Chibisu's Costume Combat cover
Chibisu's Costume Combat screenshot
Genre: Indie

Chibisu's Costume Combat

Upcoming Content

Hi All,

Sorry if it seems we've been AFK for a while but don't worry the development hasn't stopped! The three of us have been iterating on a some cool new content. It's taking a bit longer to get all the content out due to life getting in the way (some of us moved to new states and bought a new house as well as getting a new job) so we apologize for taking so long between our last update.

One cute new costume that we've been working hard on is the Kunoichi! While adorable she's also been kind of a pain. We've had to make some new tech and redo some old stuff to get her working correctly. So she's taking longer than our last costume (the general). She's a super mobile assassin who can really throw a wrench shuriken in your enemies' and friends' plans. Here's a sneak peak if you're curious!
[previewyoutube="HCtOYwTDK_I;full"]

Besides her we've been working on retooling and redoing the menu system. That means new art, streamlined menu navigation, and just an overall more chibisuperb experience! It's still a work in progress but here's a preview of what to expect.


On top of all of that we have a new map to explore. Chibsu's doctor told them that they need more apples in their diet so we made a map full of em! The new orchard map has a small stream cutting through the map so you need to be careful how you approach objectives and enemies! There are 9 apple trees on the map so if you don't want to rely on base chibisu's healing icecream it's a great way to stay in a fight (and not under the ground). You can also collect them all even when at full health to deny healing to your friends. He's a bit sized bit of the map if you don't mind getting a bit hungry!


While we're not ready to show off the other other content we've been chugging along on just know this isn't the last of Chibisu. We've got more in store for you all, so don't stop telling your friends about us!

Also if you wanna support the game beyond grabbing the game check out our merch store! Use the code 'SUMMER21' to save 10% (Offer valid 5/27/21-6/1/21)

Don't forget to follow us on Facebook and Twitter!

Thanks for all your love and support! It means so much to us! Have a great day!

Major Update 02/20/20

Hi All! Sorry we've been away for so long. Every one of us on the team has had a lot of life changes over the last few months since BFIG. We won't bore you with those details tho, just Chibisu facts today.

We finally finished the latest trailer for the game with the updated art! Go check it out here on our Youtube channel!!
[previewyoutube="1fLy-cQ2OCU;full"]

We've worked hard on our newest mode "Pet Ya Puppers" in time for #LoveYourPetDay! Take a sneak peak at the announcement trailer here!
[previewyoutube="AMlWQEVvoHI;full"]
It's a mode dedicated to loving pets (specifically dogs for now)! Pet your puppers to give them your team color and to gain points overtime. Petting tuckers them out so you gotta wait a bit (about 5s atm) before you (or your enemies) can pet them again. This does guarantee points for a short time so as soon as they wake up pet them again to take away points from enemies. There's currently 5 puppers on the map and are differentiated from the interactable cooldown resetting pupper by being smaller and having a team color underneath them.

We also reworked the scientist in 2 important ways. We changed how you teleport and how you throw the portals. The portals now can move as far as you want by holding down the ability button. It will also still stop if it hits a wall or another object that blocks movement. If the portal is off screen you can tell you hit a wall by noticing the button icon will disappear even if you're still holding the button down. The teleportation also has been made a lot smoother and less jarring. It will quickly move the player from one portal to the other in under a single second. It take less time the closer the portals are. Due to it taking time to teleport now any ability won't lose its remaining duration so the teleporters don't feel like a mini punishment. This way whatever state you enter a portal, is the state you leave the portal. We'll be continuing to monitor every other ability in case they need a rework as well.

