Hello everyone, it has been a while. As you may have noticed, there have been no updates for Chonky in the last few months, and we would like to apologize for that. After spending more and more time fixing little bugs and adding missing features, we decided that Chonky and ourselves needed a break. We are currently creating a new design document for Chonky. Once we have a better grasp on what we want Chonky to be, we will return to active development. Some of the core systems will have to be replaced. Therefore, it might take a while. But rest assured, we will return to our beloved project. With a major rework and a lot of new content.
Best Regards, Enhydra Games
Update 2023.04.28
Tldr: Lots of quality of live and visual improvements, as well as fixes for small problems. And making Chubbington much more lively.^^
Fixes:
Fixed the effect from Rain of Light despawning to soon
Fixed Enemy health bars clipping behind the environment
Fixed dialogue reply placement
Re added Water Chonky dialogue lines
Fixed items being dropped out of the inventory when you missed their slot
Fixed Small Rockball unlock text
Fixed particles on item drops not aligning
Fixed Snailys sleeping through being hit
Fixed Fire Beam colliding with level boundaries
Fixed consumables scaling with level
Fixed remember skill functionality
Fixed some steps in the fields being traversable
Fixed a major memory leak
Additions:
Attack speed is now compared in the item hover as well
Added a shatter effect to meteors
Calculate all buffs and effects into the damage displayed in the stats total window
Added all damage types to the stats total window for more information on what damage you deal
Added sketch to failed quests window
More talkable NPCs
Renegade Chubb
Added cooldown, elemental offensive and defensive, as well as increase and decrease icons
Added elemental damage type icons in stats total and hover texts
Comparison now works with two-handed weapons vs one-hand + off-hand
Added sprint and consumables key bindings
More Chubbs
More NPC animations
Added death fields around the map
Added a veggie market stall
Added bound key behind button hover texts in the HUD
Added the damage a skill is currently dealing into the diary
Dialogues and other pop-ups can now be skipped and stepped through with enter, space and 'e'
Buffs:
Shortened the time between meteor impacts and them dealing damage
Broken prefix occurs now not so often
Nerfs:
Nerfed Season of Storms damage by 33%
Nerfed Firenado Discharge damage by 25%
Nerfed Small Meteor damage by 12.5%
Nerfed Asteroid damage by 30%
Nerfed Big Meteor damage by 15%
Locked player movement while casting Fire Beam
Reduced sprinting bonus to 30%
Random:
Changed level scaling to have an even increase between each level
Removed decimals from all stats
Sped up meteor explosions
Reworked quest log and quest diary page
Made the ghost icons in the inventory hover darker
Changed the Skill description for the web skills
Update 2023.03.16
Update 2023.03.16
Tldr: The HUD and the UI have been reworked, Stability and Performance were improved, Gamebalance and Gameplay have been upgraded and a lot of things where added, including 26 new Chonky NPCs.
Fixes:
Fixed crashes on entering and reloading levels
Fixed negative multiplicative boni in the hover text of items being coloured the wrong way around when comparing
Fixed healing being reduced by your armor
Fixed Enemy and Item levelling not being linear
Stats will now be removed from the Character when unequiping items
Fixed the weapon trails not adjusting their colour to your element
Fixed Dark Tentacle Row unlock working with all weapons and not just two-handed ones
Additions:
Added an option to sprint (hold shift for +20% movespeed)
10 new interactible Chonky NPCs
Added 15 background Chonkys
Added the option to track a quest and a questlog where your progress is visible outside of the diary
More elemental buffing items to enable builds for every element
Finally Enabled the Snaily to go to sleep
Added explore the world quests that lead you to all the areas
Added our new Enhydra Games Splashscreen
Added consumable display to HUD (with hovertext)
A new AI for our enemies giving them better movement and more behaviour options
Added new questmarker variations onto map
A fishing camp
New prefixes
New Work In Progress icons for skills
New loading screen tips
Added consumables into the tutorial
2 new casting animations
Buffs:
Increased Forest Chonky movement speed from 450 to 475
Buffed Dark Tentacle damage by 50%
A Hot Present explodes faster now
Nerfs:
Light Builds
Increased Tripple Light Spear cooldown by 50%
Nerved rain of light damage by 20%
Increased frognado family cooldown to 15 seconds
Nerfed Standing Rocknado damage by 50%
Drastically increased the movement lock during the casting of Season of Storms
Nerfed Red Shroom normal and special attack from 30 to 25
Nerfed Green Shroom special attack from 20 to 15
Nerfed Spoder normal attack from 20 to 15
Nerfed Spoder special attack from 30 to 25
Reduced the area level of the mini swamp from 2 to 1
Random:
Reworked the majority of the UI, rest is to follow
Performance Improvements
Stability Improvements
Made Damage Resistance scale slower but higher
Made the cooldowns for weapon attacks more distinct
Gave the Torch weapon a flame
Updated the flavour text of some quest items
Increased zoom speed
Update 2023.01.31
Update 2023.01.31
Tldr: Smoother gameplay, quest markers on the map and other quality of life improvements were added. A second round with more such upgrades as well as a rework of the HUD and the UI is on its way.
