Genre: Fighting, Platform, Tactical, Hack and slash/Beat 'em up, Indie
Chivalry 2
Chivalry 2 Hotfix 2.9.2
Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.
General
Fixed an issue where hitching would occur during extensive play sessions
Fixed a small amount of unbuilt environmental lighting on Aberfell
Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm
Fixed an issue where the loading screen for Free-for-All Desert would use the Default art
Fixed an issue where thrown weapons or objects would sometimes not deal damage
Fixed an issue where the Arbalest crossbow textures would flicker after being thrown
Fixed an issue where nobles would become stuck when spamming grab on Bridgetown
Several crash fixes
Crossparties Beta
[Xbox] Fixed an issue where a crash would occur while navigating the Social Tab
[EGS] Fixed an issue where the party leader could not kick party members
Improved reliability of friend online status
The Reclamation of Montcrux
Stage 1
Removed instances of invisible collisions in front of the castle
Improved rock collision and navigation
Fixed an issue where player navigation would become untethered on certain walkable objects
Stage 2
Fixed an instance of no collision present for the central tower wall
Addressed an exploit where players could get on top of the towers
Stage 3
Increased portcullis opening time from 20 seconds to 30 seconds
Increased portcullis closing time from 10 seconds to 15 seconds
Increased Attackers respawn time from 2 seconds to 4 seconds
Fixed an issue where the portcullis would appear rising from the ground when standing above it
Stage 4
Increased attack respawn time to 5
Decreased defense respawn time to 7
Chivmas & Last Peasant Standing mode are now live!
Chivmas & Last Peasant Standing mode are now live for a limited time.
Toss some snowballs to celebrate Chivmas, then see how long you can survive as a pathetic peasant in the new LPS mode. Save Aberfell from being ruined by those other, far dirtier peasants!
Chivmas and Peasants. Just like getting two treats in your advent calendar at once! But one of them is dung.
Unofficial Servers Coming in 2024 (plus, Free Weekend on now!)
It's a Free Weekend for Chivalry 2! On all platforms today including Steam, try Chivalry 2 for free. The Free Weekend lasts until December 11, 2023.
We’re excited to be bringing additional updates to Chivalry 2 in 2024. One team objective map that we’re working on is an incredible one, set to deliver one of the most memorable gaming moments in Chivalry franchise history. This map will be coming in 2024, but no longer the next update to Chivalry 2 (update 2.10) - so that we can focus resources on community requested features.
In 2024 we are also set to bring players one of the game’s most requested features: Unofficial Servers that players can rent and run themselves!
Unofficial Servers
We’re excited to reveal that Unofficial Servers are coming to Chivalry 2. Whereas “Official Servers” (all servers currently in the game) are rented and controlled by Torn Banner, Unofficial Servers are rented and managed by players.
Our aim is to give players more ways to play Chivalry 2 through this new feature. We’re especially excited for the competitive, clan and content creator communities to all gain more control over their own events and initiatives.
Through our partnership with server provider Nitrado, users will be able to rent their own server and configure a limited number of custom settings. Stay tuned for more info as we approach the launch of this feature in 2024, and watch for more updates to Chivalry 2’s public roadmap.
Onward, to glory!
Chivalry 2 Hotfix 2.9.1
Good morrow knights! A minor hotfix (2.9.1) has been released that resolves a character customization reset bug, fixes crossparty bugs, as well as two Montcrux map issues.
Customization
Fixed an issue where character customization and settings would reset
The save data for character customization and settings were set to the incorrect file path, resulting in the failsafe to reset the player’s customization back to the default values. As a result of this fix, your customization may reset once more or return back to their previous customization seen before 2.9’s release. If players on PC wish to keep the customization and settings they made post 2.9’s release, the following workaround can be done:
Make sure the game is closed <*> In your file explorer, navigate to “Chivalry 2/TBL/Saved/Cloud” <*> In a separate window, navigate to the location where your game is stored <*> Navigate through %localappdata%/Chivalry 2/TBL/Saved/Cloud <*> Backup the Cloud folder in your appdata directory <*> Copy over the Cloud folder seen in your game directory to your appdata directory <*> Start the game
If done correctly, you should see your customization persist.