We also changed the entire UI from menus, to the HUD, to have the consistent cute font you all know and love! Speaking of the UI we greatly improved Xbox One players' HUD so the buttons are more legible and better quality on smaller screens/tvs. We also changed a bit of the local vs settings screen to avoid text being cut off for some TV's overscan. We fixed how some drop downs work to be consistently visible as well. It's been thanks to all of you who have let us know about these issues and wishes that we've been able to continue to improve the game. Don't stop letting us know. If you have an improvement, bug, or even an idea let us know at greenbraygameshelp@gmail.com

Added

  • Added new Game Mode "Pet Ya Puppers"
  • Added Team text to win screen
  • Added Down arrows (purple) to scientists portals UI to indicate needing to hold down the buttons


Changed

  • Changed scientist portals to move players over time instead of instant
  • Changed scientist to have to hold button down for portals to move (can move until hitting wall or letting the button go)
  • Changed scientist teleportation from instant to moving quickly over time to feel less disorientating
  • Changed scientist explosion chemical hit box from 2f to 2.33f
  • Changed orange team color to be distinct from yellow
  • Changed health to only show current health and not max health to more easily read text
  • Changed normal collider from general to use base
  • Changed general to have larger self explosion
  • Changed Credits screen from main menu to logo screen.


Fixed

  • Fixed Target Tussle to properly collide with all abilities (smoke, doomsday, poison cloud, grenade, mine, tank, etc)
  • Fixed Target Tussle to properly give points when destroyed by any ability (smoke, doomsday, poison cloud, grenade, mine, tank, etc)
  • Fixed issue with swapping costumes when paused
  • Fixed scientist teleporter from teleporting 2 people at once if they touch different portals at the same time
  • Fixed issue with changing costume selector when paused
  • Fixed issue with scientist health being smaller and not scaling correctly
  • Fixed local vs setting's dropdowns from cutting off text/options.
  • Fixed Xbox UIs from being cut off on certain TVs.


Updated

  • Updated Xbox Button Art to be better quality and more legible
  • Updated all text to use the same font for consistency

Major Update 09/18/19

Hi All! We updated our Home Town art to be better in line with Chibisu's new look and to be even more cute we added a PUPPY YOU CAN PET! Petting your new best friend resets your all of your current costume's ability cooldowns to be ready to use again. Careful though abilities like the General's tank that have an active duration won't be reset if they're currently in use. The art better matches Chibisu's new look that was added a bit ago.

We also took a look at the Scientist and Base Costumes.
We found that player's who knew how to use the Scientist costume's kit really dominated their matches. To fix that we lowered the damage and increased cooldowns on some of his abilities that people used a lot like his explosion chemical concoction and his doomsday device. We also wanted people to use his fire chemical concoction more so we increased its sized and lowered its damage to compensate. Now it should be easier to hit people with it and it'll better block paths which creates more options for it without overshadowing the other chemicals. The direct damage was reduced for his chemical concoction so the direct hits are still rewarded but aren't huge increases of damage for skilled players.
For the Base costume due to how powerful the dance is we decided that we'd decrease the cooldown and its duration to be used more but it requires better timing. We increased the damage for the Base costume's Sprint to better reflect its duality as a defensive and offensive ability. The Base costume's icecream throw ability's cooldown has also been decreased so the Base costume has at least some way to attack that doesn't waste their sprint escape. With those two other changes it should help balance out the dance nerf.


Added

  • Added new Puppy interactable that resets current costume's cooldowns (can't use without any abilities on cooldown)
  • Added new art to hometown in the form of mushrooms and flowers
  • Added new art to hometown in the form of transitions to make the map look less tile based and flow better
  • Added new grow animation for apple tree


Changed

  • Changed Base sprint damage from 10 to 11
  • Changed Base dance cooldown from 8 to 6
  • Changed Base dance cooldown from 4 to 2
  • Changed Base dance duration from 4 to 2
  • Changed Base icecream throw cooldown from 2.5 to 2
  • Changed Scientist explosion damage from 15 to 13
  • Changed Scientist doomsday cooldown from 15 to 17.5
  • Changed Scientist chemical bottle direct damage from 5 to 3
  • Changed Scientist child chemical explosive size from 0.25 to 0.33
  • Changed Scientist child chemical fire size from 0.15 to 0.25
  • Changed Scientist main chemical fire size from 0.25 to 0.5
  • Changed Scientist main chemical fire damage from 8 to 3
  • Changed Scientist health from 90 to 88
  • Changed Radar arrows to be farther out to be more accurate and easier to see when arrows are close together


