I’m Luoya, the game producer of Child Of Ault. We here at NezhaGames are very happy to ship our game today!
About half a year ago, we discovered a passion for shooter and tower defence games after our team got the chance to play with a real life longbow. We enjoyed the longbow so much that we wanted to make a game that embodied the spirit of using actually using one.
Thankfully, this newfound passion coincided with the release of VR into the wilds of the gaming scene. So, we figured, what better way to capture the joy of shooting stuff with sharp objects than with a full VR experience?
And so "Child of Ault" was born.
In COA, players can arrange their own defensive formations a-la tower defense, while using their longbow to take out monsters a-la shooter. We're really trying to give players a sense of chaotic FPS action, mixed with the strategy of tower defense. But… we're not done, yet. There's still plenty to come.
Currently, we have a strong framework for the game. There are already 14 unique levels, each level introducing a new monster type, and finishing with a BOSS battle.
Still, there is much left to do, as what the game is so far, is only a part of the completed game,
During the next six months, we will continue to improve the game, working on balancing, bugs, and additional features.
Finally, if you have any good suggestions, ideas, or general feedback, please feel free to contact me, as we welcome the input.
Please refer to the information on our Company's homepage: www.nezhagames.com.