Chivalry: Medieval Warfare cover
Chivalry: Medieval Warfare screenshot
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Genre: Fighting, Hack and slash/Beat 'em up, Indie

Chivalry: Medieval Warfare

Chivalry Community Brabble #11

Change in UGC process update

Hi everyone, we have a bit of an announcement to make regarding our UGC process.

First I would like to thank everyone who has contributed to the workshop for your beautiful work. spending time ogling the craftsmanship put into weapons and armor submitted from around the world is one of our favorite pastimes at the office.

We are entering a phase in which it has become difficult to manage our time between keeping Chivalry regularly updated with new UGC rounds each month and our other projects. While we do consider our foray into the user generated content arena a successful one, as a small studio with limited resources we have to balance our time between projects in a way that makes the most sense going forward.

Therefore, After the forthcoming UGC round 9 we will be discontinuing regular, monthly UGC updates. Keep in mind this does not mean we will never put another UGC item into chivalry, we hope to return to it when we have enough time. But we want to be as open and transparent with our content creators as possible and not make promises we can’t keep.

We will be continuing to look at our workshop and discussing internally when/if it makes sense to do another update, so anyone who continues to submit items will be appreciated and seen.

Thank you again for taking this journey with us and we hope to be able to discuss our plans for the future of UGC soon!

The Peasants’ Revolt is over!



After two unforgettable weeks of the Chivalry citizens’ uprising, the peasants have grown tired of revolting and returned to what they do best - standing around in villages, cowering and running away from combat.

Let it not be said that they did not make a difference. For their prized weapon the Nose Picker has been liberated for all players of Chivalry!


The Nose Picker

That’s right - because YOU the Chivalry community have reached the target of 155,000 members, this double axe variant is now a permanent part of the game.

As well as unlocking the Nose Picker, your membership in the Chivalry Steam Community grants you the Muffin Top hat and the ability to add an Agatha or Mason sigil to your player name.

The “Revolting Peasant” model in FFA mode and the other Peasants’ Revolt items are no longer available in Chivalry.

Let us never forget the peasants’ sacrifice. In memorium, download a high resolution version of the Peasants' Revolt poster here.

In the meantime, the Halloween spirit continues in Chivalry until Nov 7, with the Pumpkin Spice Helm. Give it a squash!

Chivalry: Medieval Warfare Patch 44 - Chivalry Hits the Gym



Having celebrated its third birthday last week, Chivalry felt like it was sagging in the mid section.

With this patch, we’ve taken Chivalry back to the gym for a full body makeover (and accompanying medieval workout poster).

Click here to download a high resolution version of this medieval workout poster created by artist Bastien Blavet.

This patch focuses on bug fixes, as well as the following content:

  • Eight amazing new Workshop items available in the Chivalry Customization store, listed below.
  • To celebrate Halloween we’ve got a free Halloween pumpkin hat available in-game across all classes and game modes until Nov 7.
  • A mega Workshop sale! A bounty of items at up to 75% off.


[H1]New Items[/H1]

Eight Workshop items:


Halloween item to be revoked November 7
  • Pumpkin Spice Helm


[H1]Changes[/H1]

Localization changes
  • New [URL="http://www.tornbanner.com/images/patchnotes/patch44/russian.jpg"]Russian translation[/URL]. Thanks to Sergey Sukhodko! This is still a work-in-progress, let us know if there's anything wrong or incomplete. More updates to come before the patch is released.
  • Updated Italian translation (thanks again, Matteo "Aragorn-Elessar97" Cangi!)
  • Updated French translation (thanks again, Nelson "Fitfit" Danloy!)
  • [URL="http://www.tornbanner.com/images/patchnotes/patch44/after.png"]Fixed the fonts[/URL] so Cyrillic characters no longer use a [URL="http://www.tornbanner.com/images/patchnotes/patch44/before.png"]mix of glyphs from two different fonts[/URL]
  • Fixed some spots where text from Russian and possibly other languages did not fit
  • Fixed non-translating Spectator button in Team Select
  • Merged in 360/PS3 European Spanish and German translations
  • Fixed some instances of non-localizing HUD markers (e.g. Stoneshill Stage 1/Mason "Pillage" marker)
  • Fixed some non-localizing text in duel mode (specifically "you have [joined/left] the pool")