Crossparties Beta
[Xbox] - Fixed a crash that would occur when reading party info during matchmaking
[Xbox] - Fixed an issue where the game would not transition a player into a party when joining the party via the friends list while in a suspended state
[Gamepass] - Fixed an issue where the game would not allow the player to send a game invitation via the Game Bar prior to sending an invite in-game
[Gamepass] - Fixed an issue where the party leader could not kick a party member on the same platform
The Reclamation of Montcrux
Fixed an issue where horse spawners would be active in 64p Matchmaking
Fixed an issue where the third left wall explosion during stage 2 would teleport players in the map
Chivalry 2 - Reclamation Update is Here!
Chivalry 2’s Reclamation Update introduces a brand new Team Objective Map - The Reclamation of Montcrux, A new weapon - the Siege Crossbow, The new Last Peasant Standing Gamemode, New Shield Loadouts, quality of life improvements and more! Read on below.
Update Highlights
New Campaign Pass - “Reclamation”
New Team Objective map - “The Reclamation of Montcrux”
New Free For All map - “Desert”
New Limited Time Mode - “Last Peasant Standing”
Limited Time Arena Mode - “Mounted Combat”
New Weapon - Siege Crossbow
Combat changes
QoL improvements
New Map - “The Reclamation of Montcrux”
Word of the Tenosian Empire’s invasion has spread, stirring the ire of the Agathian noble houses with bitter memories of old wars. Fueled by vengeance, a call to war against Tenosia has risen once again. “We must reclaim our grounds and fight once more for Argon, our one and true King!!” Within days, the Agathians rallied enough troops and marched back into the unknown lands of the South, reaching the great fortress of Montcrux, a battleground scarred by many battles of the past.
This is an uphill climb for the Agathians. They must break through the fortress’s walls with petards and avoid a rain of ballista fire from the Tenosians as the bombards continue to fire against the Agathian siege towers and camp. Should they break through, Agathians must then lift the keep’s gates and disable the bombards launching above, reclaiming the fortress as theirs once again.
New Weapon - “Siege Crossbow”
Unlike its more lightweight predecessor, the Siege Crossbow fires bolts that can deal notable damage to siege weapons and constructables. It also has the power to pierce through them. Be wary when hiding behind barricades! While it may deal considerable damage, use caution when reloading, aiming, and shooting, as this is a bulky weapon and you are limited in the amount of shots you can fire. Make them count!
New Limited Time Gamemode - “Last Peasant Standing”
The peasantry of Aberfell are having a feud! Whose turn was it to feed the pigs? Who keeps destroying the cabbage wagons?! Who sacrificed our good farmer Shaun to the Mason druids?! (That wasn’t supposed to happen until this weekend!)
As a fragile peasant owing fealty to the Agathian Knights or Mason Order, scramble for weapons to defeat the enemy team through multiple rounds! Very limited weapons of war are present on the map, so grab whatever you can find. The victor goes to the team that wins five rounds in total.
Maps
New Team Objective Map
The Reclamation of Montcrux
Bridgetown
Stage 1
Fixed an issue where the hud marker would reappear when joining mid match
Fixed an issue where players would burn in non-fire spots
Stage 2
Fixed an issue where a building roof would disappear first part of stage
Stage 3
Fixed an issue where Agatha could enter and stay in Tenosia spawn zones
Fixed an issue with a collision on Agathian spawners in
General
[PS4] - Improved texture quality for skybox and peasants
Further optimization passes made for crashes and performance
Cinematic sequence now reacts to player gore settings
Removed an invisible ladder
Bulwark
Fixed an issue where the bombard pitch could not be adjusted on controller
Fixed an issue where a pigeon was infinitely spawning under the map
Courtyard
Fixed an issue where Agatha peasants could not emote or heal
Fixed an issue where environmental shields had misaligned textures
Desert
Polished ambience
Adjusted light values to improve team readability
Created Free For All variant
Falmire
Fixed a texture issue on the wall of Mason spawn in Stage 2
Galencourt
Fixed an issue where non-monk Agathians would spawn in the Church during the final stage
Stronghold
Stage 1
Fixed an issue where the indoor watchtower was missing collisions
Stage 2
Fixed an issue with bad collisions on snowbank during run in spawn
Stage 3
Fixed an issue where players would spawn under the map
Addressed an exploit where Masons could destroy banners in unintended ways
Fixed a broken decal texture in drawbridge crank room
Stage 4
Addressed an exploit that allowed players to capture an objective if they got under the map
Customization
Gallery:
New - “Featured Bundles”
Featured Bundles that provide bundle-based crown discounts on pre-existing cosmetics. Various bundle offers will appear in the Featured tab, each for a limited time.
