The all-new Arena Mode (CHKN Brawl) and Creature Collection feature are now on Pre-Release (instructions below). We need your feedback! Test creatures in a new ‘creature brawl’ and tell us your suggestions on the forums or over on our Discord server. We want to know what you think.
v0.6.0 Pre-Release Patch Notes
New Features
New mode: Arena!
It’s time for a good ol’ fashioned creature brawl. Pick two teams to enter the arena and battle it out in a best-of series format. The last team standing wins.
Choose creatures from your own creations or find contenders on Steam Workshop.
Spectate the battle or control creatures directly during the fight.
Note: Multiplayer and more creature abilities coming soon!
<*>Creature Collection Added
Browse, search, add, remove, duplicate, and subscribe to creatures all in one place.
Filter creatures by different stats or search using the text field.
Wild creatures you discover while exploring in Adventure Mode are also added to the Collection under “Discovered”. (NOTE: Currently, all wild creatures are revealed to all profiles while we upgrade Adventure Mode.)
Use the Collection to spawn creatures in Creative Mode or choose challengers in Arena Mode.
New Profile-Based Save System
Save your progress, game worlds, and creatures to separate player profiles.
Creative Mode games are now saved per profile.
Adventure Mode games/progress are now linked to a profile. (NOTE: Adventure Mode is currently not available on pre-release.)
Note: In future, the profile system will track discovered wild creatures per profile and let you bring your profile’s bonded creatures and items with you into multiplayer games.
Test drive of Procedurally Generated Terrain System
We are testing a new system to randomly generate terrains and more easily create new maps and areas for you to explore in various game modes.
Note: You’ll see new environments that are a work in progress.
Improvements
Side stepping animations have been added to chicken legs
Gameplay is now paused when loading so you won’t miss any action when playing single player
New foliage system added for improved graphics and better performance
Reduced fog. Go forth and SEE!
Settings are now saved per branch so you can have different settings on Live and Pre-Release.
Back to work for us! Have a great weekend, everyone.
- Team CHKN
http://store.steampowered.com/app/420930/CHKN/
Creature Design Challenge #2 Winners!
Creature Design Challenge #2 is complete and there were so many amazing wild creatures submitted. Thank you to everyone who entered. Seeing what you all create is really fun and gives us lots of ideas for how we can add and improve features in the future!
Here are our picks for the winners! If you want to judge for yourself, check out the rules and then let us know your votes in the comments below. You can view all the entries in this Workshop Collection and subscribe to bring them into your own worlds.
We love this creature for its unique combination and impressive silhouette. It moves really well in the world and it’s got a lot of personality in the face and “eyebrows”. Also, bonus points for chest hair. This would be an imposing creature pack to run into on an adventure in the wild.
Fluff Fee uses new chicken blocks that are only available on our in-progress version of the game, so be sure to install the Pre-Release build to see this creature in its full glory!
Congrats, Rowdyruff Muffin! Look for Fluff Fee out in the wild in a future CHKN release.
Runners Up
These two creatures had great potential to introduce ideas for players and are just plain interesting. Congrats to squidking and Bulborb87!
Beefy Invader by squidking uses limited parts to create a creature that takes advantage of the voxelization and chain animation systems, making sure it stays upright when it charges at you with its “spears”.
Spider Cat Cow by Bulborb87 is what we’d call “creepycute” and would hide well in the tall grass. You may see its head and think it’s harmless, only to turn and flee the minute you see it and all its pals scurrying right at you on their surprise spider legs.
Honorable Mentions
And here are some great creatures we loved for a variety of different reasons!
Sir Dollinger by Rowdyruff Muffin is all personality packed into a few blocks and everyone laughed hysterically when we loaded it up. We immediately started making up stories for how it’d fit into wild. (Like you should find an abandoned hut in the middle of nowhere and THIS is inside and who knows what happens next…) Try it out in your own worlds!
Light LLama by The Stray is a nocturnal creature you might run into while exploring the darkness. Plus the placement of the lures on the head and the short, slower legs makes it really fun to watch as it roams around or flees from danger.
Little Cat by lisrinerrase is just so darn cute. It’s small but would be fun to stumble upon in a pack and figure out how you might want to deal with them. And its walk cycle is great. Load up a bunch of them and just watch them roam around. It’s mesmerizing.
