Chessaria: The Tactical Adventure cover
Chessaria: The Tactical Adventure screenshot
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Genre: Puzzle, Simulator, Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Chessaria: The Tactical Adventure

New Update v1.07 - Minor Bug Fixes

We just pushed the version v1.07 of Chessaria with minor bug fixes.



Fixes


- Corrections made to the number of turns left displayed in level 10.
- Corrections made to the timers in Region 2 and Region 5.
- Correction of dialogs in Region 1.
- Correction of the mission displayed for level 98.

Special thanks to @MemoryLeakDeath and our loyal bug finder @Astranon for pointing out a few of the bugs that were corrected today!

You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord.

Thanks for your support!
The Chessaria Team

New Update v1.06 - Major A.I. optimizations & new languages

A new version of Chessaria (v1.06) is now available with important improvements made to the Artificial Intelligence, new languages added and fixes!



Improvements


- MAJOR IMPROVEMENT: Optimization of the A.I.’s selection algorithm: Chessaria’s chess engine was optimized to give a special attention to the board in critical situations. This results in better moves played and even more human-like reactions when the engine detects game-changing situations.
- MAJOR IMPROVEMENT: A.I. computing optimization: This major improvement makes the artificial intelligence even faster and more powerful. This also solves issues encountered by players with low-CPU laptops.
- NEW LANGUAGES: Chessaria is now available in Russian and Polish following your requests on the Community Hub.

Fixes


- Corrections made to level 93.

You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord.

Thanks for your continuous support!
The Chessaria Team

New Update v1.05 - Bug Fixes

We just pushed a new version of Chessaria (v1.05) with important fixes based on the feedback you sent us, either by email or on the Steam Hub.



Fixes


- Corrections made to level 7, 39, 90 and 93 to make the levels playable again.
- Tweaks made to the Dialogs.

Special thanks to @Astranon, @Varkster, @AcereraK, @Shinjica, @Zhae, @Charli Firpo, @Cjkrueger and @Michel who took the time to feed us with bug reports!

You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord.

Thanks for your support!
The Chessaria Team

New Update v1.04 - Online Multiplayer & New languages

This is a BIG update and one we have been working on for the past weeks!
Here are the details of this new version:



Improvements


- NEW GAME MODE: Online Multiplayer between Steam friends added to Chessaria. (details here)
- NEW LANGUAGES: The game is now available in German and Spanish.
- Official avatars added to the Steam Hub (High Elves) (download here)
- New names added to Orc & Dark Elf characters.

Fixes


- The bug preventing pawns from promoting in “Horde Chess” was corrected.
- Dialogs corrected.

You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord.

Thank you Astranon, SpicyKorean, EggSlashEther and EnergyDrink for your suggestions!

We hope you’ll enjoy this update!
The Chessaria Team

New Update - Patchnotes v1.03

A new version of Chessaria with improvements and fixes was just pushed.
Thank you for your suggestions and feedbacks.

Here are the details of this new version:



Improvements


- Extra content added: New level "Battle of the Twins" added to the Quick Games!
- Major improvement: Update made to the Quick Game levels Mages' Duel, The Race and Barricade Chess.
- Level Design balancing: Levels were tweaked and balanced with a focus on making the Region 1 and 2 more challenging and tactical.
- New barrels were created to make the Quick Games clearer.
- Base set for the addition of extra game modes in upcoming updates! *suspens*
- Clickable mice added to all of levels in Region 1. Will you find them all?

Fixes


- Dialogs & Missions texts corrected
- Link changed in the main menu for the "Bug Report" section.

You can share your suggestions for the next update in the Suggestion Hub.

Thanks for your support and have a great weekend!
The Chessaria Team

New Update v1.03 - Extra content for Quick Games

A new version of Chessaria with improvements and fixes was just pushed.
Thank you for your suggestions and feedbacks.

Here are the details of this new version:



Improvements


- Extra content added: New level "Battle of the Twins" added to the Quick Games!
- Major improvement: Update made to the Quick Game levels Mages' Duel, The Race and Barricade Chess.
- Level Design balancing: Levels were tweaked and balanced with a focus on making the Region 1 and 2 more challenging and tactical.
- New barrels were created to make the Quick Games clearer.
- Base set for the addition of extra game modes in upcoming updates! *suspens*
- Clickable mice added to all of levels in Region 1. Will you find them all?