New Plague Helmets
Available in the armory for unlock with Gold or for purchasing with Crowns.
New Campaign - “Reclamation”
Armour Vanguard
Agatha - Plain Templar
Agatha - Templar
Tenosia - Steppe Ravager Helmet
Footman
Agatha - Templar Footman
Agatha - Templar Horned Helmet
Agatha - Golden Sallet Helmet Down
Tenosia - Night Wanderer Helmet
Knight
Agatha - Sentinel of Galencourt
Agatha - Elite Sentinel of Galencourt
Agatha - Agatha Templar Knight
Agatha - Templar Winged Helmet
Tenosia - Night Warrior Helmet
Heraldry
Agatha - Nordic Ram
Agatha - Nordic Lion
Weapons Falchion
Rusty Khopesh
Khopesh
Golden Khopesh
Royal Khopesh
Light Shield
Engraved Dhal
Longbow
Snakeskin - Spitfire
Siege Crossbow
Engraved Arbalest
Warhammer
Worn Spiked War Hammer
Spiked War Hammer
Decorated Spiked War Hammer
Lion Spiked War Hammer
Nicknames
Of Montcrux
Of Galencourt
The Chicken Tender
The Templar
General
Loyalty Helmets are now available for all platforms for 1 gold
Pigface Open Helmet now displays beard customization
Fixed an issue where the Heavy Open Bascinet would appear automatically unlocked
Fixed an issue where the Vanguard Tower Guard Cap required Knight levels to unlock
Fixed an issue where Heavy Cavalry Sword customization would unlock through Sword levels
Fixed an issue where the “Sir” and “Lady” titles would not unlock after completing the tutorial
Fixed an issue where armours would not appear correctly in first person versus third person
Fixed an issue where the Tenosian LVL 1000 item was being listed as heraldry
Fixed an issue where the golden rune hammer was missing for FFA customization
Fixed an issue where the the Tenosian Lamellar Armour hands would stretch
EGS - Fixed an issue where Kings Edition rewards would sometimes not grant upon purchase. If you purchase the Kings Edition and are not granted the rewards, please open a ticket at: https://support.chivalry2.com/
Combat
Active Parry
Player is no longer disarmed when in an active parry state
After further review of feedback shared regarding this feature, it was noted that the aim assist for archery was stronger than intended. In addition to assisting look aim, a projectile’s starting rotation was found to also be influenced. This part of the feature has been removed in this update.
Engineers
Fixed an issue where the subclass would not deal double damage to siege weapons
Horses
Fixed a crash that would occur when a player tackles another player into a horse
Fixed an issue where the player would be locked in sprint mode after certain actions while horses are present in a given match
In certain cases, the sprinting value speed would not be set back to zero even though the player was not in a sprinting state. This fix not only addresses this case but also other cases where this issue would happen.
Jabs
Adjusted jabbing after dodge to come out slower instead of being on cooldown
Ripostes
Fixed an issue where a corrected riposte would cost double stamina
Stabs
Stabs for all weapons now thwack when hitting teammates
Upon further ongoing review of the current combat, it was noted that players would use stabs while behind a teammate to mask their attack, resulting in a disadvantage for the defender when reading and defending against such attacks. This has been addressed. Note that for 2.9, this can still be accomplished through a heavy stab, which we will be looking to address in the future.