Hairhog by squidking is one of those creatures that scares you when you first come across it, looking so intimidating from afar, but then you investigate and realise it’s adorable. We still wouldn’t underestimate it, though.
Blantosaur by Ultimate Oddball is strange in the best way. Running across one of these would be quite perplexing. We also love how the “nose” was built and moves in the game. It’s a really creative combo of three animal types.
Turtle Trunk by GreenRock technically used three animal types… but only if trees don’t count as animals. Which we guess they don’t, but we never mentioned that in the rules whoops! Totally our fault! In any case, this shows off how other blocks can be used to build fun, interesting creatures.
And Fresser by X=X..X=X used WAY too many animal types for the challenge, but still managed to fit in a lot of ability blocks that all function really well while still looking super cool into one creature. So we wanted to give it a shoutout here. Awesome work.
We showed off some of these creations and explained more of what we liked about them on our last developer stream so check that out to see some of them in action.
https://www.youtube.com/watch?v=3j3JdndHfm0&t=14m38s
And as previously mentioned, you can subscribe to all of the amazing entries from this handy list so you can load them up in your worlds:
If you want to share your own creatures with us and your fellow CHKN players in the Workshop, just hold [E] while facing your finished creature and select “Save to Workshop". We’re always on the lookout for cool creations to add to the game!
We hope you all had fun creating your entries for this challenge. We had blast looking through them all we’re constantly inspired by your creations. We can’t wait to see what you build next!
- Team CHKN
http://store.steampowered.com/app/420930/CHKN/
Creature Design Contest #2
A wild Dubsheep under construction...
We want you to design the first set of new wild creatures for the world of CHKN. Submit your creature combos and we’ll choose which of your creations will roam wild in our next release!
Your challenge this time around is to create fun and interesting wild creatures made only using Life Blocks from up to 3 animal types. Players discover wild creatures while exploring so they can be friendly island inhabitants or aggressive foes.
We had so much fun on the last challenge seeing your boss designs that we’d never have come up with ourselves. We also learned a lot from how you built your creatures. We can’t wait to see what you all come up with this round!
The Rules
Create a small or medium-sized wild creature you’d expect to run into while exploring early on in Adventure Mode.
Is it dangerous or cute? Stand-alone or roams in packs? It’s up to you!
Build your wild creature using only the Life Blocks from up to three animal types.
So, maybe a cat-dog? Or a plant-dino-sheep? Or how about a spider-cow? You can choose any three (or fewer) animals you like, then use any parts from those three animals in your creature.
We’ll be judging your creatures on:
Functionality
Personality
Looks
How to Enter
Launch CHKN in Creative Mode.
Choose your animal types and build your creature using their Life Blocks. Have fun and get creative!
Exit the build sphere and save your creation to the Workshop so we can see it. (Use the [Q] command on your creature and select “Save to Workshop”.)
Make sure to give your creature a name and be sure to add “Creature Challenge #2” to the title or description so we can find it.
That’s it! If you have multiple ideas, you can enter as many times as you like.
We’ll announce the winners and show off our favorite entries during our next live stream on Friday, January 19 @ 3:30 PM EST. Join us then to see if you’re the lucky winner.
Get Inspired in the Workshop
If you want to check out what other people have made and get ideas for your own creatures, be sure to browse the Workshop! You can rate your favorites and subscribe to download them to your own worlds.
While you’re at it, check out this awesome CHKN Creature Wiki by squidking. There’s a rundown of some of the creatures you find while exploring the island, including screenshots, stats, and strategies.
New adventures for 2018...
We’ve got lots planned in 2018! First up is an “arena” mode that will roll out on Pre-Release next month. If you want to follow along with our progress, you can:
Download our Pre-Release build so you’ll get the updates as soon as they’re available.
Subscribe to our YouTube channel, where we post our developer videos and playlists featuring creator videos. (Check out our Best of 2017 Playlist!)
Thanks for all your support, everyone! We’re in Early Access because we want to build CHKN together with all of you and you’ve been amazing. We look forward to all your feedback, ideas, videos, and creations in 2018!
- Team CHKN
http://store.steampowered.com/app/420930/CHKN/
Workshop Spotlight & Pre-Release Progress
First off, thank you so much for all your support and feedback this year. (And all your crazy creatures!) You guys motivate us to keep making CHKN great and we really appreciate it. Happy holidays from the CHKN Team!