Fixes


- Dialogs & Missions texts corrected
- Link changed in the main menu for the "Bug Report" section.

You can share your suggestions for the next update in the Suggestion Hub.

Thanks for your support and have a great weekend!
The Chessaria Team

New Update - Patchnotes v1.02

We just pushed a new version of Chessaria with improvements and fixes.
Thank you for your suggestions and feedbacks.

Here are the details of this update:



Improvements


- Major improvement: Trading cards, badges and backgrounds added to Steam.
- Major improvement: Dialogs already played are skipped when a level is replayed.
- Major improvement: The missions’ descriptions are updated when the situation evolves.
- Major improvement: The reactivity of the selection of the characters was increased.

  • Orc Knight / Orc Bishop / Orc Rook / Orc Queen / Orc King

    • Reactivity of the selection/deselection increased.

  • Dark Elf Knight / Dark Elf Bishop / Dark Elf Queen / Dark Elf King

    • Reactivity of the selection/deselection increased.

  • Orc Pawn / Dark Elf Pawn / Dark Elf Rook

    • Selection, Deselection, Attack and Move were accelerated.
    • Reactivity of the selection/deselection increased.

  • Cyclops and King Cyclops
    • Attack and Move were accelerated.

- Skippable tutorial levels implemented: Level 3, level 5, level 9, level 10 can now be skipped.
- Level Design updated for level 4, level 7, level 9, level 90
- The button “Back” becomes “Map” at the end of a level completed with rank perfect.
- Selection of levels on the map accelerated

Fixes


- Dialogs & Missions texts corrected
- High Elf King and High Elf Knight's images corrected in dialogs.
- Naviguation on the maps fixed.
- Fid’s voice corrected in all of Region 4.
- The destruction of the orc's ammo fixed.

Special thanks to @SpicyKorean, @Topical, @Alice, @EnergyDrink, @Ika, and the Reviewers & Streamers who took the time to feed us with suggestions and bug reports!

You can share your suggestions for the next update in the Suggestion Hub.

Thanks for your support!
The Chessaria Team

New Update v1.02 - Trading cards & Reactivity of controls increased

We just pushed a new version of Chessaria with improvements and fixes.
Thank you for your suggestions and feedbacks.

Here are the details of this update:



Improvements


- Major improvement: Trading cards, badges and backgrounds added to Steam.
- Major improvement: Dialogs already played are skipped when a level is replayed.
- Major improvement: The missions’ descriptions are updated when the situation evolves.
- Major improvement: The reactivity of the selection of the characters was increased.

  • Orc Knight / Orc Bishop / Orc Rook / Orc Queen / Orc King

    • Reactivity of the selection/deselection increased.

  • Dark Elf Knight / Dark Elf Bishop / Dark Elf Queen / Dark Elf King

    • Reactivity of the selection/deselection increased.

  • Orc Pawn / Dark Elf Pawn / Dark Elf Rook

    • Selection, Deselection, Attack and Move were accelerated.
    • Reactivity of the selection/deselection increased.

  • Cyclops and King Cyclops
    • Attack and Move were accelerated.

- Skippable tutorial levels implemented: Level 3, level 5, level 9, level 10 can now be skipped.
- Level Design updated for level 4, level 7, level 9, level 90
- The button “Back” becomes “Map” at the end of a level completed with rank perfect.
- Selection of levels on the map accelerated

Fixes


- Dialogs & Missions texts corrected
- High Elf King and High Elf Knight's images corrected in dialogs.
- Naviguation on the maps fixed.
- Fid’s voice corrected in all of Region 4.
- The destruction of the orc's ammo fixed.

Special thanks to @SpicyKorean, @Topical, @Alice, @EnergyDrink, @Ika, and the Reviewers & Streamers who took the time to feed us with suggestions and bug reports!

You can share your suggestions for the next update in the Suggestion Hub.

Thanks for your support!
The Chessaria Team

New Update - Patchnotes v1.01

The first update of Chessaria was just pushed with improvements and fixes.
Thank you for your suggestions and feedback.