Shields
Footman subclass Man-At-Arms now has access to Light shields
Knight subclass Guardian now has access to Medium and Light shields
Parry
Slightly decreased parry box width by half of previous initial increase
Projectiles
Projectiles now spawn particles and play a sound when penetrating an object
General
Fixed an issue where players would visibly disappear when standing close to the player camera
Fixed an issue where certain weapons could swing through an opponent who is kicking
Fixed an issue where petards would not damage players on horseback
Fixed an issue where spamming top left emote would lock camera input on gamepad
Weapons and Carryables
General
New Weapon - Siege Crossbow
Oil Pot
Fixed an issue where switching to Oil Pot with no one-handed weapon would softlock the player
One-Handed Axe
Fixed an issue where the one handed axe could swing through an opponent
Peasant Weapons
Set swing timings for the Hammer, Sickle, and Broken Sword
Matchmaking
Main
Added 64-Player Team Objective
Horses are disabled
Team Objective maps only
Added 40-Player Mixed Modes back to the main matchmaking queue page
Horses are enabled
TDM Maps are present
Removed Mounted Warfare
Removed 64-Player Mixed Modes
Removed Horse Duel servers from Server Browser
Arena
Removed 40-Player Mixed Modes from Arena tab
Addressed an occurrence of “Lost Connection” errors in 1v1 and 3v3 queues
General
Fixed a bug where 40 player mixed matchmaking would always try to search for an entirely new lobby
We have been discussing the state of the matchmaking queues and looking to refine the existing queues based on player feedback. As a result, the main queue is now TO only, and 40 player mixed modes are back on the main page. Note that 40 player mixed modes in standalone servers is different from matchmaking servers in the sense that they do not include horses.
Gamemodes
New Limited Time Event - “Last Peasant Standing”
Fixed an issue where players could not switch teams in offline mode
Fixed an issue where offline mode did not respect the players unlocked weapons and subclasses
LTS once again allows players to switch to spectate before the first round starts
Crossparties Beta
Fixed a crash that would occur when exiting a match while in a party
Fixed an issue where certain platforms could not remove friends from other platforms in their friend list
Fixed an issue where the unfriend native friend UI would persist on screen after leaving the social tab
Fixed an issue where the party leader could still send invites despite having a full party
Fixed an issue where platform icons would be inaccurate for certain platforms in friend list
Fixed an issue where user could still be heard when disabling voice chat
Fixed an issue where non-friends in a party could not be kicked from the party
Fixed an issue where the “party creation failed” message would appear after leaving a party
Fixed an occurrence where party voice chat would remain active after no longer holding input under Held Input setting configuration
Audio
Fixed an issue where Dynamic Music would not play
Fixed an issue where certain Commander VO would not play
Fixed an issue where the Heavy Cavalry Sword sounds were louder than other weapons
Improved Horse sounds when approaching a player outside of their field of view
Further optimizations
UI
Fixed an issue where there was no input prompt for the “See All Campaigns” button
Fixed an issue where XP for an active Campaign was granting inconsistently
Fixed an issue where the Social button would not function when on the Store page
Fixed an issue where players could commend twice
Added a prompt for insufficient crowns during an attempted store purchase
General improvements to Crossparty related messages
General improvements to Campaign UI
General translation fixes
Misc
Fixed an issue where a smoke particle would not appear correctly on Bridgetown and Galencourt
Fixed an issue where the player’s shadow would appear headless in first person mode
Fixed an issue where time left for a vote kick would be inaccurate
Fixed an issue where maxed playtime players were unable to gain gold or XP
Improved Intel Xess support
Addressed an issue where the title “Overachiever” would not grant under rare circumstances
Dismembered limb piles now substitute with logs on minimal gore settings
General crash fixes
Security improvements
Known Issues
We're aware that player customization and some options like PC keybinds are being reset when launching 2.9 for the first time. Thanks for your patience while we investigate.