Fixed

  • Fixed bug saying Scientist portal does 10 damage to properly say duration
  • Fixed bug where radar would duplicate friendly locations upon switching costumes
  • Fixed bug where apples sound effect wouldn't play
  • Fixed bug where apple sound effect wouldn't work with volume settings
  • Fixed bug where apple tree sound effects wouldn't work with volume settings
  • Fixed bug where trash can sound effects wouldn't work with volume settings
  • Fixed bug where drain plug sound effect wouldn't work with volume settings
  • Fixed bug where apple trees sound effects to be more consistent
  • Fixed bug where trash can sound effects to be more consistent
  • Fixed bug where drain plug sound effect to be more consistent
  • Fixed bug where the King of the Ring objective don't appear
  • Fixed bug where the Target Tussle objectives don't appear
  • Fixed bug where the Target Tussle Break Animation didn't appear
  • Fixed bug where grave markers wouldn't appear


Updated

  • Updated Home Town map art
  • Updated Home Town map collision to be more efficient and better match the new art
  • Updated Home Town map interactables to perform better

Update 07/23/19

Chibisu is back with another update for their chibi battlegrounds! Now they have yet another Game Mode to play called "Target Tussle". Find and destroy targets to gain points. This is another game mode where players go after an objective instead of just kills which can encourage camping or running away to heal back to full health. A target moves around and players get points for destroying them.
Their general costume is receiving some big changes. They're having their health increased drastically. This is to give them the health needed to tank some damage while driving one. We also reduced their abilities damage a wee bit and movement speed to compensate for these buffs but the tank will still be at the same speed. Now the general should survive being in the tank and be far less oppressive.
We also buffed the scientist a bit for his health to survive better and make his poison cloud move farther and faster to keep contending with the base and general costumes. We'll continue to watch how well the costumes do and make sure we get them as close as possible to each other in terms of viability and overall strength.

In other news we've been approved to be in the 2019 Boston Festival of Indie Games (BFIG) by a panel of judges. We're so happy to go once again to BFIG and meet of you IRL and play together. Check out the official BFIG site to get your tickets and see what other games have been approved.

Now that all of that's out of the way on to the specific patch changes!

Added

  • Added Target Tussle Game Mode


Changed

  • Changed General costume health from 75 to 125
  • Changed General costume movement speed from 0.8 to 0.66 global speed
  • Changed General costume tank movement speed from 0.5 to 0.75 of general's base speed
  • Changed General costume mine damage from 15 to 12
  • Changed General costume holding grenade movement speed from 1.25 to 1.5
  • Changed General costume frag grenade damage from 16 to 15
  • Changed General costume tank damage from 10 to 11
  • Changed Scientist costume health from 85 to 90
  • Changed Scientist costume poison cloud movement speed from 0.25 to 0.33 global speed


Fixed

  • Fixed a bug on the start menu that rarely delayed getting to the main menu
  • Fixed a bug that didn't save music and sound effects volumes
  • Fixed several bugs that involved projectiles not having the appropriate sound effects
  • Fixed several bugs main menu bugs where text wont go away


Updated

  • Updated how spawning projectiles works to improve performance
  • Updated how UI is handled to improved performance
  • Updated how force is applied to improved performance
  • Updated how damage is taken to improve performance

Update 05/14/2019

We're back with another update making Chibisu more Chibi and fun than ever. The largest part of this update is teams being added. Players can now play on teams in any game mode or each go solo like they could before. Now all game modes have more variety with this. If you're a parent playing with your kids now they can team up on you for a more even match or maybe siblings and their friends can see who reigns supreme. How ever you decide to play it's a whole lot easier to keep track of stats too especially during tag so you know who exactly is IT and who should be a priority to tag first.

We also completely redid all of the General sound effects to make them cuter and easier to understand exactly what's happening.

Players were also having trouble seeing the base costume dancing to tell if they're vulnerable or invincible during it. To fix this we added a color change effect to make it more noticeable in hectic battles and when switching from moving to dance and back to moving. This will make hit and run tactics harder to pull off since you can't trick your opponents as easily especially during intentional early cancelling. This color change is also unique every time to give it some flair and to make it not too easy to tell exactly when it'll end without timing or learning its timing.

