Chippy cover
Chippy screenshot
PC Switch Steam
Genre: Shooter, Indie, Arcade

Chippy

Timebrain Update

Along with a small patch, we've released an experimental workshop stage for you to play right now:

https://steamcommunity.com/sharedfiles/filedetails/?id=2810567647
Chippy Discord

Changelist



  • New official workshop stage: Timebrain
  • Fixed campaigns sometimes being invisible
  • Fixed some assets not being unloaded between stages
  • Fixed case where resources could get unloaded during a stage
  • Fixed Phobia core visual bugs
  • Drone deployable collision fix while faded
  • Workshop menu sorting / display fixes
  • Fixed case where baked workshop stage scripts wouldn't load
  • Workshop menu now prompts you to download latest version of workshop campaigns
  • Workshop stages can now have separate medal times for co-op
  • Fixed cases where workshop upload would fail
  • Added Player.ForEachActiveEffect and Player.ForEachSelectableEffect

Update 2022/05/08


  • Added stage subtitle (easy / co-op / speedrun) to loading / pause / game over screens
  • Fixed case where workshop stages would have to bake each time they're played
  • Fixed damage numbers not appearing on newer workshop stages
  • Button to open local workshop plugin now defaults to opening vscode if available
  • Added button to open /custom directory from workshop tab
  • Don't try to re-submit scores for old workshop stages
  • Fixed error reporting while playing workshop stages
  • Fixed player name sometimes being incorrect when watching replays

Be sure to check out these recently updated Workshop campaigns:

https://steamcommunity.com/sharedfiles/filedetails/?id=2641439607
https://steamcommunity.com/sharedfiles/filedetails/?id=2803735356

Hotfix 2022/04/20


  • Can now click on score upload pending text to cycle through pending stages
  • Fixed some issues with workshop speedrun replays
  • Fixed watch replay prompt text
  • Fixed displaying long usernames in current replay info
  • Some small text rendering improvements

Update 2022/04/19

General



  • Don't vibrate controller when watching replays
  • Disable word wrapping on usernames in leaderboards
  • Fixed case where bullet visuals wouldn't get removed properly
  • Attempt to re-submit scores that are missing a replay
  • Fixed trap background bullets getting removed on boss form end
  • Load time improvements
  • New replay sharing link format, with support for instant play on click
    Example: Neophyte - 1:04.833 by WestieNZ
  • Fixed Abstinence achievement being impossible on normal difficulty
  • Fixed medal-based unlock conditions when switching to co-op
  • Added support for displaying 1h+ times in various places

Workshop



  • Added some JSON schemas for vscode
  • Added support for custom speedruns
  • Fixed setting background colour
  • Fixed possible error when submitting workshop scores
  • Fixed local plugin stages getting baked on load

Hotfix 2022/04/06 Part 2


  • Fixed inconsistent leaderboard entry ordering when progress is less than 100%
  • Fixed nearby score leaderboards sometimes getting stuck loading if you don't have an entry
  • Fixed nearby score leaderboards not being clamped in both directions
  • Actually allow replay playback speeds of more than 4x

Hotfix 2022/04/06

This update protects your scores against possible data loss on Steam's end, and fixes a bunch of UI bugs reported by our Discord community.

To follow up on our last update post, another leaderboard data loss was detected last night. This time we were able to restore almost everything on our end from our backups. If any of your scores are still missing, they will be detected and re-submitted when you view leaderboards in-game.


  • Attempt to re-submit leaderboard entries using local backups of scores
  • Added support for remotely restoring leaderboards from our backups
  • Fixed leaderboards getting stuck in an invalid state if a score was queued to submit between sessions
  • Fixed a bunch of mouse interactions in the campaign menu / leaderboards
  • Merged bonus stages into one campaign
  • Fixed replay playback speed slider range
  • Fixed offline prompt text
  • Only show offline dialog when paused or in the main menu
  • Made progress bar ticks in the campaign menu more consistent
  • Fixed campaign medals sometimes showing incorrectly
  • Fixed percentiles in campaign menu not always showing
  • Fixed many unsupported characters in player names
  • First stage in workshop campaigns always start unlocked

Recent Leaderboard Issues

After Tuesday night's Steam maintenance, we noticed that many leaderboards appeared to have rolled back to an earlier state. We're waiting to hear back from Valve to find out what went wrong, and whether they can restore the lost scores.