Dismembered heads from players change to default customization
There’s an inconsistency with the breakables that are affected by siege crossbow
Report button does not focus properly on gamepad
Occasional failure when adding friends
Kills on the progression tab are not incrementing properly
Achievement progress visually does not track (but does increment properly behind the scenes). Firing 1000 arrows achievement for example will not properly represent how many arrows you’ve fired, but it will still update the actual number and unlock at 1000.
In game UI may not list all players in the party
Siege Crossbow - Unintended reload animation on horseback
Siege Crossbow - Flickers after being thrown
Siege Crossbow - Inconsistencies on what objects it damages and doesn’t damage
Chivalry 2's Reclamation Update Arrives Nov 7
Knights,
The Reclamation Update (2.9) will be in your hands tomorrow, November 7. Chivalry 2 players will get to dive into the huge new Team Objective map The Reclamation of Montcrux, try out the new Siege Crossbow, and play new limited time game mode types, along with improvements to combat and quality of life.
With update 2.9, the Royal Zweihander and Steam loyalty helmets will be made available for all. 250 Crowns will also be gifted for free to all players over the next week.
We’re also excited to be bringing additional content updates to Chivalry 2 in 2024. One Team Objective map that we’re working on is an incredible one, set to deliver one of the most memorable gaming moments in Chivalry franchise history.
While we’re pleased to be working on exciting new content and features for the game still to come, we do have some news to share today: cross-progression between Epic Games Store and Steam player profiles will not be implemented in Chivalry 2.
We had previously said this feature would be coming in mid-late 2022, and much time has passed since then.
Overall, we underestimated the full development cost for this feature. It would have eaten up considerable development time that, throughout 2022 and 2023, would have meant a much slower cadence of new game updates to Chivalry 2 (and would have continued to do so into the future). We had made some steps towards its implementation when we first spoke about the feature, but paused development on it in 2022 while we took further time to gauge its full development cost.
There are other upcoming features consuming significant development time that we still aim to deliver to Chivalry 2 that we know will serve a much wider variety of players, much like Crossplay Parties did, which we delivered with update 2.8.
We understand that many players will be disappointed by this news. This is not an announcement we had wanted to make either, but it is our hope that this message provides some transparency on our decision not to implement cross-progression.
New cosmetics available for all
Seeing the high number of community requests we have decided that alongside the Reclamation Update (2.9) we will be releasing the following cosmetics for all users on all platforms:
The Royal Zweihander, previously a pre-order exclusive, is now purchasable for 2000 gold
The Steam Loyalty Helmets are now available for all platforms for 1 gold
We know that many players on Epic, Steam and console platforms wanted to ensure they could access these cosmetics on their platform of choice - so we hope this provides a fair means to accessing the content in the absence of cross-progression.
Players can also enjoy some of Chivalry 2’s purchasable cosmetics with the 250 Crown gift we’ll be granting to all accounts over the course of this week.
Chivalry 2 continues
After the Reclamation update, Chivalry 2 players can look forward to yet another content update in the new year - the work for which is all very much underway!
Stay tuned for more details about this update.
Our support and love for Chivalry will continue, and we look forward to joining you all on more battlefields along the way.
The next major update to Chivalry 2 arrives this August!
Read on to discover the upcoming contents of the Reclamation Update (2.9).
Update Highlights
New Team Objective map - “The Reclamation of Montcrux”
New Weapon - Siege Crossbow
Combat changes
QoL improvements
New Campaign Pass - “Reclamation”
New Free For All map - “Desert”
New Limited Time Mode - “Last Peasant Standing”
Limited Time Arena Mode - “Mounted Combat”
New Map - “The Reclamation of Montcrux”
Word of the Tenosian Empire’s invasion has spread, stirring the ire of the Agathian noble houses with bitter memories of old wars. Fueled by vengeance, a call to war against Tenosia has risen once again. “We must reclaim our grounds and fight once more for Argon, our one and true King!!” Within days, the Agathians rallied enough troops and marched back into the unknown lands of the South, reaching the great fortress of Montcrux, a battleground scarred by many battles of the past.