Gameplay changes
  • Making kicks better. It [URL="http://www.tornbanner.com/images/patchnotes/patch44/ogIL8an.webm"]does a little sphere collision check[/URL] at some set offset from the player pawn now. Elevation differences don't seem to hurt it as they did before.
    • Console commands to visualize:
    • aoc_drawtracer 1
    • aoc_drawkick 1
    • Old logic:
      • A) do a radius check around our pawn and gather all pawns that are within `CONST_KICK_DIST` ( = 212.0) from us
      • B) eliminate pawns that are further away than `CONST_KICK_DIST_HORZ` ( = 150.0)
      • C) eliminate pawns that are further (Z only) than `CONST_KICK_MAX_Z` ( = 50.0)
      • D) eliminate pawns that are more than `CONST_KICK_ANGLE` ( = 25.0) degrees away from the front of our pawn
      • (all pawn locations are the ​_the point at the very centre of the pawn_​)

  • Draft bonus changed to 1.2x from 1.32x
    • makes MAA speed 332 and a chasing knight 363, as opposed to the current 403


Bug fixes and other additions
<*>Change the way catapult 'click' sound works to fix 'fast clicks'
<*>Have the GUI vignette setting actually change the config setting
<*>Fixed an HTML Surface crash (affected Main Menu and Message of the Day)
<*>Fixed some networking problems that may cause infinite loading screens for some small number of users
<*>Fix MOTD screen getting stuck [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=467876424"](with no "Close" button and no way out)[/URL]
<*>Fixed a common server crash
<*>Possible fix for [URL="http://www.tornbanner.com/images/patchnotes/patch44/thatcube.png"]transition map[/URL] trap bug
<*>Not sure if helpful for the general public, BUT: a new "stat net" thing for shipping builds (that don't have a stats thread); shows [URL="http://www.tornbanner.com/images/patchnotes/patch44/statnet.png"]most of the important network stuff[/URL]
<*>Config file round time overrides [URL="http://www.tornbanner.com/images/patchnotes/patch44/pasted_image_at_2015_10_08_10_48.png"]can't themselves be overridden by the map[/URL]
<*>Make config round time overrides per-mode instead of global
<*>Fix: drafting pawns that aren't sprinting (or even necessarily moving)
<*>Enemies can pick all projectiles up, teammates can only pick up what they can use
<*>Fix: "Listen server host crashes when quitting from a LAN game with other users"
<*>Fix: Server Filter - Perspective changes to 3rd Person each time the Server Page is entered.
<*>Fix: "server filter server, mapname, VAC and Locked filters are not saved"
<*>Fix: "pavise shield being exploitable to reach higher levels rather than destroying itself"
<*>Fix: Customization window has Janky helmet position until you select a new helmet
<*>Fix: If the last player of a team leaves the match the LTS Map does not progress after the teams have been repopulated and balanced
<*>Fix: Loadout screen, exploit "next weapon" gamepad button to select incorrect tertiary for archer
<*>Fix: "Player names not appearing on scoreboard" (FFA issue)
<*>Fix: [URL="http://www.tornbanner.com/images/patchnotes/patch44/S1jUf7U.gif"]"sticky players"[/URL] problem when jumping and colliding
<*>Support for [URL="http://www.tornbanner.com/images/patchnotes/patch44/shieldcust.png"]shield UGC[/URL]
<*>Player packet loss and idle time [URL="http://www.tornbanner.com/images/patchnotes/patch44/playerlist.png"]now show in the Player List[/URL], and the numbers in the player list update in real-time
<*>Tavern variant with weapons now included, [B]AOCFFA-TavernWeapons_p[/B]
<*>Fix: Warmup doesn't count down when one team is occupied only by bots
<*>Fix: battlecrying on level reset locks camera in place
<*>Add fVoteTimeBetweenVotesFromAllPlayers server config option
<*>Master volume setting affects intro videos
<*>fix Cove "super loud cannon ball even when master volume is low" issue
<*>Fix torch and oil pot unreliable decal spawn / decals fading despite player's decal setting
<*>toned down LOUD NOISES in colossueum
<*>deathspikes return to the colosseum!

Chivalry Community Brabble #10

The Peasants' Revolt - Seize the Nose Picker!



Chivalry’s Free Weekend + Sale may be over but The Peasants' Revolt continues!

The dirty Peasants now fight for ownership over their filthy possessions. Help the Steam Community reach 155,000 followers. If the goal is achieved, the Nose Picker (Double Axe) will be available permanently in-game.


The Nose Picker

Track progress towards the 155,000 followers goal here. At the time of writing, we are at 143,000 - almost there, peasants!