We're also elated to share a review by Hardcore Gamer about the game that was made last month. Give it a read if you haven't picked up the game yet! Even if you have why not give it a glance anyways.

With all that out of the way here's the full patch notes for this update!
Added

  • Added colored Teams so players can squad up or go solo (red, blue, green, yellow, orange, purple, grey, brown)
  • Added a colored circle to denote a players team
  • Added new General Sound FX for tank ability in progress
  • Added new General Sound FX for grenade bouncing
  • Added new General Sound FX for mine placement
  • Added new General Sound FX for each unique type of explosion (grenade, tank shells, mine)


Changed

  • Changed Base Dance to change colors for duration to show invulnerability
  • Changed how Tag is shown stat wise both for the scoreboards and the player and top enemy. Last it now functions uniquely.
  • Changed how tag works in a team environment one player gets tagged all players on a team get tagged.
  • Changed top player as blue and top enemy as red from always being those color and show the respective team color
  • Changed how scoreboard functions for teams. Solo player teams only have one card that just shows the team while multiple player teams has the team's totals and each member's stats.
  • Changed radar to use team colors instead of red for enemies and blue for teammates. White arrows point towards objectives.
  • Changed how far the General's grenade bounces off of walls and map objects from 0.66 to 1. This allows the grenade to keep its momentum when bouncing so it has a chance to land. Careful though hitting yourself still slows its speed.
  • Change a bunch of small things to improve efficiency a bit.


Fixed

  • Fixed teams from not working for KotR and Deathmatch.
  • Fixed Match ending UI to properly show when match ends
  • Fixed Match ending from not playing game over sound
  • Fixed general tank shell explosions from sometimes not playing sound
  • Fixed pixelated logo on start screen


Updated

  • Updated Logos
  • Updated General Sound FX for all abilities

Update 04/06/2019

Now that Pax is over and we fixed every bug you all caught (gotta patch em all!!) we can push another update. We also made several parts of the game
a bit faster and more efficient. We even saved some space via how we are storing are sprites and UI images.We'll continue to make everything need less space, faster, more efficient, and most of all Chibi! On to the patch notes!

Added

  • Added a way to hide respawn controls unless able to respawn
  • Added pusher script to stop players from leaving map bounds (IN PROGRESS)


Changed

  • Changed apple's from apple tree healing from 2 to 4
  • Changed trash can cover damage from 10 to 15 damage
  • Changed trash can cover recharge time from 15s to 10s
  • Changed settings to further increase efficiency and decrease space required
  • Changed General AR from 8 damage to 9 damage
  • Changed General smoke from 10 damage to 22 damage per tick
  • Changed General smoke tick rate from 0.05s to 0.33s
  • Changed General smoke force from 250f to 333f
  • Changed scientist poison damage from 6 to 7
  • Changed scientist poison tick rate from 0.75s to 0.5s
  • Changed scientist fire damage from 7 to 8
  • Changed scientist tick rate from 0.5s to 0.33s
  • Changed scientist chemical beaker size from 0.2 to 0.4
  • Changed scientist laser cooldown from 5s to 4s
  • Changed pause screen so it no longer shows change costume on death
  • Changed pause screen to eliminate a click for viewing costume abilities
  • Changed costume select screen under the hood to be faster and more efficient
  • Changed costume select screen to auto start game once everyone readies up.
  • Changed logo and costumes on steam page


