Therefore, Chicken Police is on a glowing 33% discount, so if you waited for a more significant price drop, here's your chance to grab the game, support the devs and of course, tell us what you think of it! The offer ends April 25.
Stay tuned, because we will have some amazing news for you soon! ;)
Take care, folks! The Wild Gentlemen
VOTE FOR CHICKEN POLICE AT THE AGGIE AWARDS 2020!
We are delighted to tell you that Chicken Police was nominated in 3 categories for the Aggie Awards 2020!
Best Graphic Design
Best Acting (Voice or Live Action)
Best Character - Sonny Featherland
Now, you too have the chance to vote for us (not just in these three categories) and for other favorite adventure games of yours with the Readers' Choice poll of the Aggie Awards.
There are no specific rules or restrictions, just vote with your mind and your heart.
Thank you folks, and take care! The Wild Gentlemen
Peck Chicken Police on a 33% discount!
If you waited for a more significant sale to grab the 100% voiced animal-noir-adventure-satire: Chicken Police - Paint it RED!, now's your perfect chance to do so!
If you already brought the game, please spread the word; it means a lot to us!
Thank you, folks! Take care, The Wild Gentlemen
Hotfix - Patch #2.1
Hey, folks!
We just fixed a savegame-related issue that may have affected a small fraction of players.
Thank you all for being so supportive and awesome!
Take care, The Wild Gentlemen
Chicken Police will be a part of THE BIG ADVENTURE EVENT!
THE BIG ADVENTURE EVENT!
January 21 - 25, 10AM PST
Chicken Police will be part of The Big Adventure Event, alongside the very best adventure and/or mystery solving games out there!
We will have a developer play video and hopefully a brand new patch for the game too with some pretty neat changes, fixes, and updates!
Stay tuned, folks! :)
- The Wild Gentlemen
PATCH #2 - New year! New patch!
Happy New Year, everyone!
We worked hard on the second big patch of Chicken Police, in the hope that it will elevate your experience even more! Here's what we did this time:
NEW FEATURES AND IMPORTANT UPDATES:
Two new mini-cutscenes after the car chase sequences
- After you win any of the two car chase scenes, a small cutscene will play which connects the mini-game with the next scene.
Killed a lot of text errors, typos, voice vs. text differences
- Fixed few-hundred typos and text errors in the script (and we will continue to do this if we find new ones!), also fixed all the known differences between spoken and written dialogues.
SMALLER UPDATES AND BUGFIXES:
- There was a wrong text shown in the Bubo's Place page, now it's fixed. - Problems with the cutscenes (black screen) should be gone now. - Fixed the missing localization of Ibn Wessler's 7th personal info entry. - Fixed the issue where the statistic page listed 35 achievements instead of 31. - Missing localizations are fixed. - Fixed the wrong voice-line in one of the dialogues at Mullen's Stand. - Fixed a ton of minor graphical glitches and bugs. - Pausing the game will no longer cause issues in the clue connector minigames, nor affect dialog playback. - Spamming the ESC button at the sculpt in the weekend house can’t "softlock" the game anymore.
PLANS FOR FUTURE UPDATES
- We didn't drop the idea of the new save system, but it needs a little more work on our side. Hopefully, it will be coming with the next big update. - Some of you mentioned that it would be great to see new items highlighted in the notebook. We plan to add this feature too. - We also planned several minor convenience features to smoothen the overall experience.
SOME TIPS FOR THE PLAYERS:
- Those who found the car chase scenes to be too difficult, we have a quite handy tip for you: Aim for the wheels! - If you want to get the name of the Bouncer (which is needed for an achievement and for the 100% completion), just speak with him again after he opened the door of the Czar club till you get his name in your notebook.
Thank you to everyone, who supported, played and loved Chicken Police! You are cluckin' awesome! - The Wild Gentlemen
PATCH #2 - New year! New patch!
Happy New Year, everyone!
We worked hard on the second big patch of Chicken Police, in the hope that it will elevate your experience even more! Here's what we did this time:
NEW FEATURES AND IMPORTANT UPDATES:
Two new mini-cutscenes after the car chase sequences
- After you win any of the two car chase scenes, a small cutscene will play which connects the mini-game with the next scene.
Killed a lot of text errors, typos, voice vs. text differences
- Fixed few-hundred typos and text errors in the script (and we will continue to do this if we find new ones!), also fixed all the known differences between spoken and written dialogues.
SMALLER UPDATES AND BUGFIXES:
- There was a wrong text shown in the Bubo's Place page, now it's fixed. - Problems with the cutscenes (black screen) should be gone now. - Fixed the missing localization of Ibn Wessler's 7th personal info entry. - Fixed the issue where the statistic page listed 35 achievements instead of 31. - Missing localizations are fixed. - Fixed the wrong voice-line in one of the dialogues at Mullen's Stand. - Fixed a ton of minor graphical glitches and bugs. - Pausing the game will no longer cause issues in the clue connector minigames, nor affect dialog playback. - Spamming the ESC button at the sculpt in the weekend house can’t "softlock" the game anymore.
PLANS FOR FUTURE UPDATES
- We didn't drop the idea of the new save system, but it needs a little more work on our side. Hopefully, it will be coming with the next big update. - Some of you mentioned that it would be great to see new items highlighted in the notebook. We plan to add this feature too. - We also planned several minor convenience features to smoothen the overall experience.