This is an uphill climb for the Agathians. They must break through the fortress’s walls with petards and avoid a rain of ballista fire from the Tenosians as the bombards continue to fire against the Agathian siege towers and camp. Should they break through, Agathians must then lift the keep’s gates and disable the bombards launching above, reclaiming the fortress as theirs once again.
New Weapon - “Siege Crossbow”
Unlike its more lightweight predecessor, the Siege Crossbow fires bolts that can deal notable damage to siege weapons and constructables. It also has the power to pierce through them. Be wary when hiding behind barricades! While it may deal considerable damage, use caution when reloading, aiming, and shooting, as this is a bulky weapon and you are limited in the amount of shots you can fire. Make them count!
New Limited Time Gamemode - “Last Peasant Standing”
The peasantry of Aberfell are having a feud! Whose turn was it to feed the pigs? Who keeps destroying the cabbage wagons?! Who sacrificed our good farmer Shaun to the Mason druids?! (That wasn’t supposed to happen until this weekend!)
As a fragile peasant owing fealty to the Agathian Knights or Mason Order, scramble for weapons to defeat the enemy team through multiple rounds! Very limited weapons of war are present on the map, so grab whatever you can find. The victor goes to the team that wins five rounds in total.
Maps
New Team Objective Map
The Reclamation of Montcrux
Bridgetown
Stage 1
Fixed an issue where the hud marker would reappear when joining mid match
Fixed an issue where players would burn in non-fire spots
Stage 2
Fixed an issue where a building roof would disappear first part of stage
Stage 3
Fixed an issue where Agatha could enter and stay in Tenosia spawn zones
Fixed an issue with a collision on Agathian spawners in
General
[PS4] - Improved texture quality for skybox and peasants
Further optimization passes made for crashes and performance
Cinematic sequence now reacts to player gore settings
Removed an invisible ladder
Bulwark
Fixed an issue where the bombard pitch could not be adjusted on controller
Fixed an issue where a pigeon was infinitely spawning under the map
Courtyard
Fixed an issue where Agatha peasants could not emote or heal
Fixed an issue where environmental shields had misaligned textures
Desert
Polished ambience
Adjusted light values to improve team readability
Created Free For All variant
Falmire
Fixed a texture issue on the wall of Mason spawn in Stage 2
Galencourt
Fixed an issue where non-monk Agathians would spawn in the Church during the final stage
Stronghold
Stage 1
Fixed an issue where the indoor watchtower was missing collisions
Stage 2
Fixed an issue with bad collisions on snowbank during run in spawn
Stage 3
Fixed an issue where players would spawn under the map
Addressed an exploit where Masons could destroy banners in unintended ways
Fixed a broken decal texture in drawbridge crank room
Stage 4
Addressed an exploit that allowed players to capture an objective if they got under the map
Customization
New Campaign - “Reclamation”
Stay tuned for details at full patch release
General
Pigface Open Helmet now displays beard customization
Fixed an issue where the Heavy Open Bascinet would appear automatically unlocked
Fixed an issue where the Vanguard Tower Guard Cap required Knight levels to unlock
Fixed an issue where Heavy Cavalry Sword customization would unlock through Sword levels
Fixed an issue where the “Sir” and “Lady” titles would not unlock after completing the tutorial
Fixed an issue where armours would not appear correctly in first person versus third person
Fixed an issue where the Tenosian LVL 1000 item was being listed as heraldry
Fixed an issue where the golden rune hammer was missing for FFA customization
Fixed an issue where the the Tenosian Lamellar Armour hands would stretch
Combat
Active Parry
Player is no longer disarmed when in an active parry state
After further review of feedback shared regarding this feature, it was noted that the aim assist for archery was stronger than intended. In addition to assisting look aim, a projectile’s starting rotation was found to also be influenced. This part of the feature has been removed in this update.
Engineers
Fixed an issue where the subclass would not deal double damage to siege weapons
Horses
Fixed a crash that would occur when a player tackles another player into a horse
Fixed an issue where the player would be locked in sprint mode after certain actions while horses are present in a given match
In certain cases, the sprinting value speed would not be set back to zero even though the player was not in a sprinting state. This fix not only addresses this case but also other cases where this issue would happen.
