Chrysalis cover
Chrysalis screenshot
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Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie

Chrysalis

Alpha 3.3 available for playtesting!

The latest Playtest Alpha build is available for all playtesters! This is a small update that adds 6 new monsters to the late game. Each one is an "upgraded" version of one of the previous monster metamorphoses. For example, the Pox's "Bruiser" monster can now metamorphose into the "Bonecrusher", which has a charged-up AoE blast attack that throws enemies backwards.

In addition, there have been several bug fixes and tweaks in this latest version. Let me know if you run into any issues. Crash logs can be uploaded to Discord or sent via email to MetamorphGamesLLC@gmail.com. I hope you enjoy the latest build!

Join us on Discord: https://discord.gg/Ehjzmtv5rx

- Alex

Alpha 3.1 Patch Notes

Alpha 3.1 Patch Notes
Playtester Note: If you are planning on finishing your current game from an earlier version, I would suggest NOT upgrading until you finish your current game, just in case anything breaks compatibility


  • Anima cost for leveling is now exponential. You will level up faster at the beginning, but slower later on.
  • Metamorphosis levels and species' Maximum levels have been adjusted to compensate for the change in Anima costs
  • Fixed several bugs and crashes reported by playtesters. Thanks to everyone who has submitted reports!


Join the Discord: https://discord.gg/Ehjzmtv5rx

Alpha 3 Available for Playtesting!



Alpha 3 is now available for playtesting! Have a look at the patch notes below for all the latest features and fixes. Join our Discord server to chat with the developer and other players: https://discord.gg/Ehjzmtv5rx

Alpha 3 Patch Notes


Playtester Note: Saves from earlier Alpha versions are NOT compatible with Alpha 3

  • Added all-new Events system. Random events can occur between waves which have a variety of effects impacting creatures and growths, or even adding optional secondary objectives
  • Added Storm Spirits, a new spirit type that can be applied to any friendly creature or growth, giving knockback and stun effects.
  • Added Rabbit species with 2 metamorphoses: Jackalope and Bunniloo
  • Added Sheep species with 2 metamorphoses: Ram and Goldhorn
  • Added Stormbud species
  • Added new Minor Blessings for each Chrysalis
  • The amount of time between each wave now decreases by 1 minute after each wave in a particular level
  • Multiple bosses now spawn on the final level
  • The number of enemy portals that spawn during waves increases for each consecutive wave in a particular level
  • Ecos are now loaded from data files rather than being hard coded, allowing modders to add new Ecos
  • Flame Pixie is now a permanent boon
  • Stonequake does less damage but has a longer stun duration
  • Solitaire flowers now have piercing shots that ignore the enemy's Defense stat
  • Tick rate decreased and damage increased for poison and burn effects
  • Arachnids starting Health now 25, down from 30
  • Frog starting Health now 26, up from 20
  • Sticky Lick cooldown down to 0.8 from 1.0
  • Fiery Heart damage boost increased to 3 (from 2)
  • Increased Chrysalis of Soleria starting health from 125 to 150
  • Increased the Health and Defense gain of Strong Roots from 50% to 60%
  • Increased the duration of damage immunity from Last Stand to 10 seconds (from 8), but increased the cooldown to 60 seconds (from 30 seconds)
  • Lowered bonus Sylva from Chrysalis of Veridia to 30 from 50
  • Certain abilities like Dash no longer have an animation delay before the creature begins moving again
  • Lowered 1st metamorphosis level requirement for frogs and arachnids to 3 (down from 4)
  • Improved jump animation
  • Added a visual indication when effects like stun, freeze, poison, etc. are resisted
  • Various particle animations improved
  • Starting locations can be within a broader area now, not always close to the center of the level
  • Creatures will no longer appear submerged in water while jumping out of water
  • Added more ability AI - mutated enemy creatures will use more of their abilities during combat
  • Added Range stat to ability tooltip UI
  • "Hitched" entities such as Forest Pixies, Frost Orbs, etc. now show up in the list of Passive effects for creatures and growths
  • Items behind large sprites are no longer blocked from being selected
  • Sunbeams can no longer heal the Chrysalis
  • Fixed bugs with target outline UI
  • Fixed a UI bug where passive effect icons were shown in the wrong place on the Creature screen
  • Fixed a bug where an enemy's health bar would not follow them while jumping
  • Fixed a bug in the mutation system that prevented certain combinations of species from occurring
  • Fixed a pathfinding bug when navigating over long distances
  • Fixed a bug that allowed application of spirits to creature homes
  • Fixed crash when loading a saved game containing eggs anywhere on the map
  • Mac version now compatible with older MacOS versions going back to 10.12

Alpha 3 Available for Playtesting!