SOME TIPS FOR THE PLAYERS:
- Those who found the car chase scenes to be too difficult, we have a quite handy tip for you: Aim for the wheels! - If you want to get the name of the Bouncer (which is needed for an achievement and for the 100% completion), just speak with him again after he opened the door of the Czar club till you get his name in your notebook.
Thank you to everyone, who supported, played and loved Chicken Police! You are cluckin' awesome! - The Wild Gentlemen
The Big Summary of Everything!
We need to talk, folks!
First of all: Thank you!
You, the players, the fans, our friends are the proof that the past two and a half years of passionate hard-work was totally worth it!
The idea of Chicken Police dates back to almost 10 years ago. It started as a novel, with the idea of turning it into a comic book, then there was a script of an animated feature film. Finally, in 2014-15 it became obvious that this has to be a video game, and slowly - but surely - the team assembled in 2017, and the project started.
Artwork from a short story published in Hungary / one of the first concepts vs. game footage from the finished product
While it started out as a simple 2D visual novel, we couldn't help but slowly evolve it into the 2.5D, fully voiced detective adventure with an original soundtrack, 30+ unique characters, 100.000+ word script, complex animations, and over 20 cutscenes. Our ambitions grew over time, but we knew that this all put together is the formula we were looking for.
The photo-shootings and the voice-recordings were definitely the most fun parts of the development!
We are not going to add too much glitter to this; it was an extremely hard ride. The constant change in scope and design, the team's building, alongside the game (we started as a three-person team, and now, we have 10 members in The Wild Gentlemen), financial and professional-contact limitations all hindered the development of the project.
However, we are extremely relieved that in the end, we overcome all of the obstacles, found a great publishing partner, had the chance to work with the best voice-recording studio in the world, and finished the game in a state that we are proud of, regardless that we are still planning to add a few more fixes and updates to make it as perfect as possible.
We loved Reboot Develop, almost died of tiredness at Gamescom, we lost in the jungle at GIC, and most importantly: we built our team from scratch with the most incredible people on the planet!
For this, we had to challenge ourselves, even crunch 2 or 3 times during development, to reach what we wanted. We did this out of pure passion because we love what we are doing more than anything. And fortunately, your feedback and reviews showed that this love towards the project is very much sensible in the game. :)
All in all, this was a great 2 year for us (regardless of how scary and strange year 2020 was...), with so much sweat and tears and joy, and in the end - a great relief. We are honored to have such a dedicated fanbase!
Please keep this up and spread the word to reach more and more people who adore carefully and lovingly crafted adventures.
-The Wild Gentlemen
Making the characters // Dev diaries (re-post)
Making the characters // Dev diaries (re-post)
One of the most exciting aspects of game development is character design. But what's so interesting about creating a character? First of all, you need to write the background story, figure out what type of animal he/she should be, endorse the most important personality traits, find the motivations, and find the model ... moreover, in our case two models, one human, and one animal, because in Chicken Police all characters are made with a pretty unique photo-manipulation technology.
Watch the video about how Natasha was made, the female protagonist of our story: [previewyoutube="Bzb48xg_VBU;full"]https://youtu.be/Bzb48xg_VBU[/previewyoutube]
Our main character artist Zoli tells us how the characters were made in the first place:
"The amount of time spent with one character is difficult to determine... It can be one and a half weeks if it's not problematic. But usually, it is. The NPC's are "single-phase" characters done in several (1-2) days.
However, there are complex characters (Our two main protagonists Sonny and Marty for example), and they are especially important."
"The biggest difficulty is creating the head. First, we used stock footage for some of the characters, but then we realized that it'd be better to use our own photos. This is where the wildlife parks and zoos came into the picture..."
"But it doesn't solve all the problems. The background and small depth of field are almost always inseparable from the head. Therefore, 85% of the time, I have to draw the hairs and feathers around our characters.
Zipp is full of tattoos and scars, Natasha's got an almost human look, with painted eyes. On Bubo, the glasses were built from scratch."
"Combining bodies and heads is difficult. In many cases, because the neck size is very different from that of a man, believable shadows are vital for a good and natural end result."
"Why did we decide on our own photography? From the above, I think it's clear. Same animal for different views, right angle, depth of field, illumination, and enough size!"
"For me, the most exciting task is to create a new creature that has never existed. Often the challenge itself is joyful. Seeing the starting material that looks hopeless but the strategies are in the head, that's how it can be solved! The greatest pleasure, finally, is to see the character in your own environment you built with so much love and care: In the game!
I am most pleased that I can work in such a team of professional people and such an exceptional project!"
Stuff I use: The characters are made in Photoshop only. (on an 8-year-old PC, but on a much newer and better monitor, and on a drawing tablet) I also use a Canon 5DsR camera with professional optics for the photoshoots."
- Zoli
Thank you for reading our post!
Don't forget to play and love Chicken Police. ;) (also, try the demo if you didn't do that already!)
Now's the chance to peck this"delightfully absurd and surprisingly deep", "beautifully realized", "hilarious and serious", "cluckin awesome" animal-noir-adventure - Chicken Police on a 20% discount!