We’re doing one last dev stream in 2017 so come join us! We’ll be live on Twitch and YouTube tomorrow (Fri, Dec 22) at 3:30 pm EST pitting our own creatures against some of your creations from the Workshop. Help us choose combatants or just hang out and chat with us!
Now, let’s fill our last post of the year with some awesome creatures and a few sneak peeks, shall we?
Community Creature Spotlight
If you’re looking for cute, creative, or crazy new creatures to check out, here are a few of our recent favorites from the Workshop. Try them out in your own games! (Click the “Subscribe” button on a creature’s page and then press 'U' in Creative Mode to find them in your Subscribed tab.)
R A C E C A R by Ghost is super fun to drive around. And it breathes fire so that’s a plus. Get a group together and race against your friends!
Is it weird that Hotdog by squidking looks delicious? Follow-up question: Is it lunch time yet?
If you haven’t seen it yet, CHKN Logo 3.0 by Tycothepug is an amazing update on the original. Load it up in a game to see it in all its glory.
Got some favorites you think we should add to our CHKN Team Favorites collection? Or maybe you have a theme idea for our next creature creation contest (coming soon!)? Let us know in the comments below!
Pre-Release Work in Progress
We’ve got quite a few things in the works but here’s a sneak peek of some of the graphical updates coming soon to Pre-Release.
Tall, obtrusive grass has been a common issue reported in the past so we’re updating it! This is GPU powered grass. No longer in your face but also much more lush. It also bends when touched and animates with the wind.
We’re using a new terrain shader to realistically blend textures with heightmaps and create added detail, like on the edges of this dirt path cutting through the new grass.
Another color correction pass is making the creatures and environment more vibrant and really bringing them to life.
The skybox also got a fix so it’s nice and blue when the weather is clear! (And not so nice during those pesky storms.) The cows are really happy about it.
Happy holidays! We hope the rest of your 2017 is great and we’ll see you in the new year. We’ve got a lot of exciting stuff coming in 2018 and we can’t wait to share it with you! (Make sure to sign up for our newsletter so you don’t miss anything!)
- Team CHKN
http://store.steampowered.com/app/420930/CHKN/
Boss Design Challenge Winners!
Huge thanks to everyone who entered our inaugural Creature Design Challenge: Bosses! We had a tough time choosing but ‘tis the life of a CHKN scientist. If you didn’t win this time, don’t worry. We want to fill CHKN with all your awesome creations so we’ll have another design challenge for you soon.
These are our choices. We also want to hear your votes in the comments below so we can put your favorites in a future release! Let us know which creatures you’d love to fight against (or even just run across) in CHKN.
Runihara is definitely a creature we don’t want to run into while exploring, which is why it makes an excellent boss creation. Looks and functions great in-game? Check. Quick and scrappy? Check. High health and DPS? Check. Multiple abilities? Check. Tough and fun to face off against in a fight? Double Check!
Congrats, Ultimate Oddball! We’ll be adding Runihara Thanatos to the game in a future release.
Runners Up
These creatures were also really fun to fight and look great in-game. Plus they kind of give us nightmares. Congrats to ramenhar and Jelly Butter!
Cow spider by ramenhar will come at you quickly and then there’s fire everywhere. Fun to fight against, and frightening but also kinda cute somehow!
Arms by Jelly Butter has an amazing strike attack that’s very effective. It may seem like a hug at first but don’t be fooled. Pro Tip: dodge and weave!
Honorable Mentions
These are some great submissions that we loved for their own awesome reasons.
Weirdest entry goes to Hugh-Man by Rowdyruff Muffin. We mean that in a good way, as you can see in this screenshot from its Workshop page. (Rowdyruff’s other entry, Bubblebert, is also weird-in-a-good-way. Check that one out, too.)
Crawly abomination by squidking was definitely the creepiest. Load this up in your game and then run away screaming. Or tame it if you’re not afraid of spiders... but who’s not afraid of spiders!? (Squidking also has three other great entries so be sure to take a look at those!)
Scorpion Mech by BarinAsh isn’t very effective in a fight but it just looks super dang cool. Very creative use of these blocks. (BarinAsh has a whole collection of amazing mech replicants if you like robot creatures.)
We underestimated Fuzzy Hairder by Lordofd. We thought fighting this thing would be easy. We were wrong. And it has a great ‘do.