Fixed

  • Fixed art, animations, and prefabs upon adding new art fixing random issues/crashes
  • Fixed mine not deleting upon exploding
  • Fixed smoke from sometimes not hitting/dealng damage to enemies
  • Fixed ui for main menu costume info screen
  • Fixed player names from duplicating
  • Fixed new portal angle
  • Fixed interables not renenabling
  • Fixed spawning glitch causing no players to be enabled
  • Fixed interacting for controls to work properly on tap
  • Fixed pause menu from saying switch costume
  • Fixed portal from leaving map
  • Fixed unable to respawn glitch when objects go missing inside area checker
  • Fixed general getting stuck in a still motion for grenade and walking
  • Fixed players moving out of map via PusherScript (IN PROGRESS)
  • Fixed trash cans disappearing
  • Fixed scientist using old UI health
  • Fixed king of the ring from not getting points
  • Fixed repo missing XBL and steam items
  • Fixed music from not always looping
  • Fixed chemical poison cloud from not applying damage over time
  • Fixed being unable to leave costume select screen
  • Fixed projectiles from colliding with interactable triggers and not the actual hit box of the apple tree
  • Fixed player names and number not showing correctly on the costume select screens


Updated

  • Updated match game music
  • Updated Menu Button Art
  • Updated Chibisu Base Ability, Movement, UI Art
  • Updated Chibisu General Ability Ability, Movement, UI Art
  • Updated Chibisu Scientist Ability Ability, Movement, UI Art
  • Updated Logos

Update 03/27/2019

Now that PAX East is only one day away and we've finished updating everything we can, we can finally post the latest build. The biggest part of this build is Chibisu's new look! Our new artist worked very hard on it to get it to be MAXIMUM CHIBI and to have it ready in time for PAX East. We had to redo almost everything to put in the new art and make sure everything still collides well and that all the places the art touches that no old art appears We also got some other stuff neatened up as well. For example, we merged the join and costume select screens into one to be more fluid and efficient.
Since this is such a big moment for us we're going to have the game on sale during PAX East 2019. So if you haven't got the game yet we recommend buying it now because the price will be going up afterwards to reflect this new look. We gotta pay our artist somehow right?
Keep reading to see what we PAX'd in this update!

Added

  • Added Costume Changer to Player's Costume Select Windows to make it easier to understand for new players that the in game changer is for selecting a costume just like in the menu.


Changed

  • Changed Join/Leave menu and Costume Select from being separate menus into one single menu.
  • Changed costume select to allow game to be started as long as someone presses start. No more needing everyone to hit ready.
  • Changed Costume Select Change button to disappear when users are interacting to make it more obvious you can't interact AND change costumes
  • Changed how data such as images is stored to be more efficient and use less space.
  • Changed settings of sprites to look less pixelated in certain resolutions (Work in progress we're going to update again after PAX to make it look even nicer)


Fixed

  • Fixed General mine not going away upon exploding leading to infinite explosions
  • Fixed General smoke from sometimes not hitting/dealing damage to enemies
  • Fixed UI Art from sometimes being missing for the main menu costume info screen
  • Fixed Costume Select Screen bug where users could sometimes not unready


Updated

  • Updated Chibisu Base Ability Art
  • Updated Chibisu General Ability Art
  • Updated Chibisu Scientist Ability Art
  • Updated Chibisu Base Ability Colliders to be closer to the sprites
  • Updated Chibisu General Ability Colliders to be closer to the sprites
  • Updated Chibisu Scientist Ability Colliders to be closer to the sprites
  • Updated Chibisu Base Movement Art
  • Updated Chibisu General Movement Art
  • Updated Chibisu Scientist Movement Art
  • Updated Chibisu Base UI Art
  • Updated Chibisu General UI Art
  • Updated Chibisu Scientist UI Art
  • Updated Shore Art
  • Updated Draining Water Tile Art​
  • Updated Mud Tile Art
  • Updated home town map game music

Update 03/07/2019

Hey! We figured we'd do a smaller update right before PAX East 2019 even though we just posted huge one to make sure you'll be playing as close to that show's build as possible. We'll be making a few changes that have far reaching effects so we wanna make sure you give you as much as we can before we finish them up.
Anyways here's wonderwall the patch notes!

