Chicory: A Colorful Tale is on sale NOW for LudoNarraCon!
It's that time again! LudoNarraCon is a yearly festival that celebrates narrative games and we are so excited that Chicory was selected to be in the sale line up!
There are so many more brilliant games participating with discounts, special demos, and amazing panels with cool devs. You gotta check 'em out!
Here's what the festival schedule looks like (all times are in PT):
You might even recognize our brilliant composer Lena Raine in the panel at 11am PT / 2pm ET on Friday, May 10!
We hope you get drawn into a great story (or 50) this weekend!
HUGE PATCH! Now Playable in Chinese, Korean and Japanese! :)
The Steam build has updated for the first time in over a year!
Finally you can play the game in Japanese, Korean, Simplified Chinese and Traditional Chinese :)
We also worked on a number of miscellaneous bugs, fixes and tiny quality of life improvements. This is the biggest patch we've ever released for the game!
We can't wait to see your paintings! -The Chicory Team
The Official Chicory ART BOOK is here!
Surprise! An official, digital Chicory Art Book is available now!
We filled 189 pages with concepts, sketches, notes, articles, interviews and more... there's juicy behind the scenes deets and lots of insights into our process.
We tried to fill it with info that would be appealing to both fans of the game and people who are generally interested in what goes into making a video game world like Chicory.
It's the best place to share your art and chat about the game with other fans, as well as us devs! This will be our community home base going forward. We'll be sharing news on our future projects from here, too. :)
Head on over to The Game Awards official voting site and cast your vote for Chicory: A Colorful Tale, and be sure to tune in on December 9th to see who has won!
Cheers, and thank you for being a part of this special game.
- Harris @ Finji
Vote for Chicory: A Colorful Tale in the Golden Joystick Awards!
Hey there everybody! We need your help!!
Chicory has been nominated for two Golden Joystick Awards!!
🌟 Best Storytelling and Best Indie Game 🌟
You can vote for Chicory to win the Golden Joystick awards here:
Thank you to everyone who has played the game, written Steam reviews, and spread the word. We couldn't have gotten this awesome nomination without you :D
Saves now create a backup file to hopefully mitigate the extremely rare case where it saves incorrectly/corrupted on PC
Rainforest flowers now have a much higher priority to receive clicks even when the player is standing on/in front of them. This also makes bombs easier to operate when combined with these.
Added button shortcuts for Undo/Redo and made the buttons interactable for co-op players
A certain NPC who gives you litter for accomplishing something obscure will now give it to you on any interaction after you've beaten the game
Lowered the fill % requirement for the wall mural in Dinners
Added 1680x945 resolution
Increased the distance from which you can interact with Couscous slightly so the player doesn't walk out of it during conversation
Increased Clementine's interact priority while in your parent's house so she's easier to interact with next to your painting
Save & Quit saves the player's "respawn" point rather than current position. This prevents a lot of issues with Saving and Quitting while in unusual locations.
Reduced time taken by flushing textures (something the game does regularly to limit memory growth)
Reduced memory used in general
Changed the name/design for an NPC and adjusted their house layout
Fixes:
Bad memory leak when visiting the screen with Pickle's house
Crash when loading a corrupted/incorrect custom stamp file
Save and Quit while standing on glowy cave worms would cause you to go out of bounds on load
Fixing the above accidentally introduced an issue where all cave worms were non-collidable until you got glow paint, which we fixed a day later, lol
Bombs / the player can push each other out and into weird places when riding on a flower, platform.
Rare freeze during the 3rd boss encounter
Rare crash when deleting decor
Jumping diagonal-down across a screen boundary while swimming in water next to an elevated area would allow you to get out of bounds
Pickle's paint is invisible during a later segment of the game
Adjusted UI text on some screens which erroneously displayed inputs for co-op players
Skipping Cutscene while a drawing replay is onscreen would cause issues/freeze
Possible to get 100% of clothing gifts but the game does not verify it
Possible to unintentionally destroy a character's house after beating the game
Luncheon cafe is open during a critical endgame sequence where it shouldn't be
Possible to get stuck by using a mushroom in a remote area during a critical endgame sequence
In the postgame, possible to place a permanent item over a gift thus preventing 100% completion
Erasing a geyser while swimming in it orphaned the player in a bad place
Dad hints for a certain sidequest in the postgame were missing clothing names
Missing Mom phone text after getting 100% completion in non-english languages
Bad paint hitboxes on Chard&Licorice, Wielder Temple plants, and a few others
MANY more out of bounds fixed. There were so many, I'm sorry LOL.