In the meantime, we've created a new beta branch called leaderboard-fix which, when used to view leaderboards in-game, will attempt to re-upload any of your scores that are missing. This fix will eventually be rolled out to everyone, but you can try it out right now if you're desperate to get your score back. We've also started making our own backups of the leaderboards, in case this happens again.

Sorry for the inconvenience!

Hotfix 2022/03/25


  • Support for more characters in player names
  • Auto-unsubscribe from obsolete official workshop items that are now integrated into the main game

Hotfix 2022/03/24


  • Now imports unlocked levels from pre-redux save data
  • Fixed native linux build not loading main menu
  • Fixed some other misc errors

Redux Update

We're excited to finally release the long awaited Redux Update! Thanks for being patient, and a huge thank you to all of the testers on our Discord for their invaluable feedback.

Here's the headline features for this update:

  • Local splitscreen co-op
  • Official campaigns revamped and rebalanced
  • Easy and Nightmare difficulties
  • Additional bonus levels to unlock
  • Campaign speedrun mode with leaderboards
  • Improved UI and game performance
  • Better replay stability

LOCAL CO-OP


Every stage can be played with a friend in offline 2-player co-op, with separate leaderboards and replays for this mode.



When players move far enough apart, it will transition into splitscreen (unless you force a single camera in the options). When you die, your teammate will have to resurrect you by destroying your respawn pod. There's no limit on the amount of respawns, so as long as one of you is alive, you've still got hope.



At least one player needs a controller. And while this is not online, it does work well with Steam Remote Play or Parsec as long as you aren't thousands of miles away from each other.

REDUX CAMPAIGNS


Pretty much every aspect of the original campaigns are improved. We've placed an emphasis on providing a smoother difficulty curve, while also adding extra variety.

For example:

  • Lots of new enemy attacks and many changes to existing ones
  • Overhauled some powerups and added a few new ones
  • Reworked some boss pixels and phases
  • Spawn with one shield on normal difficulty

These fresh versions of the campaigns come with new leaderboards, but the top 10 players from the originals have been immortalised in a new playable credits stage. Also, a steam branch called "legacy" is available to view the classic Legacy version leaderboards and replays.

EASY MODE


Everything is a bit more friendly in this mode, available on the main level select screen after dying at least 10 times.

  • Players spawn with 2 shields
  • Enemy bullets are less numerous and less fast
  • Powerups are more generous
  • More leniency with bullet collisions



NIGHTMARE MODE


Everything is much more cruel in Nightmare mode, unlocked after you beat the original campaigns on normal difficulty.

  • No starting shields
  • Enemy attacks are more dangerous and sometimes borderline unfair
  • Bosses have new menacing color schemes
  • Songs play a nightmare variation



BONUS STAGES


These stages aren't part of the two campaigns and only have a single difficulty level, but they can be played in co-op.

Crossfire and Quartet were previously workshop stages, now included in the main level select.
In Crossfire, survive as long as possible. In Quartet, the order you kill the 4 bosses determines their strength.



The playable Credits stage is unlocked when you beat either campaign. Destroy the names of the Chippy team and the top 10 fastest Legacy players.



Ball Pit is a versus mode that can only be played in local multiplayer with a friend. It's sort of like a round-based bullet-hell dodgeball. Avoid enemy balls while returning as many of your own as possible. Earn money to spend in the item shop between rounds. First to 10 points wins.



SPEEDRUN MODE


Speedrun stages let you compete for the fastest time across a whole campaign, once you've beaten it the normal way first. Each speedrun has its own in-game leaderboard, with watchable replays of each whole run submitted. This also means less loading time when playing stages in succession, since it doesn't need to load the menu between stages.




While this will probably be our last major update, we'll still be releasing fixes and tweaks in the coming weeks. If you'd like to get in touch with your feedback, the best place to reach us is on our Discord.