What is the Peasants’ Revolt, prithee?

Until November 2, BE THE PEASANT in a special limited time event:

  • Peasant model available to all players in Free-For-All game mode
  • Peasants’ weapons and armor added temporarily:

    • Rusty Pitchfork, a replacement for the Fork (by Crush & Zombo Joe)
    • Block Knocker, a replacement for the Cudgel (by Oilystool)
    • Squire Trainer, a Man-at-Arms set that includes a Broadsword variant and a new Helm (by Arsenal)
    • The Nose Picker, a replacement for the Double Axe


To participate and unlock the above for free, you must be a member of the Chivalry Steam Community. After October 31, the special peasants’ items and skin will be revoked.



Download a high resolution version of the Peasants' Revolt poster here.

Chivalry: Medieval Warfare Patch 43 - The Peasants' Revolt



On the third anniversary of Chivalry’s brutal reign, the peasants have had enough!

The war cry has been heard:

“Take up arms, fellow villagers! The Peasants’ Revolt begins!”

From Oct 15 to 31, BE THE PEASANT in a special limited time event:

  • Peasant model available to all players in Free-For-All game mode
  • Free peasants’ weapons and armor added temporarily:

    • Rusty Pitchfork, a replacement for the Fork (by Crush & Zombo Joe)
    • Block Knocker, a replacement for the Cudgel (by Oilystool)
    • Squire Trainer, a Man-at-Arms set that replaces the Broadsword (by Arsenal)
    • The Nose Picker, a replacement for the Double Axe


To participate and unlock the above, you must be a member of the Chivalry Steam Community. After October 31, the special peasants’ items and skin will be revoked.



The filthy peasants have even raided the Steam store, and have made Chivalry: Medieval Warfare available for FREE all weekend (Oct 15-18), for everyone! Get the game for 80% off until October 19.

The peasants of the Internet have organized something even more ambitious: a Grand Tournament to celebrate the Third Anniversary of Chivalry! Watch the Team Objective playoff tournament Oct 17-18:

https://www.youtube.com/watch?v=CQYcZ8uuj5Q

But waiteth, for there is more:

Nine wondrous new Workshop items are available for purchase in the Customization store:

  • Ice Breaker, a replacement for the Broadsword
  • Instigator Helm, a Mason Knight helm
  • Pathmaker, a replacement for the Grand Mace
  • Serpent Set, an Agatha Vanguard set that replaces the Zweihander
  • Spear of Fleur De Lys, a replacement for the Spear
  • White Knight Sword, a replacement for the Sword of War
  • White Knight Mace, a replacement for the Mace
  • Wilful Murder, a replacement for the Warbow


Plus, on Friday Oct 16th at 6pm ET, face the Torn Banner Studios crew in Chivalry FFA… peasants only!

Peasants’ Revolt original artwork was created by Chivalry Fan Art Contest winner AngusBurgers.

See you in the fields, peasants!

Full changelist:

[H1]New[/H1]

New weapons and helmets from the Chivalry Community Workshop

  • Ice Breaker, a replacement for the Broadsword
  • Instigator Helm, a Mason Knight helm
  • Pathmaker, a replacement for the Grand Mace
  • Serpent Set, an Agatha Vanguard set that replaces the Zweihander
  • Spear of Fleur De Lys, a replacement for the Spear
  • White Knight Sword, a replacement for the Sword of War
  • White Knight Mace, a replacement for the Mace
  • Wilful Murder, a replacement for the Warbow


Filthy peasant themed weapons, available for free to members of the Chivalry Steam Community for a limited time

  • Rusty Pitchfork, a replacement for the Fork (by Crush & Zombo Joe)
  • Block Knocker, a replacement for the Cudgel (by Oilystool)
  • Squire Trainer, a Man-at-Arms set that replaces the Broadsword (by Arsenal)
  • The Nose Picker, a replacement for the Double Axe


Peasant skin unlocked in FFA mode for a limited time

Added Warframe emblem

[H1]Bug Fixes[/H1]

Vanguard default skin: reverted default helmet to “default helmet” rather than “no helmet” (no helmet is still available)

Irilla
  • Various optimizations, including
  • Moved some matinee animation off the server to clientside
  • More culling of distant objects
  • Lowered some triangle counts
  • Simplified some materials, ie. removing transparency in some places


Duel map FFA/TD versions
  • Set time limites to 10 minutes