The game is now completed, with all the planned content, stories, and quests. It takes a long way to get here so I am grateful that finally, I can announce that the game is completed.
For those of you who had played the earlier versions previously, and saved the game, you may continue to load the previous save games. It will not cause any issues, other than some items might be missing as I have reorganized some codes. However, I do encourage you to start fresh again because I have added some new content at the beginning of the games as well, so it’s good to explore Azerdore again.
I have a few testers who have done between 15hrs to 17hrs of playtime, as compared to the 3-4 hrs game time in the previous update, this update includes significantly larger content.
That being said, although we have done a fair bit of testing internally, before releasing it to you, we believe there are still glitches to be uncovered. Hence, if you do come across any funny or suspicious behavior, or login, please do not hesitate to report it to us in the Discussion Board or simply chat with us in Discord (Link: https://discord.gg/JA4hrYR).
Going forward, I will spend time on debugging and work on any improvement if I received any suggestions.
Now that the game has been fully developed, I will set a deadline to leave Early Access and make it an officially released game. I have not done this before so bear with me though I have to do some research on how to do it properly. I will not expect many changes in the game itself when we move from Early Access to the Released version.
Lastly, once again, thanks to all of you who have supported the game. I hope you enjoy this game, as much as I did. Thank you!
Patch v2.7.2 - Debugging and minor changes
Patch v2.7.2
Solved Bugs: - Dragon can not be summoned in Blacksmith Hut - Azerdore's main entrance can not be used to leave - Energy Drink II's recipe created incorrect item - Fungus Genie's attack damage is incorrect - Max HP value is not saved - Teleport Target Runes do not auto-activate after the Teleport Sword skill is acquired
Changes: - In dragon flying mode, location name won't be shown as a banner notification - In dragon flying mode, the minimap is now zoomed out to show a large area - Walking Mushroom's damage and HP have been reduced - Fungus Genie's fighting area is now blocked off - A new cutscene is added to explain the teleport sword skill
Major Update: New Content Added (v2.7)
Hello everyone! I know this is an overdue update (it was supposed to be 31 July), I apologize for the delay. It's more complicated than I thought to release an update I feel satisfied with. So I had to spend extra time working on it.
Nevertheless, we are here now - a major update with more content!
Let's dive straight into this update and see what's new:
Main Story in Arnstone: this leads to collecting the next sacred stone, and opens up the next part of the main quests to collect the remaining 3 stones.
Previously done areas are now explorable again: Evermore Woods, Upper Grove, Cave of Darkness (with a side quest in it), etc.
You can return to Azerdore now after obtaining the dragon.
Weapon Upgrade System: Now you can upgrade weapons with the blacksmith
Polished environment: mainly grass and ground foliage
The large landscape is now separated into a few islands: this is done so with the purpose to make it more fun to explore and navigate, and this helps to improve in terms of performance too.
Organized all items: Now if you load from previous save files, you will notice all items are gone (including arrows and potions), these are not unique items and can be acquired again, I hope this won't trouble you too much to recollect them.
The update ends at the part where you are free to explore the world and ready to collect the remaining 3 sacred stones.
Although you can load from the previous save files, I would encourage you to try a new game instead, this time, spend some time exploring the Hulshire area before you finish off the quests in the area, places such as Cave of Darkness, Southern Grove and Blacksmith Hut in particular. I hope what I had prepared for you in these places would add fun to your experience, in both exploration and fighting.
The next update is scheduled to be done within 2 months - where you collect the remaining 3 sacred stones and get ready for the final challenge that awaits you.
That's all for this update, please do report any bugs or issues through our Discord Server (link: https://discord.gg/JA4hrYR) or the Steam Community.
Thanks a lot and appreciate all your support so far.
Quick Development Update
Dear players, I hope all of you are well and staying healthy.
I just wanted to give a quick update regarding the development and what's going on. I initially planned an update at the end of July, but I have scrapped that and decided to combine it with the next update to make it a more significant update, so you don't have to update multiple times.
In the next update, you will be able to ride on the dragon to explore the world, go to more places, and figure your way out to collect the gemstones. This update will be released before the end of September.
