Chroma Squad cover
Chroma Squad screenshot
Linux PC Mac PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Adventure, Indie

Chroma Squad

Change Log v0.96 [awesome cutscenes and more...]

And here it comes. Another Change Log yay \o/

This time we had some NPC / monsters AI updates and some Rider skills hot fixes.
Undo Movement feature was unfortunately cut~

Some episodes are more polished and rebalanced now so we hope the overall experience will be more fluid.
The 1st episode for season 5 was completely redone, wanna check that out? ;)

There are also a lot bug fixes and new frames imported.

And now the Cutscens for Mecha and Henshin have some new awesome audio!


- Many fixes on Maps
- AI double move when target is too far and not in skill range;
- Driver Mode with proper explosions
- 6th Ranger morph fix;
- Minion Assassin shader fix.
- Deselecting a movement skill doesn't block movement cells
- Checked and improved on all episodes that have a solo ranger to avoid difficulty spikes
- Fixed Chromatize Audience on Season 5 Side 2 (Codes 4 and 5)
- Tengu Boss Fight balanced (Assassinate still not doing proper damage and Poison not doing Slow)
- Fixed Morphin Audiences on Season 5
- Fixed Director`s Instructions on Season5 Side4 Code5
- Remade Director`s Instructions on Season2 Episode1 Codes 1 and 2
- Survive encounter rebalanced on Season4 Finale (All Codes)
- Fixed Season4 Side3 first encounter being way more difficult than intended
- Fixed zombie episode being kinda broken on Season2
- Fixed Director`s Instructions on Season2 Side3 CodeX
- Rider Episodes Audience First Pass
- fix on marketing screen that would try to load an old random action
- Damage preview for melee, teamwork, weapons, weapon teamwork, and all damage skills
- No Undo Button anymore
- Preview on Weapons Teamwork
- Completely redone Season5 Episode1 with new encounter
- Set all Random Marketing Actions to trigger on the correct seasons
- Melee Teamwork with feedback
- Fix helmet on lead
- Cutscens Mecha and Henshin with new audio
- Fix on Heal Director's Instructions
- AnimateCharacter with empty string now holds on last frame;
- L.G. milestone imported;
- Minions Assassins with correct dodge when using smoke (fixed #800);
- Junkstein and Punkpin animation sync
- TIger Stance duration fix
- Elite, Assassin, Tank and Melee minoins attack reimported fro correct hit frame;
- Some initial dodge, counter and critical pass on enemies.
- 6th Ranger Morphed Entrances fixed on Season 5
- Provoke range increased from 4 to 7
- BattleMessage adjustments on 6th Ranger and Minion Elite

Change Log v0.95 [buffs, nerfs, polish, and lot of stuff fixed]

Ok, that is A LOT here.

Now the Fullscreen max resolution will be the default yay o/
There are also some resolution fixes on "Settings", that was showing incorrect resolution information.

About battles... A lot of stuff fixed!
Kaiju battle and some skills were updated so they look more polished.
Stunned character won't attack on charm... humm... some nice battle strategy options here. And the Transitmancer was Nerfed (damage and stun duration) it was too hard.

All Marketing features were reviewed, rebalanced and polished.

Since this is just too big, everything else will be divided by subject.



***** Change Log v0.95 *****

- Mktg Agency Discounts fixed
- New End Credits
- Some BattleMEssage fixes;
- Huengel buff from kaiju squad doesn't require Huengel;
- A lot of stuff fixed on Trample, Roll and Rider kick
- Grimmgarl enrage changes;
- Changes on TeleportOut it can be used in combat
- Join up now doesn't freeze when every ally is defeated.
- All Marketing Reviewed, Rebalanced and Polished (All Seasons)
- Fixed problem in Balloon Manager that sometimes interrupted the story, and nothing happened anymore.
- No Unity Dialog on application Open
- Fullscreen max resolution by default
- Fix on Resolution Settings, that showed the incorrect resolution of the game
- Fix on Music/Audio Volume when closing the settings without saving
- Dodge audio delay fixed;
- Weapon pistol sound fixed;
- Jump sound when entering scene jumping;
- Ironing Man attack sound fixed;
- TV heal with wrong target;
- Plant slow amount increased to 2, serialized field now
- FInd Weakness now looks at its target
- Can't counter-attack when stunned
- Mend Friend animation position fixed
- Chromatize removing debuff status
- Charmed player doesn't show player hud
- Trample can't hit charmed ally
- Can't counter and kill an attacking charmed player
- Fishmaid doesn't heal players
- Mend Friend can now remove charm status
- Stunned character won't attack on charm
- 6th Ranger buff name fixed
- FIshmaid hit and some other sprites reimported
- Fishmaid and Punkpin skills cooldowns and battle pass
- Join up and Chromatize now work with 6th Ranger
- FIshmaid_LG sprite fixed
- Tornaq (Colins Bear) LG sprite fixed
- Some BattleMessage fixes.
- Nerfed Transitmancer damage and stun duration
- Enemy damage reduced on "Interesting" difficulty
- Added a new +Skill Regen body armor to Season1 shop
- All Marketing Reviewed, Rebalanced and Polished (Seasons 1-3)