Alpha 3 is now available for playtesting! Have a look at the patch notes below for all the latest features and fixes. Join our Discord server to chat with the developer and other players: https://discord.gg/Ehjzmtv5rx

Alpha 3 Patch Notes


Playtester Note: Saves from earlier Alpha versions are NOT compatible with Alpha 3

  • Added all-new Events system. Random events can occur between waves which have a variety of effects impacting creatures and growths, or even adding optional secondary objectives
  • Added Storm Spirits, a new spirit type that can be applied to any friendly creature or growth, giving knockback and stun effects.
  • Added Rabbit species with 2 metamorphoses: Jackalope and Bunniloo
  • Added Sheep species with 2 metamorphoses: Ram and Goldhorn
  • Added Stormbud species
  • Added new Minor Blessings for each Chrysalis
  • The amount of time between each wave now decreases by 1 minute after each wave in a particular level
  • Multiple bosses now spawn on the final level
  • The number of enemy portals that spawn during waves increases for each consecutive wave in a particular level
  • Ecos are now loaded from data files rather than being hard coded, allowing modders to add new Ecos
  • Flame Pixie is now a permanent boon
  • Stonequake does less damage but has a longer stun duration
  • Solitaire flowers now have piercing shots that ignore the enemy's Defense stat
  • Tick rate decreased and damage increased for poison and burn effects
  • Arachnids starting Health now 25, down from 30
  • Frog starting Health now 26, up from 20
  • Sticky Lick cooldown down to 0.8 from 1.0
  • Fiery Heart damage boost increased to 3 (from 2)
  • Increased Chrysalis of Soleria starting health from 125 to 150
  • Increased the Health and Defense gain of Strong Roots from 50% to 60%
  • Increased the duration of damage immunity from Last Stand to 10 seconds (from 8), but increased the cooldown to 60 seconds (from 30 seconds)
  • Lowered bonus Sylva from Chrysalis of Veridia to 30 from 50
  • Certain abilities like Dash no longer have an animation delay before the creature begins moving again
  • Lowered 1st metamorphosis level requirement for frogs and arachnids to 3 (down from 4)
  • Improved jump animation
  • Added a visual indication when effects like stun, freeze, poison, etc. are resisted
  • Various particle animations improved
  • Starting locations can be within a broader area now, not always close to the center of the level
  • Creatures will no longer appear submerged in water while jumping out of water
  • Added more ability AI - mutated enemy creatures will use more of their abilities during combat
  • Added Range stat to ability tooltip UI
  • "Hitched" entities such as Forest Pixies, Frost Orbs, etc. now show up in the list of Passive effects for creatures and growths
  • Items behind large sprites are no longer blocked from being selected
  • Sunbeams can no longer heal the Chrysalis
  • Fixed bugs with target outline UI
  • Fixed a UI bug where passive effect icons were shown in the wrong place on the Creature screen
  • Fixed a bug where an enemy's health bar would not follow them while jumping
  • Fixed a bug in the mutation system that prevented certain combinations of species from occurring
  • Fixed a pathfinding bug when navigating over long distances
  • Fixed a bug that allowed application of spirits to creature homes
  • Fixed crash when loading a saved game containing eggs anywhere on the map
  • Mac version now compatible with older MacOS versions going back to 10.12

Playtest Alpha 2.1 - Patch Notes

- Fixed several crashes present in the initial Alpha 2 release
- Special thanks to @ghostlyhydra456 and @Metalliferous(The B.E.A.N Man) on Discord for the reports

Playtest Alpha 2 now available, including Linux and Mac versions!

Playtest Alpha 2 is now available for all playtesters! I finally managed to get the Linux and Mac versions running through Steam, so if you have access to either of those OSes and you're interested in helping out, fire up the game and let me know if you run into any major issues. Since those builds are newer, I'm expecting that issues will pop up. I'll keep an eye on the community forums and Discord, as always.

If you aren't currently signed up for the playtest and would like to join, head over to the main store page and click "Request Access".

Here are the updates for Playtest Alpha 2:

  • Linux and Mac builds now available for playtesting!
  • Added Sun Spirits
  • Added Sunbud species with Sun Spring home
  • Added new crystal metamorphoses: Piercing Crystal and Empowering Crystal
  • Added new shroom metamorphosis: Toadstool
  • Added new boons: Lifeblood, Natural Immunity, Natural Agility
  • Spirit elementals can no longer cross-mutate with each other (only with non-elemental species)
  • Non-mutated Spirit elementals can only spawn from their respective homes (Fire Spring, Frost Spring, etc.)
  • Previously every level had rivers, now some will not
  • Crawlers are slightly faster
  • Rivers no longer lead far away toward the edge of the map, away from main level areas
  • Jump and teleport abilities clear the player's previous target so they don't immediately start pathing back toward it when trying to escape
  • Unlockable growths can't be attacked and killed while the player is unlocking them
  • Logo/header redesign
  • Several bug fixes and stability improvements
  • Special thanks to ghostlyhydra456 for finding and reporting many bugs in Alpha 1. Check out ghostlyhydra's YouTube channel!