Changed

  • Changed menus Main and Pause to display controls for costume changing
  • Changed the fence to collide more effectively
  • Changed font size for many menus like prev and next for costume and interact text on the controls menu to be more legible


Fixed

  • Fixed players not getting hit by any attacks
  • Fixed scientist portals not deleting
  • Fixed not displaying change costume button and change text
  • Fixed costume not starting on proper costume.
  • Fixed ability controls not disappearing when in use/on cooldown
  • Fixed costume changer controls not displaying correctly
  • Fixed costume changer not being in the exact spot when moving and trying to change
  • Fixed costume changer and costume's position when playing with 3-4 players


Updated

  • Updated efficiency to speed up game and reduce delays and slowdowns during high processing moments
  • Updated interact keys to be on top of player instead of objects and removed the latter

Update 03/01/2019

After showcasing at CS4RI again, prepping for PAX East 2019, looking at potential publishers/partners, making sure we're CVAA compliant, and all our other ventures we can finally bring you the newest version of Chibisu. The game now allows user to switch costume mid game with the addition of the general costume. This was a lot more work than it looked due to how extensive this change was. Don't worry that's not all that's new. We also updated our menus, modified some controls, fixed 100s of bugs, added and improved our radar system, updated our UI, added new art for King of the Ring, improved ability descriptions/stats, made animations faster to improve how long you're vulnerable for, added more stuff to the pause menu, and so much more it's hard to fit everything here. You're gonna have to play to see how much has truly changed!

Patch Notes (shorted version)

Added

  • Added Radar to the game. Follow the Arrows to find enemies and objectives
  • Added Key Controls art and code to show users that they can interact with the objects that glow
  • Added controls screen to pause menu
  • Added a way to change costumes mid game without needing to die


Changed

  • Changed base arms to reflect new look
  • Changed base dance to show legs on ground to look nicer
  • Changed Base Costume's basic attack cooldown from 0.5f to 0.25f
  • Changed Base Costume's basic attack damage from 15 to 20
  • Changed Base Costume's basic attack size from 1 to 1.75
  • Changed Base Costume's sprint ability cooldown from 7.5f to 5f
  • Changed Base Costume's dance ability cooldown from 12.5f to 10f
  • Changed Base Costume's icecream eat ability cooldown from 15f to 10f
  • Changed Base Costume's icecream eat ability healing from 3 to 2
  • Changed Base Costume's icecream throw ability cooldown from 3.33f to 2.5f
  • Changed Base Costume's icecream throw ability damage from 10 to 15
  • Changed Base Costume's icecream throw ability size from 0.25 to 0.5
  • Changed Scientist Costume's basic attack cooldown from 1f to 0.75f
  • Changed Scientist Costume's basic attack size from 0.125 to 0.2
  • Changed Scientist Costume's portal ability to go on cooldown once the portals are used
  • Changed Scientist Costume's portal ability portals to only disappear when used or when another set of portals have started to be thrown
  • Changed Scientist Costume's laser ability cooldown from 7.5f to 5f
  • Changed Scientist Costume's laser ability damage from 10 to 17
  • Changed Scientist Costume's laser ability size from 0.5 to 1 wide
  • Changed Scientist Costume's doomsday ability cooldown from 30f to 15f
  • Changed Scientist Costume's doomsday ability damage from 50 to 40
  • Changed projectiles that have speed decay to customize when they are deleted
  • Changed trash can covers to delete when barely moving instead of when stopped
  • Changed scoreboard to be blue for friendly players instead of green
  • Changed House Colliders to be more square
  • Changed how buttons display during abilities


Fixed

  • Fixed Sound not stopping after ability ended early
  • Fixed quit menu to be consistent for all costumes
  • Fixed scoreboard blocking the game timer
  • Fixed general claymore to properly spawn
  • Fixed player name duplicating the first player's name on the costume select screen
  • Fixed win screen to properly include all players instead of just 2
  • Fixed trash can cover deleting itself when aimed in up and left
  • Fixed Scientist Teleport Infinite Teleporter Glitch
  • Fixed over 100 more bugs


Updated

  • Updated HUD UI to show different controls when abilities are in use and on cooldown to make it more clear what's ready and what isn't.
  • Updated HUD UI to include costume changer
  • Updated Main Menu to include controls
  • Updated Pause Menu
  • Updated Map to have better collision
  • Updated King of the Ring art