Jabs
Adjusted jabbing after dodge to come out slower instead of being on cooldown
Ripostes
Fixed an issue where a corrected riposte would cost double stamina
Stabs
Stabs for all weapons now thwack when hitting teammates
Upon further ongoing review of the current combat, it was noted that players would use stabs while behind a teammate to mask their attack, resulting in a disadvantage for the defender when reading and defending against such attacks. This has been addressed. Note that for 2.9, this can still be accomplished through a heavy stab, which we will be looking to address in the future.
Shields
Footman subclass Man-At-Arms now has access to Light shields
Knight subclass Guardian now has access to Medium and Light shields
Parry
Slightly decreased parry box width by half of previous initial increase
Projectiles
Projectiles now spawn particles and play a sound when penetrating an object
General
Fixed an issue where players would visibly disappear when standing close to the player camera
Fixed an issue where certain weapons could swing through an opponent who is kicking
Fixed an issue where petards would not damage players on horseback
Fixed an issue where spamming top left emote would lock camera input on gamepad
Weapons and Carryables
General
New Weapon - Siege Crossbow
Oil Pot
Fixed an issue where switching to Oil Pot with no one-handed weapon would softlock the player
One-Handed Axe
Fixed an issue where the one handed axe could swing through an opponent
Peasant Weapons
Set swing timings for the Hammer, Sickle, and Broken Sword
Matchmaking
Main
Added 64-Player Team Objective
Horses are disabled
Team Objective maps only
Added 40-Player Mixed Modes back to the main matchmaking queue page
Horses are enabled
TDM Maps are present
Removed Mounted Warfare
Removed 64-Player Mixed Modes
Arena
Removed 40-Player Mixed Modes from Arena tab
Addressed an occurrence of “Lost Connection” errors in 1v1 and 3v3 queues
General
Fixed a bug where 40 player mixed matchmaking would always try to search for an entirely new lobby
We have been discussing the state of the matchmaking queues and looking to refine the existing queues based on player feedback. As a result, the main queue is now TO only, and 40 player mixed modes are back on the main page. Note that 40 player mixed modes in standalone servers is different from matchmaking servers in the sense that they do not include horses.
Gamemodes
New Limited Time Event - “Last Peasant Standing”
Fixed an issue where players could not switch teams in offline mode
Fixed an issue where offline mode did not respect the players unlocked weapons and subclasses
LTS once again allows players to switch to spectate before the first round starts
Crossparties Beta
Fixed a crash that would occur when exiting a match while in a party
Fixed an issue where certain platforms could not remove friends from other platforms in their friend list
Fixed an issue where the unfriend native friend UI would persist on screen after leaving the social tab
Fixed an issue where the party leader could still send invites despite having a full party
Fixed an issue where platform icons would be inaccurate for certain platforms in friend list
Fixed an issue where user could still be heard when disabling voice chat
Fixed an occurrence where party voice chat would remain active after no longer holding input under Held Input setting configuration
Audio
Fixed an issue where Dynamic Music would not play
Fixed an issue where certain Commander VO would not play
Fixed an issue where the Heavy Cavalry Sword sounds were louder than other weapons
Improved Horse sounds when approaching a player outside of their field of view
Further optimizations
UI
Fixed an issue where there was no input prompt for the “See All Campaigns” button
Fixed an issue where XP for an active Campaign was granting inconsistently
Added a prompt for insufficient crowns during an attempted store purchase
General improvements to Campaign UI
General translation fixes
Misc
Fixed an issue where a smoke particle would not appear correctly on Bridgetown and Galencourt
Fixed an issue where the player’s shadow would appear headless in first person mode
Fixed an issue where time left for a vote kick would be inaccurate
Fixed an issue where maxed playtime players were unable to gain gold or XP
Improved Intel Xess support
Addressed an issue where the title “Overachiever” would not grant under rare circumstances
Dismembered limb piles now substitute with logs on minimal gore settings
General crash fixes
Security improvements
Known Issues
Dismembered heads from players change to default customization
There’s an inconsistency with the breakables that are affected by siege crossbow
Report button does not focus properly on gamepad
Occasional failure when adding friends
Kills on the progression tab are not incrementing properly
Achievement progress visually does not track (but does increment properly behind the scenes). Firing 1000 arrows achievement for example will not properly represent how many arrows you’ve fired, but it will still update the actual number and unlock at 1000.
