Smoother learning curve: access the heart of CHR$(143)!
Historical difficulty of CHR$(143) no longer stands in the way of a deeper discovery of the game
Opt for the easier difficulty level, with a smoother learning curve, and go further in the game!
Version 1.30 is designed to make the game more accessible with 2 major additions:
the player can opt anytime for the easier difficulty level (currently available for most of the first 22 levels, as well as for a few more advanced ones...)
graphic explanations are available in some briefings in order to explain complex mechanisms in greater details
Whether you're an old owner or a newcomer, access the full richness of the CHR$(143) universe!
CHR$(143) version 1.28: new and improved building strategies!
Version 1.28 has been released :-)
This version introduces a fun new feature (which has been much requested...)
Four new building strategies have been introduced. These are explained at the end of level 11, but if you have solved it already and don't want to solve it again, here are a few hints:
the 2 historical strategies ("upward" and "downward") are now completed by "leftward" and "rightward": nothing revolutionary, the agent builds in an imposed direction (and digs in the opposite direction beforehand): simple and stupid, but very predictable...
the 5th strategy is "bestward": the agent chooses the best of the first 4 strategies according to what there is to build (which is often sufficient and relatively predictable)
the 6th and last strategy is "smartward": this is by far the most advanced one, but it is much less predictable (even if perfectly deterministic) and, let's be humble, rarely as perfect as what one could do with one's own brain! However, you might get used to it (and it's a bit hard to give it up...)
In any case, none of these strategies should damage your agent, unless there are danger zones nearby...
PS. you can use the setup menu to set the default strategy when entering a level...
New Workshop Level "Shmup!"
This is an original workshop level with a very simple goal:
program your CPU to hit as many targets as possible...
Easy? Yes, but they move... and fast...
Will your program be faster than the targets?
CHR$(143) players leaderboard!
Because all players who surpass level 22 deserve to be honored worldwide, they now appear in a Steam leaderboard that assign them an overall score according to the highest level they have solved, the number of levels they have solved, and the sum of their best time in each level...
NB: As this leaderboard has been introduced in v1.27.12, former veterans must launch at least one level to be included...
Update notes for 1.27.10
fixed a critical bug (game not working for Windows users with non-ASCII usernames...)
additional polishing in the first levels to avoid scaring off new players:
information on the use of CTRL + [Retry level] to immediately restart a level
addition of a system for resetting the end of level 5 in the event of an error (without having to start all over again).
New Workshop Level "Water, water"
This is an original workshop level with a very simple goal:
You have an infinite source of water and you need to pour as much as possible into the big pipe in one minute! That's all...
Design the device of your choice, whether it is automatic or manual, whether it uses CPUs or not... and maximize that amount. By checking the worldwide statistics sharing in the setup, you can compare your result with other players...
Can you dump more than 1000m3?
What is the maximum possible?
Who will be the World Champion?
Don't be shy, have a try ;^)
Update notes for 1.27.05: New Workshop Levels Leaderboard!
I have added a point system to the workshop levels management ;^)
Players earn points when:
playing a workshop level,
solving a level,
finding a better solution...
So now show us what you can do:
Subscribe to workshop levels, collect points and conquer the leaderboard!
This function is dedicated to CirPoka (aka TheDyingCat), who is currently at work and doing great things...
New Workshop Level "Automatic Raindrops"
This is a workshop level for programmers (solving level 51 is therefore a recommended prerequisite...)
Take your revenge on the painful level 31 and leave the work to the CPU!
This new workshop level uses the score management feature from version 1.27. Once you have solved the level, you can try to optimize your code to get the shortest functional listing. Compare your design with other players, compete for the first place in the world!
Version 1.27: Korean, polishing, and ranking for user levels!
Version 1.27(.03) introduces various developments, the most notable of which are:
Korean language support (thanks to the recent evolution of DeepL...)
level polishing, again and again, integrating various feedbacks and notably the latest known twitch stream (level 4 is less and less nightmarish btw!)
some bug fixes (one of which paralyzed the agent while trying to move a too heavy load...)
and, last but not least, an experimental global workshop-levels-statistics management feature: optimize your design and win the first place! (requires checking the "statistics sharing" option in the setup menu)
I'd like to take this opportunity to thank all the CHR$(143) players, all over the world, with a special mention to those who share their experience on the Discord or, even better, through reviews... (and sometimes both, for the most exceptional among them ;^)
Greetings to all!
Steam Puzzle Fest Discount
CHR$(143) is participating to the Steam Puzzle Fest with a 60% discount.
Welcome aboard puzzle lovers!
...and if you want to share your experience of the game, or get a custom hint, feel free to contact us via Steam or our Discord server...