Fixed Abstinence achievement being impossible on normal difficulty
Fixed medal-based unlock conditions when switching to co-op
Added support for displaying 1h+ times in various places
Workshop
Added some JSON schemas for vscode
Added support for custom speedruns
Fixed setting background colour
Fixed possible error when submitting workshop scores
Fixed local plugin stages getting baked on load
Hotfix 2022/04/06 Part 2
Fixed inconsistent leaderboard entry ordering when progress is less than 100%
Fixed nearby score leaderboards sometimes getting stuck loading if you don't have an entry
Fixed nearby score leaderboards not being clamped in both directions
Actually allow replay playback speeds of more than 4x
Hotfix 2022/04/06
This update protects your scores against possible data loss on Steam's end, and fixes a bunch of UI bugs reported by our Discord community.
To follow up on our last update post, another leaderboard data loss was detected last night. This time we were able to restore almost everything on our end from our backups. If any of your scores are still missing, they will be detected and re-submitted when you view leaderboards in-game.
Attempt to re-submit leaderboard entries using local backups of scores
Added support for remotely restoring leaderboards from our backups
Fixed leaderboards getting stuck in an invalid state if a score was queued to submit between sessions
Fixed a bunch of mouse interactions in the campaign menu / leaderboards
Merged bonus stages into one campaign
Fixed replay playback speed slider range
Fixed offline prompt text
Only show offline dialog when paused or in the main menu
Made progress bar ticks in the campaign menu more consistent
Fixed campaign medals sometimes showing incorrectly
Fixed percentiles in campaign menu not always showing
Fixed many unsupported characters in player names
First stage in workshop campaigns always start unlocked
Recent Leaderboard Issues
After Tuesday night's Steam maintenance, we noticed that many leaderboards appeared to have rolled back to an earlier state. We're waiting to hear back from Valve to find out what went wrong, and whether they can restore the lost scores.
In the meantime, we've created a new beta branch called leaderboard-fix which, when used to view leaderboards in-game, will attempt to re-upload any of your scores that are missing. This fix will eventually be rolled out to everyone, but you can try it out right now if you're desperate to get your score back. We've also started making our own backups of the leaderboards, in case this happens again.
Sorry for the inconvenience!
Hotfix 2022/03/25
Support for more characters in player names
Auto-unsubscribe from obsolete official workshop items that are now integrated into the main game
Hotfix 2022/03/24
Now imports unlocked levels from pre-redux save data
Fixed native linux build not loading main menu
Fixed some other misc errors
Redux Update
We're excited to finally release the long awaited Redux Update! Thanks for being patient, and a huge thank you to all of the testers on our Discord for their invaluable feedback.
Here's the headline features for this update:
Local splitscreen co-op
Official campaigns revamped and rebalanced
Easy and Nightmare difficulties
Additional bonus levels to unlock
Campaign speedrun mode with leaderboards
Improved UI and game performance
Better replay stability
LOCAL CO-OP
Every stage can be played with a friend in offline 2-player co-op, with separate leaderboards and replays for this mode.
When players move far enough apart, it will transition into splitscreen (unless you force a single camera in the options). When you die, your teammate will have to resurrect you by destroying your respawn pod. There's no limit on the amount of respawns, so as long as one of you is alive, you've still got hope.
At least one player needs a controller. And while this is not online, it does work well with Steam Remote Play or Parsec as long as you aren't thousands of miles away from each other.
REDUX CAMPAIGNS
Pretty much every aspect of the original campaigns are improved. We've placed an emphasis on providing a smoother difficulty curve, while also adding extra variety.
For example:
Lots of new enemy attacks and many changes to existing ones
Overhauled some powerups and added a few new ones
Reworked some boss pixels and phases
Spawn with one shield on normal difficulty
These fresh versions of the campaigns come with new leaderboards, but the top 10 players from the originals have been immortalised in a new playable credits stage. Also, a steam branch called "legacy" is available to view the classic Legacy version leaderboards and replays.
EASY MODE
Everything is a bit more friendly in this mode, available on the main level select screen after dying at least 10 times.
Players spawn with 2 shields
Enemy bullets are less numerous and less fast
Powerups are more generous
More leniency with bullet collisions
NIGHTMARE MODE
Everything is much more cruel in Nightmare mode, unlocked after you beat the original campaigns on normal difficulty.
No starting shields
Enemy attacks are more dangerous and sometimes borderline unfair
Bosses have new menacing color schemes
Songs play a nightmare variation
BONUS STAGES
These stages aren't part of the two campaigns and only have a single difficulty level, but they can be played in co-op.
Crossfire and Quartet were previously workshop stages, now included in the main level select. In Crossfire, survive as long as possible. In Quartet, the order you kill the 4 bosses determines their strength.
The playable Credits stage is unlocked when you beat either campaign. Destroy the names of the Chippy team and the top 10 fastest Legacy players.
Ball Pit is a versus mode that can only be played in local multiplayer with a friend. It's sort of like a round-based bullet-hell dodgeball. Avoid enemy balls while returning as many of your own as possible. Earn money to spend in the item shop between rounds. First to 10 points wins.
SPEEDRUN MODE
Speedrun stages let you compete for the fastest time across a whole campaign, once you've beaten it the normal way first. Each speedrun has its own in-game leaderboard, with watchable replays of each whole run submitted. This also means less loading time when playing stages in succession, since it doesn't need to load the menu between stages.
While this will probably be our last major update, we'll still be releasing fixes and tweaks in the coming weeks. If you'd like to get in touch with your feedback, the best place to reach us is on our Discord.