Here are the details of the updates:


Improvements


- Major improvement: The character’s animations were sped up by 50 to 75%.
(exemple: the level 3 can be finished in 25s vs 45s previously)

  • High Elf Rook:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • High Elf Queen:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • High Elf Bishop:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • Dark Elf Queen:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • Dark Elf Bishop:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • Fairy Queen:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • High Elf Pawn:

    • Reactivity of the selection/deselection increased.

  • High Elf Knight:

    • Selection, Deselection, Attack and Move were slightly accelerated.
    • Reactivity of the selection/deselection increased.

- The “Horde” scenario in Quick Game, evolves to become “Horde (Defense)” and “Horde (Attack)” (two scenarios instead of one).
- Button “back to map” added when a level is completed in rank “Perfect”.
- The frequency of sentences spoken by the characters has been lowered. (less is more!)
- Music's default volume lowered from 100% to 50%.
- Improvements made to the strength of the A.I in level 6.
- Difficulty adjusted for the levels 13, 20 and 60.
- Animations of the Sage's death tweaked and improved.
- Automatic selection of the pieces deactivated.

Fixes


- Major fix: Gamepad support added to the game.
- Pitch of all the voices has been fixed (female characters will stop sounding like heavy metal singers) .
- Major fix: The winner of a battle in Quick Game PvP is now correctly displayed.
- Major fix:The trigger of the achievements has been fixed.
- Hitting the Boss in level 100 now hurts him.
- Naviguation on the maps fixed for the Gamepad.
- Corrections made to the texts (level's missions & dialogs).
- Minor fix to the ELO score's display in the stats page.
- Minor fix in the end's credits.
- Fid's voice tweaked in the first level.
- Bug fixed during the cinematic animation in level 15.
- Horsan’s visual changed in the level 17.

Special thank you to @EnergyDrink, @Ika, @Darkedge and the Reviewers & Streamers who took the time to feed us with suggestions and bug reports on the Hub!

You can share your suggestions for the next update in the Suggestion Hub.

Thanks for your support!
The Chessaria Team

New Update v1.01 - Gamepad support & Animations accelerated

The first update of Chessaria was just pushed with improvements and fixes.
Thank you for your suggestions and feedback.

Here are the details of the updates:


Improvements


- Major improvement: The character’s animations were sped up by 50 to 75%.
(exemple: the level 3 can be finished in 25s vs 45s previously)

  • High Elf Rook:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • High Elf Queen:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • High Elf Bishop:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • Dark Elf Queen:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • Dark Elf Bishop:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • Fairy Queen:

    • Selection, Deselection, Attack and Move were greatly accelerated.
    • Reactivity of the selection/deselection increased.

  • High Elf Pawn:

    • Reactivity of the selection/deselection increased.

  • High Elf Knight:

    • Selection, Deselection, Attack and Move were slightly accelerated.
    • Reactivity of the selection/deselection increased.

- The “Horde” scenario in Quick Game, evolves to become “Horde (Defense)” and “Horde (Attack)” (two scenarios instead of one).
- Button “back to map” added when a level is completed in rank “Perfect”.
- The frequency of sentences spoken by the characters has been lowered. (less is more!)
- Music's default volume lowered from 100% to 50%.
- Improvements made to the strength of the A.I in level 6.
- Difficulty adjusted for the levels 13, 20 and 60.
- Animations of the Sage's death tweaked and improved.
- Automatic selection of the pieces deactivated.

Fixes


- Major fix: Gamepad support added to the game.
- Pitch of all the voices has been fixed (female characters will stop sounding like heavy metal singers) .
- Major fix: The winner of a battle in Quick Game PvP is now correctly displayed.
- Major fix:The trigger of the achievements has been fixed.
- Hitting the Boss in level 100 now hurts him.
- Naviguation on the maps fixed for the Gamepad.
- Corrections made to the texts (level's missions & dialogs).
- Minor fix to the ELO score's display in the stats page.
- Minor fix in the end's credits.
- Fid's voice tweaked in the first level.
- Bug fixed during the cinematic animation in level 15.
- Horsan’s visual changed in the level 17.

Special thank you to @EnergyDrink, @Ika, @Darkedge and the Reviewers & Streamers who took the time to feed us with suggestions and bug reports on the Hub!

You can share your suggestions for the next update in the Suggestion Hub.

Thanks for your support!
The Chessaria Team