.10 Changelog
Here's the changelog for today's patch!
Changelog
Budget is reverted to old daily projection, weekly projection will be re-implemented in the future for balance purposes
Improved shader loading to reduce stuttering.
Optimized all materials to reduce the use of video memory
Rebalanced rents to reflect the change in the budget projection.
Rebalanced policies to drive Cheapskates away when spending for marketing