Cerberus by Crystalseeker is actually really deadly but... dawwww look. It’s so cute! Tame this and you’ve got an excellent battle companion.
Put a saddle on The Block by Tycothepug and you have a really great battle mount. Try it out! The attacks are very effective. (And try out Tyco’s other creative entries while you’re at it.)
We did not expect a Nail Clipper by STEVEBILLYBOB. It somehow matches its name perfectly, plus it’s fun watching it try to attack with both mouths. (We’ll work on that back neck functionality!)
And finally, in the “Pfft, Rules Schmules!” category, SpyCakes, ardutton, and JuliaAiko went over the orb limit but we had to show off their creatures anyway.
The Land Kraken by SpyCakes was just over the orb limit but it’s a beast with both poison and ink shooting. Watching it glide around with its carefully placed octolegs is mesmerizing.
Potoooooooo by ardutton is a merciless charger, who also looks great with all those feathers. Probably keeps it nice and warm in the winter, too.
And this is Boss Creature by JuliaAiko, the fluffiest T-Rex. Not sure whether to run away or hug it. Many points for creativity.
(Looks like we need to work on screenshots for larger creatures too, whoops.)
Winner Announcement Live Stream
We showed off the winner and runners up in our live stream earlier today and explained more about our choices. Check out the video on YouTube to see them in action!
https://www.youtube.com/watch?v=6PAc2HWaS4c&t=58s
If you want to try out these creations in your own worlds, make sure to subscribe to them in the Workshop. You can use the links above or here’s a handy collection of ALL the submissions for you to play with:
There were some other really great entries that went over the 2400 orb limit rule or weren’t boss fight material even though they looked really cool, etc. We included those in the list anyway. We’re definitely saving some of these to add to the world in the future!
Don’t forget that you can always share your amazing creations to the Workshop by using the menu in game. Just hold [E] and select “Save to Workshop".
It was a lot of fun looking through all your great entries. We hope you had fun creating them! We can’t wait to see what you build for the next challenge.
- Team CHKN
http://store.steampowered.com/app/420930/CHKN/
Design a Boss for CHKN!
Enter our boss design challenge! Your boss creature could be featured in a future game release, standing guard over some epic loot and striking fear into the hearts of players everywhere. Here’s how to enter. Good luck!
The Rules
Build a boss creature within a maximum orb limit of 2400 and save it to the Workshop
That’s it! Your boss creature can use any Life Blocks in any combination you like. It can be scary or cute or a true abomination. It’s up to you.
Whoops! Over 2400 orb limit! Gotta remove some parts...
How to Enter Your Creation
Launch CHKN in Creative Mode
Build your boss under 2400. Have fun and get creative!
Exit the build sphere and save your creation to the Workshop so we can see it. (Use the [Q] command on your creature and select “Save to Workshop”.)
Make sure to give your creature a name! Add “Boss Challenge” to the title or description to help us find it more easily.
You’re done! If you have more than one idea, fear not. You can enter as many times as you like.
Once entries are closed, our crack team of CHKN scientists will go over all the entries and try our best to narrow them down to a winner. We have a feeling this will be really tough but also very fun!
We’ll announce the winners and show off our favorite entries during our next live stream on Friday, Dec 1 @ 3:30 PM EST. Join us!
We’ve always wanted to fill the world of CHKN with awesome creatures created by you guys so we figured we’d start big. We can’t wait to see your epic boss creations!
- Team CHKN
http://store.steampowered.com/app/420930/CHKN/
Help Test Pre-Release Work in Progress
We’re in progress on development for the future of CHKN. We want you to test and give us feedback on the pre-release build. Full notes on what’s new and how to install it are below!
Since it’s a work in progress, expect bugs, performance issues, unfinished gameplay, and other weirdness. You can report anything you find here on the forums. It really helps and we love hearing from you!
Download Pre-Release
To try out all the new features, you’ll need to switch to the Pre-Release (testing) version of CHKN. Just follow these steps:
Right click on CHKN in your Steam Library and select “Properties”.
Click on the “Betas” tab.
In the dropdown menu, select “prerelease”.
That’s it! Steam will download the Pre-Release build and you can create a new game to start testing all the new content. (If you ever want to switch back to the stable release build, just select “NONE” from the dropdown at any time. Your saved games will still be there when you return!)
Testing Tip: Teleporting!