The Big Audience Design Pass
----------------------------
- Season 1, 2, 3, 4, 5, 6 Audience Pass on all episodes
- Adjusted Audience from all passive skills
- Drastically increased Audience from all "Fan Club" utility skills
- Adjusted Audience Loss for early finishing move
- Adjusted Fan Loss for delayed episodes
- Season Performance balanced (All Seasons)
- Upgrades Final Pass (All Seasons)

Episodes
--------
Story fixes on Season5 Episode1 (Codes 3 and 4)
Chromatize Audience for Season 5 finale (all codes) set to 0

Bosses
------
Pidgeon boss HP increased from 60 to 260
Pidgeon boss Defense increased from 3 to 15
Fixed Summon on Gravel Lord, Punkpin and Tiger Robopolice


Skills & Companions
-------------------
Several end-game skills have received buffs but now start combat on Cooldown
Battle Fever heal increased from 0.3 to 0.4
Shout of Courage heal increased from 0.2 to 0.3
Guardian Beast defense bonus increased from 20 to 30
Battle Fever use cost decreased from 150 to 130
Cool Invention heal increased from 0.3 to 0.5
SWAT Mode now also provides a 30% Attack bonus
Trample damage increased from 0.5 to 0.7
Square House Kick damage increased from 1 to 1.2
Stunning Parable's trigger chance increased from 0.3 to 0.5
Fixed Driver skills not having any cooldown
Fixed SWAT Mode not showing the correct Status icon
Louis' USB Rifle damage increase from 1.25 to 1.8
6th Ranger's base attack damage greatly increased from 102-112 to 162-190
Thomas' base attack damage increased from 62-92 to 90-112


Other
-----
Increased all enemies' base AI alert ranges
Adjusted tier 2 minion HP and Defense

Crafting
--------
Fixed Super Tape Pack showing up on the wrong Season
Created a "Cardboard Pack" available from Season2

Change Log v0.94

Yep, another game update, yay o/
As you can see we've been doing a lot updates lately. We hope you enjoy how the game is so far.

So this one is basically bug fixes, some small updates in combat and stuff.
Here it is.

- Finishing move triggers only with 5 squad members. NPCs don't count.
- Player only helps in weapon teamwork if his weapon skill is ready and weapon teamwork attacks spend sp from helping allies
- Charmed (Fishmaid) player no longer freezing episode
- Director's Instructions Fix
- Mecha Cutscene color fix
- Alien Bomb with explosion
- Some small fixes in studio screens
- Fix on Bird animation
- NPCs with teamwork pose
- Various bug fixes
- TV range change (fix #455);
- DrMonster (with summon), Woodman, Tornaq, ColinsBear, SpongeBad, Tutorial, EvilDirector, Investor pass with fixes, skills and animation syncs
- Teleport range changed
- Tornaq_LG sprite fixed
- NPCs don't chromatize with players and are pushed away
- Minions assassin, tank and elite with animations reimported and resynced
- Check for nullreference on CheckDamage
- Removed path check from targetting

Change Log v0.92 + v0.93

Hey folks!
Another quick update with some bug fixes, and a new "Back" button on Studio - so it looks more like a button - and some small changes on Studio Upgrades screen. We hope you like it.

- Localizaed Role names
- Fixed some animation FPS
- Actor Health bar was hidden during enemy turn (fixed)
- Fixed a important bug in mouse hover callback: Fixed an error that sometimes the path didn't show on grid, and fixed the error to change between two skills.
- Fixed Skill bar for more than 6 skills at the same time.
Better camera on tunts tunts ball of judgement
- Resynced ironing man attack
- Don't check status on inactive characters
- Small fix on HeroesOfTheEarth buff
- New BACK button on Studio for all screen
- ESCape key on Studio closes current window
- Battle HUD now starts hidden
- Small changes on Studio Upgrades screen
- Fix on last kaiju fight of the game


Change Log v0.91

Hey everyone!
From now on we're going to post the Change Log here too. So it won't be only in our official forum www.chromasquad.com/board
So you don't have to go to another page to check the Change Log. I hope this helps a little :)

So this one is basically some bug fixes and a new checkpoint feature so you don't have to restart the entire episode when your Mecha dies anymore. We also made the Recycle Tab with rarity colors, and slightly faster.

- Fixed a bug that made mecha fights didn't work sometimes (monster would disapear, and mecha wouldn't build up)
- Pressing ESC to escape episode doesn't bug anymore
- Checkpoint (retry after dies) now saves Story Health and Chromatized status
- Mouse hidden by screens bug fixed
- Removed "Mecha:" that appeared some times in mecha fight
- Tooltip positioning fixed in some screens
- Challenges: Defeat all Enemies and Defeat All enemies before boss fixed
- Messages Spamming in Battle fixed
- Important FIX on mecha equip items (you mighty need to create a new save-game after this)
- Recycle Tab with rarity colors, and slightly faster.
- Marketing Actions fix! They're working properly now.
- Fix on camera when spawning minions in battle;
- Last Boss (season 6) fixed and complete with skills.
- Fixed RUMBLE audio in Mecha Fight (the problem was FadeIn Method)
- Shop Actors are now in order, and are always animated
- Popup Menu in Mecha Fight Screen