Then in a few months' time, perhaps, by the end of the year, I can release a final version of the game. That's basically the plan I have for COG, a lot of things happened in the past, and I am glad I could persist through this journey. The idea of COG started back in May 2018, and the first demo has been released in Dec 2018. This demo was in low poly art style which I am comfortable working with. So much easier at that time while I was working solo.
Things then started to change, and the project's visual has changed to something you see right now. Going into semi-realistic actually takes a lot more work than low poly art. Especially for a programmer like me who has no artistic skill at all, I can only rely on Unreal's marketplace to supply me with whatever model or artwork that I need, sometimes I get what I want, but most of the time I don't.
Anyway, this update is not about my development story, so I will stop here and show you some screenshots of what you could expect from the next updates.
Once again, I really appreciate those who have checked occasionally on the game status and asked for development updates, this shows that you care and for this, I am deeply touched.
Patch v2.6.2.8 (Final)
Hi guys, I am excited to announce that this will be the "final" version of the current release (v2.6). I will continue developing the story and the world so you have more content to explore in the next update! :)
Release notes of Patch v2.6.2.8: - Added Chinese (Simplified and Traditional) translation - Fixed all known bugs and issue - Added LOD models to NPC and buildings to improve performance. - Some levels (i.e. Azerdore and Lumbermere township) will be loaded only when you arrive at that location, you might notice a drop in FPS due to level streaming.
Patch v2.6.2.5 - Bug Fixes
Patch notes:
Fixed: The previous patch did not successfully solve the bug where Possessed Town Persons did not spawn, so this patch fixed that.
Fixed: Final Objective for this release (v2.5.2) is blocked by a black screen
Fixed: Missing icons for Rescue Gung and Grack and Grogg side quests
Fixed: Dodging will still get hit
Added: In Bestiary, a silhouette is used for creatures that have not been discovered
Patch v2.6.1 - Bug Fixes
This patch includes mainly bug fixes including:
Possessed Town Persons sometimes did not spawn in the Cave of Destiny quest
Mina's Raven Quest can only be activated before Daily Hunts quest is completed
Sick King Soldier's health has been increased slightly
Fixed: Two Amelia appears at the same time in some of the cutscenes
Fixed: Grack, Grogg, and Gung's sword detached in cutscenes
Fixed: When arrived at Lumbermere for the first time, the hint screen shows the Darkwoods Goblin's information.
Fixed: Other minor bugs
Major Update v2.6: Earlier Dragon Experience, Performance Improvement, and more!
I know it's been a while since we launched the EA version, I apologize for the long wait. Our team has gone through big changes, from the initial team of 4 down to just 1 person. I have to make changes to the framework so I can complete the game all by myself. The great news is, it's all done now and I am ready to get back on track to focus on content generation.
What this update is about:
Improved control and animations of Amelia
Improved the overall performance of the game, now we can have more stuff going on without killing the performance.
Changes to the main story to allow dragon mount to be obtained earlier in the game.
Adjusted the game world to allow players to move around the world freely without annoying constraints such as the invisible walls.
Reworked all cinematics, now we are using static image style with camera movement. This decision is to make sure I can complete the remaining cutscenes alone.
The next update is scheduled to be done by 31 July (3 months later).
Please don't hesitate to report any bug through our Discord Server (link: https://discord.gg/JA4hrYR), your feedback will certainly help to improve the game's overall experience.
Thank you very much and I hope to hear from you soon!
Coming Soon: Early Access!
Hi there, we are very excited to announce that we will be releasing Early Access of Chronicles of Galdurvale in Q3 2021!
The Early Access will feature a better combat system, improved dragon-riding mechanic (with air combat), a bigger world for exploration, more varieties of enemies to challenge, and much more! Although we are releasing the Early Access version in Q3 2021, the final release date has not been changed, and is still set in Q2 of 2022!
To celebrate this upcoming milestone, we are giving away 20 free copies of Early Access to demo players who can provide us valuable feedback by completing this short survey form: Click here to start. The survey form requires less than 5 minutes to be completed.
The survey form will be closed on 20 April, so make sure you submit your entry before that.
Note: If there are more than 20 submissions, we will make a draw to decide the 20 lucky players to give away the free keys.