To help you move around more quickly while testing, you can also teleport. Hit [Enter] and type one of these /teleport commands into the chat bar. Then hold onto your shorts!
New zone starting area: /teleport 3477 83 3366
Old starting temple: /teleport -2593 69 439
Forest temple: /teleport -1356 107 -137
Desert temple: /teleport 82 129 402
Swamp temple: /teleport -48 155 -1085
Patch Notes
New Features
New Adventure Mode Starting Area: a whole new starting experience to explore!
Includes a new biome (Tropical Oasis/Beach) with improved art style for all new assets: vegetation, trees, terrain, textures, and items (food & resources)
New wild chicken, pig, dog, and cow creature variations (leave your favorites in the comments!)
First pass at updated tutorial mechanics and new prompts to teach new players in a clearer way
Tutorial messages will now pause the game and display important information the first time a player encounters an item or a game mechanic
Solve new puzzles, find hidden treasure chests, and defeat a brand new boss CHKN at the end of the zone
Completing the tutorial takes you to the old tutorial’s “starter temple” to continue your adventures in the larger world (which will be updated to the new art style in the future!)
Updated life blocks and textures
Revamped chicken: updated life blocks (eye, mouth, wing, leg, comb) + new body block variations and textures
Smaller blocks are lighter, larger ones are tougher… experiment with Life Block combinations!
Updated dog textures
More creatures will be revamped in the coming months as we continue to add more meaning and depth to creature building.
New creature ability: Glide
Chicken wings now unlock the Glide ability!
We’ll be adding more abilities/AI/animations unlocked by specific Life Blocks in the coming months. Suggestions welcome!
Ride a creature (using a saddle), then hold spacebar to jump and glide through the air.
Best to pick up momentum before hand by sprinting.
Consumes stamina per wing attached (if a creature is out of stamina mid-glide, it will fall to the ground)
Gliding fall rate is determined by the mass mass of creature vs the amount of attached wings.
Tip: Try making your your chicken lighter and/or faster to glide farther in a single jump.
Improvements
Stamina bar added to the UI
Added for both the player (you!) and tamed/bonded creatures
Stamina will decrease when sprinting, running, rolling, performing melee strikes, and when using certain abilities. If winded, these actions will not be possible so keep an eye on it!
Life Shaper Relic progression updated
Creature bonding/revival and creature building are now unlocked with two separate relics for smoother progression ramping
Structure breaking updated
A structure item will now will break with one hit for first 30 seconds after placed for quick recovery when misplacing or just changing your mind. (Afterwards, hit points and minimal break damage values will be used as per usual.)
Bug Fixes
Attaching to a top of a block now faces forward by default
Since it’s a holiday here in the U.S. this week, our next developer stream will be on Wednesday (Nov 22) @ 3:30 PM EST. Join us on Twitch or YouTube and show us your favorite creations!
See you then!
- Team CHKN
http://store.steampowered.com/app/420930/CHKN/
New Graphics Rendering: Pre-Release Sneak Peek
Check out the awesome new lighting and rendering overhaul we just added to Pre-Release! This change is step one to upgrade CHKN’s graphics and look & feel. We’re still tweaking so please let us know your feedback, We think it looks pretty dang snazzy already so we wanted to share it with you first! (Click the screenshots below to see larger versions.)
Left is today’s game. Right is on Pre-Release. Note the lighting now has better detail (see horns) and sky is atmospheric (haze, clouds).
Venus flytrap in a new forest scene on Pre-Release (right). Fog effects plus color correction allows for warm night time atmosphere. Note the improved light reflecting off the eyes.
To the desert! The new skybox is in full effect (on right). The sunlight is scattered and reflected nicely off the beetle mouth... right before it bites your face.
Here are the technical details, if you’re into that sort of thing:
Upgraded Visuals (Lighting, Colors, Rendering and Effects):
Switched lighting from gamma to linear model to produce much more accurate and realistic lighting
Switched from LDR to HDR rendering to produce more accurate colors and better shader effects
Upgraded skybox to a new dynamic system for better day/night cycle lighting, atmospheric scattering, advanced fog, and dynamic animated clouds
Added new post processing effects to tie it all together (color grading, motion blur, ambient occlusion, bloom, screen space reflection)
In the swamp, the mist is enhanced by the new scattering and height-based fogs. Add the color correction with custom LUTs and we get this eerie blue-green look!