In game UI may not list all players in the party
Siege Crossbow - Unintended reload animation on horseback
Siege Crossbow - Flickers after being thrown
Siege Crossbow - Inconsistencies on what objects it damages and doesn’t damage
Chivalry 2 Hotfix 2.8.3
A new hotfix is now live for Chivalry 2. The 2.8.3 hotfix provides general fixes and stability improvements, including stuttering issues and some "Invalid Game Data" errors.
General
Addressed login errors on multiple platforms
Further fix attempts for the “Invalid Game Data” error when joining a match
Fixed an issue where the Night Warrior armour set would stretch upon dismemberment
Fixed an issue where the Night Wanderer armour set would stretch upon dismemberment
Further optimizations made to Bridgetown
Optimizations made to Audio performance
Further crash fixes
Crossparties
Addressed an issue where Crossparty related systems would frequently cause stuttering
Optimized friend listing stability and statuses for various platforms
Fixed an issue where “Travel to Session Failed” prompt would cause softlocks
Fixed an issue where going to the customization screen after leaving a standalone match would break the main menu while in a Party
Investigating
Investigating an issue where players may get locked out on one platform when swapping between console and pc xbox accounts
Chivalry 2 Hotfix 2.8.2
Good morrow once more, knights! As of this morning at 11:30am ET, we have released a minor hotfix (2.8.2) that delivers some general fixes, stability improvements and improvements to some maps including the recent Bridgetown map from the 2.8 Raiding Party Update.
Below is a list of fixes includes in this hotfix.
General
Fixed an issue where pressing the VOIP key would cause a stutter
Fixed an issue where timeout from a server was not being applied after a successful votekick
Fixed an issue where Out of Combat zones would shrink dramatically in LTS
Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode
Added the Crescent Bat Labrys war axe as a top voted community weapon skin request (by poll)
Further optimizations made for character textures
Further crash fixes
Further security improvements
Crossparties
Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match
Maps
Bridgetown
Stage 1
Increased base time from 5 to 5.5 minutes
Stage 2
Increase time added for substage completion from 60 to 90 seconds
Stage 4
Increased base time from 4 to 5 minutes
Addressed an exploit where players could use the ballista to fire at the town gate
General
Removed peasant sickles
Optimized textures
Darkforest
Fixed an issue where the convoy carts would bounce due to missing road paths
Galencourt
Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2
Still Looking Into
An issue where players are kicked out of Matchmaking due to “Invalid Join Data”
Ongoing hitches in relation to online services
Forming a party through native invites can break matchmaking queue buttons
And more!
Note: on first publication of these patchnotes we included "Fixed an issue where players would be kicked out of Matchmaking due to “Invalid Join Data”" - however, we have since heard further reports of this issue and have therefore moved this under the "Still Looking Into" list.
Chivalry 2 Hotfix 2.8.1
Good morrow, knights! As of this morning at 10am ET, we have released a minor hotfix (2.8.1) aimed at resolving some of the issues that appeared in our latest content update, Raiding Party. Below is a list of fixes includes in this hotfix.
General
Reverted a change to constructable placement limitations having an effect on multiple maps
Addressed further admin permission exploits
Fixed an issue where votekicks would not commit reliably
Fixed an issue where XP and Campaign progression would not save after match conclusion
Crossparties
Localization fix for missing text in regards unfriending Native Platform friends
Fixed an issue where the party leader would fail to join a match but other party members would be able to join said match
Fixed an issue where accepting 2 party invites in quick succession would cause a crash
Upcoming
While we've just released 2.8.1, we are still looking into: