Chemists: Area of infection cover
Chemists: Area of infection screenshot
Genre: Adventure, Indie

Chemists: Area of infection

Update 0.3.0.400

Hello, today we have prepared another update, worked on level optimization and many other changes, bug fixes and world development.



New:
- Added new animal spawn locations.
- Near future transitions, zones have been added with a notification that the transitions are still in development.
- Added save and load game buttons to the pause menu.

Change:
- Work was carried out on the game save system, now it works correctly.
- Adjusted the correct movement speed for animals.
- Adjusted experience when killing different animals.
- Animal attack range adjusted.
- Fixed minor bugs in localization.
- Changed weapon prices. Weapons are now cheaper.
- The display of the closed transition zone is correctly configured.
- If you set the materials to minimum and medium, then there will be no puddles from the rain.
- Now when setting the interaction button, the display in the game on the items is correct.

Bugs fixed:
- Fixed collision in animals. Now the dimensions correspond to the animal.
- System information is no longer displayed above animals.
- Changed physical effects when hitting animals.
- Fixed bugs with saving.
- Fixed oblique shooting from AK74U
- Optimization of animal performance.
- Removed the appearance of stripes on the doors.
- Fixed swamp area, now animals will not walk on it.

World:
- Were working to optimize the world.
- A village has been added to the map.
- The base of bandits was a little settled down and bandits appeared there.
- Forest optimization.

Update 0.3.0.350

Game version 0.3.0.350

Hello, today we have prepared a small update with many changes, bug fixes, world development, as well as a list of new content.



New:
- New animal spawn system.
- New behavior system for animals.
- New animals in the world, there are 6 types of animals on the map in total.
- Added markers for tasks that require you to come to a certain zone.
- New place of interest near the clinic "Palatka"
- Bandits have a new MP7A1 SMG weapon. Caliber 9x19, magazine for 20 rounds, 950 rounds per minute.
- Weapons from bandits can now be picked up and sold.
- The player can now take damage from Campfire. Be careful.
- You can get 1 artifact and hang it on your artifact belt ..

Change:
- Removed personal vault from the game, to the point where it doesn't work properly.
- When starting a dialogue with NPCs, their name is now correctly displayed.
- Optimization of the map menu.
- Quests can be viewed by pressing the J button.
- You can now collect almost all types of canned goods from bandits.
- Quest from the hunter for biomaterial, now you need 15 pcs. instead of 20. The reward remained the same.
- Changes in the main interface touched the panel with weapons and character parameters.
- Changed the behavior of the "black hole" anomaly. Significant increase in melee damage.

Bugs fixed:
- Fixed a bug with death, as well as the appearance of the possibility of several backpacks of death.
- Added collision to curbs in the clinic.
- Added debuffs to all food. Smooth increase of parameters of food and water.
- Fixed bugs with shooting at wolves up close.
- Wolves no longer push the character.
- Now you can't change the quest button on the main game interface.

World:
- Added front door to the main building of the clinic.
- Worked out the ceiling in the clinic.
- Swamp now reacts to bullets and rain.
- Changed the opening angle of the doors in the clinic
- Added a gap in the fence of the clinic from the east.
- Added a tunnel through the mountain.

Update 0.3.0.300

Good day to all. Today we will talk about the fixes of the game, as well as what was added new, even if you have already updated the game, but there was nothing said about the changes.



New:
1) Added control of the movement of the character on the arrows.
2) Icon for the game.
3) Weather conditions.
4) Partial joystick control.
5) Graphics settings with DLSS and FSR technologies.
6) When overloaded, you cannot sprint.
7) New artificial intelligence in bandits.
8) Added gamma setting in graphics.
9) Added a flashlight to the F button

Changes:
1) Change the default button for calling the quest to Tab.
2) Trade - You can buy and sell 1 piece in 1 click with the left mouse button, and when you select a slot with cartridges, then 10 pieces. If on the right mouse button, then the number is multiplied by 10, and for cartridges by 100.
3) Now the game has a pause when we exit the menu on ESC.
4) The main menu is now 30 fps.
5) Fixed quests that didn't work properly.
6) Added parkour on parts of the construction site.
7) Work has been done on game collisions.
8) Bandits shoot more accurately.
9) The hangar for construction sites has become lighter inside.
10) The damage of the bandits has become more.
11) Setting up physical materials on windows.
12) Changed the system for receiving damage from chemical swamps.
13) You can save again in the save zone after 1 minute.
14) The sound of the fire has been reduced from 15 meters to 7.

The following bugs have been fixed:
1) NPCs now turn correctly when talking to the player.
2) Wolves don't stick their heads in doors.
3) Fixed graphic bug with anti-aliasing in settings.
4) Photo mode - now works correctly.
5) Fixed language reset when exiting the main menu.
6) A kill zone has been added under the map, if the player somehow gets under the map, the last save will be loaded.
7) The system for opening some doors has been fixed.
8) Removed the function of throwing loot on the T key.
9) The mutant wolf now has loot.
10) Fixed the disappearance of loot boxes.
11) Fixed a bug with sound in the settings.
12) Now game time and money are saved at checkpoints.
13) Fixed a bug with displaying the death UI.

Here's what happen next...



Hello dear friends!

Today is the day when Chemists go early access and it's time to tell a little about ourselves and about future plans.
At the moment, we are a team of several indie developers who have decided to make a game that we would like to play ourselves.
We are deeply familiar with the genre and started development in order to improve existing games and bring something new from ourselves.

In the future, we will add more content, controller support, steam functionality, co-op, achievements, etc.

Please write us your feature requests and bug reports here below or in the discussions. We know some bugs, some we will find with your help.
We all read and it makes easier for us to prioritize tasks. Thank you!

Let our long journey begins...

Game news

Hello friends, today we will talk about the game and answer a couple of questions that you would ask if you showed even the slightest interest in the game.



- Why so long?
- Delays in both news and content are due to the fact that we completely began to remake the game under a different base of the game, since the base of the demo was at its peak and any interference in the code and content threatened us with big bugs and problems. And a collective decision was made to start everything from scratch and completely rewrite the base of the game, so that it would be convenient to fill and have nothing to lose with the slightest changes. And the base was designed for joint development.

Where and how are we going?
- The movement goes into joint development. We rely on SVN collaboration technologies, which allows a team to work simultaneously on different parts of the game without interfering with each other. This allows you to quickly and efficiently do your job. The movement is moving slowly but surely and in the right way.

- What's new in the game?
- If we consider what was in the demo and take a new one, then in the game we will have a system for leveling a character by skills and abilities, everyone calls it differently, but the bottom line is that there are basic parameters that can be pumped, and there are specific ones when pumping which you will definitely you will know where it will go and what will improve.
- Another thing to add is the division of the game world into 14 locations, they are large and use almost all optimization systems, which makes it possible to run on weaker computers. Also, this division was associated with the unification of zones of diverse content, which means that in one location there will always be some kind of empty place, both forests of the road field, and densely populated areas of interest.

- When can we expect the game?
- The game will be released in early access and will be gradually filled, of course, this has its pros and cons, but we think you know about it yourself.

- Will the game be paid?
- Yes, since any of you can support the development by purchasing the game.

Demo available now!

Update 0.29.8

Good afternoon friends, today there will be new information about the game Chemists Contamination Zone.
The version of the game has not changed much, but has made a lot of edits. There were 50 affected positions according to the plan, but not all were included in the list.

- The project switched to Unreal Engine version 4.26.2 - the transition was with a small flaw, because of which it was necessary to temporarily switch to another menu.

New mechanics:
- "I went into the bunker - it got dark." The introduction of zones for entering the room - will allow you to adjust the brightness of the rooms into which the player enters.
- From the 1st person, the sight from the front sight can be done immediately without the switching mode, which made it possible to shoot as if from the hip. (the beginning of the introduction of shooting from 1 person).
- Hides the sight when aiming from the front sight.
- Spawn system for NPCs over time they respawn in place.
- Added a propane tank and changed the parameters of the explosion.
- You can try to find 2 artifacts that give their buffs and debuffs.
- Introduced an anesthetic - which reduces the depreciation of health and will allow you to heal the fracture faster.
- Introduced quests for NPCs and loot for their tasks.
- Shooting from the hip has been added to the game.
- There are now NPCs at the base of chemists: Bartender, Medic, Gunsmith, Engineer, Buyer, Storekeeper, Colonel, Security Guard. Almost everyone has tasks, a store, you can buy their goods and sell them the same way. The buyer buys everything for half the price.
- When it is possible to complete the quest, a notification is displayed, as well as when the quest is completed.
- There are bugs in the game.
- Overload indicator. Add a backpack to the debuff. Yellow and red.

Changes
- Tests with 0.5 grass friction showed not very good results. Changed to 0.8
- Thirst \ Satiety - hiding numerical indicators.
- A shadow has been applied to the text in the interface, for clearer visibility on different backgrounds.
- Car suspension.
- The settings menu has been cut down for the demo version.
- The bunker was filled with loot and enemies.
– Setting the light on the base.
- When entering the car, the control panel is immediately turned on.
- Photos with game controls updated in two languages ​​(read more F1 in the game).
- Anomaly teleport deals damage.
- The buyer's goods are divided by color for easy orientation of categories.
- Added all icons to loot.
- Time in the game is frozen at about 11 am.
- Locks on doors where there is no access. Can't be knocked down.
- Game in Russian and English.
- Maximum carry weight increased from 50kg to 70kg.
- Call menu from auto added.
- Car camera settings.
- 3d model of the flashlight was removed from the game.
- Bot headshot damage has been increased from 5x to 7x headshot.
- Change colors of character customization.

Bug fixes:
- Fixed a bug with hiding weapons from the first person.
- Collision of stones on the level fixed.
– Fixed a bug with plants.
- Cylinders do normal damage and in almost all positions.
- Setting the position of the sight from 1 person.
- Setting the position of the weapon in the hand.
- Fixed a bug with the quick access panel.
- Fixed a bug with the camera - which allowed you to look through the walls.

Update version 0.29.5

Hello to all. This is the news from Chemiki's Contamination Zone project.
The game went through many stages of closed testing within the team.
In this regard, there have been more than 110 edits of varying complexity since the last update.
Also, new systems were introduced into the base of the game. More details below.

New:
- Customization of character painting and gender selection at the start of the game.
- Checkpoint system for respawning a character when he dies.
- Autorun. The default key is /.
- Storekeeper: Transferring things to the warehouse and viewing those things that are in the warehouse.
- Weapons now give a certain zoom when aiming.
- The return of parkour to the game.
- Artifact spawner - 2 artifacts are in the game.
- Safe Zones - ban on shooting at the base of chemists.
- All passages to the anomalous zones are prohibited.
- Visual effects when taking damage to the character, chemistry and radiation, fracture.
- Added one hidden interactive task.
- Added immune stimulator.
- Added first person. From the first person, you can turn on the aiming mode as in regular games on the Tab. Also in this mode, the entire body of the character is visible.
- Changes in the experience calculation system depending on the use of the time dilation mode, as well as whether the bot was killed in the head or not. If you kill in slowmo mode, the experience is reduced by 2 times. If you kill in the head, then the experience goes 2 times more from the standard.
- Made a small highlight of all loot.
- At the entrance to the anomalous zones, there is a warning sign about the danger in this area.
- Collection of daisies, sage and dandelions.
- Added a checkbox to the ability to close the inventory when hovering over the button.
- Assigning an item to the shortcut slot is now available on the keys 4 5 6 7 8 9 0.
- Medic - gives 3 quests. - Heals for 1200. - Gives pills for 1000.
- Grass will not disappear at minimum grass range setting.
- Added stronger wolf "Black Wolf"
- Displaying the level, health and armor of mobs and NPCs.

Optimization:
- Universal NPC and Animal spawners. Increase work speed.
- Light and shadow optimization.
- Working with 3D models.
- Added new objects to the map.
- Removed 30% grass density.
- Removed unnecessary objects from the inventory that will not be in the demo.

Other change:
- The car's suspension has been tuned.
- The sound of the main character's steps has been reduced by 2 times.
- Reduced damage from bots by 2 times.
- The strength of the bandage has increased by 2 times.
- Removed key pickup timer.
- For the demo game, auto-equip weapons in slots 1-3. Since there are only 3 weapons.
- Headshot damage to bots x5.
- Weapon recoil reduced by 2 times.
- Increased loot pickup distance.
- With a lot of health wear, there was a lot of blood loss - the effect on bleeding was removed.
- The flashlight does not completely land, and up to 30% - you can also charge it.
- Anomalies are now more or less visible in the zone.
- The strength of mushroom spores is reduced by 2 times.
- Removed blurry background from inventory to make hotbar visible.
- Reduced friction forces near grass and rocks so that the car could not drive on walls and mountains.
- Improved anomalies - reduced radiation damage. Changed sound.
- Change of the dosimeter screen and corrections in its operation.
- Tablets improved 2 times.

Bugs:
- Correct display of the total mass in the inventory.
- Setting the distance of drawing objects.
- The download area under the levels has been increased due to the slow download speed on HDDs.
- Fixed bugs with the warehouse.
- Fixed bugs when gaining experience when killing a bot with a non-character.
- Sounds on death fixed.
- Fixed bug with double inventory opening.
- The sound of sniper shots has been changed.
- Fixed buggy with himrad display.
- The influence of decals on the car and the character has been removed.

Preparing the game for demo

Good afternoon chemists, today we will tell you about a small update, which includes the following items:
For demo:
- It will be possible to immediately test the car in action, without making quests for its assembly, which will be in the main game. Half tank filled.
- To repel opponents in the game there will be 3 firearms: Beret M9 automatic pistol, AS-VAL and AR4 automatic.
- For management assistance, you can press F1 and the keyboard layout will be shown.
- Added some easter eggs and collections.
- The location is being filled with different areas of interest. A zone has been added for the extraction of one unique artifact.

Other changes:
- The dosimeter is charged if there is a 9 volt krona battery in the inventory, and one of it is enough for 50% of the charge level.
- Cartridges from the M2 inventory - bypass and merge three systems (weapons, calibers, inventory m2).
- Quests can now be set linearly - sequential completion of quests for one NPC or board. The system will allow you to complete many quests from different NPCs.
- The work of anomalies and the dosimeter has been restored and improved.
- Currency - money for quests. Displayed and earned.
- Influence of M2 inventory overload on stamina has been restored.
- A new anomaly has been added.