Light beams from the sun shine down through the trees, washing over the player and creatures. No epic crab fight here. Everything’s fine.
The new skybox creates a pretty amazing sunset. The light beams are shining, the coloring is warm and realistic, and the scattering adds to the effect in the background. Time to relax before night falls.
We’ve also got new environment art, some updated creatures, and a whole new Adventure starting experience in the works, all coming soon in the next update.
For now, there’s lots of work left to do so we’ll get back to it.
Later gators.
- Team CHKN
http://store.steampowered.com/app/420930/CHKN/
Help Test Controllers + Thanks for Bug Reports!
We need your help to test full controller support on Pre-Release. If you have a controller handy, here are the details:
CHKN will now automatically detect when you have a controller connected. Woot!
We’ve added cursor emulation so you can control those parts of the UI without needing a mouse.
You can disable this emulation in the Options menu if you prefer the OS cursor, but heads up that this completely disables the ability to use parts of the UI with the controller and you’ll need to use a mouse, too.
We’ve added default bindings for the following controllers (so far):
Xbox 360
Xbox One
Playstation 3
Playstation 4
Steam Controller: Default bindings are coming soon. In the meantime, you can set your own bindings (for any controller) in the Options -> Controls menu.
To download the Pre-Release build with controller support, check out these instructions. Tell us about bugs, improvement ideas, or feedback on the forums and we’ll take a look ASAP. Thank you!
New Bug Fixes
Thanks to all your bug reports, we’ve updated the main live build with some bug fixes. Here are the patch notes:
Fixed a bug that prevented saving new creatures to the Workshop
Fix to UI errors when hosting a multiplayer game
Fix to bad Adventure Mode starting point (that was causing players to appear on top of the temple instead of inside it)
Fixed a bug that occured when all bindings were removed for a key that caused errors and conflicts across many systems (like creature building)
Fixed bug that prevented beam creature revival
Inventory and bonding screen can no longer be toggled when remote controlling a creature
Improved charge ability collision detection
Added check for duplicate blocks on host
Added logic to place creature root in the correct position when the creature is reassembled
Fixed floating legs on pause
Fixed bug when placing blocks very quickly
Fixed bug with saddle breaking all item usage
Increased leg detection check range
Added check for chain data being set on root chain before updating animations
Added check to prevent rare client error message on creature death
Various bug fixes across all game systems, mostly network related
Fixed issue where tamed creatures would sometimes freeze after teleporting to player
Screenshots Now with New Ansel Support
nVidia Ansel is now available in CHKN! If you have a compatible nVidia video card and the latest graphics drivers, press ALT+F2 in-game to take fancy screenshots and even 360° views. Try it out!
Since our the last update, we wanted to get out another patch with some bug fixes and improvements to the Workshop. You can post any feedback and/or bug reports on the CHKN forums and we’ll take a look! Thank you!
Patch Notes
Improvements:
Workshop
Workshop creatures and worlds can now be updated! Save your creation again to update the existing Workshop item (rather than create a new, duplicate entry).
Creatures and worlds loaded from the Workshop can now only be saved by the original author of that creation
The Arena has been updated! All players in a multiplayer game can now participate in the challenge together. We’ve also fixed issues resulting from the structure changes that came along in patch v0.4.0.
All worlds created before v0.4.0 have been removed from the “Community Nominated” list. (If you have any favorite worlds that should be spotlighted, share them in the comments below!)
Creature legs will now always be level with the ground
Added compression to network serialization to improve multiplayer performance
Bug Fixes:
Autosave now saves all chunks properly
Fixed a crash bug involving navmesh generation when creating large structures
Fixed problems with root swapping on creatures
Fixed certain issues with the animation system’s tip and bend calculations
Many bug fixes involving LUA scriptable blocks
Fixed a bug that would move an item to the player from creatures
Fixed issue with creature building over the network that would cause a desync between clients in multiplayer
Fixed clients not being able to enter the edit orb in multiplayer
Fixed network packet fragmentation to allow for massive structures
Changed block removal to be more robust for clients
Animation system now checks for null blocks for networked cases when in transition of removing blocks
Fixed bug with bonded creatures which would cause them to freeze on death for clients in multiplayer games
Don’t forget to sign up for our newsletter to be the first to hear about CHKN news! And be sure to check out all the creative creations in the Workshop, and share your own!