Wanted to share that short announcement with you, now there is a functional Twitter account and Facebook page, this way it will be easier for you to follow up the development, quickly know about the small announcements, and at the same time share more of your thoughts, videos, content and opinions; in a wider range.
Of course steam has it's forums, reviews, videos, screenshots...etc. But those are not super efficient in terms of being in touch. For example, I have to delay the release of the coming update due to the "sudden" plan of attending GDC18 (the Game Developers Conference 2018), and at the same time this is not really worth posting an announcement on steam, as I would like to keep the announcements here all about releases and updates. But it would have been easier to let you know this in a Tweet or a Facebook post.
So, kindly make sure to follow those accounts, to be always aware of the development process during the Early Access.
1.4 is gonna be FULL of updates ;)
V.
Update #1 -- Build[1.3a Chickens On Fire]
With the first update for Chickens Madness, we were trying to cover the most critical issues you face, and at the same time add more to the gameplay experience in order to make it more fun, fluid and easy. And above all, make that update happen within a week!
Here are the notes for that update:
Inputs
Party inputs in the tutorial! Yaaay, now before each party you not only able to see a short quick clip showing the gameplay with a short description. But also you can see what inputs (buttons or skills) are available in that party.
The chicken controller got some clean up to avoid more of the losing control scenarios.
Support for a wide range of controllers and gamepads, not exclusive to XBox controllers anymore!
Parties
In "Connect Poop" party, you won't get stuck anymore, poop now center it's own tot he tile, and you get better feedback on what tile you going to fill. A tile will never be filled twice again!
In running party (where screen split), if player 3 and player 4 not exist, the game views will accommodate to fill the screen. (Thanks Zangox for the proposal)
In bombers party, if a chicken spawned above boxes, it won't stuck anymore. In a later update we might work on preventing chickens from spawning above boxes.
Experience
In most of the parties, if chickens can go behind obstacles (walls, rocks, boxes) you'll be able to keep on tracking them.
The same tracking feature above applied to the interactive items (bomb, football, crown,...etc).
Workflow
Newer steam integration, you'll notice now your username and avatar loaded at the top corner of the screen.
Better performance for the menus display (reworked most of the UI to be MVC)
The options menu now unlocked, you can go there to set some Graphics settings, and apply it right away without restarting the game. More to that sub-menu to come with the next update. Also mouse controlling been supported in order to allow for easy usage in this menu, until the controller support sliders in the coming update.
The games used to have online mode 2 years ago. We locked it and stopped working on in order to make the game local only and focus in making it a great local experience. But seems our inbox will be exploded with messages if we didn't bring the online back. As a matter of fact; the new steam integration been added in order to bring back the on the online mode again from the old code branch. Good news we are on track, and we did some progress in such short time, so don't panic if you saw some online menus exist and disabled, it is experimental for now. Let's see how things go!!!