Fixes:
fixed player position marker on map not updating
fixed a bug that would prevent you from moving ever again
fixed some skills overwriting one another in the diary
fixed incompatible save file mechanic (now only forcing you to make a new safe when actually necessary)
fixed a lot of quest bugs...
fixed target circle not appearing on Simple Chonk bridge and all stairs
fixed colliders for spikes row skill being visible
fixed the wording for the confirmation messages in the main menu
fixed tutorial sword having not enough reach
fixed floating Maggods
fixed a place where you could get stuck near the brewery
fixed "press e to interact" text catching clicks
fixed attracted Rocknado randomly yeeting off after killing its enemy
fixed small darkness ball unlock so that all enemies count towards the 50 kills
fixed our logo on startup being pixelated (PNG to JPG issues)
fixed consumables ignoring their cooldown
Additions:
added quest markers to the map (wuhu)
added hover texts for the HUD (for everything)
added names and levels of enemies to their health bars
added invisibility to the first few trees when you stand behind them
added stats to the hover texts of consumables
added a drop-up for the diary HUD button, directly linking to the quest log and dictionary pages
added signs explaining the quest log and the map
added bushes to forest edges to show you can't walk there
added a door to the pub (duh)
added a camping area to the valley
added a ladder from behind the mini swamp up to the fields
added two signs with warnings before the side paths with strong enemies
added a fence to the cliff in the friendly forest
added bold text to quests, adjusted some texts and fixed names of characters
added new plants and crop sacks (with a ton of variations^^)
added new floor tiling for the town
added 3 tiny rubber ducks on to the map
Nerfs:
nerfed Snaily "walk" speed by 75% (no more zooming around the map faster than the player)
nerfed the fart damage of the yellow shroom by 50%
nerfed tutorial Spoders health by 50%
Random
moved tutorial enemies out of the shadows and into the light, the light
removed the post-processing effect for the fields
removed weird parallel fence in the wood chopping area
improved item icons
improved aim-ability for the poison bomb skill (you can now throw at less than maximum force too)
improved smoothness of tutorial spider web death
improved dying speed of enemies (they vanish faster)
reduced the duration of movement locks for attacks and skill casting, also made them fit better to the animation
made the axe in the wood chopping area as well as the broom near the orchard pick-up-able
blocked a dead end near the wood chopping area
Update 2022.12.22
Tldr:
Three new quests, more sounds, the first consumables, some quality of life improvements and some visual improvements
Fixes:
fixed Bobbling Birb not adhering to the master and SFX volume
fixed game not displaying the Chonky icon in the task bar (hopefully, finally)
fixed confirmation messages in the main menu not being centered
fixed text: "Press 'e' to pick up" no longer blocks attack clicks
fixed the answer field in dialog windows not scaling to the size of the text in it and wasting precious space
fixed void spawn, casted void spawn and void spawn flower skills and re-added them to the game (finally)
fixed some walking animations of enemies
Additions:
added three new quests (On the hunt, Tales of trial and error, Spring cleaning) with new mechanics and unique rewards
added an auto saving feature that saves every 60 seconds
added hit and death sounds for all Maggods and Wosps
added Spoder attack sounds
added the first of our student groups to the credits
added the first consumables (more are coming soon)
Random:
changed reward for the first quest from the fish sword to the new raw fish consumable
made all enemy eyes shiny
made the Spoder thicker
removed some Bobbling Birbs from Simple Chonks house
Update 2022.12.08
Tldr:
We got our first two quests and an interactive map now. Also, some quality of life improvements like auto stat comparison for items were added and a few new sounds.
