Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie
Chrysalis
Alpha 3.3 available for playtesting!
The latest Playtest Alpha build is available for all playtesters! This is a small update that adds 6 new monsters to the late game. Each one is an "upgraded" version of one of the previous monster metamorphoses. For example, the Pox's "Bruiser" monster can now metamorphose into the "Bonecrusher", which has a charged-up AoE blast attack that throws enemies backwards.
In addition, there have been several bug fixes and tweaks in this latest version. Let me know if you run into any issues. Crash logs can be uploaded to Discord or sent via email to MetamorphGamesLLC@gmail.com. I hope you enjoy the latest build!
Join us on Discord: https://discord.gg/Ehjzmtv5rx
- Alex
Alpha 3.1 Patch Notes
Alpha 3.1 Patch Notes Playtester Note: If you are planning on finishing your current game from an earlier version, I would suggest NOT upgrading until you finish your current game, just in case anything breaks compatibility
Anima cost for leveling is now exponential. You will level up faster at the beginning, but slower later on.
Metamorphosis levels and species' Maximum levels have been adjusted to compensate for the change in Anima costs
Fixed several bugs and crashes reported by playtesters. Thanks to everyone who has submitted reports!
Join the Discord: https://discord.gg/Ehjzmtv5rx
Alpha 3 Available for Playtesting!
Alpha 3 is now available for playtesting! Have a look at the patch notes below for all the latest features and fixes. Join our Discord server to chat with the developer and other players: https://discord.gg/Ehjzmtv5rx
Alpha 3 Patch Notes
Playtester Note: Saves from earlier Alpha versions are NOT compatible with Alpha 3
Added all-new Events system. Random events can occur between waves which have a variety of effects impacting creatures and growths, or even adding optional secondary objectives
Added Storm Spirits, a new spirit type that can be applied to any friendly creature or growth, giving knockback and stun effects.
Added Rabbit species with 2 metamorphoses: Jackalope and Bunniloo
Added Sheep species with 2 metamorphoses: Ram and Goldhorn
Added Stormbud species
Added new Minor Blessings for each Chrysalis
The amount of time between each wave now decreases by 1 minute after each wave in a particular level
Multiple bosses now spawn on the final level
The number of enemy portals that spawn during waves increases for each consecutive wave in a particular level
Ecos are now loaded from data files rather than being hard coded, allowing modders to add new Ecos
Flame Pixie is now a permanent boon
Stonequake does less damage but has a longer stun duration
Solitaire flowers now have piercing shots that ignore the enemy's Defense stat
Tick rate decreased and damage increased for poison and burn effects
Arachnids starting Health now 25, down from 30
Frog starting Health now 26, up from 20
Sticky Lick cooldown down to 0.8 from 1.0
Fiery Heart damage boost increased to 3 (from 2)
Increased Chrysalis of Soleria starting health from 125 to 150
Increased the Health and Defense gain of Strong Roots from 50% to 60%
Increased the duration of damage immunity from Last Stand to 10 seconds (from 8), but increased the cooldown to 60 seconds (from 30 seconds)
Lowered bonus Sylva from Chrysalis of Veridia to 30 from 50
Certain abilities like Dash no longer have an animation delay before the creature begins moving again
Lowered 1st metamorphosis level requirement for frogs and arachnids to 3 (down from 4)
Improved jump animation
Added a visual indication when effects like stun, freeze, poison, etc. are resisted
Various particle animations improved
Starting locations can be within a broader area now, not always close to the center of the level
Creatures will no longer appear submerged in water while jumping out of water
Added more ability AI - mutated enemy creatures will use more of their abilities during combat
Added Range stat to ability tooltip UI
"Hitched" entities such as Forest Pixies, Frost Orbs, etc. now show up in the list of Passive effects for creatures and growths
Items behind large sprites are no longer blocked from being selected
Sunbeams can no longer heal the Chrysalis
Fixed bugs with target outline UI
Fixed a UI bug where passive effect icons were shown in the wrong place on the Creature screen
Fixed a bug where an enemy's health bar would not follow them while jumping
Fixed a bug in the mutation system that prevented certain combinations of species from occurring
Fixed a pathfinding bug when navigating over long distances
Fixed a bug that allowed application of spirits to creature homes
Fixed crash when loading a saved game containing eggs anywhere on the map
Mac version now compatible with older MacOS versions going back to 10.12
Alpha 3 Available for Playtesting!