* These changes/issues are extremely weird and rare and we couldn't necessarily reproduce them, but we made changes to prevent them from occurring that hopefully address the problem.
Still more to do, but the issues are thankfully getting more and more obscure and less progress-blocking. Thank you everyone again for your amazing support of the game--this has been by far my most successful game launch ever. It's been so fun to see all your art and read our steam reviews <3
Official First-Days Hotfix Report
Version number on launch was 1.0.0.50 The latest build is now 1.0.0.53
New Features:
"Teleport to Luncheon" in Options menu lets you warp safety if stuck
"Clear GIF" button on title screen - now you can use and re-use the title screen as a full-featured time-lapse drawer and exporter!
Toggle Cursor Stick with L3 - option added to let you live toggle the sick which pilots the character and cursor. Might be helpful for left-handed players
Setting font style to "Readable" also sets a minimum text size so it can't get too small
New text added when a certain character appears in the Master Gallery after beating the game - this appeared to be a bug previously but we actually had to write new text for this (lol)
Added one new content warning for a certain NPC
*These changes are awaiting localization in some languages and will appear in future builds for non-english languages
Fixes:
A massive memory leak was fixed in the Game Maker engine. This caused unpredictable issues and crashes after many hours of play on all platforms
Colors on map screen get cleared after playing for a little while
Crash with certain custom brush styles (we think we've fixed all these crashes, but there might be some problematic variations we haven't found yet)
Phonebooth can ring in inaccessible areas in Gulp Swamp, Dinners
Selecting December as your birth month instead displayed January
Issue with re-spawning when swimming into water sometimes
Bug with Pizza's animation after reading a letter
Found kittens reset colors if creating a GIF in Beans' house
Crash with rock bugs going out of the level
Crash when editing Dr. Cheese's palette by deleting all colors and then adding one back
House visitor event could trigger at an awkward time in the endgame
Cashew turns around when collecting paint samples
Cashew animation frozen
Softlock when jumping off a certain area while solving a puzzle on Spoons Island
Lemon endgame animation layering
User can set "enter" or "start" as the back button, breaking the control config screens
Crash when getting a hint for a certain side-quest in the postgame
Reduced contrast on Boss 1's hit effects when "Flashing Effects" are disabled
Able to re-trigger ending sequence by jumping into tree after end of game
Extremely rare crash with squareroot function when drawing vigorously on Mac
Extremely rare crash with Pizza rendering? (might have been a memory issue??)
Crash when encountering a specific easter egg in Supper Woods using cheat-like methods
Transition to title screen when using a door in Chicory's room (this MIGHT NOT be fixed, we couldn't reproduce it, but we found a probable cause and fixed that)
Completing a certain post-game sidequest, undoing it, and then re-doing it caused an unexpected line of text to display if certain choices were made earlier (trying not to spoiler, lol)
[PS4] crash when connecting co-op with 3+ controllers connected to console
MANY Out of Bounds/bad screen transitions fixed, including but not limited to these areas: Wielder Temple entrance, Supper woods bottom-right corner, Dessert peak first screen, Grub caverns, Nibble tunnel glow shrooms, Yum cave glow shrooms, Sips river bridge, Dinners side area, Luncheon Pea/Ginger rooftop, Banquet rainforest pillars area
There are still a small number of known issues that we are working to keep up with. Thank you for your patience! And thank you for playing and also for all the kind reviews!!!!!!!! They help us a lot :)
Day 1 hotfixes & Teleport option
Hey there! We've been patching the game with tiny fixes throughout the day. A few more issues are known and not yet addressed - we're workin on them!
For the most part we've been focused on areas where players can squeeze out of bounds and/or get themselves softlocked in the game. We've plugged MANY holes in the last 24 hours. But also to help address this, we added a new option on PC to let you teleport to Luncheon - this is an abslutely emergency failsafe that should fix you up no matter where you're stuck.
If the option looks OK, we'll be rolling it out soon to other platforms as we work on other fixes.
Thank you everyone for the amazing response so far!!!!!
In anticipation of the release next week (June 10th), Lena Raine is hosting a live listening party on YouTube!
It'll be at 10am PST / 1pm EST / 5pm GMT on June 4th.
It’s an exclusive chance to hear some of the soundtrack before it comes out! Don’t worry, there will be no spoilers and we won’t be showing the whole OST. It’ll be a nice chill time and a guided tour through some of the areas of Picnic. :)