Fixes:
fixed Snaily/Big Maggod/MagGOD spit sounds (does sound more like spiting and less like farting now)
fixed weapons only displaying their level 1 damage, not their real, leveled up damage
fixed stats window not automatically scaling with the size of the content
Additions:
added the first two quests into the game
added a new page to the diary with a map and a quest log
added an automatically updating little Chonky head onto the map, showing you where you currently are
added our first NPC, Simple Chonk
added auto item stat comparison when hovering over an item with something already equipped in its slot
added chub playground (little Chubbs running around and playing north of the town)
added new hit sounds for Wosps and Spoders
added animated loading screens with useful tips
added animated startup screen
added a confirmation message if you are going to overwrite a save game by pressing 'New Game' in the Main Menu
added a confirmation message, informing you when our old save game is no longer compatible with the game, forcing you to start from scratch (old demo and beta save files are affected only)
Random:
same stats are now counted together in the equipment stats window
Update 2022.11.23
Fixes:
fixed Bobbling Birb randomly aggroing
fixed spit attacks of Snaily and MagGOD still damaging you when they missed
fixed Dark Mass Boomerang skill turning with the player
fixed a broken item between the 2 benches before the Dark Forest (just removed it)
fixed oversized collision around the Tree Stump Shrine
fixed the target circle not appearing on bridges
Additions:
added on hit aggro for enemies, when you hurt them, they will come to hurt you back
added Bloodflower Tree to Dark Forest
added 3 collectible Apple Friend items to the map (to already existing piles of apples lying around)
added a collectible shield item at the entrance of the Dark Forest (replacing the non-collectible shield lying there before)
Nerfs:
nerfed Miasma skill to only have half its former range
nerfed Miasma damage by 200% (now 0.05 per tick, former 0.2 per tick)
nerfed Bobbling Birb damage per attack by 20% (now 12, former 15)
nerfed Wobbly Wosp health by 8.3% (now 110, former 120)
nerfed Rocknado Burst cooldown by 25% (now 7.5 sec, former 5 sec)
nerfed Rain of Light and Casted Rain of Light Damage by 37.5% (now 0.5 per tick, former 0.8 per tick)
nerfed Poison Bomb damage by 20% (now 0.8 per tick, former 1.0 per tick)
Buffs:
buffed Poison Rain damage by 37.5% (now 0.08 per tick, former 0.05 per tick)
buffed Wooden Greatsword damage by 5 for normal and special attacks
buffed Wooden Greataxe normal attack damage by 5 and special attack damage by 10
buffed Wooden Greatsword normal attack damage by 2 and special attack damage by 3
buffed Wooden Greatclub normal attack damage by 8 and special attack damage by 5
buffed Broom normal attack damage by 8
Random
made the projectile of the Big Maggod spit attack bigger
disabled all 3 Voidspawn skills until we manage to make them actually work
halved the distance Maggods can move while idle
replaced the "You died!" message on the death screen with the much friendlier "You fainted"
Update 2022.11.13
Fixes:
fixed black flickering spots bug
fixed lil maggods not being hittable by firebeam
fixed snaily/maggod spit attack colliding with ground sometimes
fixed empty snaily drop
fixed triple chomp being unlockable from getting hit by the maggod spit attack, it now can only be unlocked by being bitten by him
fixed shadow arrow, shadow arrow barrage, light spear, heavy light spear, triple light spear flying way too short
fixed triple light spear unlock requirement to actually only trigger from using polearms
fixed dark mass boomerang dealing damage before and after flight
fixed tutorial dialog sign triggerboxes allowing you to interact with them from too much distance to actually read them
fixed 4 locations where you could get trapped and 1 awkward to navigate set of stairs
fixed hover text issue (now reads +X elemental damage rather than +X to elemental damage as the damage gets added no matter what kind of damage you deal)
fixed tutorial spear name, as it had the same name as a normal spear with the prefix poisonous, but different stats
Additions:
added two handed item icon into offhand slot as well
added item types into hover text (e.g. sword, club, helmet)
added tag to hovertext for two-handed/one-handed weapons
added snaily helmet to the game, it is dropped by, wait for it, snailys
added text to the skill description of bite and triple chomp, explaining that they only trigger when hitting an enemy
added new sign explaining two-handed weapons blocking the offhand slot
added new sign explaining shift + number skill asignment
added two more field plateaus
Balance Changes:
nerfed apple staff normal attack from dealing 40 to 35 base damage
increased dark mass boomerang damage
increased whole basket range
Random
slowed the river down and made the simple chonk lake an actual lake
Update 2022.11.04
Added the option to assign Skills with Shift + Number. As long as the Skill Unlocked window is open, pressing Shift + 1-4 will assign the Skill to that number. If a Skill will be replaced by this action, the pop-up "Are you sure you want to replace this Skill" will still open and can be either accepted or rejected via keyboard inputs.
Removed the Chaos System that was responsible for the majority of the crashes. Enemies now perish with a fancy particle effect instead of falling apart. Also, some skills now use despawning projectiles instead of ones that break apart.
Fixed the sound settings. Music will now respect the loudness setting and will no longer default to maximum when loading into a level.
Fixed special attack scaling. Weapons special attacks will now actually scale with the level of the weapon.
Fixed negative multiplier in stats window. It will no longer display +-X% but rather only -X%.
Fixed the unlock requirement for the big light ball. It can no longer be acquired randomly.
Fixed Skills being able to deal damage with no weapon equipped.
Fixed prefixes on tutorial items. They are now always the same.
Fixed Prefix "Balanced" for weapons. It should not have given +900% physical damage, but rather +10 physical damage.
Fixed two more prefixes that gave 5 times the buff that they actually should.
All prefix changes will only affect newly spawned items, those that you already have in your inventory will keep their old overpowered stats.