Alpha 3 is now available for playtesting! Have a look at the patch notes below for all the latest features and fixes. Join our Discord server to chat with the developer and other players: https://discord.gg/Ehjzmtv5rx
Alpha 3 Patch Notes
Playtester Note: Saves from earlier Alpha versions are NOT compatible with Alpha 3
Added all-new Events system. Random events can occur between waves which have a variety of effects impacting creatures and growths, or even adding optional secondary objectives
Added Storm Spirits, a new spirit type that can be applied to any friendly creature or growth, giving knockback and stun effects.
Added Rabbit species with 2 metamorphoses: Jackalope and Bunniloo
Added Sheep species with 2 metamorphoses: Ram and Goldhorn
Added Stormbud species
Added new Minor Blessings for each Chrysalis
The amount of time between each wave now decreases by 1 minute after each wave in a particular level
Multiple bosses now spawn on the final level
The number of enemy portals that spawn during waves increases for each consecutive wave in a particular level
Ecos are now loaded from data files rather than being hard coded, allowing modders to add new Ecos
Flame Pixie is now a permanent boon
Stonequake does less damage but has a longer stun duration
Solitaire flowers now have piercing shots that ignore the enemy's Defense stat
Tick rate decreased and damage increased for poison and burn effects
Arachnids starting Health now 25, down from 30
Frog starting Health now 26, up from 20
Sticky Lick cooldown down to 0.8 from 1.0
Fiery Heart damage boost increased to 3 (from 2)
Increased Chrysalis of Soleria starting health from 125 to 150
Increased the Health and Defense gain of Strong Roots from 50% to 60%
Increased the duration of damage immunity from Last Stand to 10 seconds (from 8), but increased the cooldown to 60 seconds (from 30 seconds)
Lowered bonus Sylva from Chrysalis of Veridia to 30 from 50
Certain abilities like Dash no longer have an animation delay before the creature begins moving again
Lowered 1st metamorphosis level requirement for frogs and arachnids to 3 (down from 4)
Improved jump animation
Added a visual indication when effects like stun, freeze, poison, etc. are resisted
Various particle animations improved
Starting locations can be within a broader area now, not always close to the center of the level
Creatures will no longer appear submerged in water while jumping out of water
Added more ability AI - mutated enemy creatures will use more of their abilities during combat
Added Range stat to ability tooltip UI
"Hitched" entities such as Forest Pixies, Frost Orbs, etc. now show up in the list of Passive effects for creatures and growths
Items behind large sprites are no longer blocked from being selected
Sunbeams can no longer heal the Chrysalis
Fixed bugs with target outline UI
Fixed a UI bug where passive effect icons were shown in the wrong place on the Creature screen
Fixed a bug where an enemy's health bar would not follow them while jumping
Fixed a bug in the mutation system that prevented certain combinations of species from occurring
Fixed a pathfinding bug when navigating over long distances
Fixed a bug that allowed application of spirits to creature homes
Fixed crash when loading a saved game containing eggs anywhere on the map
Mac version now compatible with older MacOS versions going back to 10.12
Playtest Alpha 2.1 - Patch Notes
- Fixed several crashes present in the initial Alpha 2 release - Special thanks to @ghostlyhydra456 and @Metalliferous(The B.E.A.N Man) on Discord for the reports
Playtest Alpha 2 now available, including Linux and Mac versions!
Playtest Alpha 2 is now available for all playtesters! I finally managed to get the Linux and Mac versions running through Steam, so if you have access to either of those OSes and you're interested in helping out, fire up the game and let me know if you run into any major issues. Since those builds are newer, I'm expecting that issues will pop up. I'll keep an eye on the community forums and Discord, as always.
If you aren't currently signed up for the playtest and would like to join, head over to the main store page and click "Request Access".
Here are the updates for Playtest Alpha 2:
Linux and Mac builds now available for playtesting!
Added Sun Spirits
Added Sunbud species with Sun Spring home
Added new crystal metamorphoses: Piercing Crystal and Empowering Crystal
Added new shroom metamorphosis: Toadstool
Added new boons: Lifeblood, Natural Immunity, Natural Agility
Spirit elementals can no longer cross-mutate with each other (only with non-elemental species)
Non-mutated Spirit elementals can only spawn from their respective homes (Fire Spring, Frost Spring, etc.)
Previously every level had rivers, now some will not
Crawlers are slightly faster
Rivers no longer lead far away toward the edge of the map, away from main level areas
Jump and teleport abilities clear the player's previous target so they don't immediately start pathing back toward it when trying to escape
Unlockable growths can't be attacked and killed while the player is unlocking them
Logo/header redesign
Several bug fixes and stability improvements
Special thanks to ghostlyhydra456 for finding and reporting many bugs in Alpha 1. Check out ghostlyhydra's YouTube channel!